Programming Languages Clause Samples
The 'Programming Languages' clause defines which programming languages are permitted or required for use in a particular project or contract. It typically specifies the accepted languages for software development, such as Python, Java, or C++, and may outline any restrictions or preferences based on compatibility, security, or client requirements. By clearly establishing the allowed programming languages, this clause ensures technical consistency, facilitates maintenance, and helps prevent misunderstandings between parties regarding technology choices.
Programming Languages. The Software may include portions of the ExtendScript SDK and Pixel ▇▇▇▇▇▇ SDK. Subject to the restrictions contained in this Section 2, Adobe grants to Customer a nonexclusive, nontransferable, royalty-free license to use the items in the ExtendScript SDK and Pixel ▇▇▇▇▇▇ SDK only for the purpose of internal development of application programs designed to function with Adobe products. Except as expressly provided in this Section 2.5, no portions of the ExtendScript SDK or the Pixel ▇▇▇▇▇▇ SDK may be modified or distributed. Customer agrees to indemnify, hold harmless, and defend Adobe from and against any loss, damage, claims, or lawsuits, including attorney’s fees, that arise or result from such distribution.
Programming Languages. A preliminary list of the selected programming languages for module implementation is provided in Table 1. Language/framework Versions allowed Notes HTML/CSS ANSI-C 99 / ISO C++ For colMOOC Editor & colMOOC Player components development JavaScript Any Node.js 11.0+ PHP 7.0 For colMOOC API component development
Programming Languages. The Software may include the portions of the ExtendScript SDK and the Pixel Bender SDK. Subject to the restrictions contained in this Section 2, and the permissions contained in Section 2.8, Adobe grants to you a nonexclusive, nontransferable, royalty-free license to use the items in the ExtendScript SDK and Pixel Bender SDK only for the purpose of internal development of application programs designed to function with Adobe products. Except as expressly provided in this Section 2.9, no other portions of the ExtendScript SDK or the Pixel Bender may be modified or distributed. You are required to include Adobe’s copyright notices on your application programs except for those programs in which you include a copyright notice reflecting another copyright ownership. You may not use Adobe’s name, logo or trademarks to market your products. You agree to indemnify, hold harmless and defend Adobe from and against any loss, damage, claims or lawsuits, including attorney’s fees, that arise or result from such distribution.
