Film Summary Sample Clauses
Film Summary. Although the film has many possible permutations, there is a consistent narrative that is followed and must be laid out to understand the dynamic between the overarching themes of illusion of control. In this plot summary, I will briefly explain the outcome of different branching paths, but the implications of these decisions will further be explored in the discussion of themes and interactivity. Due to the considerable amount of decisions and branching pathways, this summary will not explain the impact of every decision and will only cover key junctions in the story where decisions have a direct purpose to the narrative. In order to fully understand the complexity of the film while also preserving time that would otherwise be dedicated to explaining the entire story, an IGN flowchart of every decision and outcome has been provided for reference (Figure 1). Please refer to the decision flow chart as a way to track the flow of the narrative and the structure and impact of each decision. The film opens in an undefined room with a clearly dated analogue TV playing the intro theme of Black Mirror, which then presents the viewers with a tutorial of the interface and explaining the function of interactivity in the film. After the tutorial, the film opens in England on July 1984 and we are introduced to a young video game programmer, ▇▇▇▇▇▇ ▇▇▇▇▇▇ who lives with his father, ▇▇▇▇▇ ▇▇▇▇▇▇. He hopes to successfully adapt his deceased mother’s (Fleur ▇▇▇▇▇) favorite choose-your-own-adventure-book, Bandersnatch, into a decision-based video game. We learn that the author of Bandersnatch, ▇▇▇▇▇▇ ▇. ▇▇▇▇▇▇ (▇▇▇▇ ▇▇▇▇▇▇), lost his grasp on reality trying to organize all the possible branching decision paths and murdered his wife by decapitation, leading to his arrest and the development of an infamous cult status. The viewer’s very first decision for Stefan takes place when ▇▇▇▇▇ asks him whether he would like to eat either “Sugar Puffs” or “Frosties” for breakfast. This decision has no major impact on the film (the chosen cereal will reappear as an advertisement before the ▇▇▇▇▇▇ ▇. ▇▇▇▇▇▇ documentary) and primarily serves as an extension of the interface tutorial. The second choice is similar to the first one in its insignificant impact on the story’s major plot points and only allows the viewer to get accustomed with the interface while providing a slight diegetic change, in this case a prop or soundtrack change. While on a bus to Tuckersoft, viewers will choose for St...
