EXHIBIT 10.52B
CONFIDENTIAL
EXHIBIT 10.52B
Confidential information omitted where indicated by "[*]" and filed separately
with the Securities Exchange Commission pursuant to a request for confidential
treatment under Rule 406 of the Securities Act of 1933.
XBOX(TM) LIVE DISTRIBUTION AMENDMENT
TO THE
XBOX(TM) PUBLISHER LICENSING AGREEMENT
This Xbox(TM) Live Distribution Amendment (the "Amendment") is entered into and
effective as of the latter of the two signature dates below (the "Effective
Date") by and between MICROSOFT LICENSING, INC. a Nevada corporation
("Microsoft"), and THE 3DO COMPANY, a California corporation ("Licensee"), and
supplements the Xbox(TM) Publisher License Agreement between the parties dated
as of July 22, 2002 ("PLA").
RECITALS
A. Whereas, Microsoft and its affiliated companies develop and license
a computer game system, known as the Xbox(TM) game system; and
B. Whereas, Microsoft and its affiliated companies intend to develop
and maintain a proprietary online service accessible via the Xbox(TM) game
system; and
C. Whereas, Licensee is an experienced publisher of software products
and is developing and publishing one or more software products to run on the
Xbox(TM) game system pursuant the parties' PLA; and
D. Whereas, Licensee wishes to participate in the Xbox Live service by
making such software products available to subscribers of such service.
Accordingly, for and in consideration of the mutual covenants and conditions
contained herein, and for other good and valuable consideration, receipt of
which each party hereby acknowledges, Microsoft and Licensee agree as follows:
1. DEFINITIONS; INTERPRETATION
1.1 Except as expressly provided otherwise in this Amendment,
capitalized terms shall have the same meanings ascribed to them in the PLA.
1.2 The terms of the PLA are incorporated by reference, and except and
to the extent expressly modified by this Amendment, the PLA shall remain in full
force and effect and is hereby ratified and confirmed.
1.3 "Xbox Live" shall mean the proprietary online service offered by
Microsoft to End Users. The Xbox Live service may change from time to time, and
may include, without limitation, the Base Service and Premium Service(s).
1.4 "Online Features" shall mean a Software Title's content, features
and services that will be available to End Users via Xbox Live. Online Features
may be Base Online Features and/or Premium Online Features.
1.5 "Base Service" shall mean a base level of Xbox Live services
available to End Users for a fee payable to Microsoft or its affiliates. The
Base Service, and the terms and conditions for Licensee's Base Online Features,
is further defined in this Amendment and the Xbox Guide.
1.6 "Base Online Features" shall mean a Software Title's Online
Features that are available to End Users as part of the Base Service.
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1.7 "Premium Service(s)" shall mean Xbox Live services (other than the
Base Service) available to End Users for additional fee(s) above and beyond the
Base Service fee. The Premium Service, and the terms and conditions for
Licensee's Premium Online Features, is further defined in this Amendment and the
Xbox Guide.
1.8 "Premium Online Features" shall mean a Software Title's Online
Features that are available to End Users as part of the Premium Service.
1.9 "End User" shall mean any individual or entity that accesses and
uses Xbox Live, whether as a guest of a Subscriber, via a user account
established by a Subscriber, or otherwise.
1.10 "Subscriber" shall mean an End User that establishes a
subscription billing account to Xbox Live.
1.11 "Commercial Release" shall mean (a) with respect to Xbox, the
first commercial availability of Xbox Live in the United States to the general
public, and (b) with respect to a the Online Features of a Software Title, the
first availability of such features via Xbox Live to the general public.
1.12 "Trial Version" shall mean a time-limited or feature-limited
version of a Software Title's Online Features that is available to End Users
only to advertise or promote the applicable Software Title, and is further
defined in this Amendment and the Xbox Guide.
1.13 "Online Territory" shall be determined on an Online
Feature-by-Online Feature basis, and shall mean such geographic regions or
countries as may be specified in writing when the Concept of the applicable
Online Feature is approved. The Online Territories for Online Features of a
Software Title may differ in scope from the Territories for the Software Title's
Finished Product Units.
2. DEVELOPMENT; DELIVERY; APPROVAL
2.1 Development Support. Microsoft shall provide Licensee a reasonable
level of support in connection with the development and testing of Licensee's
Online Features in a manner consistent with the guidelines and requirements set
forth in the Xbox Guide.
2.2 Approval Process. The approval process for Online Features is as
set forth in the PLA (i.e., the stages for Concept approval, pre-Certification,
Certification and Marketing Materials shall apply to all aspects of the Software
Title, including without limitation, its Online Features). Additional approval
criteria specific to Online Features are as set forth below and in the Xbox
Guide.
2.2.1 Concept. Licensee's Concept submission form shall
include a description of the Online Features, including, without limitation, a
description of any incremental content (i.e., to be made available following the
Commercial Release of the Finished Product Units of the Software Title) and
proposed distribution schedule. Licensee shall designate, in its sole
discretion, which Online Features shall be included in the Base Service and in
the Premium Service. Subject to the foregoing, Microsoft may require that all
Online Feature Concept submissions include, at a minimum, certain basic
functionality necessary to achieve certification (e.g., all features must
support user authentication), and any such requirements shall be set forth in
the Xbox Guide. Licensee may additionally propose Online Features at any time
after a Software Title Concept has been approved, in which case Licensee shall
deliver to Microsoft a separate Concept submission addendum form for each Online
Feature proposal. Evaluation of the proposed Online Features will be based on
criteria including, but not limited to, the criteria set forth in the Xbox
Guide. To the extent Licensee desires that Online Features be available in the
Territory comprising European Union countries, the EU Approval Option shall not
apply.
2.2.2 Client-Server Games. The Online Features of certain
Software Titles may require that all or part of the Online Features be hosted on
game server(s) ("Game Servers"). Such Game Servers shall be maintained and
operated by Microsoft unless Licensee desires to maintain and operate its own
game server(s) for Premium Online Services ("Licensee Game Servers"), in which
case Licensee Game Servers must be certified in accordance with Section 2.2.5
below. Notwithstanding the foregoing, given the necessity of creating a secure
and reliable online service to ensure the success of the Xbox Live platform, the
option for Licensee to maintain and operate its own Licensee Game Servers may
not be available until at least one year following the Online Commercial Release
of Xbox Live. All maintenance and operation of Game Servers, if any, for Base
Online Features shall be conducted solely by Microsoft.
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2.2.3 Pre-Certification. At the Pre-Certification submission,
Licensee shall deliver to Microsoft a version of the Online Features, and such
other content as may be required by the Xbox Guide. Microsoft shall also conduct
certain testing of the Online Features, which may vary depending on the nature
of the Online Features. If applicable, Licensee shall also provide access to
Licensee Game Servers and/or the Game Server software for Pre-Certification
testing in accordance with the Xbox Guide. Online Features must receive
satisfactory Pre-Certification testing results prior to the Software Title
proceeding to Beta Trials.
As set forth in the PLA, all feedback provided by Microsoft to Licensee as a
result of Microsoft's Pre-Certification testing shall be advisory in nature.
However, Licensee acknowledges that the Pre-Certification and Certification
submissions evaluate different aspects of the Online Features and at different
stages in Licensee's development schedule and therefore satisfactory feedback
regarding Pre-Certification is not an indication that the Online Features will
be approved following the Certification submission. Licensee shall be given the
opportunity to resubmit Online Features that fail the Pre-Certification approval
process. In Microsoft's discretion, Licensee may be charged a reasonable fee
designed to offset the costs associated with the Pre-Certification testing of
Software Titles in the event of resubmission(s).
2.2.4 Beta Trials. If the Pre-Certification submission
receives satisfactory results, Microsoft may require that internal and public
beta testing be conducted by or on behalf of Microsoft (the "Beta Trials"). All
feedback provided by Microsoft to Licensee as a result of the Beta Trials shall
be advisory in nature, and satisfactory feedback from the Beta Trials is not an
indication that the Online Features will be approved following the Certification
submission. Likewise, Beta Trial feedback may include information regarding
violations of Technical Certification Requirements that could, if not addressed
by Licensee, result in Certification failure. The Beta Trial process shall be as
further described in the Xbox Guide.
2.2.5 Certification. In addition to the deliverables set forth
in the PLA, Licensee shall deliver to Microsoft a proposed final release version
of the Software Title with Online Features that is complete and ready for access
via Xbox Live, in addition to such other content as may be required by the Xbox
Guide. Such version shall provide the final content rating certification and
with all identified program errors corrected. If applicable, Licensee shall also
provide Microsoft access to Licensee's Game Servers and Game Server software.
Microsoft shall conduct compliance, compatibility, functional and other testing
consistent with the Xbox Guide ("Certification Testing") and shall subsequently
provide Licensee with the results of such testing. As set forth in the Xbox
Guide, Certification Testing may vary depending on the nature of the Online
Features (e.g., a series of episodic downloads for a client-to-client game may
have different Certification criteria and testing times than the features of a
multiplayer client-server game).
2.2.5.1 Certification for Online Features may be
conditioned upon (1) successful completion of the Certification Testing; (2)
conformance with the approved Online Feature Concept as identified in the
Concept Summary; (3) demonstration of conformance with the Technical
Certification Requirements as described in the Xbox Guide; (4) consistency with
the goals and objectives of the Xbox Live service; and (5) continuing and
ongoing compliance with all Certification requirements and other requirements as
set forth in the Xbox Guide and this Amendment.
2.2.5.2 Certification for Licensee Game Servers may
be conditioned upon: (1) successful completion of the Certification Testing, (2)
demonstration of conformance with the Service Level Requirements as described in
the Xbox Guide, and (3) continuing and ongoing compliance with all Certification
requirements, Service Level Requirements, and other requirements as set forth in
the Xbox Guide and this Amendment.
2.2.5.3 If warranted on the basis of its tests,
Microsoft shall make reasonable efforts to provide Licensee with feedback
regarding the Online Features and Licensee Game Servers and modifications that
must be made prior to approval of the Certification submission. Provided that
Licensee has made good faith efforts to address issues raised by Microsoft,
Licensee shall be given the opportunity to resubmit Online Features and Licensee
Game Servers that fail the Certification approval process. In Microsoft's
discretion, Licensee may be charged a reasonable fee designed to offset the
costs associated with the testing of Online Features and Licensee Game Servers
upon resubmission.
2.2.6 Post-Release Compliance. As set forth in Section 2.2.5
above, Online Features (and Licensee Game Servers, as applicable) must remain in
compliance with all Certification requirements on a continuing and ongoing
basis. If, following Certification and Commercial Release, the Online Features
thereafter fail at any time to comply with any of the Certification criteria set
forth herein, Microsoft reserves the right, at its option, to terminate this
Amendment with respect to such Online Features, or to revoke Certification and
suspend the availability of such Online Features in whole or in part until such
time that such Online Features are re-Certified in accordance with Section
2.2.5. Re-Certification may be conditioned upon Licensee's delivery to Microsoft
of Auto-Updates (as defined in Section 2.3.4) in accordance with and within the
time frames set forth in the Xbox Guide. If Licensee Game Servers fail at any
time to comply with any of the
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Certification criteria set forth herein, Microsoft reserves the right, at its
option, to suspend Licensee's maintenance and operation of such Licensee Game
Servers until such time that such Licensee Game Servers achieve Certification
again and/or terminate Licensee's right to maintain and operate Licensee Game
Servers; and during such period of noncompliance Microsoft further reserves the
right to host, at Licensee's cost and expense, the Online Features on its own
Game Servers, and Licensee shall cooperate as requested by Microsoft in
effecting a smooth and prompt transition of the Online Features from Licensee
Game Servers to Microsoft's Game Servers.
2.3 Other Approval Considerations.
2.3.1 Other Versions. The parties may mutually agree that
Licensee submit versions of the Online Features or Licensee Game Servers at
stages of development other than as identified above for review and feedback by
Microsoft. Such review shall be within the discretion of Microsoft and may
require the payment of processing fees by Licensee to offset the costs
associated with the review of such Software Titles.
2.3.2 Content Rating. The content rating requirements set
forth in the PLA shall apply to all Online Features. Additionally, Microsoft may
require that Licensee obtain, at Licensee's sole cost, an ESRBi rating (or
comparable online content rating, if any, for the applicable Territory)
consistent with and no higher than the Software Title's ERSB rating (or other
applicable rating). Licensee shall immediately notify Microsoft in writing if at
any time after final Certification Licensee's Online Features fall out of
compliance with this Section and/or the applicable rating body guidelines for
online content.
2.3.3 Changes of Requirements by Microsoft. Licensee
acknowledges that the Xbox Live service is a new and evolving network
environment, and as a result, it and the Xbox Guide are subject to change during
the Term of this Amendment. Notwithstanding Microsoft's Certification of Online
Features and/or Licensee Game Servers, nothing herein shall be deemed to relieve
Licensee of its obligation to correct material program bugs and errors in
conformance with the Xbox Guide, whenever discovered (including without
limitation after Commercial Release of the Online Features), and Licensee agrees
to correct such material bugs and errors as soon as possible after discovery,
regardless of whether the bug or error necessitates a correction to Finished
Product Units or Licensee Game Servers. Microsoft will make commercially
reasonable efforts to promptly notify Licensee of any changes to the Xbox Guide,
and the time frames for implementing changes to its Online Features and/or
Licensee Game Servers to comply with the updated requirements of the Xbox Guide.
2.3.4 Post-Release Updates. Licensee understands that certain
changes to the Xbox Guide, or the revocation of Certification with respect to
Online Features or Licensee Game Servers, may require that Licensee develop and
make available for download to End Users or to Microsoft various updates,
upgrades, or fixes thereto (collectively, "Auto-Updates"). Microsoft reserves
the right to charge Licensee a reasonable fee to offset the costs associated
with the Certification, hosting and distribution of Auto-Updates to End Users;
however, no fees shall be charged for the first two Auto-Updates (if any) per
Software Title. In addition, Licensee may desire, from time to time, to make
available additional Online Features in the form of software downloads (such as
new characters or game levels) or data (such as league statistics), as part of
the Base Service or Premium Service ("Content Downloads"). Auto Updates and
Content Downloads shall be referred to collectively herein as "Updates." Updates
of any nature must be approved by Microsoft in advance and must achieve
Certification; however, the Certification process and requirements may vary
depending on the nature of and necessity for the Update, as further described in
the Xbox Guide.
2.3.5 Event-Based Premium Online Features. Certain event-based
Premium Online Features (e.g., pay-for-play tournaments and contests) may
require additional approvals and be subject to additional requirements, which
will be set forth in the Xbox Guide.
3. OTHER RIGHTS AND RESPONSIBILITIES
3.1 Licensee.
3.1.1 Archive Copies. Licensee agrees to maintain, and to
possess the ability to support, copies in object code, source code and symbol
format, of all Online Features and Updates available to End Users during the
Term of this Amendment and for no less than [*] thereafter.
3.1.2 Customer Support. As set forth in the PLA and the Xbox
Guide, as between Microsoft and Licensee, Licensee shall be solely responsible
for providing customer support to End Users of Online Features. Licensee will
provide all End Users appropriate contact information (including without
limitation Licensee's street address and telephone
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number, and the applicable individual/group responsible for customer support),
and will also provide all such information to Microsoft for posting on
xxxx://xxx.xxxx.xxx. Customer support shall at all times conform to the Customer
Service Requirements set forth in the Xbox Guide. Microsoft shall be responsible
for providing technical support to End Users relating to the Xbox Live service
platform, and unless the parties agree otherwise, shall be responsible for all
community management functions. Except as expressly set forth herein, Licensee
acknowledges and agrees that Microsoft will have no support responsibilities
whatsoever to End Users of the Online Features, regardless of whether Microsoft
hosts Game Servers, Updates, or otherwise.
3.1.3 No Reverse Engineering. Licensee shall not, directly or
indirectly, reverse engineer or aid or assist in the reverse engineering of all
or any part of Xbox Live or any associated hardware and software except and only
to the extent that such activity is expressly permitted by applicable law
notwithstanding this limitation. In the event applicable law grants Licensee the
right to reverse engineer the Xbox notwithstanding this limitation, Licensee
shall provide Microsoft with written notice prior to such reverse engineering
activity, information sufficient regarding Licensee's intended method of reverse
engineering, its purpose and the legal authority for such activity and shall
afford Microsoft a reasonable period of time before initiating such activity in
order to evaluate the activity and/or challenge the reverse engineering activity
with the appropriate legal authorities. Licensee shall refrain from such reverse
engineering activity until such time as any legal challenge is resolved in
Licensee's favor. Reverse engineering includes, without limitation, decompiling,
disassembly, sniffing, peeling semiconductor components, or otherwise deriving
source code.
3.1.4 End User Rights. Use of Xbox Live by End Users shall be
subject to a Terms of Use, which may be amended from time to time. Licensee may
impose additional terms and restrictions on End Users with respect to Licensee's
Online Features to the extent such additional terms and restrictions are not
inconsistent with the Terms of Use and are in a form to be approved by
Microsoft.
3.1.5 Availability of Online Features.
3.1.5.1 Minimum Commitment. Subject to the commercial
availability of Xbox Live, Licensee agrees that each Online Feature of a
Software Title shall be made available for inclusion in Xbox Live for a minimum
of [*] following the respective Commercial Release of the Finished Product Units
of such Software Title in each Online Territory of (the "Minimum Commitment"),
and Licensee shall be obligated to provide all necessary support (including,
without limitation, the obligations set forth in Sections 2.3.3, 2.3.4, 3.1.2)
for such Online Feature during the Minimum Commitment. Subject to the foregoing,
the parties may mutually agree on a case-by-case basis to a shorter Minimum
Commitment as appropriate. Following the Minimum Commitment, Licensee may
terminate Microsoft's license (as defined in Section 4 below) associated with
such Online Features upon [*] prior written notice to Microsoft; and/or
Microsoft may discontinue the availability of any or all such Online Features
via Xbox Live upon [*] prior written notice to Licensee. Licensee shall be
responsible for communicating the duration of Online Feature availability to End
Users, and for providing reasonable advance notice to End Users of any
discontinuation of Online Features.
3.1.5.2 Reclassification of Base and Premium Online
Features. If, following the Minimum Commitment for a Base Online Feature,
Licensee desires that the Base Online Feature continue to be made available via
Xbox Live, then Licensee may, at its option and upon written notice to Microsoft
at least [*] days prior to the end of the Minimum Commitment, elect to (i) pay
the applicable Hosting and Bandwidth Fees as set forth in the Xbox Guide, or
(ii) submit a new Concept approval form containing a proposal to reclassify the
Base Online Feature as a Premium Online Feature. Reclassification of a Premium
Online Feature as a Base Online Feature following the Minimum Commitment shall
require the mutual consent of the parties.
3.1.5.3 Microsoft shall have no responsibility, and
shall not be liable in any way, for any statements or claims made by Licensee,
whether in Licensee's Marketing Materials or otherwise, regarding the
availability of any Online Features.
3.1.6 As soon as possible following its request, Licensee
shall provide Microsoft with up to [*] Finished Product Units and accompanying
Marketing Materials at Licensee's cost. Such units may be used in marketing, as
product samples and for support and archival purposes, and shall be in addition
to the Finished Product Units provided for these purposes pursuant to the PLA.
3.1.7 Trademarks. To the extent a Software Title's Online
Features consist solely of Content Download(s) and such Software Title does not
support online multiplayer gameplay via Xbox Live (a "Download-Only
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Software Title"), such Download-Only Software Title and associated Marketing
Materials may not use the Licensed Trademarks or packaging templates associated
with Xbox Live, and Licensee may not refer to such Download-Only Software Title
as an "Xbox Live-enabled" Software Title. Subject to the foregoing, Section 4.1
of the PLA shall apply to all Software
Titles with Online Features, and Licensed Trademarks and Packaging Materials
specific to Software Titles with Online Features shall be available for use in
connection therewith, as further detailed in the Xbox Guide.
3.2 Microsoft.
3.2.1 Usage Data. Licensee acknowledges that the operation of
the Xbox Live service requires that Microsoft collect and store End User usage
data, including, without limitation, End User statistics, scores, ratings, and
rankings (collectively, "Aggregate Usage Data"), as well as
personally-identifiable End User data (e.g., name, email address) ("Personal
Data"). Microsoft reserves the right, in its discretion, to use such Aggregate
Usage Data for any purpose, including without limitation, posting the Aggregate
Usage Data on Xxxx.xxx or other Microsoft websites. Microsoft agrees to use
commercially reasonable efforts to periodically make certain Aggregate Usage
Data and Personal Data available to Licensee; provided that Licensee's use of
such data shall be in accordance with the then-current Xbox Live Privacy
Statement and such other reasonable restrictions as Microsoft may require.
Without limiting the foregoing, Licensee agrees that any disclosure of Personal
Data to Licensee shall only be used by Licensee and may not be shared with any
other third parties, and any permitted email communications with End Users shall
include instructions for opting out of receiving any further communications from
Licensee.
3.2.2 Billing and Collection. Microsoft shall be responsible
for customer billing and collecting all subscription fees associated with Xbox
Live, including without limitation Base Service and Premium Service fees.
Microsoft shall have sole discretion to determine the fees charged for the Base
and Premium Services.
4. GRANT OF LICENSE
4.1 In consideration of the royalty payments as described in Section
5.1.2 below, Licensee grants to Microsoft a worldwide, transferable,
sublicensable license to broadcast, transmit, distribute, host, publicly
display, reproduce, and license (solely to End Users) Online Features solely to
the extent necessary to enable End Users to use the Online Features via Xbox
Live, and additionally, a worldwide, transferable license solely to distribute
to End Users and permit End Users to download and store Updates, solely in
conjunction with such End User's use of the Online Features via Xbox Live.
4.2 Licensee agrees that the license grant set forth in this Section 4
is exclusive, meaning that Licensee shall not directly or indirectly permit or
enable access to Online Features by any means, methods, platforms or services
other than Xbox and Xbox Live. Notwithstanding the foregoing, and absent any
separate agreement between the parties to the contrary, this Section 4 shall not
prevent Licensee from making other platform versions of its Software Titles
available via other platform-specific online services. For illustration
purposes, Licensee may make both Xbox and Playstation2 versions of a Software
Title that supports online gameplay, but the Xbox version may only be played via
the Xbox Live service and no other online service operated by any entity other
than Microsoft.
4.3 This Section 4 shall survive expiration or termination of this
Amendment solely to the extent and for the duration necessary to effectuate
Section 6.3 below.
5. PAYMENTS
5.1 Premium Online Features.
5.1.1 Set-Up, Hosting and Bandwidth Fees. If Microsoft hosts
Game Servers for a Software Title's Premium Online Features, Licensee shall pay
the applicable Set-Up Fees, Hosting Fees, and Bandwidth Fees as such terms are
defined and detailed in the Xbox Guide.
5.1.2 Royalty. Microsoft shall pay Licensee a [*] percent [*]
royalty for Premium Online Features (the "Royalty Fee"). The Royalty Fee shall
be a percentage of Gross Receipts received from Premium Online Features, where
"Gross Receipts" is defined as all revenues generated by Licensee's Premium
Online Features at the greater of the Licensee's suggested Premium Online
Feature price or the actual Premium Online Feature price. The actual price does
not include any
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pass-through taxes such as sale, use, and/or VAT/GST which are ordinarily
collected from End Users whether or not those taxes are displayed to End Users.
5.2 Base Online Features. Licensee shall not receive any subscription
fees, nor shall Licensee be obligated to pay Microsoft any fees in connection
with its Base Online Features, except (i) under the circumstances described in
Section 3.1.5.2 above, or (ii) in the case of a Base Content Download, in the
event such Base Content Download exceeds a certain as size as specified in the
Xbox Guide, in which case certain Bandwidth Fees may apply.
5.3 Payment Process. All payments due by either party shall be remitted
in US dollars, and in accordance with the processes set forth herein.
5.3.1 Hosting and Bandwidth Fees. Microsoft will invoice
Licensee on a calendar quarterly basis for any Set-Up Fees, Hosting Fees, and/or
Bandwidth Fees owed to Microsoft. Licensee shall pay to Microsoft the full
amount invoiced within thirty (30) calendar days after the date of the
respective invoice. Payment will be made by wire transfer, in immediately
available funds, to an account, and in accordance with a reasonable procedure,
to be specified in writing by Microsoft.
5.3.2 Royalty Fees. Within thirty (30) days after the end of
each calendar quarter with respect to which Microsoft owes Licensee any Royalty
Fees, Microsoft shall furnish Licensee with a statement, together with payment
for any amount shown thereby to be due to Licensee. The statement shall be based
upon Gross Receipts for the quarter then ended, and shall contain information
sufficient to discern how the Royalty Fees were computed.
5.3.3 Offset. Upon written notice, Microsoft reserves the
right to offset Hosting and Bandwidth Fees and Royalty Fees each quarter, and
generate an invoice or render payment of the balance, as appropriate.
5.4 Audit. During the Term of this Amendment and for three years
thereafter Microsoft shall keep all usual and proper records relating to the
distribution of Licensee's Online Features via Xbox Live, and the Gross Receipts
therefrom. Such records, books of account, and entries shall be kept in
accordance with generally accepted accounting principles. Licensee may audit
and/or inspect Microsoft's records in order to verify Microsoft's compliance
with the terms of this Amendment. Licensee reserves the right, upon reasonable
advance notice, to audit Microsoft's records and consult with Microsoft's
accountants for the purpose of verifying Microsoft's compliance with the terms
of this Amendment and for a period of two (2) years thereafter. Any such audit
shall be conducted during regular business hours at a single Microsoft location
in the United States with reasonable advance notice. Any such audit shall be
paid for by Licensee unless material discrepancies are disclosed. "Material"
shall mean the greater of [*] or [*] percent [*] of the royalties due to
Licensee within the audit period. If material discrepancies are disclosed,
Microsoft agrees to pay Licensee for the costs associated with the audit, as
well as reimburse Licensee for all under-reported amounts.
5.5 Taxes.
5.5.1 The amounts to be paid by either party to the other do
not include any foreign, U.S. federal, state, local, municipal or other
governmental taxes, duties, levies, fees, excises or tariffs, arising as a
result of or in connection with the transactions contemplated under this
Amendment including, without limitation, (i) any state or local sales or use
taxes or any value added tax or business transfer tax now or hereafter imposed
on the provision of any services to the other party under this Amendment, (ii)
taxes imposed or based on or with respect to or measured by any net or gross
income or receipts of either party, (iii) any franchise taxes, taxes on doing
business, gross receipts taxes or capital stock taxes (including any minimum
taxes and taxes measured by any item of tax preference), (iv) any taxes imposed
or assessed after the date upon which this Amendment is terminated, (v) taxes
based upon or imposed with reference to either parties' real and/or personal
property ownership and (vi) any taxes similar to or in the nature of those taxes
described in (i), (ii), (iii), (iv) or (v) above, now or hereafter imposed on
either party (or any third parties with which either party is permitted to enter
into agreements relating to its undertakings hereunder) (all such amounts,
together with any penalties, interest or any additions thereto, collectively
"Taxes"). Neither party is liable for any of the other party's Taxes incurred in
connection with or related to the sale of goods and services under this
Amendment, and all such Taxes shall be the financial responsibility of the party
obligated to pay such taxes as determined by the applicable law, provided that
both parties shall pay to the other the appropriate Collected Taxes in
accordance with subsection 5.5.2 below. Each party agrees to indemnify, defend
and hold the other party harmless from any Taxes (other than Collected Taxes) or
claims, causes of action, costs (including, without limitation, reasonable
attorneys' fees) and any other liabilities of any nature whatsoever related to
such Taxes to the extent such Taxes relate to amounts paid under this Amendment.
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5.5.2 Any sales or use taxes described in 5.5.1 above that (i)
are owed by either party solely as a result of entering into this Amendment and
the payment of the fees hereunder, (ii) are required to be collected from that
party under applicable law, and (iii) are based solely upon the amounts payable
under this Amendment (such taxes the "Collected Taxes"), shall be stated
separately as applicable on payee's invoices and shall be remitted by the other
party to the payee, upon request payee shall remit to the other party official
tax receipts indicating that such Collected Taxes have been collected and paid
by the payee. Either party may provide the other party an exemption certificate
acceptable to the relevant taxing authority (including without limitation a
resale certificate) in which case payee shall not collect the taxes covered by
such certificate. Each party agrees to take such commercially reasonable steps
as are requested by the other party to minimize such Collected Taxes in
accordance with all relevant laws and to cooperate with and assist the other
party, in challenging the validity of any Collected Taxes or taxes otherwise
paid by the payor party. Each party shall indemnify and hold the other party
harmless from any Collected Taxes, penalties, interest, or additions to tax
arising from amounts paid by one party to the other under this Amendment, that
are asserted or assessed against one party to the extent such amounts relate to
amounts that are paid to or collected by one party from the other under this
section. If any taxing authority refunds any tax to a party which the other
party originally paid, or a party otherwise becomes aware that any tax was
incorrectly and/or erroneously collected from the other party, then that party
shall promptly remit to the other party an amount equal to such refund, or
incorrect collection as the case may be plus any interest thereon.
5.5.3 If taxes are required to be withheld on any amounts
otherwise to be paid by one party to the other, the paying party will deduct
such taxes from the amount otherwise owed and pay them to the appropriate taxing
authority. At a party's written request and expense, the parties will use
reasonable efforts to cooperate with and assist each other in obtaining tax
certificates or other appropriate documentation evidencing such payment,
provided, however, that the responsibility for such documentation shall remain
with the payee party.
5.5.4 This Section 5.5 shall govern the treatment of all taxes
arising as a result of or in connection with this Amendment notwithstanding any
other section of this Amendment.
6. TERM AND TERMINATION
6.1 Term. The Term of this Amendment shall be [*], provided that
Microsoft reserves the right to change the Fees and Royalty rates set forth in
Section 5 herein upon written notice to Licensee, but no more frequently than
[*] per [*] period.
6.2 Termination for Breach. In the event either party shall materially
fail to perform or comply with this Amendment or any provision thereof, and fail
to remedy the default within fifteen (15) days after the receipt of notice to
that effect, then the other party shall have the right, at its sole option and
upon written notice to the defaulting party, to terminate this Amendment upon
written notice; provided that if Licensee is the party that has materially
failed to perform or comply with this Amendment, then Microsoft shall have the
right, but not the obligation, to suspend availability of the Online Features
during such fifteen-day period. Any notice of default hereunder shall be
prominently labeled "NOTICE OF DEFAULT"; provided, however, that if the default
is of Sections 3.1.3 or 4.2 above, then the non-defaulting party may terminate
this Amendment immediately upon written notice, without being obligated to
provide a fifteen (15) day cure period. The rights and remedies provided in this
Section shall not be exclusive and are in addition to any other rights and
remedies provided by law or this Amendment or PLA. If the uncured default is
related to a particular Software Title or particular Online Features or Licensee
Game Server, then the party not in default will have the right, in its
discretion, to terminate this Amendment and/or the PLA in its entirety or with
respect to the applicable Software Title or the particular Online Features or
Licensee Game Server.
6.3 Effect of Termination. Upon termination or expiration of the PLA
and/or this Amendment, Licensee shall continue to support existing Online
Features until the earlier of (1) the end of the Finished Product Unit sell-off
period as set forth in the PLA, or (2) the end of the Minimum Commitment term.
Additionally, Licensee shall continue to support any event-based Premium Online
Features which commenced prior to termination or expiration. To the extent
Licensee has support obligations pursuant to this Section 6.3 following
termination or expiration, all of Licensee's obligations under this Amendment
shall continue to apply. If this Amendment is terminated due to Licensee's
breach, then Microsoft shall have the right to immediately terminate the
availability of the Online Features and require that the operation of Licensee
Game Servers immediately cease, and all Microsoft software or materials be
immediately returned to Microsoft.
6.4 Survival. The following Sections shall survive expiration or
termination of this Amendment: 1, 3.1.2, 3.1.3, 3.2.1, 4.3, 5, 6.3, 6.4, and 7.
Other sections shall survive in accordance with their terms.
* Confidential portion omitted and filed separately with the Commission.
8
CONFIDENTIAL
7. WARRANTIES. In addition to the warranties set forth in the PLA, Licensee
additionally warrants and represents that:
7.1 Any and all information, data, logos, software or other materials
provided to Microsoft and/or made available to End Users via Xbox Live do not
and will not infringe upon or misappropriate any third party trade secrets,
copyrights, trademarks, patents, publicity, privacy or other proprietary rights;
7.2 The Online Features do not and will not contain any messages, data,
images or programs which are, by law, defamatory, obscene or pornographic, or in
any way violate any applicable laws of the Online Territory; and
7.3 Licensee shall at all times during the term of the PLA meet or
exceed the Technical Certification Requirements, Service Level Requirements, and
Customer Service Requirements set forth in the Xbox Guide.
IN WITNESS WHEREOF, the parties hereto have caused this Amendment to be executed
as of the Effective Date on the dates indicated below.
MICROSOFT LICENSING, INC. THE 3DO COMPANY
/s/ Xxxxxxx X. Spring /s/ Xxxxx Xxxx Xxxx
--------------------------------- ----------------------------------
By (sign) By (sign)
Xxxxxxx X. Spring Xxxxx Xxxx Xxxx
--------------------------------- ----------------------------------
Name (Print) Name (Print)
GPM Exec. Vice President
--------------------------------- ----------------------------------
Title Title
06-Feb-2003 January 29, 2003
--------------------------------- ----------------------------------
Date Date
* Confidential portion omitted and filed separately with the Commission.
9