LICENSE AND DISTRIBUTION AGREEMENT Between WEBZEN INC. and NHN USA INC.
Exhibit 4.5 |
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Between
and
NHN USA INC.
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This LICENSE AND DISTRIBUTION AGREEMENT
(“Agreement”) is entered into this May 19, 2008 (hereinafter referred to as
“Execution
Date”) by and between
WEBZEN Inc., a corporation duly organized and existing
under the laws of the Republic of Korea (“Korea”) and having its principle office at 6F
Daelim Acrotel, 000-0 Xxxxx-Xxxx, Xxxxxxx-Xx, Xxxxx 000-000, Xxxxx (hereinafter
referred to as “WEBZEN” or “Licensor”), and NHN USA Inc., organized and existing under
the laws of the State of
Delaware, USA and having
its registered office at 0000 Xxxxxxxxx Xx. Xxxxx 000, Xxxxxx, Xxxxxxxxxx 00000, XXX (hereinafter referred to as
“Licensee”). WEBZEN and Licensee are hereinafter
referred individually as a
“Party” and collectively as the “Parties”.
WITNESSETH :
WHEREAS, WEBZEN has developed 3D PC online game tentatively entitled “Huxley Battle Prime” and WEBZEN is duly authorized and has
the right to license the same; and
WHEREAS, Licensee represents that it has the
desire, capability and capacity to market, host, and operate the online
game, tentatively
entitled, “Huxley Battle Prime” and perform the other rights and
obligations of Licensee described herein in a high-quality manner within and throughout the Territory;
and
WHEREAS, WEBZEN wishes to license to
Licensee and Licensee wishes to license from WEBZEN
the online game, tentatively entitled, “Huxley Battle Prime” in accordance with the terms and
conditions of this Agreement.
NOW,
THEREFORE, in consideration
of the mutual promises and covenants contained herein, the Parties hereby agree
as follows:
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Article 1.
Definition
Whenever used in this Agreement, the
following terms shall have the following specified
meanings:
1.1
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“Account” means both Billing Information and Game
Data.
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1.2
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“Billing Information” shall mean all billing
information of End Users, including, without limitation, credit card and
other billing information, address, telephone number, email address,
national
identification number
and, for each associated account, a means to link it with the
corresponding character information in the Game Database, and other identification
information of End Users.
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1.3
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“Business Information Portal
(BIP)” means the monitoring tool developed and
operated by Licensee in order to monitor Online Service status of the Game
and to access data, including but not limited to the following, CCU
(Concurrent Users), revenues, number of active Users, Number of newly
registered Users, number of paying Users and
ARPU (Average Revenue Per User) that are associated with the
Game.
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1.4
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“Client” means: (i) object code which may
be acquired and installed by a User either on some form of tangible media
(e.g., a CD-ROM, DVD-ROM, etc.) or by means of a “download” or transmission via an online
connection, or which is pre-installed on (i.e., bundled with) a computer
which, when installed on a User’s computer which is connected to
the Internet, allows access to and communication with the SERVER SOFTWARE; and (ii) any and
all manuals, specifications, user guides and other documentation related
thereto.
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1.5
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“Closed Beta Test (CBT)" means the non-public testing of
the Beta version of the Game by a select group of end users prior to Open
Beta Test on a relatively small scale of
participants.
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1.6
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“Commercialization”, “Commercial Release”, “Commercially Launch”, “Commercial Launch”, “Commercially Released”, or “Commercial Service” means sale or making available
for sale, use or download of a Client able to connect to SERVER
SOFTWARE for
fee, except for any
Closed or Open Beta testing, or similar quality control testing by a
limited number of Users, who are not charged for the use or operation of
the SOFTWARE. “Commercial Release
Date” means
the date on which
Localized SOFTWARE is officially launched on the Local Server and
commercially made available to the general public in the
Territory.
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1.7
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“Confidential
Information” shall
have the meaning set forth in Article 25 below.
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1.8
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“Copyrights” means all copyright rights,
neighboring and derivative rights, and all other literary property and
author rights and all right, title and interest in all design rights,
copyrights, copyright registrations, certificates of copyright and
copyrighted interests throughout the
world.
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1.9
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“Deliverable” shall mean such deliverables,
as is required to be
delivered to Licensee by Licensor, including the SOFTWARE in executable
version, which shall be set forth in Article 4.
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1.10
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“Documentation” shall mean guides, instruction manuals and
other documents, whether in written or machine-readable form, updated and
issued by Licensor from time to time for Licensee’s use of the SOFTWARE. Documentation of this
nature shall be provided in English.
However, all texts
and materials of the Game contents related to localization according to
Article 4.2 and 4.6 of this Agreement shall be provided in Korean for
Licensee’s
translation.
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1.11
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“End Users” shall mean individual
users located in the Territory who are offered or provided online access
to the Game and Online Services as operated by Licensee (or on its behalf
by an Authorized Sublicensee) in the Territory, whether or not paying to
access the Online Services.
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1.12
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“Exploit” or the “Exploitation” means to exercise the rights granted to
Licensee in Article 2 below.
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1.13
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“Game” means PC Online game, tentatively
entitled, “Huxley Battle Prime”, developed by the Licensor. The Game title may be
changed by mutual consent between the Parties in accordance with
Article 2.5 of this
Agreement. The Game is licensed hereunder to Licensee and Licensee
shall commercially release the Game in the Territory in the English,
French, Spanish and German languages with having Portuguese as an option.
The parties may mutually agree on any other languages in a subsequent
writing.
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1.14
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“Game Data” means a collection of End
User data relating to the game-play
information recorded by the Localized Game, such as character
appearance (face/body) and attributes (level/experience points/skills), item inventory and
other statistics of each and every one of the End users, including all data and
information arising from or relating to the Localized
Game.
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1.15
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“Gross Revenue” means all revenues received or recognized
by Licensee
(except any revenue
from web advertising in xxx.xxxx.xxx and its sub-domains), its agents or any
sub-licensees preapproved in writing
by Licensor, under International Accounting Standards arising out of or
resulting from the Commercial Release or other Exploitation of the licenses granted under
this Agreement, including without limitation both Offline Revenue and online revenue (including the sale and
distribution of the Client and/or other income-generating activities
relating to the Game and/or Online Services in the Territory, but excluding
distribution of Client for promotional purposes), provided that Gross Revenue shall exclude any revenue Licensee receives if already included in
Gross Revenue
so as to avoid double
counting. Gross
Revenue specifically excludes Net Advertising Sales
Revenue.
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1.16
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“Hacking” means any unauthorized access,
programming or modification of computer code, or other action related to
any SOFTWARE’s component, including without
limitation, the SERVER SOFTWARE, Client, Billing System, SOFTWARE Data, any database, or
any other components of the SOFTWARE, and including without limitation,
any cheats, any activity that may be construed as fraud and related
activity in connection with computers.
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1.17
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“Hardware” means the physical
computers, networking
equipment, support equipment, wiring and associated equipment required to
run the SOFTWARE, SERVER SOFTWARE and their related
databases.
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1.18
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“In-Game Advertising” or “In-Game Advertisement” for all purposes of this
Agreement, means,
only as displayed in a tentative Game Title (Huxley Battle Prime),
any material (including, without limitation, graphical or textual
elements, animated media, video, music, voiceovers, trailers, promotional
announcements, offerings, or coupons, 3D objects, and sound) provided by or on
behalf of Licensor or Licensee or a third party that promotes a brand,
product, service, person or entity, whether delivered as “static”, hard-coded, via an electronic
network or otherwise, and including time and content between game levels or prior to,
during or after game play, menu, loading, registration, pause, or other
such screens.
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1.19
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“Installation Period” means the period of initial training
and technical assistance under this Agreement for installation of the
SOFTWARE for CBT, OBT and commercialization.
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1.20
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“Intellectual Property
Rights” means,
collectively, worldwide Patents, Trade Secrets, Copyrights, moral rights
(moral rights include the right of an author to be known as the author of
a work; to prevent others from being named as the
author of a work; to prevent others from falsely attributing to an author
the authorship of a work which he/she has not in fact created; to prevent
others from making deforming changes in an author’s work; to withdraw a
published work from distribution if it
no longer represents the views of the author; and to prevent others from
using the work or the author’s name in such a way as to reflect
on his/her professional standing), trade names,
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Trademarks, rights in trade dress and all other intellectual property rights and proprietary rights, whether arising under the laws of any country throughout the world including all rights or causes of action for infringement or misappropriation of any of the foregoing. | |
1.21
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“Localization(s)” means the modification
and translation
of any Korean materials into English and any other
languages that the parties have mutually agreed to service the Game in
pursuant to this Agreement. The Intent being to provide a more
culturally acceptable product. “Localized” means the state of such material
after it has completed localization and been approved by Licensor.
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1.22
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“Local Server” means the dedicated server
hosting the Localized SERVER SOFTWARE in the
Territory.
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1.23
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“Marketing Materials” means any items that have been
pre-Approved by the Licensor from the following categories: advertising,
marketing, promotional, packaging materials, Promotional Merchandise or
other similar materials (including without limitation any product specific
Internet sites), or anything created by or
on behalf of Licensee and pre-Approved by the Licensor for use in
connection with the advertising, marketing, promotion or distribution of
the Localized SOFTWARE.
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1.24
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“Minimum Guarantee” shall mean the guaranteed
minimum royalty
amount to be paid by Licensee to Licensor as set forth in Article 3.1 b).
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1.25
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“Net Revenue” means “Gross Revenue” defined in Article 1.15
minus withholding
tax, sales tax, value
added tax, and/or any other applicable tax and PG Fee defined in Article
1.34.
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1.26
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“Net Advertising Sales
Revenue” means any
revenue actually collected from advertisers by Licensee with respect to advertisements
included inside the play area of the Game (including product placement,
loading and log-in/log-out pages) in the Territory, but shall
not include revenue arising from advertisements posted on web
pages in xxx.xxxx.xxx
and its related sub-domain for the Game outside the play
area. Net
Advertising
Sales Revenue shall not include any fees
paid to third party
agents in connection with such advertising business, discounts
etc. payable to the third
parties as well as
any and all relevant taxes.
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1.27
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“Offline Revenue” means any revenues received or
recognized by Licensee from commercial distribution of Packaging Materials. Distribution of
Packaging Materials by Licensee for promotional purpose shall not be
considered commercial distribution, and shall be excluded in calculating
Offline Revenue.
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1.28
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"Open Beta Test (OBT)" means the testing upon public
release by a group of
end users from the general public of a Beta Test version of the Game prior to
Commercial Release.
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1.29
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“Online Services” means all aspects of the hosting,
operation, maintenance, provision, marketing and support of the online
portion of the Game
in the Territory to be provided by Licensee as set out in this
Agreement.
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1.30
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“Original Artwork” means any pictorial, graphic
works and other audiovisual works created by or on behalf of Licensee for
the purpose of being incorporated into any component of the
Localized SOFTWARE, Marketing
Materials, Packaging Materials or Instructional
Guide.
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1.31
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“OSMU (One Source Multi Use) and
Merchandising” means any merchandise produced and distributed utilizing the derivative works
of the
Game, (including without limitation,
trinkets, souvenirs,
dress/clothes, bags, desk objects (including mouse pads), game guides, novels/graphic
novels, posters, art books, magazines, pen & paper RPGs/board games,
figures, films, motion
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pictures, cartoons, video and television broadcasts and recording). This does not include In-game Ad with which the related terms are stated in Article 16 of this agreement. | |
1.32
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“Packaging Materials” or “Box” means all packaging and other
materials used in connection with distributing the Localized Client and
providing the Online Services to the User.
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1.33
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“Person” means and includes any
individual, partnership, joint venture, corporation, company, association,
joint stock company, trust, unincorporated organization or
similar
entity.
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1.34
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“PG (Payment Gateway)
Fee” means any and all fees or
commissions that is to be paid to the 3rd party Payment Gateway services
for collection of revenues from the End Users within the Territory. The
Parties agree that the maximum rate for each PG Fee shall not exceed
25% of the Gross Revenue earned from transaction with each PG. If the
Parties decide that a PG Fee rate shall be higher than 25%, then both
Parties shall make mutual written amendment to this Agreement for setting
the related terms and conditions.
Each PG fee rate may be applied as
set forth on Exhibit A. Further, any and all changes that may occur to any
of these rates shall be immediately informed to Licensor via written
statement.
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1.35
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“Real Server
Environment” means the servers in a live
environment as
contrast to test servers which are generally known as Alpha
servers and operated for the purpose of internal testing of the
Game.
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1.36
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“Promotional Materials” means Licensor’s pre-Approved items created by or
on behalf of Licensee
that are sold at cost or near cost, given away for free or otherwise used
for the purpose of increasing the sale, marketing, promoting or
publicizing the SOFTWARE or the Game.
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1.37
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SERVER SOFTWARE means the
collection of software that the Client connects to (whether
directly or indirectly) comprising the interface between the Client and
the Localized SOFTWARE Online Services and any and all manuals,
specifications, user guides and other documentation regarding such
software.
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1.38
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“Sequel” means any new massively-multiplayer
online game that (i) is based on the main story and
characters of the Game and commercially launched as a sequel, prequel or
series of the Game, (ii) reflects a substantially different gameplay than
the Game, (iii) does not interoperate with the
existing Game and is capable of being played as a massively-multiplayer
online game separate and apart from the Game, and (iv) is commercially
launched as a separate massively-multiplayer online
game.
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1.39
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SOFTWARE shall mean both SERVER SOFTWARE and Client of
the Game tentatively entitled “Huxley Battle Prime” (in executable version only),
including all updates, upgrades, expansions,
etc. and all programs, algorithms, techniques,
processes, methods, know-how and other information comprised therein and
the Documentation
defined in Article 1.10.
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1.40
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“Source Code” means all computer code written
by WEBZEN in connection with the SOFTWARE, including a full source
language statement of the SOFTWARE, with all related flow charts, schematics and
annotations which comprise the preceding detailed design documents,
sufficient to allow a reasonably skilled third party analyst or programmer
to complete, develop, maintain or enhance the SOFTWARE. For the avoidance
of any doubt, Source Code includes confidential
technology (tools, techniques, developments or software engines which have
been developed by WEBZEN and incorporated into the SOFTWARE which is not
generally used or available within the relevant
industry).
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1.41
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“Software Development and Installation
Fee” means the fee that is to be paid by
Licensee to Licensor, in consideration for the license of the SOFTWARE developed by the Licensor and
the initial training
and technical assistance provided under this Agreement for
installation of the
SOFTWARE during the Installation Period, and Licensor’s delivery of the product, Game in
the form of CBT, OBT and Commercialization versions of the SOFTWARE
defined in 1.39.
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1.42
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“Term” shall have the meaning set forth
in Article 21.1 below.
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1.43
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“Territory” Shall mean together the following
list of countries / areas:
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America: The United States, Canada and
Mexico
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Western Europe: The United
Kingdom, France, Germany, Belgium, Italia, Luxemburg, Netherlands,
Denmark, Ireland, Greece, Portugal, Spain, Sweden,
Finland, Norway and Austria
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1.44
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“Trademark” means those trademarks, logos,
names and other signs belonging to Licensor, as well as such other marks
belonging to Licensor which Licensee agrees to use in relation to the
SOFTWARE.
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1.45
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“Trade Secrets” means all right, title and
interest in all trade secrets and trade secret rights arising under the
common law, state law, Korean law, U.S. federal law or laws of
foreign countries
within the Territory.
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1.46
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Value-In-Kind (VIK) means the goods and/or value
other than the actual form of cash received from the sponsors and/or
co-marketing partners for various co-marketing
initiatives.
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1.47
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All references in this Agreement
to the “sale” or “selling” of the Localized
SOFTWARE shall mean
the sale of a license to use the Localized SOFTWARE. All references in
this Agreement to the “purchase” of the Localized SOFTWARE shall
mean the purchase of a license to use the Localized
SOFTWARE.
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Article 2. Grant of
License
2.1
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All rights not expressly granted to
Licensee hereunder are reserved by the Licensor. In other words,
Licensee’s rights are only those rights
expressly stated and granted by this Agreement. The appointment of
Licensee only grants to Licensee the licenses set forth in Article 2.2 through 2.4 below, and does not grant any
other right, title or interest in or to any other product or property of
the Licensor, in whole or in part, to Licensee. Notwithstanding anything
else in this Agreement, all rights and licenses granted to Licensee in this Agreement
will be subject to the exceptions, restrictions, limitations and
conditions herein set forth, including without limitation the Approval
rights of the Licensor.
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2.2
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Subject to the terms and
conditions contained herein, Licensor grants to Licensee an exclusive, non-assignable, and
non-transferable license to use the SOFTWARE including the names and images of
characters, structures, areas, costumes, and any other items and things
specific to the SOFTWARE within the Territory during the period from the
Execution Date to the termination or expiration of this
Agreement for the following purposes
:
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a)
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to translate the SOFTWARE into English, Spanish, German, French,
Portuguese and/or other European languages
subsequently agreed
by the parties including voiceover and to generate such versions of the SOFTWARE
(the “Localized Versions”) for marketing and Online Service within the Territory (subject
further to Article 2.3);
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b)
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to market, operate and/or otherwise provide Online
Service of
the Localized
Versions of SOFTWARE within the Territory, which the computer servers for
each of the Localized
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Versions shall be located; | ||
c)
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to host, operate, maintain, provide,
support and otherwise perform the Online Services for the End Users; and
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d)
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to support the End Users located within the
Territory.
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2.3
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Licensor grants to Licensee an exclusive,
non-assignable and non-transferable license to use and modify the
Documentation within
the Territory during the period from the Execution Date to the termination or
expiration of this Agreement for the purposes stated in
Article 2.2. Any other use,
modification, amendment or revision of any part of the SOFTWARE including
the name of title and characters of the SOFTWARE by Licensee shall be
strictly prohibited
without obtaining prior written approval from
Licensor.
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2.4
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Licensee
may request for Licensor’s modification of certain minor and insubstantial
portions of the SOFTWARE for the sole purpose of holding promotion events
relating to the Game or inserting advertising materials in the Game making
it more suitable to market in the Territory. Licensor shall not
unreasonably decline Licensee’s such request for
modification.
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2.5
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Licensor
hereby grants Licensee the right and license within the Territory to use
the Trademarks and other Intellectual Property in connection with the
license. Any such use of the Trademarks and Intellectual Property by
Licensee shall be in compliance with the terms set forth in the Article 15
and 16.
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2.6
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The Localized Version shall be serviced,
promoted, distributed and marketed under the titles, trademark, character
names and other names of the SOFTWARE as originally created and used by
Licensor provided, however, that, if it is required to change any Title
due to any special lingual, legal or social circumstance of the
Territory, the Parties shall determine the appropriate new Title for use
in the Territory. All of the rights in and related to the original Title
and New Title shall be exclusively owned by Licensor, and Licensee shall not use any
original Title or New Title, other than as expressly permitted under this
Agreement, without the prior Approval of
Licensor.
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2.7
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Licensor
hereby grants Licensee an option to exercise the right to, in the
Territory during the Term of this Agreement license, manufacture,
distribute and sell OSMU and Merchandizing. Fifty percent (50%) of all the
revenue realized by Licensee from such sale of OSMU and Merchandizing
except any agreeable third party commission shall be paid to Licensor.
The parties acknowledge that
a separate OSMU and merchandising agreement,
aside from this Agreement, shall be signed between the parties in order to
clarify and specify the terms and conditions regarding OSMU and
merchandising business.
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2.8
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Licensor
hereby grants Licensee during the Term of the Agreement the first right of
offer to obtain the license to manufacture, distribute and sell the Game
in a console version (“Console Right”) and the license within the
Territory. Licensor also
grants to Licensee
the first right of offer for the Sequel (“Sequel Right”), if the Sequel is developed and
owned by Licensor. Licensor shall
promptly notify Licensee in writing with specific offer for the terms and
conditions of the license in the event that Licensor decides to grant the
Console Right and/or Sequel Right to any third party, and Licensee shall
either decline or accept the offer within thirty (30) days of receipt.
Licensor shall not negotiate with any third party for the Console Right
and/or Sequel Right until and unless Licensee first declines to
negotiate.
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2.9
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Licensee shall not use the
SOFTWARE and other
materials provided hereunder, including but without limitation the names
and images of characters, structures, areas, costumes, and any
other items and
things specific to the SOFTWARE, as well as any Intellectual Property
Right associated thereof, in any manner or for any purpose
not expressly permitted under this Agreement, including but not limited to
commercial or pecuniary use thereof, and Licensee shall not sell, lease,
distribute, dispose of, disclose or otherwise transfer the SOFTWARE, in
whole or in part, in any medium,
to
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any person or entity without Licensor’s express written consent. | |
2.10
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Licensee will be permitted to
subcontract with
third parties regarding any of the following activities (i) preparation
and operation of the services of the Game with prior Approval from
Licensor, (ii)
manufacturing, marketing, distributing any downloadable online game
packages, (iii) marketing or public relations activities in
connection with the Game, and (iv) management of a bulletin
board system or other messaging services such as an online forum to be
operated in conjunction with the Game; provided that all third party
contracts are consistent with this
Agreement.
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2.11
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Use of the SOFTWARE by employees,
agents and independent contractors of Licensee is subject to this
Agreement. Licensee shall be jointly and severally liable and responsible
for compliance with the terms of this Agreement by all employees, agents and
contractors.
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2.12
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Licensee shall use its commercially
reasonable
endeavor to apply
for and obtain, if applicable the official (i.e. Government)
Permit/Authorization/License for the operation of the SOFTWARE and
its associated serial
number from the appropriate local and/or central Government by the
required date
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2.13
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Licensee understands and agrees
that Licensor will suffer irreparable harm in the event that Licensee
fails to comply with any of its obligations pursuant to this Agreement and that monetary damages in such
event would be inadequate to compensate the Licensor. Consequently, in
such event the Licensor shall be entitled, in addition to such monetary
relief as may be recoverable by law, to such temporary,
preliminary and/or
permanent injunctive relief as may be necessary to restrain any continuing
or further material breach by Licensee, without showing or proving any
actual damages sustained by the
Licensor.
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Article
3. Payment
3.1
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In consideration for the
rights and
licenses granted to Licensee by
Licensor hereunder and the technical assistances rendered to Licensee by
Licensor hereunder, Licensee within the last day of the
following month upon receipt of an invoice from Licensor shall pay to Licensor as
follows;
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a)
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Software Development and Installation Fee: The
amount of USD 1.5 million shall be paid to Licensor by
Licensee as the non-refundable and non-recoupable Software Development and
Installation Fee as defined in Article 1.41. The payment of the
Software Development
and Installation fee
shall be made by the
following payment schedule:
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1st
Payment: USD 500,000
shall be paid upon signing of license
agreement for the
development and installation of the CBT build of the Localized
SOFTWARE.
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2nd
Payment: USD
500,000 shall be paid upon OBT
launch in any of the countries within the Territory defined in Article
1.43 for the development and installation of the OBT build of the
Localized SOFTWARE.
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3rd
Payment: USD 500,000
shall be paid upon Commercialization in any of the countries within
the Territory defined in Article 1.43 for the development
and installation of the commercial build of the Localized
SOFTWARE.
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b)
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Minimum Guarantee: Licensee hereby guarantees that
all Running Royalty payable to
Licensor pursuant to the Article
3.1 c) and d) below shall be minimum USD 500,000
(“MG Installment”) for each twelve (12) months upon
Commercialization during the initial three (3) year Term. On the last day of each
twelve-month term (“Invoice Date”), Licensor shall issue an invoice evidencing the
aggregate Running Royalties paid during the pertinent term of 12 month and the due amount un-offset from
each MG Installment. Such un-offset sum will
be due and payable
within thirty (30) business days upon issuance of
invoice by
Licensor and shall
be non-refundable and non- recoupable.
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c)
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Running Royalty: Licensee shall
pay to Licensor as Running Royalty in the rate of (35)% of the Net
Revenue defined in
Article
1.25 from the launch of the Commercial Services in any of the countries within the Territory
(i.e. Net Revenue x (35)% = running royalty). The Running
Royalty shall be paid to the Licensor every month until the end of the
termination of the Commercial Services, on the 15th calendar day from the end of each
month.
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d)
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Incentive Royalty: If monthly total Gross Revenue from entire Territory is greater than or equal to
USD 1 million, the running royalty
rate for the pertinent month becomes
(38%) of Net Revenue rather than (35)% of Net Revenue as mentioned
in 3.1 c) above.
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e)
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The abovementioned Software
Development and Installation Fee, at all times, shall be deemed to be
non-refundable and non-recoupable and fully earned by Licensor upon the
payment being made by
Licensee.
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f)
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If Licensor does not receive any
payments from Licensee hereunder on or before
the day upon which such amounts are due and payable, any outstanding
amounts will bear interest at the rate of (8.0)% per annum.
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g)
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Late payment for more than
(90) calendar days shall constitute
a material breach of terms and conditions of this Agreement
and in that case, Licensor shall have the right to terminate this
Agreement at any time.
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h)
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Withholding
Tax: Each Party will be responsible for all taxes imposed to it by any
governmental authority. If payments to Licensor are subject to
a withholding tax requirement by any tax authority in the Territory, then
Licensee shall be allowed to withhold such tax amount from the respective
payment amount. For avoidance of any doubt, Licensee shall deduct such
taxes from any amount payable by Licensee to Licensor. If any amount is
withheld for the tax payment under this article, Licensee will promptly
inform Licensor of such payment and provide Licensor with all tax
certifications and documents issued by the relevant tax authorities with
respect to the payment. Except for income withholding tax on a
foreign corporation, that are made directly from the amount owed to
Licensor under the laws of the Territory, all amounts due Licensor
hereunder will be paid without any deduction of any fees or taxes or other
withholding whatsoever.
|
3.2
|
Any and all payments under this
Agreement by Licensee to Licensor shall be made in United States Dollar
(“USD”), by wire transfer to the account
designated by Licensor or in such other method as may be mutually agreed between the
Parties.
|
3.3
|
Foreign Currency Exchange Rate:
For all payments to be made in USD under this Agreement, the applicable
foreign exchange rate shall be the opening Telegraphic Transfer buying
rate published by Korea Exchange Bank on the invoice issuance date.
|
Article 4. Delivery of
SOFTWARE and Localization
4.1
|
Within fifteen (15) business days upon Execution Date, Licensor shall deliver
mutually agreed
initial
material to
Licensee. The receipt of such initial material by the Licensee shall be confirmed by the
notice of confirmation to be sent by the Licensee to
Licensor.
|
4.2
|
Subject to the terms and
conditions of this Agreement, and on the condition that Licensee prepares
and delivers to Licensor, in a timely manner, the necessary translations of the SOFTWARE,
Licensor shall provide Licensee with Localized Version. Licensee shall
provide its full assistance and cooperation to Licensor, in connection
with Licensor’s preparation of Localized
Version. Upon receipt of Localized Version from Licensor, Licensee shall
use its commercially
reasonable efforts to launch its Open Beta
Service of the SOFTWARE in the Territory as soon as practicably
possible.
|
4.3
|
Once Licensee receives from
Licensor the Localized Version and technical documents on the SOFTWARE necessary to
enable Licensee to operate the SOFTWARE service in the Territory in
accordance with this Agreement (collectively "Delivery
Materials"), Licensee shall perform its
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review and testing of the Delivery Materials and inform Licensor of any defect within thirty (30) days after receipt of each Delivery Materials thereof. Licensee‘s failure to inform within the designated period shall be regarded as acceptance by Licensee. | |
4.4
|
Licensee shall be responsible for
local sound source, voiceover and text translation as
part of localization effort.
|
4.5
|
During the Closed Beta Test and Open Beta
Test, Licensee will
provide the information necessary so that Licensor can modify the Game or
customize the Game appropriately for the market in the Territory, including, without
limitation, the correction of defects, errors or bugs in the Game programs
that result from testing, or any other reasonable requests of Licensee
related to the localization of the Game for the
Territory.
|
4.6
|
During
the Closed Beta Test and Open Beta Test, Licensor shall develop, modify,
localize or customize the Game to support Licensee in normally operating
the services of the Game in the Territory, by correcting the defects,
errors or bugs of the Game programs reported by Licensee and by taking any
steps necessary for such development, modification, localization or
customization of the Game for use in the Territory. Licensor shall provide
to Licensee any necessary Documentation for the Closed Beta Test and Open
Beta Test upon reasonable request by Licensee.
|
4.7
|
Aside from the English
localization, the
Game may also be Localized into other languages for
services in Western Europe defined in Article 1.43. For now, the localization is
capped at English, Spanish, German, French and Portuguese. However, the
Parties shall also mutually decide if any other language is needed and/or
dropped for better services and feasible financial return is foreseen on
such effort.
|
4.8
|
Each time Licensee makes payment for the completion of the development and installation of CBT, OBT and commercial build of the Localized SOFTWARE in accordance
with the payment schedule stated in Article 3.1 a), Licensee shall provide to
Licensor written "letter of
acknowledgement" to
Licensor’s mailing address stated in Article 34 of this Agreement.
|
4.9
|
Both Parties shall provide full
cooperation and assistance for successful and timely localization of the
Game.
|
Article 5. Launching the
Game
5.1
|
The parties shall target to
Commercially Launch the Game in North America within the year 2008.
Licensee acknowledges that such
Commercial Launch can be postponed for up to
(6) months beyond the target date for unforeseeable reasons. In this case,
the parties shall mutually decide the next best target date for
launch if the
original target may not be met by either party. Any delay caused by Licensor in
delivering the Localized SOFTWARE shall automatically grant extension to
the Licensee of such duration as the delay caused.
|
5.2
|
After launching the Commercial
Service, Licensor
shall deliver to Licensee, at the
reasonable request of Licensee, all technical support and know-how
as necessary or required for the
normal operation and service of the Game in accordance with Article
10.
|
5.3
|
During the Term of this
Agreement, Licensor
shall, upon the release of any upgraded
version of the Game, provide to Licensee without any consideration the
upgraded version of the Game including any and all Documentation and materials
relating to application programs if such updates in application programs have been
made.
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5.4
|
Upon commercial launch for North
American Users,
Licensee shall not
prohibit or otherwise block Western European Users’ access of the Online Service regardless of localization being
done aside from the English version. Upon launching of Commercial Service in North America, the Parties
shall initially service users from all Territory in
English.
|
5.5
|
Licensee acknowledges that the
time interval between the commercialization of the last country in North America and
the commercialization
of the first
country in Europe
will not unreasonably exceed six (6) months which can be extended by mutual
consent.
|
5.6
|
The parties shall make their
commercially
reasonable endeavor to prepare and localize
the necessary Localized Versions of the Game for timely launch
of each CBT, OBT and commercial service in North America and
Europe.
|
5.7
|
Licensor shall not access in any
way Real Server
Environment without prior written approval by
Licensee. Licensee
may allow Licensor to access the Servers for the necessary technical
assistance.
|
5.8
|
Licensor will exert its
commercially
reasonable efforts to
provide any necessary support and modification of the Game with respect
to Licensee’s placement of advertisements inside the play
area of the Game.
|
Article 6. Property Right
6.1
|
Title to and ownership of the
SOFTWARE and all Intellectual Property Rights embodied or incorporated
therein or any part thereof shall at all times remain exclusively with Licensor. Notwithstanding anything
contained herein to
the contrary, Licensor owns and shall own all of the Intellectual Property
Rights in and to all elements, versions, improvements and derivatives of:
the Client; the Localized Client; the SERVER SOFTWARE; the
Localized SERVER
SOFTWARE; the Licensor’s Trademarks; Promotional
Merchandise; Marketing Materials; Promotional Events; and, including but
not limited to the Work Product, character names and likenesses, Virtual
Property, music, sounds, environments, inventions, and know-how relating
to the implementation, design, content,
logos, patents, copyrights, Localization, operation and maintenance of the
SOFTWARE. The use by Licensee of any of these property rights is
authorized only for the purposes and under the terms herein set forth, and
upon expiration or termination of this
Agreement for any reason, such authorization shall immediately
cease.
|
6.2
|
In any event where Licensee uses
any of the aforementioned property rights and intellectual rights
authorized under this Agreement, Licensee acknowledges that the Licensor is the owner
and shall clearly state such in any general public notices (i.e. User
License Agreement, Terms of Use, Membership Entrance Form,
etc.).
|
6.3
|
Licensee (or its lender or lessor)
shall own all Hardware, subject to Licensor’s ownership of the intellectual
property contained on or in such Hardware. Licensee shall ensure that no
Person shall be permitted to remove any Hardware or component thereof
containing any of the elements subject to Licensor’s ownership of intellectual
property without Licensor’s first receiving written notice
and reasonable time to have such elements removed from such Hardware or
component thereof.
|
6.4
|
Licensee acknowledges that
Licensor owns and retains all proprietary rights in all elements of the
SOFTWARE and
Localized SOFTWARE and the associated marketing thereof, and agrees that
it shall not at any time during or after this Agreement challenge the
validity of such ownership, assert
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or claim any interest in or do anything that may adversely affect the validity or enforceability of any Trademark, Patent, trade name, trade secret, Copyright or logo asserted as belonging to or licensed to the Licensor (including, without limitation, any act, or assistance to any act, which may infringe or lead to the infringement of any Copyright in any of the Licensor’s product). Licensor will take at its own cost all the necessary steps to secure the Intellectual Property Rights regarding its own property, including registering Trademarks or Copyright in the Territory. If requested by Licensor, Licensee will provide necessary information and support at the cost of Licensor for Licensor’s acquisition of Intellectual Property rights in the Territory. | |
6.5
|
In case Licensee has acquired any
Intellectual Property Rights in the SOFTWARE or Documentation without
specific written consent of Licensor, including but not limited to
Licensor’s trademarks or to signs or marks
similar to the Licensor’s trademarks, Licensee shall
transfer to Licensor all such rights related to such Intellectual Property Rights and shall
cancel any registration for Licensee relating to such Intellectual
Property Rights immediately upon request of Licensor, without any
compensation. Each
Party agrees to immediately notify the other Party of any
activities or threatened activities of any person
of which it becomes aware which may constitute an infringement, illegal
use or misuse of the Intellectual Property Rights of the other
Party and may have a
material adverse impact upon such other Party. Both Parties agree to use commercially
reasonable efforts to
enforce the Intellectual Property Rights with respect to the Game in the
Territory during the Term of this Agreement and such efforts shall include
all lawful actions necessary to shut
down servers operated by unauthorized third parties that
provide End Users access to the Server
Software.
Notwithstanding the foregoing, Licensee shall have the right to take any
reasonable actions upon notice to Licensor, and each party shall be
responsible for 50% of any incurred costs and expenses, provided that the sum of the
out-of-court and/or court settlement be shared at the equal split of
5:5.
|
6.6
|
Licensee agrees to use reasonable
efforts to protect the Licensor’s proprietary rights and to
cooperate with the Licensor’s efforts to protect its proprietary
rights.
|
6.7
|
Licensee shall not, without prior
written authorization and consent of the Licensor, access, modify or
otherwise interfere with the intellectual property rights on the Licensor,
including but not limited to Integrated SERVER SOFTWARE, the Client
and Localized Client, the SOFTWARE or any component thereof, the
Trademarks and copyrighted materials belonging to or provided by Licensor.
Licensee may not integrate any third party materials, software or hardware
with the SOFTWARE or with the SERVER SOFTWARE
(Localized or otherwise) without
first obtaining approval from the Licensor.
Licensee shall propose an integration plan regarding Licensee’s billing system to Licensor for
the Licensor’s review and
approval.
|
6.8
|
Licensee acknowledges that the Client
and SERVER SOFTWARE, its underlying Source Code, structure and
organization constitute valuable Intellectual Property Rights of the
Licensor. Licensee shall take all steps necessary to protect the
Licensor’s rights in the Client and SERVER SOFTWARE and all
other components of the SOFTWARE. Except as expressly provided in this
Agreement, Licensee may not use or otherwise exploit the Client and SERVER
SOFTWARE. Without limiting the foregoing, Licensee shall
not:
|
a)
|
modify the Client and SERVER SOFTWARE;
or
|
|
b)
|
remove any copyright or other
proprietary notices or labels on or in the Client and SERVER SOFTWARE or
omit it from (or make less readable in) the Localized Client and SERVER
SOFTWARE; or
|
|
c)
|
develop concepts,
specifications or
content for any software in reliance or reference to those of the Client
and SERVER SOFTWARE; or
|
|
d)
|
decipher, reverse engineer,
decompile or disassemble the Client and SERVER SOFTWARE, develop
derivative works thereof, or attempt to do any of the foregoing, or knowingly allow others
to do so; or
|
|
e)
|
modify, alter, remove, change or
destroy data (including, but not limited to, character item),
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configuration or any settings of the game related servers including, but not limited to, Game Data Base, User Data Base, and Game Server, or attempt to do any of the foregoing, or knowingly allow others to do so unless for the purpose of providing, maintaining and supporting the Online Services. |
6.9
|
The title and ownership of all
Intellectual Property Rights embodied and/or incorporated in
Promotional Materials or any part thereof, shall at all times remain with
Licensor, and Licensee shall not use any Promotional Materials in a manner
outside the scope of this Agreement. For the effectiveness of this
Provision, Licensee hereby assigns all of its
right in such Promotional Materials to
Licensor.
|
Article 7. Website and Ownership of
Data
7.1
|
The official website of the Game
for promotion and service in the Territory shall be located within or
linked to the website, xxx.xxxx.xxx, an online game portal
site that is owned and operated by the Licensee for the online game
services in North America.
|
7.2
|
Licensee shall operate and provide
the Localized SOFTWARE service to End Users in the Territory only
through the mutually agreed website(s) designated by Licensor
and Licensee
(the “Website”), and subject to
Licensor’s instructions. Licensee shall
ensure that the Website clearly identifies Licensor as the Licensor of the
SOFTWARE and Trademarks and any other notices requested by Licensor. Licensee shall not
utilize the “Website” for other games and the
“Website” shall be serviced as an
independent website. The domain name shall be mutually agreed upon between
the Parties. At the expiration or termination of this Agreement, the
ownership of the domain of the Website shall be transferred to the
Licensor without any
compensation if it is
the independent domain, the detailed transfer procedure
of which shall be decided upon mutual agreement of the
Parties. If
the “Website” is the subdomain of the xxxx.xxx,
Licensor agrees that
Licensee shall inactivate the “Website” upon expiration or termination of
the Agreement.
|
7.3
|
Licensor acknowledges that the
ownership of xxx.xxxx.xxx and Game related websites
belongs to the Licensee. However,
Website contents and
derivative works of the Game contained within xxx.xxxx.xxx or Game
related Websites in relation to the Game shall be jointly owned by both
Parties. Upon termination or expiration of this Agreement, Licensee
shall transfer all
such Game related Website contents and derivative works to Licensor in accordance with Article 21.3 h) of this
Agreement.
|
7.4
|
The contents and update of the
Game’s official site shall be managed
by the Licensee
during the term of this Agreement. However, Licensee
acknowledges that the Licensee shall abide by
the terms and conditions of Article 6 and article 15 of this
agreement.
|
7.5
|
Upon termination (unless due to significant breach
by Licensor) or
expiration of this
Agreement¸ Licensee shall transfer the
Website’s User database associated with
the Game to Licensor
in accordance with Article 21.3 of this Agreement. The User
database shall include all customer and User lists in association with the
Game and such Users’ account and billing information. However, if required
by the relevant law and/or regulation of the Government, Licensee shall
make best endeavor in obtaining User’s permission for such transfer of
User data to Licensor.
|
Article 8. Distribution
8.1
|
Licensee has the
exclusive right for
distribution of the Game in the Territory. The Localized Game Client shall be distributed
through xxx.xxxx.xxx
or the
Game’s official Website linked
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to xxx.xxxx.xxx. Additional means of client distribution may be agreed upon both parties’ mutual written consent. | |
8.2
|
Any and all package of the
Client should include Licensor and
Licensee’s trademark(s), logo and copyrights in accordance with Article
15. In addition, the
logo of xxx.xxxx.xxx may be displayed on the package. Additional
exposure of any
trademark(s) or logo(s) of any offline distributor, co-marketing partner,
or any other partner shall be mutually discussed and agreed by both
parties through a written consent.
|
8.3
|
The retail package of the Client,
if any, should include Licensor and Licensee’s trademark(s) and copyrights in
accordance with Article 8.2 above and Article 15. In addition, the logo of
xxx.xxxx.xxx should also be displayed on the retail package. Additional
exposure of any trademark(s) or logo(s) of any offline
distributor,
co-marketing partner, or any other partner shall be mutually discussed and
agreed by both parties through a written
consent.
|
8.4
|
Any and all distribution package
may contain additional CD or DVD including promotional content of the
Licensee’s other online game titles in service
within the Territory. However, Licensee shall acquire prior written
approval from the Licensor for such content and the content should not
include any content that can be reasonably considered as the directly
competing product or imitation of the Game. The cost
of adding such CD or DVD in the package shall be borne by the
Licensee.
|
8.5
|
Licensee may designate and enter
into a contract with an offline distributor under the condition that the
terms and conditions thereof must be reviewed and approved by the
Licensor, and Licensor shall also be included in the signing parties of
the offline distribution contract. Provided, however, Licensor shall
put commercially
reasonable effort in
upholding Licensee’s chosen partner. The revenue share between the Licensor and
Licensee from such offline distribution needs to be separately agreed
in writing
by the
Parties.
|
8.6
|
If no packages are distributed,
Licensee shall make commercially reasonable endeavor to secure efficient
download service of
the digital distribution of the Client. When distributing online as
a means of digital download, Licensee shall fully set up and maintain
sufficient resources in utilizing CDN (Contents Delivery
Network) or technical means that has
similar effects guaranteeing the fast and
stable delivery of the Client to the End Users.
|
Article
9. Operation
of Online Game System
9.1
|
Licensee shall make commercially reasonable
efforts to adhere to
the construction manual that Licensor provides for the Online Service
during the period of
Agreement.
|
9.2
|
Licensee shall make commercially reasonable efforts to adhere to the operation guide that
Licensor provides.
|
9.3
|
The Parties acknowledge that the
operation of the SOFTWARE requires a complex, high-quality computer
network with
high-volume access to the Internet. The Parties shall collaborate
regarding the projected hardware, software, Internet connection
requirements, and bandwidth and collocation service providers for the
Territory. From time to time, Licensor may recommend or require system and
operating system requirements of Licensee. Licensee shall be ultimately
responsible for making final determination and
paying for and
maintaining sufficient hardware, technology and personnel.
|
9.4
|
Licensee shall make commercially reasonable efforts to
comply with
Licensor’s requirements for
|
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the security of all hardware and software, including without limitation, locked doors, biometrics, access logs, key cards and video surveillance. | |
9.5
|
Licensee shall ensure the regular
maintenance,
management and administration of the Online Services, Local Server,
Localized SERVER SOFTWARE and associated hardware, including but not
limited to twenty-four (24) hour a day, every day of the year, rapid
response to issues. Licensor shall provide such reasonable technical
assistance as Licensor deems appropriate pertaining to the Client and
SERVER SOFTWARE to facilitate the foregoing.
|
9.6
|
Licensee is responsible for
establishing adequate operational back-up provisions to protect against
data loss and/or a
defect or malfunction that renders the SERVER SOFTWARE or the servers
non-operational.
|
9.7
|
In the event Licensee needs to
modify DB related data, Licensee shall use the tool that Licensor either
approves or provides to the Licensee.
|
9.8
|
In the event statistical analysis of game
related data (i.e. DB, game log) needs to be conducted, Licensee shall
conduct it on a separate server with backed up data. Statistical analysis
or investigation of
game related data shall not be conducted directly on the
Real Server
Environment.
|
9.9
|
In the event that Licensee wishes
to modify game related materials for marketing and promotional purposes,
Licensee shall request Licensor’s Approval in a written format
prior to the implementation of such modification. In order to protect the services of all
of the Licensor’s overseas services, the Licensor
maintains all
configuration/modification rights.
|
9.10
|
Licensor shall be notified of all
game modification requests planned by Licensee at least 45 days prior to
implementation, and
all material
marketing
plans shall be informed to Licensor
at least 60 days prior to
execution.
|
9.11
|
As a private server preventive
measure, Licensee does not, under any circumstances, have the right to
add, modify or alter the Server and Client that are provided by
Licensor unless
granted in this Agreement.
|
9.12
|
Licensee shall not have the
servers installed at locations outside the Territory without explicit
written approval by Licensor prior to such
installation.
|
9.13
|
Licensee shall base its
service operation on
a 24/7 system open throughout the year and shall undertake due diligence
with respect to providing the highest quality service to the
Users.
|
9.14
|
Operation tools, including but not
limited to, game master such as GMS (search and correcting character, quest, item
information), GameLog (log search and collector functions) and an optional
RTT (RTT server & agent for monitoring the server and collecting
statistical data) shall be provided by Licensor at no additional cost.
|
9.15
|
Licensee shall provide to Licensor 24/7, real-time
access to its BIP (Business Information Portal) to monitor, including but
not limited to the following, CCU (Concurrent Users), revenues, number of
active Users, Number of newly registered Users, number of paying
Users and ARPU
(Average Revenue Per User) that are associated with the
Game.
|
9.16
|
At least 3 months prior to
any expiration or termination of this
Agreement, Licensee is obliged to make announcements to End Users that
Licensor and/or its chosen publisher shall succeed in
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continuing the Online Service of the Game and the related End User data shall be transferred to Licensor and ask for permission from the End Users for such transfer. |
Article 10. Training and Technical
Assistance
10.1
|
Licensor shall provide Licensee with the following
technical support services to enable Licensee to provide the services of
the Game without
interruption:
|
a)
|
If any part of the services of the
Game is interrupted or suspended for more than twenty (20) minutes due to
any defects, errors
or bugs (together the "Bugs") in the Client Software or Server
Software, Licensee
notifies Licensor of such interruption or suspension with reasonably
sufficient detail. Licensor shall start to take actions to correct the Bugs
within twelve (12) hours of receipt of
Licensee’s notice of such interruption or
suspension;
|
|
b)
|
If there are any defects, errors
or bugs in the Game due to Bugs in the Client Software or Server Software,
except as provided in subparagraph (a) immediately above,
Licensor shall start to take actions to correct the Bugs
within two (2) days of receipt of Licensee’s report of such Bugs;
|
|
c)
|
If there are Bugs in the Client
Software or Server Software that do not affect the current services of the
Game, but may affect future services of the Game in
Licensee’s determination, or there are any
other problems in the Game due to difference in service environment in the
Territory, Licensor shall start to take actions to correct such Bugs
or problems within two (2) weeks of
receipt of
Licensee’s notice;
|
|
d)
|
If Licensor is not able to correct
the Bugs in accordance with the terms provided in the subparagraphs above of the above Article 10.1 a), b) and c) Licensor shall provide Licensee
with adequate support to roll back the Game version to the immediately old version,
provided that the Parties make good faith regular efforts to keep the
status of the latest version immediately before the rolling back of the
Game so that such rolling back’s negative affect on the End Users
can be avoided even
in the rolled back version of the Game;
and
|
10.2
|
Fee
Covered Training and Assistance. Licensor shall provide to Licensee
adequate training and technical assistance to install and operate the Game
Services. The maximum three (3) of Licensor’s employees for providing technical
assistance shall be deployed for the reasonably necessary period to Licensee’s premises during the Installation
Period at the sole
cost of Licensor. In addition, fees for travel by
Licensor personnel to provide training and necessary support during CBT, OBT and
Commercialization for
maximum three times in total and reasonable period of stay each
time, shall be considered as included in the Software
Development and Installation Fee. Additional request by Licensee for trip during the Installation Period and its
associated cost (airfare and hotel lodging) shall be borne by
Licensee.
|
10.3
|
Payable
Training and Assistance. From time to time during
the Term of this
Agreement, after
Installation period, at the reasonable request of
Licensee, Licensor
shall provide technical services to Licensee to assist the service of the
SOFTWARE, by telephone or e-mail, in writing or by any other means agreed
between the Parties, or, if reasonably required, by a visit to
Licensee’s premises. If the Licensor’s employee(s) who so visit(s) Licensee’s premises
stay(s) for less than or equal to
two (2) weeks of stay, Licensee shall be responsible for only the
associated airfare and hotel lodging costs. If the length of such stay
made upon specific
request by Licensee
is more than two (2)
weeks period, Licensee shall bear the cost of salaries proportionate to calendar days in
excess of two (2) weeks, fringe benefits, traveling,
accommodation and other expenses of Licensor’s employees who so visit
Licensee’s premises.
|
10.4
|
In the event Licensee’s employees should visit
Licensor’s premises, Licensee shall bear
the entire
|
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|
cost of salaries, fringe benefits, traveling, accommodation and other expenses of its employees who so visit Licensor’s premises. | |
10.5
|
In relation to the dispatch of its
employees to the premises of the other Party under this article, both
Parties shall:
|
a)
|
Ensure that its employees comply
with all security, health and safety and other regulations which apply to
or are in force at those premises; and
|
|
b)
|
Indemnify the other Party against
any damage to the property of the other Party, or any personal injury to
any individual which is caused by the negligent act or omission of any of
its employees at the
other Party’s
premises.
|
10.6
|
Notwithstanding the above, Licensor shall not be
obligated to dispatch or maintain engineers or any other personnel to or
in any areas affected by contagious disease or epidemic (e.g. Severe Acute
Respiratory Syndrome) during the period of time that the World Health
Organization (i) has issued a travel
advisory recommending that all but essential travel be postponed to the
affected area; (ii) has issued a recommendation that international
departing passengers from the affected area be screened for possible
infection; (iii) or has otherwise issued a
warning regarding the heightened health hazards particular to an affected
area. For the avoidance of doubt, the occurrence of disease or epidemic
under this article and a failure by Licensor to dispatch engineers to
Licensee's site due to such disease or
epidemic during the time the World Health Organization has issued any one
of the recommendation enumerated herein shall not constitute a breach of
this Agreement.
|
Article 11. Human Resources
Requirement
11.1
|
Licensee shall train and maintain a sufficient
number of capable technical personnel at its own expense; (1) to serve the needs
of End Users; and (2) otherwise to carry
out the responsibilities of Licensee pursuant to this Agreement. Licensee
shall promptly notify Licensor should any of the technical
personnel be terminated for any reason and Licensee shall promptly replace
such person.
|
11.2
|
If, under the Licensor’s judgment, additional training is
inevitable because Licensee fails to meet the Licensor’s requirement, Licensee shall be responsible for the additional
training
costs.
|
11.3
|
Licensor and Licensee shall
maintain dedicated personnel at least one business PM (Product Manager)
and one technical representative from each
party.
|
11.4
|
If the Licensee’s human resources are replaced in the required
fields set forth by Licensor, Licensee shall make reasonable efforts to inform Licensor of the replacement
plan at least (1) month prior to the actual replacement.
|
11.5
|
Licensee agrees that
notwithstanding the provision of initial training and support by
the Licensor, Licensee shall remain solely and wholly responsible for the
provision of the Online Services technical support, billing, connection,
bandwidth, etc., Customer Service, and the discharge of all of its other
duties and obligations hereunder. In
this regard, Licensee agrees that it shall promptly attend to all customer
queries and/or complaints relating to the provision of the Online Services
and the Localized SOFTWARE and ensure that such queries and/or
complaints are satisfactorily attended to
and resolved. Licensee shall take all necessary measures to ensure that
Licensor and its affiliates, and related entities are not exposed to any
suits, claims, demands or proceedings from customers in connection with
the above.
|
11.6
|
Licensee shall guarantee that
employees who have received Licensor’s training as provided in
Article 11.1, 11.2, and 11.3 above will be hired for at least
three (3) months. In case where such
employee retires from Licensee within three (3) months period after the completion of
training, the
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entire additional training fee shall be borne by Licensee. |
Article 12. Client Requirement
12.1
|
The Client of the Game may be
programmed to be installed in the User’s PC in the directory and registry
designated by the
Licensee. Licensor may; however, request to do the similar installation in
the User's PC and shall mutually decide to best way to achieve each
party's needs.
|
12.2
|
During such installation, the XXXX (End User License
Agreement) of xxx.xxxx.xxx and the option to designate
xxx.xxxx.xxx and/or Games' official independent Website as the
User’s Internet browser starting page
may be presented to the User. After installation, the link icons for
xxx.xxxx.xxx and the Game’s official website shall be
placed in the User’s
desktop.
|
12.3
|
Licensee acknowledges that the
XXXX (End User License Agreement) of the Localized SOFTWARE must represent
to the End Users the condition that, in case of expiration or termination
of this Agreement and the resultant discontinuance of Online Service of the Game
by Licensee, Licensor shall succeed in continuing the Online Service of
the Game and the related End User data shall be transferred to Licensor and ask for
permission from the End User for such transfer.
|
12.4
|
The Parties acknowledge that the
Licensor’s corporate name as the developer
of the Game and the Licensee’ corporate name as the publisher
of the Game must appear in the XXXX of the Localized
SOFTWARE.
|
Article 13. Security
13.1
|
For purposes of ensuring safe and
secure Online Service, Licensee shall, prior to
commencing Commercial Service for the Localized Version, procure and
incorporate into its service system, an anti-hacking security solution
most suitable for Licensee’s system environment. The security
solution to be
procured by Licensee shall be the reasonable security solution for
purposes of the Localized Version service available on the market and
shall be decided by
mutual consent between the Parties. All costs and expenses in
connection with the procurement, installation and maintenance of
such security solution shall be borne by Licensee. Licensee
shall be responsible for taking legal actions to prevent further harm and
to protect the Licensor’s and the Licensee’s
rights.
|
13.2
|
Licensee shall use its
commercially reasonable efforts to protect the servers
from hacking. In the event Licensee discovers any hacking activities,
Licensee shall immediately submit to Licensor a written report, via e-mail
or by facsimile, describing the nature of such activities in sufficient detail to permit
Licensor to suggest preventive measures.
|
13.3
|
Licensee shall apply strict
security measures in order to prevent leakage of materials such as
programs, database structures and data. Licensee shall secure an
independent IDC space
for the service of the Localized SOFTWARE and shall uphold strict security
restrictions.
|
13.4
|
Licensee shall be responsible for
all research and development with regards to private server prevention,
though Licensor may, but is not obligated to, aid in such efforts. Licensor shall not
be liable or be responsible for any financial loss of the Licensee
resulting from the appearance of private
servers.
|
13.5
|
Licensee shall improve the weak
points of its security system in the service according to the
|
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Licensor’s security consultations, and any aspect that needs to be modified after building the defense system shall be agreed upon with the Licensor before execution. | |
13.6
|
In
the event that any hacking and/or other intentional acts of third parties
to gain unauthorized access to the Game are known by Licensee or Licensor,
the Parties hereto shall cooperate each other and provide reasonable
assistance to successfully resolve the problem.
|
13.7
|
Licensor shall provide Licensee with
all reasonably
necessary technical support services to enable
Licensee to provide the Online Services of the Game without
interruption.
|
Article 14. Billing
Requirement
14.1
|
Writing billing sources directly
to the production environment such as billing system must be
notified and agreed
upon by both parties.
Only the source that is proven to be flawless under intensive testing on
the development server (or test server) may be implemented to the
Real Server
Environment and all
sources must be approved by Licensor before Real Server Environment
implementation.
|
14.2
|
All comments regarding programming
or modification thereof shall be written in a format suggested by
Licensor. Comments shall be included for all sources programmed or
modified and shall be written in mutually agreed
language.
|
14.3
|
In case Licensee intends to build
an integrated billing system that shares the system with other games
serviced by Licensee, Licensee shall acquire prior written approval from
Licensor and shall meet the conditions provided in
Articles 14.1, and 14.2.
|
Article 15. Use of the Trademark(s) | |
15.1
|
Licensee acknowledges that
Licensor is the owner of the Trademark(s) (including but not limited to
the SOFTWARE title and Licensor’s Trademarks) and that all rights
and goodwill in relation to the Trademark(s) will remain vested in Licensor
both during and after the Term of this Agreement. Licensee agrees not to
challenge Licensor’s ownership of the
Trademark(s).
|
15.2
|
Licensee acknowledges that it does
not, by virtue of this Agreement, obtain, or become entitled to claim any right, title or
interest in or to the Trademark(s) except the rights of use specifically
granted under this Agreement.
|
15.3
|
Any use of the Trademark(s) by
Licensee shall include the appropriate copyright notices and/or trade xxxx
legend(s), as
instructed by Licensor.
|
15.4
|
Licensee shall not use the
Trademark(s) in any manner contrary to public morals or which is
considered deceptive or misleading or which compromises or reflects
unfavorably upon the good name, goodwill, reputation and image of Licensor, which might
jeopardize or limit the owner's proprietary interests in the
Trademark(s).
|
15.5
|
Licensee acknowledges that each
and every use of the Trademark(s) requires Licensor’s prior
approval.
|
a)
|
Licensee agrees to submit to
Licensor, for such
approval, the final artwork and
creative as representative samples of each proposed use of the
Trademark(s), prior to the use of the
Trademark(s).
|
|
b)
|
Licensee agrees to submit to
Licensor for its prior approval representative samples of
the advertising,
promotional or other display material to be used by Licensee in connection
with
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the Trademark(s) or other rights granted herein (hereinafter "Advertising Material") prior to their release to the public. |
15.6
|
Licensor shall either approve
or disapprove within fourteen (14) business days upon
receipt of such material from Licensee. If Licensee does not
receive any notice from Licensor within fourteen (14) business days,
Licensee shall consider Licensor approved Licensee’s such use of
Trademarks.
|
15.7
|
Licensor's approval of a particular Product
bearing the Trademark(s) or other proposed use of the Trademark(s) or
particular Advertising Material in one format will extend to substantially
similar uses or Advertising Material in any other formats
provided the context
is not materially changed.
|
15.8
|
Licensee shall not adopt or begin
to use any name, logo, trademark, brand name, domain name, symbol or other
xxxx or designation which, in Licensor's opinion, includes, is confusingly
similar to, is a simulation or colorable imitation of or
unfairly competes with the Trademark(s). Licensee shall not develop or use
any name, logo, trademark, brand name, domain name, symbol, service xxxx
or other xxxx or designation likely to be inferred by the public as
identifying with
Licensor.
|
15.9
|
If Licensee uses any third
party’s logo, symbol, design,
identification device, name, likeness, trademark or other xxxx in
connection with the exercise of the rights granted under this Agreement,
Licensee will bear full responsibility for ensuring that such use is
approved by such third party. Any approval given by Licensor in
relation to any exercise of the rights granted under this Agreement will
relate solely to such rights and will not be construed as an approval of the use of
any third
party’s xxxx or
rights.
|
15.10
|
Licensee acknowledges and agrees
that Licensor has and shall at all times have the sole right to determine
whether any action with respect to any infringement (whether alleged,
suspected or proven) of the Trademark(s) should be prosecuted or
defended.
|
Article 16. Derivative Works and Rights of Promotion | |
16.1
|
If any derivative works are created or invented by Licensee based on the SOFTWARE, such derivative works shall be jointly owned by Licensor and Licensee during the term of this
Agreement. The Parties agree that
all derivative works created or
invented by
Licensor based on the
SOFTWARE shall be exclusively owned by Licensor. Licensee also acknowledges that
any Intellectual
Property Rights embodied or incorporated in such derivative works or any part
thereof shall
exclusively owned by Licensor. For any
derivative works produced by Licensee during the Term of this Agreement, Licensor
would acquire mutual consent for usage associated with publishers other
than the Licensee
outside the Territory. Upon termination of this Agreement, all
derivative works shall be transferred to
Licensor and Licensor shall be the exclusive owner of the derivative works in accordance with
Article
21.3 h) of this
Agreement.
|
16.2
|
Licensee may form co-marketing, promotion,
tie-in marketing, bundling, or any other promotional partnership under the
following conditions:
|
a)
|
Any and all co-marketing,
promotion, tie-in marketing, bundling, or any other
promotional initiatives in association with the Game must have prior approval from the
Licensor.
|
|
b)
|
Licensee shall make its
commercially
reasonable endeavor
not to create any conflict with the Licensor’s global co-marketing, promotion,
tie-in marketing, bundling, or any other promotional partnership
initiatives. In such
case, mutual consent
shall be required.
|
16.3
|
Licensor hereby grants to Licensee
an exclusive, non-assignable and non-transferable right to use the items,
including graphics, music, characters, booklets, etc.(“Promotional Materials”) provided
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by Licensor, at Licensor’s sole discretion, for the marketing, advertising and promoting efforts of the SOFTWARE in the Territory under the terms and conditions as follows: |
a)
|
Licensor will provide and grant
the right to use the Promotional Materials, for marketing, advertising
and promoting purposes only, to the extent deemed necessary to enable
Licensee to promote the SOFTWARE;
|
|
b)
|
The right to use the Promotional
Materials will be limited to the adoption and development of the items to
be used solely for
the purpose of marketing and promoting of the Localized SOFTWARE,
including but not limited to the development of posters, pictures,
booklets, t-shirts, soundtracks, theme music, character products, and
mobile based products etc. (the “Promotional Items”), as specifically approved by Licensor prior to distribution;
|
|
c)
|
Licensee will take due care and
exercise its commercially reasonable efforts in all marketing,
advertising and promoting activities of the SOFTWARE, including the use of
the Promotional
Items, mobile marketing in the form of java games, SMS/MMS applications
and other mobile based promotions (the “Promotion Efforts”). After engaging in consultations
relating to the preliminary marketing plan, the Parties shall formulate
the final marketing plan (the “Marketing Plan”) for the Localized Version by
mutual agreement of the Parties. The Marketing Plan shall contain
schedules for Open Beta Service and Commercial Service, pricing, promotion
plans, advertising plans, strategy, and other matters relating to launching the
Commercial Service for the SOFTWARE in the
Territory.;
|
|
d)
|
Licensor will provide Licensee
with samples of the Promotional Materials for the SOFTWARE, which will be
produced and used by Licensee during the Term of this Agreement. For the Promotional Materials
to use in the Territory, Licensee shall provide Licensor with samples of
advertising materials before launching them and will obtain Licensor's
written approval prior to Licensee's actual
use of such advertising materials;
|
|
e)
|
Licensee may enter into an
agreement related to Promotion Efforts with a third party (magazines,
medium on internet, ISP or ASP etc.) in order to activate business
hereunder in the Territory with prior consultation with Licensor;
and
|
|
f)
|
Any and all remaining Promotional Materials
supplied hereunder and the copies thereof shall be immediately returned to Licensor upon
reasonable request of the Licensor.
|
|
g)
|
From time to time, Licensor may
assist in Licensee’s marketing efforts in the areas
of artwork for
clearer representation.
|
16.4
|
All marketing activities and/or
programs shall conform to the Licensor’s marketing guidelines, including
the Creative Indexes (CI) and Business Indexes
(BI).
|
|
16.5
|
For all strategic planning and
execution of press release, licensee shall inform to Licensor all of its planned activities and
strategies with the Licensor. The information and actual execution of the
press release must then be mutually agreed upon by both parties, in
particular to the validity of the information that is to be
disseminated.
|
|
16.6
|
a) For the operation of the Marketing Plan (set forth in Article 16.3 c) of this agreement) approved and agreed upon by both Parties, Licensee shall guarantee 1.5 million newly registered End Users for the Territory during the first year commencing from the CBT launching date of this Agreement (“First Year Obligation”). Licensee shall make its commercially reasonable endeavor to achieve similar number of newly registered End Users per year after such first year. | |
b) If Licensee fails to meet its First Year Obligation, then Licensor shall have the right to terminate this agreement pursuant to Article 21.2 g). | ||
16.7
|
In the events where the Marketing
Materials and/or the Promotional Items become commercial products that could yield profits the license for such Promotional
Materials and/or Promotional Items will be separately agreed in an OSMU and Merchandising
Agreement set forth in Article 2.7 of this
Agreement.
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16.8
|
Licensee may seek for in-game
advertising agency for its services under the following
conditions:
|
|
a)
|
Licensee shall give serious
considerations to uphold Licensor’s chosen in-game advertising
agency for the same terms and conditions.
|
|
b)
|
Licensee may opt to choose another
agency if a service agreement cannot be concluded with the Licensor’s chosen in-game ad agency,
provided however; such agreement with other agency and the royalty rate must follow
the terms as
below:
|
i)
|
If the said agency fee exceeds
30% of the Net
Advertising Sales Revenue, then it shall require mutual consent between the
Parties.
|
||
ii)
|
The remaining balance of the Net
Advertising Sales Revenue arising out of either party’ s and/or ad agency’s ad sales transactions for the
Territory defined in Article 1.43 shall be shared at the ratio of
50:50 between the
Licensor and Licensee. This particular revenue
shall be treated as separate income
source for both parties and it does not to any extent lessen the Licensee’s obligation to pay to Licensor
the Running Royalty nor Minimum
Guarantee set forth
in Article 3.
|
||
iii)
|
The in-game ad sales must take the
form of cash to pay off any fee to the ad agency and the parties can
equally split the remaining balance of the Net Advertising Sales Revenue.
Thus, the sales shall not take any form of value-in-kind (VIK)
where accepting any
form of payment other than cash is strictly
prohibited.
|
16.9
|
Licensee may transact in-game
advertising sales with the local partner within the
Territory defined in Article 1.43 under the following
conditions:
|
a)
|
Licensee’s chosen partner shall make its best endeavor not to create any conflict of interest
with the global partner that the Licensor has already chosen; provided
however, the Licensor’s chosen global partner shall have
the interest to pay for the in-game ad for the aforementioned territory and the royalty shall
be split in accordance with the calculation structure set forth in
Article 16.8 b), provided however, if no
interest shown by the chosen partner for the Territory, then it shall be
understood as the non-existence of the conflict of interest mentioned in
this article.
|
|
b)
|
Given that the
Licensee’s chosen partner does not create
any conflict of interest mentioned in the above article 16.9 a), the proposed in-game ad sales
plan shall be reviewed and mutually agreed upon by Licensee and the Licensor before the
sales agreement can be signed and/or executed.
|
|
c)
|
Licensee may reserve some right to
voice its concern on the in-game ad sales initiatives made by Licensor
and/or its ad agency affecting the Territory defined in Article 1.43, in this case, both parties shall
come up with the mutual agreement to peacefully address the needs of each
party.
|
16.10
|
Licensee agrees to put the brand name and/or logo of Licensor’s chosen technical solution
providers up to the maximum limit of 5 within the SOFTWARE or the Localized SOFTWARE, Software packaging, Credit
Screen, and Game splash screen(s) for such duration as requested by
the Licensor provided that the location for displaying such Logo
shall be determined
by mutual consent and Licensor indemnifies Licensee for
displaying such brand name and/or logo from any third
party.
|
Article 17. Development and Other
Services by Licensor
17.1
|
From time to time during the
Term of this Agreement, Licensee may
request Licensor to implement and develop for Licensee certain feature
and/or functionality in relation to the Localized Versions and the
licenses granted
hereunder. In such event, Licensor shall perform the requested
implementation and development subject to Licensee’s payment of reasonable expenses
incurred by Licensor as shall be mutually agreed to. Any software,
program, process, method,
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technique, material, information or data arising out of such implementation or development shall be deemed derivative works created or invented by Licensor. | |
17.2
|
Licensor may adjust the patching
schedule in case there is a special request made by Licensee to
adjust the patching
schedule. Patching schedules are planned by the development team and executed by
global
business team of
Licensor.
|
Article 18. Other Obligations of
Licensee
18.1
|
All matters relating to the
pricing of the SOFTWARE service to Users shall be determined by mutual
agreement of the Parties.
|
18.2
|
Licensee shall deliver all service
related information or documents to Licensor upon Licensor’s request in a speedy
manner.
|
18.3
|
In the event that Licensor
determines that the Licensee’s system requires improvement, Licensee
shall improve the system to the best of its ability in accordance with the
mutual agreement reached by both Parties.
|
Article 19. Report
|
|
19.1
|
Licensee shall inform Licensor upon any structural changes of the servers
or network at every
instance, in a written format.
|
19.2
|
During the duration of the
service, Licensee has the obligation to regularly submit reports of the
service and the report shall consist of the following: In case Licensee
cannot observe the deadline for a reasonable reason, Licensee shall
explain such reasons to
Licensor:
|
a) Weekly Report – To be submitted every Monday by 6:00 PM (Local Time) | ||
The report shall consist of the overall status and condition of the service for the associated week including the month’s revenue, all game related errors, executed solutions, and security configuration, the average concurrent user (ACCU) number, peak/non-peak CCU, newly registered users, accumulated registered users, unique users, customer service report and weekly issues (including marketing issues). | ||
b)
|
Monthly Report – To be submitted on the first
Friday of every month by 6:00 PM (Local
Time)
|
|
The report shall include results and evaluation of the events held for the month, user activity [CCU/balance/level distribution/class distribution], marketing/promotion/sales report, monthly issues and patch results. | ||
c) Yearly Report – To be submitted on the first Friday of every year by 6:00 PM (Local Time) | ||
The report shall include a financial report. | ||
d)
|
Quarterly and Yearly Marketing/PR Report - To be
submitted on the first Friday of every month by 6:00 PM (Local Time) The report shall include results
and evaluation of all marketing and PR activities, including but not
limited to the advertising, co-marketing, press release, various online and offline
promotion, events, etc. Special marketing report for a
particular month may also be requested by Licensor from time to
time
|
19.3
|
Quarterly and Yearly
Marketing/Promotion Related Reports:
|
a)
|
Annual Marketing strategy and
master plan
|
|
b)
|
Annual/ Quarterly marketing
calendar/plan
|
|
c)
|
Localized brand positioning and
slogan
|
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d)
|
Brand campaign Advertising /
Events
|
|
e)
|
Brand campaign Key visuals and
copywriting
|
|
f)
|
Key marketing initiatives (e.g.
MGM, Free Trial, Mentor system, etc.)
|
|
g)
|
National co-brand marketing
programs
|
|
h)
|
National
Promotions
|
|
i)
|
National News
Release
|
Article 20. Audit
20.1
|
Licensee shall keep all of its
record, contractual and accounting documents and company documents, in
relation to its/their business and activities under this Agreement in its/their
offices, during the term of this Agreement and for two(2)
years after the expiration or
termination of this Agreement, whichever is
later.
|
20.2
|
During the term of this Agreement
and two (2) years after the expiration or termination thereof, Licensor may
from time to time during the normal business hours by itself or through a
global standard accounting firm designated by Licensor investigate and
audit all of the company documents of Licensee with respect to its
SOFTWARE
no more than twice
per year. For this
purpose, Licensor may request Licensee to produce the relevant documents,
and may visit Licensee's office and make copies of Licensee's documents,
and Licensee shall provide all assistance and co-operation required by
Licensor for such
investigation and audit. All expenses incurred for such investigation and
audit shall be borne by Licensor with the exception of the
following:
|
a)
|
In case where such investigation
and audit reveals underpayment of less than 5% of the required royalty amount, at which case
Licensee shall promptly make a payment to the Licensor of the unpaid
amount. If the
Licensee immediately make(s) the payment of the unpaid
amount to the Licensor, Licensor shall grant the Licensee redemption from
the investigation and
audit expenses incurred at this occasion.
|
|
b)
|
In case where such investigation
and audit reveals underpayment more than 5% of the required royalty amount, at
which case Licensee shall bear all expenses for such investigation and
audit and shall also
immediately pay to Licensor the unpaid amount
together with LIBOR
rate as associated interests accrued.
|
Article 21. Term and
Termination
21.1
|
This Agreement shall become
effective from the Execution Date, and continue in full force and
effect for Three (3)
years after the first
commencement date of
the Commercial Services in any of the countries within
the Territory, unless
early terminated in accordance with the
provisions of Article 21.2 below (the “Term”). This agreement may be renewed
for another Two (2)
years term subject to mutual written agreement.
|
21.2
|
Both Parties shall have the right
to terminate this Agreement by giving a written notice to the other Party
in the following
circumstances:
|
a)
|
when the other Party breaches any
material term of this
Agreement, and such breach is not cured within thirty (30) days of written
notice thereof from the non-breaching Party;
|
|
b)
|
when the other Party becomes
bankrupt or files a voluntary petition in bankruptcy or is the subject of
proceedings for liquidation or dissolution, or ceases
to carry on business, or becomes unable to pay its debts as they become
due;
|
|
c)
|
in the event that Licensor
discovers disclosure of SOFTWARE source by Licensee to the third
|
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party without approval by Licensor; | ||
d)
|
if the conditions or consequences of Force
Majeure (as defined
in Article 28) conditions prevails and/or is predicted to
prevail for a period in excess of two (2) months with the result of major
impairment to the performance by one of the Parties of its obligations
hereunder;
|
|
e)
|
In case Licensee fails to continue
during the Term to distribute and sell the Localized Client in all
commercially viable parts of the Territory for more than thirty (30)
consecutive
days for the cause solely attributable
to Licensee and
such breach is not
cured within thirty (30) days of written notice thereof from Licensor;
|
|
f)
|
If Licensee fails to timely make
payments, and/or does not comply with Audit as required by this Agreement
without legitimate reasons more than two (2)
times.
|
|
g)
|
With five (5) business day written
notice, if Licensee fails to meet its First Year Obligation pursuant to
Article
16.6.
|
|
h)
|
If Licensee unless physically impracticable
fails to xxxx all
aspects of the Localized SOFTWARE, including without limitation, Localized
Clients, Localized
SERVER SOFTWARE, Instructional Guides, Promotional Merchandise, Packaging
Materials and Marketing Materials with the appropriate copyright and
trademark notice provided to Licensee, and the Licensee does not cure the
situation within 30 days upon the receipt of written
notice from the Licensor. If Licensee registers or attempts to
register any copyright, trademark, service xxxx or design patent in any
element of the Localized SOFTWARE without consent, approval and/or
request by Licensor.
|
|
i)
|
If either party assigns or attempts to transfer,
assign this Agreement or any of rights under this Agreement to any third
party without the other party’s prior written consent (except for the assignment
otherwise allowed under this Agreement).
|
|
j)
|
If Licensee sells the SERVER SOFTWARE
without prior approval of the
Licensor.
|
|
k)
|
If Licensee fails to obtain the
requisite Approvals, license, permits and/or permission from the
government and regulatory authorities pursuant to
Article 2.12.
|
|
l)
|
In the event that either party make or attempt any unauthorized
assignment for the benefit of creditors, file any petition for
reorganization, re-adjustment or rearrangement of its business or affairs
under any laws or governmental regulations relating to relief of
debtors, bankruptcy
or insolvency of any jurisdiction, have or suffer a receiver or trustee to
be appointed for its business or property, discontinues its business, or
be adjudicated a bankrupt or an insolvent.
|
|
m)
|
After 6 months from the beginning of Commercial Service, the average Gross
Revenue for any consecutive 3 months
thereafter
is below US$100,000 and immediately following consecutive 3 months’ average Gross revenue does not
exceed US$100,000 with the best effort put forth by both
Parties.
|
|
n)
|
In the event each Party agrees that it is difficult for the
parties to continue their obligations pursuant to the
Agreement due to the
fact that either
Party is merged,
consolidated, sells all or substantially all of its assets or implements
or experiences any substantial change in control by
transferring more than fifty percent (50%) of the Party’s shares to any of the other Party’s competitors
|
|
o)
|
In the event that it is
reasonably considered to be difficult by Licensee to continue the services
of the Game because of claim made by the 3rd
parties regarding the rights infringement or any other similar reasons
regarding the lawful use of the Game and that such condition is not cured
within sixty (60) calendar days.
|
21.3
|
Effects of
Termination
|
a)
|
Upon termination of this
Agreement, all licenses and other rights
granted hereunder shall automatically terminate and
the Parties
shall be released
from all obligations and liabilities occurring or arising after the date
of such termination subject to Articles 21.3. c), d), and e).
|
|
b)
|
Upon termination of the
Licensee’s service of the SOFTWARE,
regardless of the reason/cause of the termination, any and all SOFTWARE
related data, including but not limited to game database, character
database, or log,
Website contents and Derivative Works shall be transferred to
Licensor unless
unlawful. Licensee shall promptly return all
materials in
|
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Licensee’s possession, including but not limited to Confidential Information, Deliverable, SOFTWARE, Documentation, Promotional Materials, to Licensor. Any such material in Licensee’s possession reasonably not available for return shall be disposed of immediately with evidence thereof provided to Licensor. In any event, Licensee shall cease all use of such materials in any manner whatsoever from the date of termination hereof. Licensee shall mutually agree on the transferring scheme for the lawful transfer of the User Database upon the termination of the Term unless the termination is not caused by Licensor’s significant breach of the Agreement, provided however, Licensee assumes full responsibility for any and all legal claims and/or activities from the End Users of the Territory. Licensor shall not be allowed to access the User Database during the Term. | ||
c)
|
In the event of termination of
this Agreement, all
outstanding royalty or other payments due shall be calculated up to the
date of termination and shall be immediately due and payable to
Licensor. In the event that the
Agreement is early terminated MG Installment shall be reduced
and, the amount of which to be reduced will be determined
multiplying MG
Installment by the ratio of [(360 minus the number of full days
that have elapsed since the launch of Commercial Service ) over 360.] Licensee shall pay the different amount (if any) of
such reduced MG Installment minus aggregate Running
Royalty paid to Licensor up until the termination date.
|
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d)
|
The termination of this Agreement
shall not affect any obligations of a Party to the other prior to
termination, and such Licensee’s obligation of payment
to the
Licensor arising
prior to the termination along with the provisions of Articles 6, 9, 15, 16, 18, 20, 22, 23, and 25 shall survive any termination of
this Agreement.
|
|
e)
|
Termination of this Agreement upon
a breach by a Party of any material term hereof shall be without prejudice to the
non-breaching Party’s right to pursue all available
remedies at law or in equity.
|
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f)
|
In the event that the Agreement
is terminated pursuant to Article 21.2, neither Licensee nor its
receivers, representatives, trustees, agents, administrators, successors, and/or
assigns shall have any right to manufacture, distribute, sell, exploit or
in any way deal with any aspect of the Localized SOFTWARE, including
without limitation, Localized Client, Localized SERVER SOFTWARE,
Instructional Guides, Promotional Events,
Promotional Merchandise or any Marketing Materials except with and
pursuant to Licensor’s consent and instructions in
writing.
|
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g)
|
Upon expiration or termination of this
Agreement, Licensee shall cease marketing and use of all of the Licensor’s names, marks, logos and
designations.
|
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h)
|
Upon expiration or termination of
this Agreement, Licensee shall transfer all Game related Website contents and derivative
works to Licensor in accordance with
Article 7.3 of this
Agreement. Then, all
rights to the Derivative Works set forth in Article 16 shall be exclusively owned by
Licensor.
|
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i)
|
Upon expiration or
termination (unless
due to significant breach by Licensor) of this Agreement, Licensee shall
transfer all Game related data, including but not limited to the following,
User data and Game data, to Licensor for Licensor’s continuance of servicing of the
Game in the Territory. However, transfer of User data is under the
condition that such transferred User data is limited to the data of the
End Users who gives legal permission
to Licensee for such transfer in accordance with Article 9.16 of this
Agreement.
|
Article 22. Warranty
22.1
|
Licensee represents, warrants and
covenants that: (a) it is a corporation duly organized and existing under
the laws of
state of
Delaware; (b) it has
the right, power and authority to enter into this Agreement; and (c) the
making of this Agreement by it does not violate any agreement existing
between it and any other person or entity, and throughout the
effective term
hereof, it will not make any agreement with any person or entity that is
inconsistent with any of the provisions of this
Agreement.
|
22.2
|
Licensor warrants to Licensee
that:
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a)
|
the SOFTWARE has been originally
developed by or for Licensor and Licensor is entitled to grant the
licenses granted hereunder;
|
|
b)
|
the SOFTWARE will in all material
respects comply with Licensor’s specifications made known to
Licensee current at the date of provision to
Licensee.
|
22.3
|
Notwithstanding the foregoing,
Licensor shall have
no liability for consequences of any changes to the SOFTWARE or Localized
SOFTWARE made otherwise by Licensee, and Licensor shall have no
obligation to correct, maintain or update any part of the SOFTWARE which
has been the subject of any such change.
|
22.4
|
Except as specifically provided
hereunder, all Confidential Information, Deliverable, derivative works, SOFTWARE, Documentation and
Promotional Materials are provided “as is” and without any other warranty of any kind.
Licensor expressly disclaims any and all other warranties,
express or implied, including any implied warranties of merchantability,
and fitness for a particular purpose, whether arising in law, custom,
conduct, or otherwise. Licensee agrees that it will make no warranty,
express or implied, on behalf of
Licensor.
|
22.5
|
In no event shall Licensor be
liable for any indirect, special, punitive, incidental, or consequential
damages of any kind including loss of profits and loss of use, arising out
of and in relation to the use of SOFTWARE, even if the Licensor has been
advised of the possibility of such damages. In no event shall
Licensor’s Liability for any claim whether
in Contract, tort and/or other theory of Liability, exceed the aggregate
and total amount of payments actually received by Licensor from Licensee under
this Agreement.
|
Article 23. Indemnity
23.1
|
Licensor shall indemnify, hold
harmless, and at Licensee’s request, defend Licensee and its
directors, officers, employees, agents and independent contractors from
and against any loss,
damage, liability, cost and expenses (including court costs and reasonable
fees of attorneys and other professionals) based upon, relating to, or
arising out of a breach by Licensor of any agreements, representations or
warranties contained in this Agreement; provided that, in
case of a third party claim, Licensee shall: (i) Promptly notify Licensor
in writing of such claim or action and assist Licensor to answer the charges of
infringement and defend such claim or action; and (ii) allow
Licensor to control the defense of such
claim and/or any related settlement negotiations, and (iii) provide
Licensor with information and assistance to enable Licensor to defend such
claim or action; or (iv) only upon specific request of Licensor, answer
the charges of infringement
and defend such claim
or action; provided further that Licensee shall not settle such
claim or action without the prior written consent of Licensor. In no event shall
Licensor’s total aggregate liability under
this indemnity article (including defense costs) exceed the
aggregate and total amount of payments actually received by Licensor from
Licensee under this Agreement.
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23.2
|
Licensee shall indemnify, hold
harmless, and at Licensor’s request, defend Licensor and its
directors, officers,
employees, agents and independent contractors from and against any loss,
damage, liability, cost and expenses (including court costs and reasonable
fees of attorneys and other professionals) based upon, relating to, or
arising out of a breach by Licensee of any agreements,
representations or warranties contained in this Agreement; provided that,
in case of a third-party claim, Licensor shall: (i) Promptly notify
Licensee in writing of such claim or action and assist Licensee to answer
the charges of infringement and defend such claim or
action; and (ii) allow Licensee to control the defense of such claim
and/or any related settlement negotiations, and (iii) provide Licensee
with information and assistance to enable Licensee to defend such claim or
action; or (iv) only upon specific request
of Licensee, answer the charges of infringement and defend such claim or
action; provided further that Licensor shall not settle such claim or
action without the prior written consent of Licensee. In no event shall
Licensee’s total aggregate liability
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under this indemnity article (including defense costs) exceed the aggregate and total amount of payments actually received by Licensor from Licensee under this Agreement. | |
23.3
|
Licensor shall not be liable to
Licensee for any
claim arising from or based upon the combination, operation or use of any
Localized Client or Localized Server with equipment, data or programming
not supplied by Licensor, or arising from any alteration or modification
of the Client or SERVER SOFTWARE.
|
Article 24. Governing Law and Dispute Resolution | |
24.1
|
The validity and interpretation of
this Agreement and each article and part hereof shall be governed by the
laws of the Republic
of Korea.
|
24.2
|
All disputes, controversies or
differences which may arise between the parties hereto,
out of or in relation to or in connection with this Agreement, or the
breach thereof, shall be finally settled by arbitrations in Seoul, the Republic of Korea in accordance with the Commercial
Arbitration Rules of the International Chamber of
Commerce then in
effect. The award rendered by arbitrator(s) shall be final and binding
upon both parties and judgment thereon may be entered in any court of
competent jurisdiction in the Republic of
Korea.
|
Article 25. Confidentiality
|
|
25.1
|
Licensor and Licensee acknowledge
that in the course of performing this Agreement, each of them will obtain
information, which is submitted in written, graphic, pictorial, machine
readable, or other tangible form, from the other Party that is
designated as
confidential and proprietary in nature, including, without limitation,
trade secrets, know-how, inventions, techniques, processes, programs,
designs, data, SOFTWARE and Documentation
(the “Confidential
Information”). Both
Parties shall at all times, both during the Term and for three (3) years after
termination of this Agreement, maintain in strict confidence all
Confidential Information and not disclose such to any third party without
prior written consent of the other Party.
|
25.2
|
The obligation of confidentiality under
Article 25.1 shall not apply to certain Confidential Information
if:
|
a)
|
it was in the public domain at the
time of disclosure by a Party;
|
|
b)
|
it became known to the receiving
Party from a source other than the disclosing Party without breach of this
Agreement;
|
|
c)
|
it was independently developed by
the receiving Party; or
|
|
d)
|
disclosure is required under
applicable law, regulation or court decision or order of a court,
administrative agency, or other governmental body, provided that
the receiving Party
shall provide prompt advance notice thereof, and provide the disclosing
Party an opportunity to seek a protective
order.
|
Article 26. No
Assignment
Neither this Agreement nor any rights or
benefits or obligations hereunder may be assigned, in whole or in part, by any party
hereto without the prior written consent of the other
party.
Article 27. Non
Waiver
The failure of either party to enforce
at any time or for any period of time any of the provisions of the
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Agreement
shall not be construed
as a waiver of such provisions of the right of the party thereafter to
enforce each and every provision.
Article 28. Force
Majeure
Either party shall not be liable to the
other party for failure or delay in performance of any of its
obligations under this
Agreement for the time and to the extent such failure or delay is caused by
riot, civil commotions, wars, hostilities between nations, governmental laws,
orders or regulations, embargoes, actions by the government or any agency
thereof, Acts of God, storms, earthquakes, fires,
accidents, sabotages, explosions, or other similar
or different contingencies beyond its reasonable control of the respective
parties. The Party suffering such inability to perform shall give a written
notification to the other
Party within 10 days after the occurrence of the event, and use its best efforts
to remedy and remove such cause.
Article 29. Independent
Contractor
Licensee’s relationship with the Licensor during
the term of this Agreement shall be that of an independent contractor. Licensee will
not have, and shall not represent that it has, any power, right or authority to
bind the Licensor, or to assume or create any obligation or responsibility
express or implied, on behalf of the Licensor or in Licensor’s name, except as herein expressly
provided. Nothing stated in this Agreement shall be construed as making
partnership between Licensee and Licensor as creating the relationships of
employer/employee, franchisor/franchisee, or principal/agent between the
Parties. In all matters relating to this
Agreement, neither Licensee nor its employees or agents are, nor shall act as,
employees of the Licensor within the meaning or application of any obligations
or liabilities to the Licensor by reason of an employment relationship. Licensee shall reimburse the
Licensor for and hold it harmless from any liabilities or obligations imposed or
attempted to be imposed upon the Licensor by virtue of any such law with respect
to employees of Licensee in performance of this Agreement.
Article 30. Modification and
Amendments
No modification, change or amendment of
this Agreement shall be binding upon the Parties hereto except by mutual express
consent in writing of subsequent date signed by an authorized officer or
representative of each of
the Parties hereto.
Article 31. Severability
If any provision hereof is found invalid
or unenforceable under applicable laws, the remainder of this Agreement shall
nevertheless remain valid and enforceable according to its
terms.
Article 32. Successors and
Assigns
This Agreement shall be binding upon,
and inure to the benefit of, both Parties and its successors and
assigns; provided, however,
that neither this Agreement nor any right or obligations hereunder shall be
assignable or transferable
by the Parties herein without a written consent of the other Party, and any
assignment or delegation which is not consented by the other Party shall be
null, void, and without effect. Nothing contained in this Agreement,
expressed or implied, shall be deemed to confer any right or
remedy upon either Party against, or obligate either Party to, any person or
entity other than the Parties hereto.
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Article 33. Language
This Agreement has been executed in two
(2) copies, both with equal force and effect, in the English language. This
Agreement may be translated into other languages for the sake of convenience.
The English language version shall be the controlling document and in the event
of any difference, discrepancy or conflict between the English and any other version of this
Agreement, the English version shall be controlling in all respects. And the
language to be used in rendering all of the documents provided to Licensor by
Licensee under this Agreement shall be English.
Article 34. Notice
Any notice required or permitted to be
given hereunder shall be in writing, and may be given by personal delivery,
registered airmail, postage prepaid and return receipt requested, or by
facsimile or email at the address as follows or at such other address or number as may be provided in
writing by either party. Such communications shall be deemed to have been
delivered at the time of delivery (if delivered by personal delivery), at the
time of transmission (if served by facsimile) or on the seventh
calendar day after the date of posting (if
served by post or registered airmail).
To
Licensor(WEBZEN):
|
6F, Daelim Acrotel, 000-0,
Xxxxx-Xxxx,
|
|
Xxxxxxx-Xx, Xxxxx 000-000,
Xxxxx
|
||
To Licensee(NHN USA):
|
0000 Xxxxxxxxx Xx. Xxxxx 000, Xxxxxx, Xxxxxxxxxx, XXX 92612,
|
|
Xxxxxxxx Xxxx, Xxxxxxxxxx, XXX
00000
|
Article 35. Entire
Agreement
This Agreement contains the entire and
complete Agreement between the parties, and supersedes any and all prior
understandings, promises, representations, and agreement, oral or written, with respect to the
subject matter hereof.
IN WITNESS WHEREOF, the Parties have
caused this Agreement to be executed by their duly authorized representatives as
the Execution Date.
|
NHN USA
Inc.
|
||||
By
|
: /s/ Nam Xx
Xxx
|
By
|
: /s/ Xxxx
Xxxxxxxx
|
||
Name
|
: Nam Xx Xxx
|
Name
|
: Xxxx
Xxxxxxxx
|
||
Title
|
: CEO
|
Title
|
: CEO
|
||
Date
|
: 5/19/2008
|
Date
|
: May 19
2008
|
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Exhibit A. Payment Gateway Fee
Table
Payment
Gateway
|
PG Fee
Rate*
|
Description
|
Paypal
|
7.25% ~
10.45%
|
Credit Card Payment / Online Fund
Transfer
|
Click&Buy
|
9.75% ~
14.21%
|
Credit Card Payment / Online Fund
Transfer
|
PayByCash
|
12.95% ~
15.34%
|
Credit Card Payment / Online Fund
Transfer
|
Google
Checkout
|
5.45% ~
8.29%
|
Credit Card Payment / Online Fund
Transfer
|
Mobiliance Phone
Xxxx
|
9.45% ~
20.00%
|
Landline Phone
Payment
|
ijji Prepaid
Card
|
21.00%~25.00%
|
Offline Prepaid Card
Payment
|
*The PG Fee Rate stated in the above
table may vary depending on the volume of the transactions and/or the total
sales amount incurred through the PG service.”
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