SEARCHING FOR BLUNDERS Sample Clauses
SEARCHING FOR BLUNDERS. You can very quickly locate blunders with the help of the internal engines. Create a dataset with the games you want to check (see Selecting Games for details), then while in List mode, call the Engines | Search for blunders command in the main menu, and the Set analysis properties window will appear.
SEARCHING FOR BLUNDERS. You can very quickly locate blunders with the help of the internal engines. Create a dataset with the games you want to check (see Selecting Games for details), then while in List mode, call the Engines | Search for blunders command in the main menu, and the Set analysis properties window will appear. Select an Engine from the drop-down list and set the other options. You can set up to three levels of verification, so that after a first analysis of all the moves (at a depth you specify), the moves that were identified as blunders are analyzed a second time at a greater depth, and after that even a third time at a fixed time limit. Naturally, while searching the program will skip the moves available in the opening library. Evaluation delta (in hundredths of a pawn) determines the minimum allowed difference between the game move evaluation and the evaluation of the move suggested by the engine. Evaluation delta may be set in hundredths of a pawn (in the Centipawns box) or as a difference between the chess evaluations (in the Symbols box). Chess evaluations are as follows: °; °/µ; µ; ³/µ; ³; =/³; =; ²/=; ²; ²/±; ±; ±/; . Evaluation delta between two neighboring evaluations is 1, Evaluation delta between = and ² is 2, etc. If the difference in evaluations is greater or equal to the value set in both boxes of the Evaluation delta section, the move will be considered a blunder. For example, let’s set Evaluation delta as follows: Centipawns = 100 and Symbols = 2. In this case the move that “blunders” 150 hundredths of a pawn, but does not change the position evaluation, will not be considered a blunder. In other words, a weak move in a won position, which does not miss the decisive advantage, will not be considered a blunder; the same refers to a weak move in a hopeless position. If the Set blunders class option is enabled, all the blunders discovered will be included into the standard Blunders class (see Standard Classes for details).
