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Common use of License Restrictions Clause in Contracts

License Restrictions. All licenses will immediately terminate if Customer does not comply with any term of this Agreement. If Customer utilizes more users than stated in this Agreement, Customer must purchase additional Virtual Reality Media licenses from Axon. Customer may not use Virtual Reality Media for any purpose other than as expressly permitted by this Agreement. Customer may not: 3.1. modify, tamper with, repair, or otherwise create derivative works of Virtual Reality Media; 3.2. reverse engineer, disassemble, or decompile Virtual Reality Media or apply any process to derive the source code of Virtual Reality Media, or allow others to do the same; 3.3. copy Virtual Reality Media in whole or part, except as expressly permitted in this Agreement; 3.4. use trade secret information contained in Virtual Reality Media; 3.5. resell, rent, loan or sublicense Virtual Reality Media; 3.6. access Virtual Reality Media to build a competitive device or service or copy any features, functions, or graphics of Virtual Reality Media; or 3.7. remove, alter, or obscure any confidentiality or proprietary rights notices (including copyright and trademark notices) of Axon or Axon’s licensors on or within Virtual Reality Media or any copies of Virtual Reality Media.

Appears in 15 contracts

Samples: Cooperative Purchasing Master Contract, Addendum to Agreement, Addendum to Agreement

License Restrictions. All licenses will immediately terminate if Customer Agency does not comply with any term of this Agreement. If Customer Agency utilizes more users than stated in this Agreement, Customer Agency must purchase additional Virtual Reality Media licenses from Axon. Customer Agency may not use Virtual Reality Media for any purpose other than as expressly permitted by this Agreement. Customer Agency may not: 3.1. modify, tamper with, repair, or otherwise create derivative works of Virtual Reality Media; 3.2. reverse engineer, disassemble, or decompile Virtual Reality Media or apply any process to derive the source code of Virtual Reality Media, or allow others to do the same; 3.3. copy Virtual Reality Media in whole or part, except as expressly permitted in this Agreement; 3.4. use trade secret information contained in Virtual Reality Media; 3.5. resell, rent, loan or sublicense Virtual Reality Media; 3.6. access Virtual Reality Media to build a competitive device or service or copy any features, functions, or graphics of Virtual Reality Media; or 3.7. remove, alter, or obscure any confidentiality or proprietary rights notices (including copyright and trademark notices) of Axon or Axon’s licensors on or within Virtual Reality Media or any copies of Virtual Reality Media.

Appears in 11 contracts

Samples: Contract, Master Services and Purchasing Agreement, Contract

License Restrictions. All licenses will immediately terminate if Customer Agency does not comply with any term of this Agreement. If Customer Agency utilizes more users than stated in this Agreement, Customer Agency must purchase additional Virtual Reality Media Content licenses from Axon. Customer Agency may not use Virtual Reality Media Content for any purpose other than as expressly permitted by this Agreement. Customer Agency may not: 3.1. 3.1 modify, tamper with, repair, or otherwise create derivative works of Virtual Reality MediaContent; 3.2. 3.2 reverse engineer, disassemble, or decompile Virtual Reality Media Content or apply any process to derive the source code of Virtual Reality MediaContent, or allow others to do the same; 3.3. 3.3 copy Virtual Reality Media Content in whole or part, except as expressly permitted in this Agreement; 3.4. 3.4 use trade secret information contained in Virtual Reality MediaContent; 3.5. 3.5 resell, rent, loan or sublicense Virtual Reality MediaContent; 3.6. 3.6 access Virtual Reality Media Content to build a competitive device or service or copy any features, functions, or graphics of Virtual Reality MediaContent; or 3.7. 3.7 remove, alter, or obscure any confidentiality or proprietary rights notices (including copyright and trademark notices) of Axon or Axon’s licensors on or within Virtual Reality Media Content or any copies of Virtual Reality MediaContent.

Appears in 3 contracts

Samples: Taser Energy Weapon Agreement, Master Services and Purchasing Agreement, Master Services and Purchasing Agreement

License Restrictions. All licenses will immediately terminate if Customer does not comply with any term of this Agreement. If Customer utilizes more users than stated in this Agreement, Customer must purchase additional Virtual Reality Media licenses from Axon. Customer may not use Virtual Reality Media for any purpose other than as expressly permitted by this Agreement. Customer may not: 3.1. a) modify, tamper with, repair, or otherwise create derivative works of Virtual Reality Media; 3.2. b) reverse engineer, disassemble, or decompile Virtual Reality Media or apply any process to derive the source code of Virtual Reality Media, or allow others to do the same; 3.3. c) copy Virtual Reality Media in whole or part, except as expressly permitted in this Agreement; 3.4. d) use trade secret information contained in Virtual Reality Media; 3.5. e) resell, rent, loan or sublicense Virtual Reality Media; 3.6. f) access Virtual Reality Media to build a competitive device or service or copy any features, functions, or graphics of Virtual Reality Media; or 3.7. g) remove, alter, or obscure any confidentiality or proprietary rights notices (including copyright and trademark notices) of Axon or Axon’s licensors on or within Virtual Reality Media or any copies of Virtual Reality Media.

Appears in 1 contract

Samples: Master Services and Purchasing Agreement

License Restrictions. All licenses will immediately terminate if Customer does not comply with any term of this Agreement. If Customer utilizes more users than stated in this Agreement, Customer must purchase additional Virtual Reality Media licenses from Axon. Customer may not use Virtual Reality Media for any purpose other than as expressly permitted by this Agreement. Customer may not: 3.1. : modify, tamper with, repair, or otherwise create derivative works of Virtual Reality Media; 3.2. ; reverse engineer, disassemble, or decompile Virtual Reality Media or apply any process to derive the source code of Virtual Reality Media, or allow others to do the same; 3.3. ; copy Virtual Reality Media in whole or part, except as expressly permitted in this Agreement; 3.4. ; use trade secret information contained in Virtual Reality Media; 3.5. ; resell, rent, loan or sublicense Virtual Reality Media; 3.6. ; access Virtual Reality Media to build a competitive device or service or copy any features, functions, or graphics of Virtual Reality Media; or 3.7. or remove, alter, or obscure any confidentiality or proprietary rights notices (including copyright and trademark notices) of Axon or Axon’s licensors on or within Virtual Reality Media or any copies of Virtual Reality Media.

Appears in 1 contract

Samples: Master Services and Purchasing Agreement