Existing Software Sample Clauses

The 'Existing Software' clause defines the rights and limitations regarding software that was developed or owned by a party prior to entering into the current agreement. Typically, this clause clarifies that such pre-existing software remains the property of its original owner and is not transferred or assigned as part of the new contract, though it may be licensed for use within the project. By distinguishing between new and existing software, this clause ensures that intellectual property rights are preserved and prevents disputes over ownership of software assets that were not created under the agreement.
Existing Software. ISx agrees to grant a license for the Software and Upgrades to the Licensee for no charge for Software as described in Exhibit A as of this Effective Date.
Existing Software. Products Section 2.14(l).....................
Existing Software. 4.3.1. Geant4/ X–CSIT
Existing Software. The existing software is provided for the purpose of allowing the contractor to understand the current operation of the test stand. Its re-use is discouraged and limited by other portions of this document. Qualifications and Licensure Requirements The contractor shall insure that all persons performing work as a part of this contract, including subcontractors, have all current contractor’s license(s) required for the construction portion of the work, including:
Existing Software. The idea of the Verse protocol has been verified in real applications. Verse has recently been re-implemented to go from a test version over to a more mission ready implementation. This has generated a number of Verse-enabled applications, among them an Open GL rendering engine (known as Quel Solaar) a modelling tool (known as Loq Airou) a colour correction tool (known as ▇▇▇▇ Salentinn) and a few smaller tools. This will obviously help but more important a number of help libraries to store, modify and render Verse data has been written and can greatly reduce the time needed to create new applications and tools. The network protocol of the Uni-verse system will be an extended version of the real-time network protocol Verse developed by partner II [17][23]. This protocol is highly innovative in itself having a different approach to information exchange than most currently used VR systems which usually exchange data by transferring files in various different exchange formats. The ability to have multiple clients interacting with the same data in real-time opens up for a range of new uses and features. The current protocol allows many advanced graphical properties such as high dynamic range textures, Loop [20] and ▇▇▇▇▇▇▇-▇▇▇▇▇ [21] subdivision surfaces, programmable shader trees, displacement mapping, and dynamic surface properties. The protocol also has a number of features useful for interaction such as language independent scripting, tags and dynamic remote call procedures. Verse is based on the idea that interoperability is important in order to fully utilize the possibilities of 3D graphics. We believe that interoperability is needed between different applications as well as between content creators and content consumers. Verse is therefore a lightweight open protocol that allows several applications to share data in real-time. The protocol allows several applications to create local copies of the shared data and if an application wants to make changes they are distributed to all the other applications so that all copies of the data are synchronized. This means that all applications can act together as one single application since the changes from one is distributed to the others in real-time. An example of this can be to have two 3D tools modifying the same data at the same time. This allows a user to use many applications, or many users to collaborate. A large project can also be split into many applications that can communicate through the Verse prot...
Existing Software. The Parties’ respective rights and responsibilities with respect to (i) existing Third Party Systems Software for Assigned Hardware, (ii) existing Third Party Systems Software for Retained Hardware, and (iii) existing Applications Software, shall be as follows: