Program Requirements for Internal Use Applications, Libraries and Passes. Any Internal Use Application for an iOS Product, Apple Watch, or Apple TV that will be distributed as permitted herein must be developed in compliance with the Documentation and the Program Requirements, the current set of which is set forth below in this Section 3.3. Libraries and Passes are subject to the same criteria: 3.3.1 Internal Use Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. 3.3.2 Except as set forth in the next paragraph, an Internal Use Application may not download or install executable code. Interpreted code may be downloaded to an Internal Use Application but only so long as such code: (a) does not change the primary purpose of the Internal Use Application by providing features or functionality that are inconsistent with the intended purpose of the Internal Use Application, (b) does not create a store or storefront for other code or applications, and (c) does not bypass signing, sandbox, or other security features of the OS.
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Samples: Apple Developer Enterprise Program License Agreement, Apple Developer Enterprise Program License Agreement, Apple Developer Enterprise Program License Agreement
Program Requirements for Internal Use Applications, Libraries and Passes. Any Internal Use Application for an iOS Product, Apple Watch, or Apple TV Apple-branded product that will be distributed as permitted herein must be developed in compliance with the Documentation and the Program Requirements, the current set of which is set forth below in this Section 3.3. Libraries and Passes are subject to the same criteria:
3.3.1 Internal Use Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs.
3.3.2 Except as set forth in the next paragraph, an Internal Use Application may not download or install executable code. Interpreted code may be downloaded to an Internal Use Application but only so long as such code: (a) does not change the primary purpose of the Internal Use Application by providing features or functionality that are inconsistent with the intended purpose of the Internal Use Application, (b) does not create a store or storefront for other code or applications, and (c) does not bypass signing, sandbox, or other security features of the OS.
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Samples: Apple Developer Enterprise Program License Agreement