LICENSE AND DISTRIBUTION AGREEMENT Between WEBZEN INC. and NHN USA INC.
Exhibit
4.3
Between
and
NHN USA INC.
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This LICENSE AND DISTRIBUTION AGREEMENT
(“Agreement”) is entered into this May 21st_, 2009 (hereinafter referred to as
“Execution
Date”) by and between
WEBZEN Inc., a corporation duly organized and
existing under the laws of the Republic of Korea (“Korea”) and having its principle office at
9F Daelim Acrotel, 000-0
Xxxxx-Xxxx, Xxxxxxx-Xx, Xxxxx 000-000, Xxxxx (hereinafter referred to as
“WEBZEN” or “Licensor”), and NHN USA Inc., organized and existing under
the laws of the State of
Delaware, USA and having its registered office at 0000 Xxxxxxxxx Xx. Xxxxx 000,
Xxxxxx, Xxxxxxxxxx 00000, XXX (hereinafter referred to as “Licensee”). WEBZEN and Licensee are hereinafter
referred individually as a
“Party” and collectively as the “Parties”.
WITNESSETH :
WHEREAS, WEBZEN has developed 3D PC online game entitled “Soul of the Ultimate Nation:
World Edition” (hereinafter “S.U.N.”) and WEBZEN is duly authorized and has
the right to license the
same; and
WHEREAS, Licensee represents that it has the
desire, capability and capacity to market, host, and operate the online game,
entitled, “S.U.N.” and perform the other rights and
obligations of Licensee described herein in a high-quality manner within and throughout the
Territory; and
WHEREAS, WEBZEN wishes to license to
Licensee and Licensee wishes to license from WEBZEN
the online game, entitled,
“S.U.N.” in accordance with the terms and
conditions of this Agreement.
NOW,
THEREFORE, in consideration of the mutual promises
and covenants contained herein, the Parties hereby agree as
follows:
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Article 1.
Definition
Whenever used in this Agreement, the
following terms shall have the following specified meanings:
1.1
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“Account” means both Billing Information and Game
Data.
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1.2
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“Accumulated Total Sum of Gross
Revenue (hereinafter “ATSGR”)” means the accumulated total sum
of the “Gross
Revenues (defined in Article 1.16)” in all countries within the
“Territory (defined
in Article 1.44)”.
Licensee shall report
to Licensor the most current (at each and every report submissions)
“ATSGR” in the Monthly/Yearly Reports as
required in Article 19 of this
Agreement.
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1.3
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“Billing Information” shall mean all billing
information of End Users, including, without limitation, credit card and
other billing information, address, telephone number, email address,
national identification number and, for each associated account, a means
to link it with the corresponding character information in the Game
Database, and other identification information of
End Users.
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1.4
|
“Business Information Portal
(BIP)” means the
monitoring tool developed and operated by Licensee in order to monitor
Online
Services status of
the Game and to access data, including but not limited to the
following, CCU
(Concurrent Users), revenues, number of active Users, Number of newly
registered Users, number of paying Users and ARPU (Average Revenue Per
User) that are associated with the
Game.
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1.5
|
“Client” means: (i) object code which may
be acquired and installed by a User either on some
form of tangible media (e.g., a CD-ROM, DVD-ROM, etc.) or by means of a
“download” or transmission via an online
connection, or which is pre-installed on (i.e., bundled with) a computer
which, when installed on a User’s computer which is connected to the
Internet, allows access to and communication with the SERVER SOFTWARE; and
(ii) any and all manuals, specifications, user guides and other
documentation related
thereto.
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1.6
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“Closed Beta Test (CBT)" means the
non-public testing of
the Beta version of the Game by a select group of end users prior to Open
Beta Test on a relatively small scale of
participants.
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1.7
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“Commercialization”, “Commercial Release”, “Commercially Launch”, “Commercial Launch”, “Commercially Released”, or “Commercial Service” means sale or making available
for sale, use or download of a Client able to connect to SERVER SOFTWARE
for fee, except for any Closed or Open Beta Testing, or similar quality control
testing by a limited number of Users, who are not charged for the use or operation of the
SOFTWARE. “Commercial
Release Date” means
the date on which Localized SOFTWARE is officially launched on the Local
Server and commercially made available to the general public in the
Territory.
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1.8
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“Confidential
Information”
shall have the
meaning set forth in Article 25
below.
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1.9
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“Copyright(s)” means all copyright rights,
neighboring and derivative rights, and all other literary property and
author rights and all right, title and interest in all design rights,
copyrights, copyright
registrations, certificates of copyright and copyrighted interests
throughout the world.
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1.10
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“Deliverable(s)” shall mean such deliverables,
as is required to be
delivered to Licensee by Licensor, including the SOFTWARE in executable
version, which shall be set forth in Article
4.
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1.11
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“Documentation” shall mean guides, instruction
manuals and other documents, whether in written or machine-readable form,
updated and issued by Licensor from time to time for Licensee’s use of
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the SOFTWARE. Documentation of this nature shall be provided in English. However, all texts and materials of the Game contents related to localization according to Article 4.2 and 4.6 of this Agreement shall be provided in Korean for Licensee’s translation. |
1.12
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"End User(s)" shall mean individual
users located in the Territory who are offered or provided online access
to the Game and Online Services as operated by Licensee (or on its behalf
by an Authorized Sublicensee) in the Territory, whether or not paying to
access the Online Services.
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1.13
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“Exploit” or the “Exploitation” means to exercise the rights
granted to Licensee in Article 2
below.
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1.14
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“Game” means PC Online game, entitled,
“S.U.N.”, developed by the Licensor. The
Game title may be changed by mutual consent between the Parties in
accordance with
Article 2.6 of this Agreement. The Game is licensed hereunder to
Licensee and Licensee shall commercially release the Game in the Territory
in the English language with having Spanish as an option. The addition of
the Spanish language other than English for Localization purposes shall be
mutually decided in a subsequent writing in accordance with Article 4.7 of
this Agreement.
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1.15
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“Game Data” means a collection of End User
data relating to the game-play information recorded by the Localized Game,
such as character
appearance (face/body) and attributes (level/experience points/skills),
item inventory and other statistics of each and every one of the End
users, including all data and information arising from or relating to the
Localized Game.
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1.16
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“Gross Revenue(s)” means all revenues received or
recognized by Licensee (except any revenue from web advertising in
xxx.xxxx.xxx and its sub-domains), its agents or any sub-licensees
preapproved in writing by Licensor, under International Accounting
Standards arising out of or resulting from the
Commercial Release or other Exploitation of the licenses granted under
this Agreement, including without limitation both Offline Revenue and
online revenue (including the sale and distribution of the Client and/or
other income-generating activities relating to the
Game and/or Online Services in the Territory, but excluding distribution
of Client for promotional purposes), provided that Gross Revenue shall
exclude any revenue Licensee receives if already included in Gross Revenue
so as to avoid double
counting. Gross Revenue specifically excludes Net Advertising Sales
Revenue.
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1.17
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“Hacking” means any unauthorized access,
programming or modification of computer code, or other action related to
any SOFTWARE’s component, including without
limitation, the
SERVER SOFTWARE, Client, Billing System, SOFTWARE Data, any database, or
any other components of the SOFTWARE, and including without limitation,
any cheats, any activity that may be construed as fraud and related
activity in connection with
computers.
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1.18
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“Hardware” means the physical computers,
networking equipment, support equipment, wiring and associated equipment
required to run the SOFTWARE, SERVER SOFTWARE and their related
databases.
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1.19
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“In-Game Advertising”, “In-Game Ad(s)” or “In-Game Advertisement” for all purposes of this
Agreement, means, only as displayed in the Game Title (S.U.N.), any
material (including, without limitation, graphical or textual elements,
animated media, video, music, voiceovers, trailers, promotional
announcements, offerings, or coupons, 3D
objects, and sound) provided by or on behalf of Licensor or Licensee or a
third party that promotes a brand, product, service, person or entity,
whether delivered as “static”, hard-coded, via an electronic
network or otherwise, and including time and content
between game levels or prior to, during or after game play, menu, loading,
registration, pause, or other such
screens.
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1.20
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“Installation Period” means the period of initial
training and technical assistance under this Agreement for installation of the SOFTWARE
for CBT, OBT and Commercialization.
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1.21
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“Intellectual Property
Right(s)” means, collectively, worldwide
Patents, Trade Secrets, Copyrights, moral rights (moral rights include the
right of an author to be known as the author of a work; to prevent others from
being named as the author of a work; to prevent others from falsely
attributing to an author the authorship of a work which he/she has not in
fact created; to prevent others from making deforming changes in an
author’s work; to withdraw a published work from
distribution if it no longer represents the views of the author; and to
prevent others from using the work or the author’s name in such a way as to reflect
on his/her professional standing), trade names, Trademarks,
rights in trade dress and all other
intellectual property rights and proprietary rights, whether arising under
the laws of any country throughout the world including all rights or
causes of action for infringement or misappropriation of any of the
foregoing.
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1.22
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“Localization(s)” means the modification and
translation of any Korean materials into English and any other languages
that the Parties have mutually agreed to service the Game in pursuant to
this Agreement. The
Intent being to provide a more culturally acceptable product. “Localized” means the state of such material
after it has completed localization and been approved by
Licensor.
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1.23
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“Local Server(s)” means the dedicated server
hosting the Localized SERVER SOFTWARE in the
Territory.
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1.24
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“Marketing Material(s)” means any items that have been
pre-approved by the Licensor from the following categories: advertising,
marketing, promotional, packaging materials, Promotional Materials or other similar materials
(including without limitation any product specific Internet sites), or anything created by or
on behalf of Licensee and pre-approved by the Licensor for use in
connection with the advertising, marketing, promotion or distribution of
the Localized SOFTWARE.
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1.25
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“Minimum Guarantee” shall mean the guaranteed minimum
royalty amount to be
paid by Licensee to Licensor as set forth in Article 3.1
b).
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1.26
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“Net Revenue(s)” means “Gross Revenue(s)” defined in Article 1.16 minus
withholding tax, sales tax, value added tax, and/or any other applicable
tax and PG Fee defined in Article
1.35.
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1.27
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“Net Advertising Sales
Revenue(s)” means any revenue actually
collected from advertisers by Licensee with respect to advertisements
included inside the play area of the Game (including product placement,
loading and log-in/log-out pages) in the Territory, but shall not include
revenue arising from advertisements posted on web pages in xxx.xxxx.xxx
and its related sub-domain for the Game outside the play area. Net
Advertising Sales Revenue shall not include any fees paid to third party
agents in connection with such advertising
business, discounts etc. payable to the third parties as well as any and
all relevant taxes.
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1.28
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“Offline Revenue(s)” means any revenues received or
recognized by Licensee from Commercial Release of Packaging Materials.
Distribution of
Packaging Materials by Licensee for promotional purpose shall not be
considered as
Commercial Release, and shall be excluded in calculating Offline
Revenue.
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1.29
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"Open Beta Test (OBT)" means the
testing upon public release by a group of end users from the general public of a Beta Test
version of the Game prior to Commercial
Release.
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1.30
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“Online Services” means all aspects of the hosting,
operation, maintenance, provision, marketing and support of the online
portion of the Localized Game in the Territory to be provided by Licensee as set
out in this Agreement.
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1.31
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“Original Artwork(s)” means any pictorial, graphic works and other
audiovisual works created by
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or on behalf of Licensee for the
purpose of being incorporated into any component of the Localized
SOFTWARE, Marketing
Materials, Packaging Materials or Instructional
Guide.
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1.32
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“OSMU (One Source Multi Use) and
Merchandising” means
any merchandise
produced and distributed utilizing the
derivative works of the Game, (including without limitation,
trinkets,
souvenirs,
dress/clothes, bags, desk objects (including mouse pads), game guides, novels/graphic
novels, posters, art
books, magazines, pen & paper RPGs/board games, figures, films, motion
pictures, cartoons, video and television broadcasts and recording).
This does not include
In-Game Ad with which the related terms are stated in Articles 1.19 and 16 of this
agreement.
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1.33
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“Packaging Material(s)” or “Box” means all packaging and other
materials used in connection with distributing the Localized Client and
providing the Online
Services to the User.
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1.34
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“Person” means and includes any
individual, partnership, joint venture, corporation, company,
association, joint stock company, trust, unincorporated organization or
similar entity.
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1.35
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“PG (Payment Gateway)
Fee” means
any and all fees or
commissions that are to be paid to the 3rd Party Payment Gateway services
for collection of revenues from the End Users within the Territory. The
Parties agree that the maximum rate for each PG Fee shall not exceed
25% of the Gross
Revenue earned from
transaction with each PG.. If the Parties decide that a PG Fee rate shall
be higher than 25%,
then both Parties
shall make mutual written amendment to this Agreement for setting the
related terms and conditions. Each PG fee rate may be applied as set forth on Exhibit A.
Further, any and all changes that may occur to any of these rates shall be
immediately informed to Licensor via written
statement.
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1.36
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“Real Server
Environment” means
the servers in a live environment as contrast to test servers
which are generally
known as alpha servers and operated for the
purpose of internal testing of the
Game.
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1.37
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“Promotional Material(s)” means Licensor’s pre-approved items created by or
on behalf of Licensee that are sold at cost or near cost, given away for
free or otherwise
used for the purpose of increasing the sale, marketing, promoting or
publicizing the SOFTWARE or the
Game.
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1.38
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SERVER SOFTWARE means the
collection of software that the Client connects to (whether directly or
indirectly) comprising the interface between the Client and the
Localized SOFTWARE Online Services and any and all manuals,
specifications, user guides and other documentation regarding such
software.
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1.39
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“Sequel” means any new
massively-multiplayer online game that (i) is based on the main
story and characters
of the Game and commercially launched as a sequel, prequel or series of
the Game, (ii) reflects a substantially different gameplay than the Game,
(iii) does not interoperate with the existing Game and is capable of being
played as a massively-multiplayer online game
separate and apart from the Game, and (iv) is commercially launched as a
separate massively-multiplayer online
game.
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1.40
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SOFTWARE shall mean both SERVER
SOFTWARE and Client of the Game entitled “S.U.N.” (in executable version
only), including all
updates, upgrades,
expansions, etc. and all programs, algorithms, techniques,
processes, methods, know-how and other information comprised therein and
the Documentation defined in Article 1.11.
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1.41
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“Source Code” means all computer code
written by WEBZEN in
connection with the SOFTWARE, including a full source language statement
of the SOFTWARE, with all related flow charts,
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schematics and annotations which
comprise the preceding detailed design documents, sufficient to allow a
reasonably skilled third party analyst or programmer to
complete, develop, maintain or enhance the SOFTWARE. For the avoidance of
any doubt, Source Code includes confidential technology (tools,
techniques, developments or software engines which have been developed by
WEBZEN and
incorporated into the SOFTWARE which is not generally used or available
within the relevant
industry).
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1.42
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“Software Development and
Installation Fee”
means the fee that is to be paid by Licensee to Licensor, in consideration
for the license of the SOFTWARE developed by the Licensor
and the initial training and technical assistance provided under this
Agreement for installation of the SOFTWARE during the Installation Period,
and Licensor’s delivery of the product, Game in
the form of CBT, OBT and Commercialization versions of the
SOFTWARE defined in Article 1.40.
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1.43
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“Term” shall have the meaning set forth
in Article 21.1.
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1.44
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“Territory” shall mean together the following
list of countries:
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The United States of America, Canada, Mexico and The United Kingdom.
1.45
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“Trademark(s)” means those trademarks, logos,
names and other signs belonging to Licensor, as well as such other marks
belonging to Licensor which Licensee agrees to use in relation to the
SOFTWARE.
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1.46
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“Trade Secret(s)” means all right, title and
interest in all trade
secrets and trade secret rights arising under the common law, state law,
Korean law, U.S. federal law or laws of foreign
countries within the
Territory.
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1.47
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“Value-In-Kind (VIK)” means the goods and/or value
other than the actual form of cash received from the sponsors and/or
co-marketing partners for various co-marketing
initiatives.
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1.48
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All references in this Agreement
to the “sale” or “selling” of the Localized SOFTWARE shall
mean the sale of a license to use the Localized SOFTWARE. All
references in this
Agreement to the “purchase” of the Localized SOFTWARE shall
mean the purchase of a license to use the Localized
SOFTWARE.
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Article 2. Grant of
License
2.1
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All rights not expressly granted
to Licensee hereunder are reserved by the Licensor. In other words, Licensee’s rights are only those rights
expressly stated and granted by this Agreement. The appointment of
Licensee only grants to Licensee the licenses set forth in this Article 2, and does not grant
any other right, title or interest in or to any other product or property of the
Licensor, in whole or in part, to Licensee. Notwithstanding anything else
in this Agreement, all rights and licenses granted to Licensee in this
Agreement will be subject to the exceptions, restrictions, limitations and
conditions herein set forth,
including without limitation the approval rights of the
Licensor.
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2.2
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Subject to the terms and
conditions contained herein, Licensor grants to Licensee an exclusive, non-assignable, and
non-transferable license to use the SOFTWARE including the names and images of
characters, structures, areas, costumes, and any other items and things
specific to the SOFTWARE within the Territory during the period from the
Execution Date to the termination or expiration of this
Agreement for the
following purposes
:
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a)
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to translate the SOFTWARE into English (including voiceover)
and/or Spanish language(s) subsequently agreed by the Parties in
accordance with Article 4.7 of this Agreement and to
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generate such versions of the SOFTWARE
(the “Localized Versions”) for marketing and Online Services within the Territory (subject
further to Article 2.3);
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b)
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to market, operate and/or
otherwise provide Online Services of the Localized Versions of
SOFTWARE within the Territory, which the computer servers for each of
the Localized
Versions shall be located;
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c)
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to host, operate, maintain,
provide, support and otherwise perform the Online Services for the End Users;
and
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d)
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to support the End Users located
within the Territory.
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2.3
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Licensor grants to Licensee an exclusive,
non-assignable and
non-transferable license to use and modify the Documentation within the Territory during the
period from the Execution Date to the termination or expiration of this
Agreement for the
purposes stated in Article 2.2. Any other use, modification, amendment or revision of any part
of the SOFTWARE including the name of title and characters of the SOFTWARE
by Licensee shall be strictly prohibited without obtaining prior written
approval from Licensor.
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2.4
|
Licensee
may request for Licensor’s modification of certain minor and insubstantial
portions of the SOFTWARE for the sole purpose of holding promotion events
relating to the Game or inserting advertising materials in the Game making
it more suitable to market in the Territory. Licensor shall not
unreasonably decline Licensee’s such request for
modification.
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2.5
|
Licensor
hereby grants Licensee the right and license within the Territory to use
the Trademarks and other Intellectual Property in connection with the
license. Any such use of the Trademarks and Intellectual Property by
Licensee shall be in compliance with the terms set forth in the Article 15
and 16.
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2.6
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The Localized Version shall be
serviced, promoted, distributed and marketed under the titles, trademark,
character names and other names of the SOFTWARE as originally created and used
by Licensor provided, however, that, if it is required to change any Title
due to any special lingual, legal or social circumstance of the Territory,
the Parties shall determine the appropriate new Title for use in the
Territory. All of the rights in and
related to the original Title and New Title shall be exclusively owned by
Licensor, and Licensee shall not use any original Title or New Title,
other than as expressly permitted under this Agreement, without the prior
approval of
Licensor.
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2.7
|
Licensor
hereby grants Licensee an option to exercise the right to, in the
Territory during the Term of this Agreement license, manufacture,
distribute and sell OSMU and Merchandizing. Fifty percent (50%) of all the
revenue realized by Licensee from such sale of OSMU and Merchandizing
except any agreeable third party commission shall be paid to Licensor.
The Parties acknowledge that
a separate OSMU and Merchandising agreement, aside from this Agreement,
shall be signed between the Parties in order to clarify and specify the
terms and conditions regarding OSMU and Merchandising
business.
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2.8
|
Licensor
hereby grants Licensee during the Term of the Agreement the first right of
offer to obtain the license to manufacture, distribute and sell the Game
in a console version (“Console Right”) within the Territory, if the console version is
developed and owned by Licensor. Licensor also grants to Licensee
the first right of offer for the Sequel (“Sequel Right”) within the Territory, if the
Sequel is
developed and owned
by Licensor. Licensor shall
promptly notify Licensee in writing with specific offer for the terms and
conditions of the license in the event that Licensor decides to grant the
Console Right and/or Sequel Right to any third party, and Licensee shall
either decline or accept the offer within thirty (30) days of receipt.
Licensor shall not negotiate with any third party other than Licensee for
the Console Right and/or Sequel Right until and unless Licensee first
declines to negotiate.
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2.9
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Licensee shall not use the SOFTWARE
and other materials
provided hereunder, including but
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without limitation, the names and images of characters,
structures, areas, costumes, and any other items and things specific to
the SOFTWARE, as well as any Intellectual Property Right associated thereof,
in any manner or for
any purpose not expressly permitted under this Agreement, including but
not limited to commercial or pecuniary use thereof, and Licensee shall not
sell, lease, distribute, dispose of, disclose or otherwise transfer the SOFTWARE, in whole or
in part, in any medium, to any person or entity without
Licensor’s express written
consent.
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2.10
|
Licensee will be permitted to
subcontract with third parties regarding any of the following activities
(i) preparation and operation of the services of the Game
with prior written
approval from
Licensor, (ii) manufacturing, marketing, distributing any downloadable
online game packages, (iii) marketing or public relations activities in
connection with the Game, and (iv) management of a bulletin board system or other
messaging services such as an online forum to be operated in conjunction
with the Game; provided that all third party contracts are
consistent with this
Agreement.
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2.11
|
Use of the SOFTWARE by employees,
agents and independent contractors of Licensee is
subject to this Agreement. Licensee shall be jointly and severally liable
and responsible for compliance with the terms of this Agreement by all
employees, agents and
contractors.
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2.12
|
Licensee shall use its commercially
reasonable endeavor to apply for and obtain, if applicable the
official (i.e. Government) Permit/Authorization/License for the operation
of the SOFTWARE and its associated serial number from the appropriate
local and/or central Government by the required date.
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2.13
|
Licensee understands and agrees that
Licensor will suffer irreparable harm in the event that Licensee fails to
comply with any of its obligations pursuant to this Agreement and that
monetary damages in such event would be inadequate to compensate the
Licensor. Consequently, in such event the
Licensor shall be entitled, in addition to such monetary relief as may be
recoverable by law, to such temporary, preliminary and/or permanent
injunctive relief as may be necessary to restrain any continuing or
further material breach by Licensee, without
showing or proving any actual damages sustained by the
Licensor.
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Article
3. Payment
3.1
|
Licensee within the last day of
the following month upon receipt of an invoice from Licensor shall pay to
Licensor as follows;
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a)
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Software Development and Installation Fee:
The
amount of USD 300,000
shall be paid to Licensor by Licensee as the non-refundable and
non-recoupable Software Development and Installation Fee as defined in
Article 1.42. The payment of the Software Development and Installation fee shall be made by the
following payment schedule:
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1st
Payment: USD 150,000 shall
be paid upon the execution of this Agreement for the development and
installation of the CBT build of the Localized SOFTWARE.
2nd
Payment: USD 150,000 shall
be paid upon
Commercialization in any one of the countries within the Territory defined in
Article 1.44 for the development and installation of the commercial build of the
Localized SOFTWARE.
b)
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Minimum Guarantee: Licensee hereby
guarantees that all Running Royalty payable to Licensor pursuant to
the Article 3.1 c) below shall be minimum USD 500,000 (“MG ”) upon Commercialization for the
initial three (3) year Term. On the last day of the initial
three (3) year term (“Invoice Date”), Licensor shall issue an
invoice evidencing
the aggregate Running Royalties paid during the initial three (3) year
term and the due amount un-offset from MG . Such un-offset sum will be due and
payable within thirty (30) business days upon issuance of invoice by
Licensor and shall be non-refundable and non-
recoupable.
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c)
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Running Royalty: Licensee shall
pay to Licensor as Running Royalty in the rate of (30)% of the Net Revenue defined in
Article 1.26 from the
launch of the Commercial Services in any of the countries within the
Territory (i.e. Net
Revenue x (30)% = Running Royalty). The Running Royalty shall be paid to
the Licensor every month until the end of the termination of the
Commercial Services, on the 25th calendar day from the end of each
month. By 10 calendar
days prior to each of such Running Royalty payments,
Licensee shall submit to Licensor the “Monthly Royalty
Report”. The Monthly
Royalty Report shall include, but not limited to the following, all
financial information in relation to the calculation of the Running
Royalty payable to Licensor for the pertinent
month such as the total Gross Revenue, Gross Revenue subtotals by payment
methods, applicable tax amount and information, PG Fees, Net Revenue, and
Running Royalty amount payable to Licensor for the pertinent
month.
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d)
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Incentives: Licensee shall pay to
Licensor the following amounts as the non-refundable and non-recoupable
Incentives under the following
conditions:
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1st
Payment: USD 300,000 shall
be paid when “Accumulated
Total Sum of Gross Revenue (ATSGR)” as defined in Article 1.2 reaches the amount greater than or
equal to USD 10 Million.
2nd
Payment: In addition to and
as a separate payment from the 1st
Payment above, USD 500,000
shall be paid when “Accumulated Total Sum of Gross Revenue
(ATSGR)” as defined in
Article 1.2 reaches the
amount greater than or equal to USD 20 Million.
3rd
Payment: In addition to and
as a separate payment from the 1st
Payment and 2nd
Payment above, USD 1
million shall be paid when “Accumulated Total Sum of Gross Revenue
(ATSGR)” as defined in
Article 1.2 reaches the
amount greater than or equal to USD 30 Million.
Measurement
of “ATSGR”: At the time of each submission of the
Monthly/Yearly Report(s) (defined in and required by Article 19 of this
Agreement) from Licensee and thereupon its receipt by Licensor, the Parties shall constantly
monitor the “ATSGR” amount updated in both or either of the
Monthly Report and/or Yearly Report to mutually confirm through written notice
whether any one or more of the above mentioned Incentives’ conditions is(are) met.
Payment of
the Incentives: When it is
mutually confirmed by both Parties that any one or more of the conditions above
mentioned is(are) met, in accordance with the above Article 3.1 d) Measurement
of “ATSGR”, Licensor shall issue an invoice
evidencing the due
Incentive amount payable by Licensee in accordance with the above Article 3.1 d)
1st Payment,
2nd Payment, and 3rd Payment and Licensee shall make such due
Incentives payment to Licensor.
e)
|
If Licensor does not receive any
payments from Licensee hereunder on or before the day upon
which such amounts are due and payable, any outstanding amounts will bear
interest at the rate of (8.0)% per
annum.
|
f)
|
Late payment for more than (90)
calendar days shall constitute a material breach of terms and conditions
of this Agreement and
in that case, Licensor shall have the right to terminate this Agreement at
any time in accordance with Article 21.2 f) of this Agreement.
|
g)
|
Withholding
Tax: Each Party will be responsible for all taxes imposed to it by any
governmental authority. If payments to Licensor are subject to a
withholding tax requirement by any tax authority in the Territory, then
Licensee shall be allowed to withhold such tax amount from the respective
payment amount. For avoidance of any doubt, Licensee shall deduct such
taxes from any amount payable by Licensee to Licensor. If any amount is
withheld for the tax payment under this article, Licensee will promptly
inform Licensor of such payment and provide Licensor with all tax
certifications and documents issued by the relevant tax authorities with
respect to the payment. Except for income withholding tax on a foreign
corporation, that are made directly from the amount owed to Licensor under
the laws of the Territory, all amounts due Licensor hereunder will be paid
without any deduction of any fees or taxes or other withholding
whatsoever.
|
3.2
|
Any and all payments under this
Agreement by Licensee to Licensor shall be made in United States
|
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Dollar (“USD”), by wire transfer to the account
designated by Licensor or in such other method as may be mutually
agreed between the Parties.
|
3.3
|
Foreign Currency Exchange Rate:
For all payments to be made in USD under this Agreement, the applicable
foreign exchange rate shall be the opening Telegraphic Transfer Buying
Rate published by Korea Exchange Bank on the invoice
issuance date.
|
Article 4. Delivery of
SOFTWARE and Localization
4.1
|
Within fifteen (15) business days
upon Execution Date, Licensor shall deliver mutually agreed initial material
to Licensee. The
receipt of such initial material by the Licensee shall be
confirmed by the notice of confirmation to be sent by the Licensee to
Licensor.
|
4.2
|
Subject to the terms and
conditions of this Agreement, and on the condition that Licensee prepares
and delivers to Licensor, in a timely manner, the necessary translations of
the SOFTWARE, Licensor shall provide Licensee with Localized Version. Licensee shall provide its full
assistance and cooperation to Licensor, in connection with
Licensor’s preparation of Localized
Version. Upon receipt of Localized Version from Licensor,
Licensee shall use its commercially reasonable efforts to launch its Open
Beta Service of the SOFTWARE in the Territory as soon as practicably
possible.
|
4.3
|
Once Licensee receives from
Licensor the Localized Version and technical documents on the SOFTWARE
necessary to enable Licensee to operate the Online Services in the
Territory in accordance with this Agreement (collectively
"Deliverables"), Licensee shall perform its review and testing of the
Deliverables and inform Licensor of any defect within thirty (30)
days after receipt of each Deliverables thereof. Licensee‘s failure to inform within the
designated period shall be regarded as acceptance by
Licensee.
|
4.4
|
Licensee shall be responsible for
local sound source, voiceover and text translation as part
of Localization
effort.
|
4.5
|
During the Closed Beta Test and
Open Beta Test, Licensee will provide the information necessary so that
Licensor can modify the Game or customize the Game appropriately for the
market in the Territory, including, without limitation, the
correction of defects, errors or bugs in the Game programs that result
from testing, or any other reasonable requests of Licensee related to the
Localization of the Game for the
Territory.
|
4.6
|
During
the Closed Beta Test and Open Beta Test, Licensor shall develop, modify,
Localize or customize the Game to support Licensee in normally operating
the Online Services in the Territory, by correcting the defects, errors or
bugs of the Game programs reported by Licensee and by taking any steps
necessary for such development, modification, Localization or
customization of the Game for use in the Territory. Licensor shall provide
to Licensee any necessary Documentation for the Closed Beta Test and Open
Beta Test upon reasonable request by
Licensee.
|
4.7
|
Aside from the English
Localization, upon mutual written consent, the Game may also be Localized
into Spanish. For now, the Localization is capped at English only.
However, the Parties shall also mutually decide if the Spanish language is
needed for better
services and feasible financial return is foreseen on such
effort.
|
4.8
|
Each time Licensee makes payment
for the completion of the development and installation of CBT and/or
commercial build of the Localized SOFTWARE in accordance with the
payment schedule
stated in Article 3.1 a), Licensee shall provide to Licensor written
"letter of acknowledgement" to Licensor’s mailing address stated in
Article 34 of this
Agreement.
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4.9
|
Both Parties shall provide full cooperation
and assistance for successful and timely localization of the
Game.
|
Article 5. Launching the
Game
5.1
|
The Parties shall target to
Commercially Launch the Game in the United States of
America within the
year 2009. Licensee acknowledges that such Commercial Launch can be
postponed for up to (6) months beyond the target date
for unforeseeable reasons. In this case, the Parties shall mutually decide
the next best target date for launch if the original target may not be met
by either Party. Any delay caused by Licensor in delivering the
Localized SOFTWARE shall automatically
grant extension to the Licensee of such duration as the delay
caused.
|
5.2
|
After launching the Commercial
Service, Licensor shall deliver to Licensee, at the reasonable request of
Licensee, all technical support and know-how as necessary or required for the normal
operation and service of the Game in accordance with Article 10 as soon as
reasonably practicable after Licensor receives such request from
Licensee.
|
5.3
|
During the Term of this Agreement,
Licensor shall, upon the release of any upgraded version of the Game,
provide to Licensee without any consideration the upgraded version of the
Game including any and all Documentation and materials relating to
application programs if such updates in application programs have been
made.
|
5.4
|
Licensee acknowledges that providing of the
Online Services shall be restricted to End Users residing in and accessing
the Online Services from within the Territory defined in Article 1.44
only. Upon OBT and/or Commercial Launch in any of the countries
within the Territory
defined in Article 1.44, Licensee shall prohibit and block all IP accesses
to the Online Services from outside the Territory. However, subject to
Licensor’s written approval, Licensee may
only be allowed to temporarily unblock the IP accesses to the Online Services from
otherwise unauthorized regions/countries (hereinafter “Temporary Region”) until the time the Licensor
requests the Licensee to apply the IP access restriction at a later date.
Licensee acknowledges that such temporal allowance by Licensor shall not be
construed as an official grant of license of the Game in the Temporary
Region. In any event Licensor, at its sole discretion, may later decide to
publish/service the Game directly or through a third party other than the
Licensee in such Temporary Region, Licensee
shall immediately revert to prohibiting and blocking the related IP
accesses to the Online Services from the Temporary Region and transfer the
related End User database from such Temporary Region to Licensor and/or
the third party the Licensor has chosen.
Such transfer of End User database shall include all customer and End User
lists, Account and billing information from the Temporary Region in
association with the Game. However, Licensee shall not be required to
transfer database and/or such information
of End Users from Temporary Region who did not explicitly consent to the
transfer or such transfer is otherwise prohibited by the relevant local
law and regulation. Licensee will make commercially reasonable endeavor in
obtaining End User’s permission for such transfer of
End User data to Licensor, if required by the relevant law and/or
regulation of the local government in the Temporary
Region,
|
5.5
|
The Parties shall make their
commercially reasonable endeavor to prepare and Localize the necessary Localized
versions of the Game for timely launch of each CBT, OBT and Commercial
Service.
|
5.6
|
Licensor shall not access in any
way Real Server Environment without prior written approval by Licensee.
Licensee may allow Licensor to access the Local Servers for
the necessary
technical assistance.
|
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5.7
|
Licensor will exert its
commercially reasonable efforts to provide any necessary support and
modification of the Game with respect to Licensee’s placement of advertisements
inside the play area of the
Game.
|
5.8
|
The Parties acknowledge that
Licensor may provide global service of the Game targeting the game users
outside the Territory of Licensee. In such case, Licensor shall
block all IP accesses to such global service of the Game connecting from
the Territory defined
in Article 1.44.
|
Article 6. Property
Right
6.1
|
Title to and ownership of the
SOFTWARE and all Intellectual Property Rights embodied or incorporated
therein or any part thereof shall at all times remain exclusively with Licensor. Notwithstanding anything contained herein to
the contrary, Licensor owns and shall own all of the Intellectual Property
Rights in and to all elements, versions, improvements and derivatives of:
the Client; the Localized Client; the SERVER SOFTWARE; the Localized
SERVER SOFTWARE; the
Licensor’s Trademarks; Promotional
Materials; Marketing Materials; promotional events; and, including but not
limited to the work product, character names and
likenesses, virtual property, music, sounds,
environments, inventions, and know-how relating to the
implementation, design, content, logos, patents, copyrights, Localization,
operation and maintenance with respect to the SOFTWARE. The use by Licensee
of any of these property rights is authorized only for the purposes and
under the terms
herein set forth, and upon expiration or termination of this Agreement for
any reason, such
authorization shall immediately
cease.
|
6.2
|
In any event where Licensee uses
any of the aforementioned property rights and intellectual rights
authorized under this
Agreement, Licensee acknowledges that the Licensor is the owner and shall
clearly state such in any general public notices (i.e. End User License
Agreement, Terms of Use, Membership Entrance Form,
etc.).
|
6.3
|
Licensee (or its lender or lessor)
shall own all Hardware, subject to
Licensor’s ownership of the intellectual
property contained on or in such Hardware. Licensee shall ensure that no
Person shall be permitted to remove any Hardware or component thereof
containing any of the elements subject to Licensor’s ownership of intellectual
property without Licensor’s first receiving written notice
and reasonable time to have such elements removed from such Hardware or
component thereof.
|
6.4
|
Licensee acknowledges that
Licensor owns and retains all proprietary rights in all elements of the SOFTWARE and
Localized SOFTWARE and the associated marketing thereof, and agrees that
it shall not at any time during or after this Agreement challenge the
validity of such ownership, assert or claim any interest in or do anything
that may adversely affect the validity
or enforceability of any Trademark, patent, trade name, trade secret,
Copyright or logo asserted as belonging to or licensed to the Licensor
(including, without limitation, any act, or assistance to any act, which
may infringe or lead to the infringement
of any Copyright in any of the Licensor’s product). Licensor will take at
its own cost all the necessary steps to secure the Intellectual Property
Rights regarding its own property, including registering Trademarks or
Copyright in the Territory. If requested by Licensor,
Licensee will provide necessary information and support at the cost of
Licensor for Licensor’s acquisition of Intellectual
Property Rights in the
Territory.
|
6.5
|
In case Licensee has acquired any
Intellectual Property
Rights in the SOFTWARE or Documentation without specific written consent
of Licensor, including but not limited to Licensor’s Trademarks or to signs or marks
similar to the Licensor’s Trademarks, Licensee shall transfer
to Licensor all such rights related to such Intellectual
Property Rights and shall cancel any
|
13/33
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registration for Licensee relating
to such Intellectual Property Rights immediately upon request of Licensor,
without any compensation. Each Party agrees to immediately notify the
other Party of any activities or threatened
activities of any person of which it becomes aware which may constitute an
infringement, illegal use or misuse of the Intellectual Property Rights of
the other Party and may have a material adverse
impact upon such other Party. Both Parties agree to use commercially
reasonable efforts to enforce the Intellectual Property Rights with
respect to the Game in the Territory during the Term of this Agreement and
such efforts shall include all lawful actions necessary to shut
down servers operated
by unauthorized third
parties that provide
End Users access to the Server Software. Notwithstanding the foregoing,
Licensee shall have the right to take any reasonable actions upon notice
to Licensor, and each Party shall be responsible
for 50% of any
incurred costs and expenses, provided that the sum of the out-of-court
and/or court settlement be shared at the equal split of
5:5. |
6.6
|
Licensee agrees to use reasonable
efforts to protect the Licensor’s proprietary rights and to
cooperate with the
Licensor’s efforts to protect its
proprietary rights.
|
6.7
|
Licensee shall not, without prior
written authorization and consent of the Licensor, access, modify or
otherwise interfere with the intellectual property rights on the Licensor,
including but not limited to integrated SERVER SOFTWARE, the
Client and Localized Client, the SOFTWARE or any component thereof, the
Trademarks and Copyrighted materials belonging to or provided by Licensor.
Licensee may not integrate any third party materials, software or
hardware with the
SOFTWARE or with the SERVER SOFTWARE (Localized or otherwise) without
first obtaining written approval from the Licensor. Licensee shall propose
an integration plan regarding Licensee’s billing system to Licensor for
the Licensor’s review and
approval.
|
6.8
|
Licensee acknowledges that the
Client and SERVER SOFTWARE, its underlying Source Code, structure and
organization constitute valuable Intellectual Property Rights of the
Licensor. Licensee shall take all steps necessary to protect the
Licensor’s rights in the Client and SERVER
SOFTWARE and all other components of the SOFTWARE. Except as expressly
provided in this Agreement, Licensee may not use or otherwise exploit the
Client and SERVER SOFTWARE. Without limiting the foregoing, Licensee
shall
not:
|
a)
|
modify the Client and SERVER
SOFTWARE; or
|
b)
|
remove any Copyright or other proprietary
notices or labels on or in the Client and SERVER SOFTWARE or omit it from
(or make less readable in) the Localized Client and SERVER SOFTWARE;
or
|
c)
|
develop concepts, specifications or content
for any software in reliance or reference to those of the Client and
SERVER SOFTWARE; or
|
d)
|
decipher, reverse engineer,
decompile or disassemble the Client and SERVER SOFTWARE, develop
derivative works thereof, or attempt to do any of the foregoing, or
knowingly allow others to do so;
or
|
e)
|
modify, alter, remove, change or
destroy data (including, but not limited to, character item),
configuration or any settings of the Game related servers including, but
not limited to, Game
Data Base, User Data Base, and Local Server, or attempt to do any of the
foregoing, or knowingly allow others to do so unless for the purpose of
providing, maintaining and supporting the Online
Services.
|
6.9
|
The title and ownership of all
Intellectual Property
Rights embodied and/or incorporated in Promotional Materials or any part
thereof, shall at all times remain with Licensor, and Licensee shall not
use any Promotional Materials in a manner outside the scope of this
Agreement. For the effectiveness of this Provision, Licensee hereby
assigns all of its right in such Promotional Materials to
Licensor.
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Article 7. Website and Ownership of
Data
7.1
|
The official Website (defined in
Article 7.2) of the Game for promotion and service in the Territory shall
be located within or
linked to the website, xxx.xxxx.xxx, an online game portal site that is
owned and operated by the Licensee for the online game services in
North
America.
|
7.2
|
Licensee shall operate and provide
the Online Services to End Users in the Territory only through the mutually agreed
website(s) designated by Licensor and Licensee (the “Website”), and subject to the
owner’s instructions. Licensee shall
ensure that the Website clearly identifies Licensor as the Licensor of the
SOFTWARE and Trademarks and any other notices requested by
Licensor. Licensee shall not utilize the “Website” Error! Hyperlink reference not
valid.for other games
and the “Website” shall be serviced as an
independent website. The domain name shall be mutually agreed upon
between the Parties.
At the expiration or termination of this Agreement, the ownership of the
domain of the Website shall be transferred to the Licensor without any
compensation if it is the independent domain, the detailed transfer
procedure of which shall be decided upon mutual agreement
of the Parties. If the “Website” is the sub-domain of
xxx.xxxx.xxx, Licensor agrees that Licensee shall inactivate the
“Website” upon expiration or termination of
the Agreement.
|
7.3
|
Licensor acknowledges that the
ownership of xxx.xxxx.xxx and Game related
Websites belongs to the Licensee. However, Website contents and Derivative
Works (set forth in Article 16) of the Game contained within xxx.xxxx.xxx
or Game related Websites in relation to the Game shall be jointly owned by
both Parties. Upon termination or
expiration of this Agreement, Licensee shall transfer all such Game
related Website contents and derivative works to Licensor in accordance
with Article 21.3 h) of this
Agreement.
|
7.4
|
The contents and update of the
Game’s official Website shall be managed by
the Licensee during the term of this Agreement. However, Licensee
acknowledges that the Licensee shall abide by the terms and conditions of
Article 6 and Article 15 of this
agreement.
|
7.5
|
Upon termination or expiration of
this Agreement¸ Licensee shall transfer the
Website’s User database associated with
the Game to Licensor in accordance with Article 21.3 b) and i) of this
Agreement. The End User database shall include all customer and User lists
in association with the Game and such End Users’ Account and billing information.
However, if required by the relevant law and/or regulation of the local
government in the Territory, Licensee shall make best endeavor in
obtaining End User’s permission for such transfer of
End User data to
Licensor.
|
Article 8.
Distribution
8.1
|
Licensee has the exclusive right
for distribution of the Game in the Territory. The Localized
Game Client shall be distributed through
xxx.xxxx.xxx or the Game’s official Website linked to
xxx.xxxx.xxx. Additional means of the Client distribution
may be agreed upon both Parties’ mutual written
consent.
|
8.2
|
Any and all package(s) of the
Client should include Licensor and Licensee’s trademark(s), logo and
copyrights in accordance with Article 15. In addition, the logo
of xxx.xxxx.xxx may
be displayed on the package. Additional exposure of any trademark(s) or
logo(s) of any offline distributor, co-marketing partner, or any other
partner shall be mutually discussed and agreed by both Parties through a
written consent.
|
8.3
|
The retail package(s) of the Client,
if any, should include Licensor and Licensee’s trademark(s) and copyrights in
accordance with Article 8.2 above and Article 15. In addition, the logo of
xxx.xxxx.xxx should also be displayed on the retail package.
Additional exposure of any
|
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trademark(s) or logo(s) of any
offline distributor, co-marketing partner, or any other partner
shall be mutually
discussed and agreed by both Parties through a written
consent.
|
8.4
|
Any and all distribution
package(s) may contain additional
CD or DVD including
promotional content of the Licensee’s other online game titles in
service within the Territory. However, Licensee shall acquire prior
written approval from the Licensor for such content and the content should
not include any content that can be reasonably considered as
the directly competing product or imitation of the Game. The cost of
adding such CD or DVD in the package shall be borne by the
Licensee.
|
8.5
|
Licensee may designate and enter
into a contract with an offline distributor under the condition that the terms and
conditions thereof must be reviewed and approved by the Licensor, and
Licensor shall also be included in the signing Parties of the offline distribution
contract. Provided, however, Licensor shall put commercially
reasonable effort in
upholding Licensee’s chosen partner. The revenue
share between the Licensor and Licensee from such offline distribution
needs to be separately agreed in writing by the Parties.
|
8.6
|
If no packages are distributed,
Licensee shall make commercially reasonable endeavor to secure
efficient download service of the digital distribution of the Client. When
distributing online as a means of digital download, Licensee shall fully
set up and maintain sufficient resources in utilizing CDN (Contents
Delivery Network) or technical means that has
similar effects guaranteeing the fast and stable delivery of the Client to
the End Users.
|
Article 9. Operation of
Online Game System
9.1
|
Licensee shall make commercially
reasonable efforts to adhere to the construction manual that Licensor provides for
the Online
Services during the
period of Agreement.
|
9.2
|
Licensee shall make commercially
reasonable efforts to adhere to the operation guide that Licensor
provides.
|
9.3
|
The Parties acknowledge that the operation of
the SOFTWARE requires
a complex, high-quality computer network with high-volume access to the
Internet. The Parties shall collaborate regarding the
projected hardware, software, Internet connection requirements, and
bandwidth and collocation service providers for the Territory. From time to time,
Licensor may recommend or require system and operating system requirements
of Licensee. Licensee shall be ultimately responsible for making final
determination and paying for and maintaining sufficient hardware,
technology and personnel.
|
9.4
|
Licensee shall make commercially
reasonable efforts to comply with Licensor’s requirements for the security of
all hardware and software, including without limitation, locked doors,
biometrics, access
logs, key cards and video
surveillance.
|
9.5
|
Licensee shall ensure the regular
maintenance, management and administration of the Online Services, Local
Server, Localized SERVER SOFTWARE and associated hardware, including but
not limited to twenty-four (24) hour a day, every day of the year, rapid
response to issues. Licensor
shall provide such reasonable technical assistance as Licensor deems
appropriate pertaining to the Client and SERVER SOFTWARE to facilitate the
foregoing.
|
9.6
|
Licensee is responsible for
establishing adequate operational back-up provisions to protect against data loss
and/or a defect or malfunction that renders the SERVER SOFTWARE or the
Local Servers
non-operational.
|
16/33
Page
9.7
|
In the event Licensee needs to
modify data base related data, Licensee shall use the tool that Licensor
either approves or
provides to the Licensee.
|
9.8
|
In the event statistical analysis
of Game related data (i.e. data base, game log) needs to be conducted,
Licensee shall conduct it on a separate server with backed up data.
Statistical analysis or investigation of Game related data shall not be conducted
directly on the Real Server
Environment.
|
9.9
|
In the event that Licensee wishes
to modify Game related materials for marketing and promotional purposes,
Licensee shall acquire Licensor’s approval in a written format
prior to the implementation of such
modification. In order to protect the services of all of the
Licensor’s overseas services, the Licensor
maintains all configuration/modification
rights.
|
9.10
|
Licensor shall be notified of all
Game modification requests planned by Licensee at least 45 days prior to
implementation, and all material marketing plans shall be informed to
Licensor at least 60 days prior to
execution.
|
9.11
|
As a private server preventive
measure, Licensee does not, under any circumstances, have the right to
add, modify or alter
the Server and Client that are provided by Licensor unless granted in this
Agreement.
|
9.12
|
Licensee shall not have the Local
Servers installed at locations outside the Territory without explicit
written approval by Licensor prior to such installation.
|
9.13
|
Licensee shall base its service
operation on a 24 hours/day and 7 days/week system open throughout the
year and shall undertake due diligence with respect to providing the
highest quality service to the
Users.
|
9.14
|
Operation tools, including but not
limited to, game
master such as GMS (search and correcting character, quest, item
information), GameLog (log search and collector functions) and an optional
RTT (RTT server & agent for monitoring the server and collecting
statistical data) shall be provided by Licensor at no additional
cost.
|
9.15
|
Licensee shall provide to Licensor
24 hours/day and 7 days/week, real-time access to its BIP (Business
Information Portal) to monitor, including but not limited to the
following, CCU (Concurrent users), revenues, number of active users, Number of newly
registered users, number of paying users and ARPU (Average Revenue Per
User) that are associated with the
Game.
|
9.16
|
At least 3 months prior to any
expiration or termination of this Agreement, Licensee is obliged to make
announcements to End
Users that Licensor and/or its chosen publisher shall succeed in
continuing the Online Services of the Game and the related End User data
shall be transferred to Licensor and ask for permission from the End Users
for such transfer.
|
Article 10. Training and Technical
Assistance
10.1
|
Licensor shall provide Licensee
with the following technical support services to enable Licensee to
provide Online Services in the Territory without
interruption:
|
a)
|
If any part of the Online Services
is interrupted or suspended for more than twenty (20)
minutes
|
17/33
Page
due to any defects, errors or bugs
(together the "Bugs") in the Client Software or
Server Software, Licensee notifies
Licensor of such interruption or suspension with reasonably sufficient
detail. Licensor shall start to take actions to correct
the Bugs within twelve (12) hours of receipt of Licensee’s notice of such interruption or
suspension;
|
b)
|
If there are any defects, errors
or bugs in the Game due to Bugs in the Client Software or Server Software,
except as provided in
subparagraph (a) immediately above, Licensor shall start to take actions
to correct the Bugs within two (2) days of receipt of Licensee’s report of such
Bugs;
|
c)
|
If there are Bugs in the Client
Software or Server Software that do not affect the current Online Services, but may
affect future services of the Game in Licensee’s determination, or there are any
other problems in the Game due to difference in service environment in the
Territory, Licensor shall start to take actions to correct such
Bugs or problems within two (2) weeks
of receipt of Licensee’s
notice;
|
d)
|
If Licensor is not able to correct
the Bugs in accordance with the terms provided in the subparagraphs above
of the above Article 10.1 a), b) and c) Licensor shall provide Licensee
with adequate support
to roll back the Game version to the immediately older version, provided
that the Parties make good faith regular efforts to keep the status of the
latest version immediately before the rolling back of the Game so that
such rolling back’s negative effect on the End Users can
be avoided even in the rolled back version of the
Game.
|
10.2
|
Fee
Covered Training and Assistance. Licensor shall provide to
Licensee adequate training and technical assistance to install and operate
Online Services. The maximum three (3) of
Licensor’s employees for providing
technical assistance shall be deployed for the reasonably necessary period
to Licensee’s premises during the Installation
Period at the sole cost of Licensor. In addition, fees for travel by
Licensor personnel to provide training and
necessary support during CBT, OBT and Commercialization for maximum three
times in total and reasonable period of stay each time, shall be
considered as included in the Software Development and Installation
Fee. Additional
request by Licensee for trip during
the Installation Period and its associated cost (airfare and hotel
lodging) shall be borne by
Licensee.
|
10.3
|
Payable
Training and Assistance. From time to time during
the Term of this
Agreement, after Installation Period, at the reasonable request of Licensee,
Licensor shall provide technical services to Licensee to assist the Online
Services, by telephone or e-mail, in writing or by any other means agreed
between the Parties, or, if reasonably required, by a visit to
Licensee’s premises. If the
Licensor’s employee(s) who so visit(s)
Licensee’s premises stay(s) for less than
or equal to two (2) weeks of stay, Licensee shall be responsible for only
the associated airfare and hotel lodging costs. If the length of such stay
made upon specific request by Licensee is
more than two (2) weeks period, Licensee shall bear the cost of salaries
proportionate to calendar days in excess of two (2) weeks, fringe
benefits, traveling, accommodation and other expenses of
Licensor’s employees who so visit Licensee’s
premises.
|
10.4
|
In the event Licensee’s employees should visit
Licensor’s premises, Licensee shall bear
the entire cost of salaries, fringe benefits, traveling, accommodation and
other expenses of its employees who so visit Licensor’s premises.
|
10.5
|
In relation to the dispatch of its
employees to the premises of the other Party under this article, both
Parties shall:
|
a)
|
Ensure that its employees comply
with all security, health and safety and other regulations which apply to
or are in force at those premises;
and
|
b)
|
Indemnify the other Party against
any damage to the property of the other Party, or any personal injury to
any individual which is caused by the negligent act or omission of any of
its employees at the
other Party’s
premises.
|
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10.6
|
Notwithstanding the above, Licensor shall not be
obligated to dispatch or maintain engineers or any other personnel to or
in any areas affected by contagious disease or epidemic (e.g. Severe Acute
Respiratory Syndrome) during the period of time that the World Health
Organization (i) has issued a travel
advisory recommending that all but essential travel be postponed to the
affected area; (ii) has issued a recommendation that international
departing passengers from the affected area be screened for possible
infection; (iii) or has otherwise issued a warning
regarding the heightened health hazards particular to an affected area.
For the avoidance of doubt, the occurrence of disease or epidemic under
this article and a failure by Licensor to dispatch engineers to Licensee's
site due to such disease or epidemic
during the time the World Health Organization has issued any one of the
recommendation enumerated herein shall not constitute a breach of this
Agreement.
|
Article 11. Human Resources
Requirement
11.1
|
Licensee shall train
and maintain a
sufficient number of capable technical personnel at its own expense; (1)
to serve the needs of End Users; and (2) otherwise to carry out the
responsibilities of Licensee pursuant to this Agreement. Licensee shall
promptly notify Licensor should any of the technical personnel
be terminated for any reason and Licensee shall promptly replace such
person.
|
11.2
|
If, under Licensor’s judgment, additional training is
inevitable because Licensee fails to meet the Licensor’s requirement, Licensee shall be
responsible for the
additional training costs.
|
11.3
|
Licensor and Licensee shall
maintain dedicated personnel at least one business PM (Product Manager)
and one technical representative from each Party.
|
11.4
|
If the Licensee’s human resources are replaced in
the required fields
set forth by Licensor, Licensee shall make reasonable
efforts to inform Licensor of the replacement plan at least (1) month
prior to the actual
replacement.
|
11.5
|
Licensee agrees that
notwithstanding the provision of initial training and support
by the Licensor,
Licensee shall remain solely and wholly responsible for the provision of
the Online Services technical support, billing, connection, bandwidth,
Customer Service, and the discharge of all of its other duties and
obligations hereunder. In this regard, Licensee agrees that it
shall promptly attend to all customer queries and/or complaints relating
to the provision of the Online Services and the Localized SOFTWARE and
ensure that such queries and/or complaints are satisfactorily attended to
and resolved. Licensee shall take all
necessary measures to ensure that Licensor and its affiliates, and related
entities are not exposed to any suits, claims, demands or proceedings from
customers in connection with the
above.
|
11.6
|
Licensee shall guarantee that
employees who have
received Licensor’s training as provided in Article
11.1, 11.2, and 11.3 above will be hired for at least three (3) months. In
case where such employee retires from Licensee within three (3) months
period after the completion of training, the entire additional training
fee shall be borne by
Licensee.
|
Article 12. Client
Requirement
12.1
|
The Client of the Game may be
programmed to be installed in the End User’s PC in the directory and registry
designated by the Licensee. Licensor may; however, request to do the similar
installation in the End User's PC and shall mutually decide to best way to
achieve each Party's needs.
|
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12.2
|
During such installation, the XXXX
(End User License Agreement) of xxx.xxxx.xxx and the option to designate
xxx.xxxx.xxx and/or
Games' official independent Website as the User’s Internet browser starting page
may be presented to the End User. After installation, the link icons for
xxx.xxxx.xxx and the Game’s official Website shall be placed
in the End User’s
desktop.
|
12.3
|
Licensee acknowledges that the XXXX (End
User License Agreement) of the Localized SOFTWARE must represent to the
End Users the condition that, in case of expiration or termination of this
Agreement and the resultant discontinuance of Online Services of the Game
by Licensee, Licensor shall succeed in
continuing the Online Services of the Game and the related End User data
shall be transferred to Licensor and ask for permission from the End User
for such transfer.
|
12.4
|
The Parties acknowledge that the
Licensor’s corporate name as the developer of the Game
and the Licensee’ corporate name as the publisher
of the Game must appear in the XXXX of the Localized
SOFTWARE.
|
Article 13. Security
13.1
|
For purposes of ensuring safe and
secure Online Services, Licensee shall, prior to commencing Commercial Service for
the Localized SOFTWARE, procure and incorporate into its service system,
an anti-hacking security solution most suitable for Licensee’s system environment. The security
solution to be procured by Licensee shall be the reasonable security solution for
purposes of the Online Services available on the market and shall be
decided by mutual consent between the Parties. All costs and expenses in
connection with the procurement, installation and maintenance of such
security solution shall be borne by Licensee.
Licensee shall be responsible for taking legal actions to prevent further
harm and to protect the Licensor’s and the Licensee’s
rights.
|
13.2
|
Licensee shall use its
commercially reasonable efforts to protect the Local Servers from
hacking. In the event
Licensee discovers any hacking activities, Licensee shall immediately
submit to Licensor a written report, via e-mail or by facsimile,
describing the nature of such activities in sufficient detail to permit
Licensor to suggest preventive
measures.
|
13.3
|
Licensee shall apply strict
security measures in order to prevent leakage of materials such as
programs, database structures and data. Licensee shall secure an
independent IDC space for the service of the Localized SOFTWARE and shall
uphold strict
security restrictions.
|
13.4
|
Licensee shall be responsible for
all research and development with regards to private server prevention,
though Licensor may, but is not obligated to, aid in such efforts.
Licensor shall not be liable or be responsible for any financial loss of the Licensee
resulting from the appearance of private
servers.
|
13.5
|
Licensee shall improve the weak
points of its security system in the service according to the
Licensor’s security consultations, and any
aspect that needs to be modified after building the defense system
shall be agreed upon with the Licensor before
execution.
|
13.6
|
In
the event that any hacking and/or other intentional acts of third parties
to gain unauthorized access to the Online Services are known by Licensee
or Licensor, the Parties hereto shall cooperate each other and provide
reasonable assistance to successfully resolve the
problem.
|
13.7
|
Licensor shall provide Licensee
with all reasonably necessary technical support services to enable
Licensee to provide the Online Services of the Game without
interruption.
|
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Article 14. Billing
Requirement
14.1
|
Writing billing sources directly
to the production environment such as billing system must be notified and
agreed upon by both Parties. Only the source that is proven
to be flawless under
intensive testing on the development server (or test server) may be
implemented to the Real Server Environment and all sources must be
approved by Licensor before Real Server Environment
implementation.
|
14.2
|
All comments regarding programming
or modification
thereof shall be written in a format suggested by Licensor. Comments shall
be included for all sources programmed or modified and shall be written in
mutually agreed language.
|
14.3
|
In case Licensee intends to build
an integrated billing system that shares the system with other games serviced by Licensee,
Licensee shall acquire prior written approval from Licensor and shall meet
the conditions provided in Articles 14.1, and
14.2.
|
Article 15. Use of the
Trademark(s)
15.1
|
Licensee acknowledges that
Licensor is the owner
of the Trademark(s), including but not limited to the SOFTWARE title and
Licensor’s Trademark(s), and that all
rights and goodwill in relation to the Trademark(s) will remain vested in
Licensor both during and after the Term of this Agreement. Licensee agrees not to challenge
Licensor’s ownership of the
Trademark(s).
|
15.2
|
Licensee acknowledges that it does
not, by virtue of this Agreement, obtain, or become entitled to claim any
right, title or interest in or to the Trademark(s) except the rights of
use specifically
granted under this
Agreement.
|
15.3
|
Any use of the Trademark(s) by
Licensee shall include the appropriate Copyright notices and/or Trade xxxx
legend(s), as instructed by
Licensor.
|
15.4
|
Licensee shall not use the
Trademark(s) in any manner contrary to public morals or which is considered deceptive or
misleading or which compromises or reflects unfavorably upon the good
name, goodwill, reputation and image of Licensor, which might jeopardize
or limit the owner's proprietary interests in the Trademark(s).
|
15.5
|
Licensee acknowledges that each
and every use of the Trademark(s) requires Licensor’s prior
approval.
|
|
a)
|
Licensee agrees to submit to
Licensor, for such approval, the final artwork and creative as
representative samples of each proposed use of the Trademark(s), prior to the use of the
Trademark(s).
|
|
b)
|
Licensee agrees to submit to
Licensor for its prior approval representative samples of the advertising,
promotional or other display material to be used by Licensee in connection
with the Trademark(s) or other rights granted herein (hereinafter
"Advertising Material") prior to their release to the
public.
|
15.6
|
Licensor shall either approve or
disapprove within fourteen (14) business days upon receipt of such
material from Licensee. If Licensee does not receive any notice
from Licensor within fourteen (14) business days, Licensee shall consider
Licensor approved Licensee’s such use of
Trademarks.
|
15.7
|
Licensor's approval of a
particular Product bearing the Trademark(s) or other proposed use of the
Trademark(s) or particular Advertising Material in one
format will extend to substantially similar
|
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|
uses or Advertising Material in
any other formats provided the context is not materially
changed.
|
15.8
|
Licensee shall not adopt or begin
to use any name, logo, trademark, brand name, domain name, symbol or other xxxx or
designation which, in Licensor's opinion, includes, is confusingly similar
to, is a simulation or colorable imitation of or unfairly competes with
the Trademark(s). Licensee shall not develop or use any name, logo,
trademark, brand name, domain name,
symbol, service xxxx or other xxxx or designation likely to be inferred by
the public as identifying with
Licensor.
|
15.9
|
If Licensee uses any third party’s logo, symbol, design,
identification device, name, likeness, trademark or other xxxx in connection with the
exercise of the rights granted under this Agreement, Licensee will bear
full responsibility for ensuring that such use is approved by such
third
party. Any approval
given by Licensor in relation to any exercise of the rights granted under this Agreement will
relate solely to such rights and will not be construed as an approval of
the use of any third
party’s xxxx or
rights.
|
15.10
|
Licensee acknowledges and agrees
that Licensor has and shall at all times have the sole right to
determine whether any
action with respect to any infringement (whether alleged, suspected or
proven) of the Trademark(s) should be prosecuted or
defended.
|
Article 16. Derivative Works
and Rights of Promotion
16.1
|
If any derivative works are
created or invented by Licensee based on the SOFTWARE,
such derivative works shall be jointly owned by Licensor and Licensee
during the term of this Agreement. The Parties agree that
all derivative works created or invented by Licensor based on the SOFTWARE
shall be exclusively
owned by Licensor. Licensee also acknowledges that any Intellectual
Property Rights embodied or incorporated in such derivative works or any
part thereof shall be exclusively owned by Licensor. For any derivative
works produced by Licensee during the Term of this Agreement, Licensor
would acquire mutual consent for usage associated with publishers other
than the Licensee
outside the Territory. Upon termination of this Agreement, all derivative
works shall be transferred to Licensor and Licensor shall be the exclusive owner of the
derivative works in accordance with Article 21.3 h) of this
Agreement.
|
16.2
|
Licensee may form co-marketing, promotion,
tie-in marketing, bundling, or any other promotional partnership under the
following conditions:
|
a)
|
Any and all co-marketing, promotion, tie-in
marketing, bundling, or any other promotional initiatives in
association with the Game must have prior approval from the
Licensor.
|
b)
|
Licensee shall make its
commercially reasonable endeavor not to create any conflict with the
Licensor’s global co-marketing, promotion,
tie-in marketing, bundling, or any other promotional partnership
initiatives. In such case, mutual consent shall be
required.
|
16.3
|
Licensor hereby grants to Licensee
an exclusive, non-assignable and non-transferable right to use the items, including
graphics, music, characters, booklets, etc.(“Promotional Materials”) provided by Licensor, at
Licensor’s sole discretion, for the
marketing, advertising and promoting efforts of the SOFTWARE in the
Territory under the terms and conditions as
follows:
|
a)
|
Licensor will provide and grant
the right to use the Promotional Materials, for marketing, advertising and
promoting purposes only, to the extent deemed necessary to enable Licensee
to promote the SOFTWARE;
|
b)
|
The right to use the Promotional Materials will be
limited to the adoption and development of the items to be used solely for
the purpose of marketing and promoting of the Localized SOFTWARE,
including but not limited to the development of posters, pictures,
booklets, t-shirts, soundtracks, theme music,
character products, and mobile based products etc. (the “Promotional Items”), as specifically approved by
Licensor prior to
distribution;
|
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c)
|
Licensee will take due care
and exercise its commercially reasonable efforts in all marketing, advertising and
promoting activities of the SOFTWARE, including the use of the Promotional
Items, mobile marketing in the form of java games, SMS/MMS applications
and other mobile based promotions (the “Promotion Efforts”). After engaging in
consultations relating to the
preliminary marketing
plan, the Parties shall formulate the final marketing plan (the
“Marketing
Plan”) for the
Localized SOFTWARE by mutual agreement of the Parties. The Marketing Plan
shall contain schedules for Open Beta Service and Commercial Service, pricing,
promotion plans, advertising plans, strategy, and other matters relating
to launching the Commercial Service for the Localized SOFTWARE in
the
Territory;
|
d)
|
Licensor will provide
Licensee with samples of the Promotional Materials for the SOFTWARE, which
will be produced and used by Licensee during the Term of this Agreement.
For the Promotional Materials to use in the Territory, Licensee shall
provide Licensor with samples of advertising materials before launching
them and will obtain Licensor's written
approval prior to Licensee's actual use of such Advertising Materials;
|
e)
|
Licensee may enter into an
agreement related to Promotion Efforts with a third party (magazines, medium on internet,
ISP or ASP etc.) in order to activate business hereunder in the
Territory with prior consultation with Licensor;
and
|
f)
|
Any and all remaining
Promotional Materials supplied hereunder and the copies thereof shall be
immediately returned to Licensor upon reasonable request of the
Licensor.
|
g)
|
From time to time, Licensor may assist
in Licensee’s marketing efforts in the areas
of artwork for clearer
representation.
|
16.4
|
All marketing activities and/or
programs shall conform to the Licensor’s marketing guidelines, including
the Creative Indexes (CI) and Business Indexes
(BI).
|
16.5
|
For all strategic planning and
execution of press release, Licensee shall inform to Licensor
all of its planned activities and strategies with the Licensor. The
information and actual execution of the press release must then be
mutually agreed upon
by both Parties, in particular to the validity of
the information that is to be
disseminated.
|
16.6
|
a) For the operation of the
Marketing Plan (set forth in Article 16.3 c) of this agreement) approved
and agreed upon by both Parties, Licensee shall guarantee 1.0 million newly
registered End Users
for the Territory during the first year commencing
from the CBT launching date of this Agreement (“First Year Obligation”). Licensee shall make its
commercially reasonable endeavor to achieve similar number of newly registered End Users
per year after such first
year.
|
b) If Licensee fails to meet its First
Year Obligation, then Licensor shall have the right to terminate this agreement
pursuant to Article 21.2 g).
16.7
|
In the events where the Marketing
Materials and/or the
Promotional Materials become commercial products that could yield profits,
the license for such Marketing Materials and/or Promotional Materials
shall meet with the OSMU and Merchandising Agreement set forth in Article
2.7 of this Agreement.
|
16.8
|
Any In-Game Advertising sales
transaction, its related agency contracts and sharing of the Net
Advertising Sales Revenue shall be in accordance with the following
conditions:
|
|
a)
|
Licensee may seek for In-Game
Advertising agency for its services under the following
conditions:
|
i)
|
Licensee shall give serious
considerations to uphold Licensor’s chosen In-Game Advertising
agency for the same terms and
conditions.
|
ii)
|
Licensee may opt to choose another
agency if a service agreement cannot beconcluded with the Licensor’s chosen In-Game Ad
agency.
|
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b)
|
The agreement with the advertising agency and the royalty rate must follow
the terms as
below:
|
i)
|
If the said agency fee exceeds 30%
of the Net Advertising Sales Revenue, then it shall require mutual consent
between the
Parties.
|
ii)
|
The remaining balance of the Net
Advertising Sales Revenue arising out of either Party’ s and/or ad agency’s ad sales transactions for the
Territory defined in Article 1.44 shall be shared at the ratio of 50:50
between the Licensor and Licensee. This particular revenue
shall be treated as separate income
source for both Parties and it does not to any extent lessen the Licensee’s obligation to pay to Licensor
the Software Development and
Installation Fee, Minimum Guarantee, Running Royalty, and
Incentives set forth
in Article 3.
|
iii)
|
The In-Game Ad sales must take
the form of cash to
pay off any fee to the ad agency and the Parties can equally split the remaining
balance of the Net Advertising Sales Revenue. Thus, the sales shall not
take any form of Value-In-Kind (VIK) where accepting any form
of payment other than cash is strictly
prohibited.
|
16.9
|
Licensee may transact In-Game Advertising sales with the local
partner within the Territory defined in Article 1.44 under the following
conditions:
|
a)
|
Licensee’s chosen partner shall make its best
endeavor not to create any conflict of interest with the global partner
that the Licensor has already chosen; provided however, the
Licensor’s chosen global partner shall have
the interest to pay for the In-Game Ad for the aforementioned territory and the
royalty shall be split in accordance with the calculation structure set
forth in Article 16.8 b), provided however, if no interest shown by the
chosen partner for the Territory, then it shall be understood as the
non-existence of the conflict of interest
mentioned in this Article.
|
b)
|
Given that the
Licensee’s chosen partner does not create
any conflict of interest mentioned in the above Article 16.9 a), the proposed
In-Game
Ad sales plan shall
be reviewed and mutually agreed upon by Licensee and the Licensor
before the sales agreement can be signed and/or
executed.
|
c)
|
Licensee may reserve some right to
voice its concern on the In-Game Ad sales initiatives made by
Licensor and/or its ad agency affecting the Territory defined in
Article
1.44, in this case, both Parties shall come up with the mutual
agreement to peacefully address the needs of each Party.
|
16.10
|
Licensee agrees to put the brand name and/or logo of Licensor’s chosen technical solution
providers up to the maximum limit of 5 within the SOFTWARE or the Localized
SOFTWARE, Software packaging, Credit Screen, and Game splash
screen(s) for such
duration as requested by the Licensor provided that the location for
displaying such Logo shall be determined by mutual
consent and Licensor indemnifies Licensee for displaying
such brand name and/or logo from any third party.
|
Article 17. Development and
Other Services by Licensor
17.1
|
From time to time during the
Term of this Agreement, Licensee may
request Licensor to implement and develop for Licensee certain feature and/or
functionality in relation to the Localized Version and the licenses granted
hereunder. In such event, Licensor shall perform the requested
implementation and development subject to Licensee’s payment of reasonable expenses
incurred by Licensor
as shall be mutually agreed to. Any software, program, process, method,
technique, material, information or data arising out of such
implementation or development shall be deemed Derivative Works created or invented by
Licensor.
|
17.2
|
Licensor may adjust the patching
schedule in case there is a special request made by Licensee to
|
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adjust the patching schedule.
Patching schedules are planned by the development team and executed by
global business team of
Licensor.
|
Article 18. Other
Obligations of
Licensee
18.1
|
All matters relating to the
pricing of the Online Services to Users shall be determined by mutual
agreement of the Parties.
|
18.2
|
Licensee shall deliver all Online
Services related information or documents to Licensor upon
Licensor’s request in a speedy
manner.
|
18.3
|
In the event that Licensor
determines that the Licensee’s system requires improvement,
Licensee shall improve the system to the best of its ability in accordance
with the mutual agreement reached by both Parties.
|
Article
19. Report
19.1
|
Licensee shall inform Licensor
upon any structural changes of the servers or network at every instance,
in a written format.
|
19.2
|
During the duration of the
service, Licensee has the obligation to regularly submit reports of the
Online Services and the report shall at minimum consist of the
following, provided that the report types, formats, contents and/or due
dates can be changed upon mutual agreement of the parties via written
document. Unless the aforementioned mutual agreement takes place, the
minimum reports described in this article
(19.2) shall be observed:
|
a)
|
Weekly Report – To be submitted every Monday by
6:00 PM (Local
Time)
|
The report shall consist of the overall
status and condition of the service for the associated week including the
month’s Gross Revenue and Net Revenue, all Game related
errors, executed solutions, and security configuration, the average concurrent
user (ACCU) number, peak/non-peak CCU, newly registered users, accumulated
registered users, unique users, customer service report and weekly issues (including marketing
issues).
b)
|
Monthly Report – To be submitted on the first
Friday of every month by 6:00 PM (Local
Time)
|
The report shall include results and
evaluation of the events held for the month, user activity [CCU/balance/level
distribution/class
distribution], marketing/promotion/sales report, monthly issues, patch results
and, the most current “Accumulated Total Sum of Gross Revenue
(ATSGR)” at the timing of
reporting, as defined in Article 1.2.
c)
|
Yearly Report – To be submitted on the first Friday of every year by
6:00 PM (Local Time)
|
The report shall include a financial
report which includes, without limiting to, the most current “Accumulated Total Sum of Gross Revenue
(ATSGR)” at the timing of
reporting, as defined in Article 1.2.
d)
|
Quarterly and Yearly Marketing/PR
Report - To be submitted on the first Friday of every month by 6:00 PM
(Local Time)
|
The report shall include results and
evaluation of all marketing and PR activities, including but not limited to the
advertising, co-marketing,
press release, various online and offline promotion, events, etc. Special
marketing report for a particular month may also be requested by Licensor from
time to time.
e)
|
Monthly Royalty Report required by
Article 3.1 c) of this
Agreement.
|
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Page
19.3
|
Quarterly and Yearly Marketing/Promotion
Related Reports:
|
a)
|
Annual Marketing strategy and
master plan
|
b)
|
Annual/ Quarterly marketing
calendar/plan
|
c)
|
Localized brand positioning and
slogan
|
d)
|
Brand campaign Advertising /
Events
|
e)
|
Brand campaign Key visuals and
copywriting
|
f)
|
Key marketing initiatives (e.g. MGM, Free
Trial, Mentor system,
etc.)
|
g)
|
National co-brand marketing
programs
|
h)
|
National
Promotions
|
i)
|
National News
Release
|
Article
20. Audit
20.1
|
Licensee shall keep all of its
record, contractual and accounting documents and company documents, in relation to its/their
business and activities under this Agreement in its/their
office(s), during the term of this
Agreement and for two(2) years after the expiration or
termination of this Agreement, whichever is
later.
|
20.2
|
During the term of
this Agreement and
two (2) years after the expiration or termination thereof, Licensor may
from time to time during the normal business hours by itself or through a
global standard accounting firm designated by Licensor investigate and
audit all of the company documents of Licensee with
respect to its SOFTWARE no more than twice per year. For this purpose,
Licensor may request Licensee to produce the relevant documents, and may
visit Licensee's office and make copies of Licensee's documents, and
Licensee shall provide all assistance and
co-operation required by Licensor for such investigation and audit. All
expenses incurred for such investigation and audit shall be borne by
Licensor with the exception of the
following:
|
a)
|
In case where such investigation
and audit reveals
underpayment of less than 5% of the required royalty amount, at which case
Licensee shall promptly make a payment to the Licensor of the unpaid
amount. If the Licensee immediately make(s) the payment of the unpaid
amount to the Licensor, Licensor shall grant the Licensee
redemption from the investigation and audit expenses incurred at this
occasion.
|
b)
|
In case where such investigation
and audit reveals underpayment more than 5% of the required royalty
amount, at which case Licensee shall bear all expenses for such investigation and
audit and shall also immediately pay to Licensor the unpaid amount
together with LIBOR rate as associated interests
accrued.
|
Article 21. Term and
Termination
21.1
|
This Agreement shall become
effective from the Execution Date, and continue in full force and
effect for Three (3) years after the first commencement date of the
Commercial Services in any of the countries within the Territory, unless
early terminated in accordance with the provisions of Article 21.2 below
(the “Term”). This agreement may be renewed
for another Two (2) years term subject to mutual written
agreement.
|
21.2
|
Both Parties shall have the right to terminate
this Agreement by giving a written notice to the other Party in the following
circumstances:
|
a)
|
when the other Party breaches any material term of
this Agreement, and such breach is not
|
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cured within thirty (30) days of
written notice thereof from the non-breaching Party;
|
b)
|
when the other Party becomes bankrupt or files a
voluntary petition in bankruptcy or is the subject of proceedings for
liquidation or dissolution, or ceases to carry on business, or becomes
unable to pay its debts as they become
due;
|
c)
|
in the event that Licensor
discovers disclosure of SOFTWARE source by Licensee to the third party without approval by
Licensor;
|
d)
|
if the conditions or consequences
of Force Majeure (as
defined in Article 28) conditions prevails and/or is predicted to
prevail for a period in excess of two (2) months with the result of major
impairment to the performance by one of the Parties of its obligations
hereunder;
|
e)
|
In case Licensee fails to continue
during the Term to distribute and sell the Localized Client in all
commercially viable parts of the Territory for more than thirty (30)
consecutive days for the cause solely attributable to Licensee and such breach is
not cured within thirty (30) days of written notice thereof from
Licensor;
|
f)
|
If Licensee fails to timely make
payments in
accordance with Article 3.1 f), and/or does not comply with Audit as
required by this Agreement without legitimate reasons for more than
two (2) times.
|
g)
|
With five (5) business day written
notice, if Licensee fails to meet its First Year Obligation pursuant to
Article 16.6.
|
h)
|
If Licensee unless physically
impracticable fails to xxxx all aspects of the Localized SOFTWARE, including without
limitation, Localized Clients, Localized SERVER SOFTWARE, Instructional
Guides, Promotional Merchandise, Packaging Materials and Marketing
Materials with the appropriate copyright and trademark notice provided to
Licensee, and the Licensee does not cure the
situation within 30 days upon the receipt of written notice from the
Licensor. If Licensee registers or attempts to register any copyright,
trademark, service xxxx or design patent in any element of the Localized
SOFTWARE without consent, approval and/or
request by Licensor.
|
i)
|
If either Party assigns or attempts to
transfer/assign this Agreement or any of
the rights under this Agreement to any
third
party without the
other Party’s prior written consent (except
for the assignment
otherwise allowed under this
Agreement).
|
j)
|
If Licensee sells the SERVER
SOFTWARE without prior approval of
Licensor.
|
k)
|
If Licensee fails to obtain the
requisite authorization, license, permits and/or
permission from the government and regulatory authorities pursuant to Article
2.12.
|
l)
|
In the event that either
Party make or attempt any unauthorized
assignment for the benefit of creditors, file any petition for
reorganization, re-adjustment or rearrangement of its business or affairs
under any laws or governmental regulations relating to relief of
debtors, bankruptcy or insolvency of any jurisdiction, have or suffer a
receiver or trustee to be appointed for its business or property,
discontinues its business, or be adjudicated a bankrupt or an
insolvent.
|
m)
|
In the event each Party agrees that it is difficult for
the Parties to continue their obligations
pursuant to the Agreement due to the fact that either Party is merged, consolidated, sells
all or substantially all of its assets or implements or experiences any
substantial change in
control by transferring more than fifty percent (50%) of the Party’s shares to any of the other
Party’s
competitors
|
n)
|
In the event that it is
reasonably considered to be difficult by Licensee to continue the Online
Services of the Game because of claim made by the 3rd
Parties regarding the rights infringement or any other similar reasons
regarding the lawful use of the Game and that such condition is not cured
within sixty (60) calendar days.
|
21.3
|
Effects of
Termination
|
a)
|
Upon termination of this
Agreement, all licenses and other rights
granted hereunder shall automatically terminate and
the Parties shall be released from all obligations
and liabilities occurring or arising after the date of such termination
subject to Articles 21.3. c), d), and e).
|
b)
|
Upon termination of the
Licensee’s service of the SOFTWARE,
regardless of the reason/cause of the termination, any and all SOFTWARE
related data, including but not limited to game
|
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Page
database, character database, or
log, Website contents, User Database and Derivative Works shall be
transferred to Licensor unless unlawful. Licensee shall promptly return all
materials in Licensee’s possession, including but not
limited to Confidential Information, Deliverable, SOFTWARE, Documentation,
Promotional Materials, to Licensor. Any such material in
Licensee’s possession reasonably not
available for return shall be disposed of immediately with evidence
thereof provided to Licensor. In any event, Licensee shall cease all use
of such materials in any manner whatsoever from the date of termination hereof.
Licensor shall not be allowed to access the User Database during the Term.
|
c)
|
In the event of termination of
this Agreement, all outstanding royalty or other payments due shall be
calculated up to the date of termination and shall be immediately due and
payable to Licensor.
In the event that the Agreement is early terminated MG shall be reduced
and, the amount of which to be reduced will be determined multiplying MG
by the ratio of [(the number of full days that have elapsed since the launch of Commercial
Service ) over 1,095.] Licensee shall pay the
difference
(if any) of such
reduced MG minus aggregate Running Royalty paid to Licensor up until the
termination date.
|
d)
|
The termination of this Agreement
shall not affect any obligations of a Party to the other prior to
termination, and such Licensee’s obligation of payment
to the Licensor
arising prior to the termination along with the provisions of Articles 6, 9,
15, 16, 18, 20, 22, 23, and 25 shall survive any termination of
this
Agreement.
|
e)
|
Termination of this Agreement upon
a breach by a Party of any material term hereof shall
be without prejudice to the non-breaching Party’s right to pursue all available
remedies at law or in
equity.
|
f)
|
In the event that the Agreement
is terminated pursuant to Article 21.2, neither
Licensee nor its receivers, representatives, trustees, agents,
administrators, successors, and/or assigns shall have any right to
manufacture, distribute, sell, exploit or in any way deal with any aspect
of the Localized
SOFTWARE, including without limitation, Localized Client, Localized SERVER
SOFTWARE, Instructional Guides, Promotional Events, Promotional
Merchandise or any Marketing Materials except with and pursuant to
Licensor’s consent and instructions in
writing.
|
g)
|
Upon expiration or termination of
this Agreement, Licensee shall cease marketing and use of all of the
Licensor’s names, marks, logos and
designations.
|
h)
|
Upon expiration or termination of
this Agreement, Licensee shall transfer all Game related Website
contents and
derivative works to Licensor in accordance with Article 7.3 of this
Agreement. Then, all rights to the Derivative Works set forth in Article
16 shall be exclusively owned by
Licensor.
|
i)
|
Upon expiration or termination of
this Agreement, Licensee shall transfer all Game related data,
including but not limited to the following, User data and Game data, to
Licensor for Licensor’s continuance of servicing of the
Game in the Territory. However, transfer of User data is under the
condition that such transferred User data is limited to the
data of the End Users who gives legal permission to Licensee for such
transfer in accordance with Article 9.16 of this
Agreement.
|
Article
22. Warranty
22.1
|
Licensee represents, warrants and
covenants that: (a) it is a corporation duly organized and existing
under the laws of state of Delaware; (b) it has the right, power and
authority to enter into this Agreement; and (c) the making of this
Agreement by it does not violate any agreement existing between it and any
other person or entity, and throughout the
effective term hereof, it will not make any agreement with any person or
entity that is inconsistent with any of the provisions of this
Agreement.
|
22.2
|
Licensor warrants to Licensee
that:
|
a)
|
the SOFTWARE has been originally
developed by or for
Licensor and Licensor is entitled to grant the licenses granted
hereunder;
|
28/33
Page
b)
|
the SOFTWARE will in all material
respects comply with Licensor’s specifications made known to
Licensee current at the date of provision to
Licensee.
|
22.3
|
Notwithstanding the foregoing, Licensor shall have no
liability for consequences of any changes to the SOFTWARE or Localized
SOFTWARE made otherwise by Licensee, and Licensor shall have no
obligation to correct, maintain or update any part of the SOFTWARE which
has been the subject of any such
change.
|
22.4
|
Except as specifically provided
hereunder, all Confidential Information, Deliverable, Derivative Works, SOFTWARE, Documentation and
Promotional Materials are provided “as is” and without any other warranty of
any kind. Licensor
expressly disclaims any and all other warranties, express or implied,
including any implied warranties of merchantability, and fitness for a
particular purpose, whether arising in law, custom, conduct, or otherwise.
Licensee agrees that it will make no warranty, express or implied, on
behalf of Licensor.
|
22.5
|
In no event shall Licensor be
liable for any indirect, special, punitive, incidental, or consequential
damages of any kind including loss of profits and loss of use, arising out
of and in relation to the use of SOFTWARE, even if the
Licensor has been advised of the possibility of such damages. In no event
shall Licensor’s Liability for any claim whether
in contract, tort and/or other theory
of liability, exceed the aggregate and
total amount of payments actually received by Licensor from
Licensee under this
Agreement.
|
Article
23. Indemnity
23.1
|
Licensor shall indemnify, hold
harmless, and at Licensee’s request, defend Licensee and its
directors, officers, employees, agents and independent contractors from
and against any loss,
damage, liability, cost and expenses (including court costs and reasonable
fees of attorneys and other professionals) based upon, relating to, or
arising out of a breach by Licensor of any agreements, representations or
warranties contained in this Agreement; provided
that, in case of a third party claim, Licensee shall: (i)
promptly notify Licensor in writing
of such claim or action and assist Licensor to answer the charges of
infringement and defend such claim or action; and (ii) allow Licensor to control the defense
of such claim and/or any related settlement negotiations, and (iii)
provide Licensor with information and assistance to enable Licensor to defend such
claim or action; or (iv) only upon specific request of Licensor, answer the charges of infringement
and defend such claim
or action; provided further that Licensee shall not settle such
claim or action without the prior written consent of Licensor. In no event shall
Licensor’s total aggregate liability under
this indemnity Article (including defense costs)
exceed the aggregate and total amount of payments actually received by
Licensor from Licensee under this
Agreement.
|
23.2
|
Licensee shall indemnify, hold
harmless, and at Licensor’s request, defend Licensor and its
directors, officers,
employees, agents and independent contractors from and against any loss,
damage, liability, cost and expenses (including court costs and reasonable
fees of attorneys and other professionals) based upon, relating to, or
arising out of a breach by Licensee of any agreements,
representations or warranties contained in this Agreement; provided that,
in case of a third-party claim, Licensor shall: (i)
Promptly notify Licensee in writing of such claim or action and assist
Licensee to answer the charges of infringement and defend such claim
or action; and (ii) allow Licensee to control the defense of such claim
and/or any related settlement negotiations, and (iii) provide Licensee
with information and assistance to enable Licensee to defend such claim or
action; or (iv) only upon specific
request of Licensee, answer the charges of infringement and defend such
claim or action; provided further that Licensor shall not settle such
claim or action without the prior written consent of Licensee. In no event
shall Licensee’s total aggregate liability under
this indemnity Article (including defense costs)
exceed the aggregate and total amount of payments actually received by
Licensor from Licensee under this
Agreement.
|
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Page
23.3
|
Licensor shall not be liable to
Licensee for any claim arising from or based upon
the combination, operation or use of any Localized Client or Localized
Server with equipment, data or programming not supplied by Licensor, or
arising from any alteration or modification of the Client or SERVER
SOFTWARE.
|
Article 24. Governing Law and
Dispute Resolution
24.1
|
The validity and interpretation of
this Agreement and each article and part hereof shall be governed by the
laws of the Republic of Korea.
|
24.2
|
All disputes, controversies or
differences which may arise between the Parties hereto, out of or in relation to
or in connection with this Agreement, or the breach thereof, shall be
finally settled by arbitrations in Seoul, the Republic of Korea in accordance with the Commercial
Arbitration Rules of the International Chamber of Commerce then in effect. The award
rendered by arbitrator(s) shall be final and binding upon both
Parties and judgment thereon may be
entered in any court of competent jurisdiction in the Republic of Korea.
|
Article
25. Confidentiality
25.1
|
Licensor and Licensee acknowledge that in
the course of performing this Agreement, each of them will obtain
information, which is submitted in written, graphic, pictorial, machine
readable, or other tangible form, from the other Party that is designated as
confidential and
proprietary in nature, including without limitation, trade secrets,
know-how, inventions, techniques, processes, programs,
designs, data, SOFTWARE and Documentation
(the “Confidential
Information”). Both
Parties shall at all times, both during
the Term and for three (3) years after
termination of this Agreement, maintain in strict confidence all
Confidential Information and not disclose such to any third party without prior written consent of
the other Party.
|
25.2
|
The obligation of confidentiality
under Article 25.1
shall not apply to certain Confidential Information
if:
|
a)
|
it was in the public domain at the
time of disclosure by a Party;
|
b)
|
it became known to the receiving
Party from a source other than the
disclosing Party without breach of this
Agreement;
|
c)
|
it was independently developed by
the receiving Party;
or
|
d)
|
disclosure is required under
applicable law, regulation or court decision or order of a court,
administrative agency, or other governmental body, provided that the
receiving Party shall provide prompt advance notice thereof, and
provide the disclosing Party an opportunity to seek a
protective order.
|
Article 26. No
Assignment
Neither this Agreement nor any rights or
benefits or obligations hereunder may be assigned, in whole or in part, by any
Party hereto without the prior written
consent of the other Party.
Article 27. Non
Waiver
The failure of either Party to enforce at any time or for any
period of time any of the provisions of this Agreement shall not be construed as a
waiver of such provisions
of the right of the Party thereafter to enforce each and every
provision.
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Article 28. Force
Majeure
Either Party shall not be liable to the other
Party for failure or delay in performance of
any of its obligations under this Agreement for the time and to the extent such failure or
delay is caused by riot, civil commotions, wars, hostilities between nations,
governmental laws, orders or regulations, embargoes, actions by the government
or any agency thereof, Acts of God, storms, earthquakes, fires, accidents, sabotages, explosions, or
other similar or different contingencies beyond its reasonable control of the
respective Parties. The Party suffering such inability to perform
shall give a written notification to the other Party within 10 days after the occurrence of the event, and use
its best efforts to remedy and remove such cause.
Article 29. Independent
Contractor
Licensee’s relationship with the Licensor during
the term of this Agreement shall be that of an independent contractor. Licensee
will not have, and shall
not represent that it has, any power, right or authority to bind the Licensor,
or to assume or create any obligation or responsibility express or implied, on
behalf of the Licensor or in Licensor’s name, except as herein
expressly provided. Nothing stated in this
Agreement shall be construed as making partnership between Licensee and Licensor
as creating the relationships of employer/employee, franchisor/franchisee, or
principal/agent between the Parties. In all matters relating to
this Agreement, neither
Licensee nor its employees or agents are, nor shall act as, employees of the
Licensor within the meaning or application of any obligations or liabilities to
the Licensor by reason of an employment relationship. Licensee shall
reimburse the Licensor for and hold it
harmless from any liabilities or obligations imposed or attempted to be imposed
upon the Licensor by virtue of any such law with respect to employees of
Licensee in performance of this Agreement.
Article
30. Modification
and Amendments
No modification, change or amendment of
this Agreement shall be binding upon the Parties hereto except by mutual express consent
in writing of subsequent date signed by an authorized officer or representative
of each of the Parties hereto.
Article
31. Severability
If any provision hereof is found invalid
or unenforceable under applicable laws, the remainder of this Agreement shall
nevertheless remain valid and enforceable according to its
terms.
Article 32. Successors and
Assigns
This Agreement shall be binding upon, and
inure to the benefit of, both Parties and its successors and
assigns; provided, however,
that neither this Agreement nor any right or obligations hereunder shall be
assignable or transferable by the Parties herein without a written consent of the other
Party, and any assignment or delegation which
is not consented by the other Party shall be null, void, and without
effect. Nothing contained
in this Agreement, expressed or implied, shall be deemed to confer any right
or remedy upon either
Party against, or obligate either
Party to, any person or entity other than the
Parties hereto.
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Page
Article
33. Language
This Agreement has been executed in two
(2) copies, both with equal force and effect, in the English language.
This Agreement may be
translated into other languages for the sake of convenience. The English
language version shall be the controlling document and in the event of any
difference, discrepancy or conflict between the English and any other version of
this Agreement, the English version shall be
controlling in all respects. And the language to be used in rendering all of the
documents provided to Licensor by Licensee under this Agreement shall be
English.
Article
34. Notice
Any notice required or
permitted to be given
hereunder shall be in writing, and may be given by personal delivery, registered
airmail, postage prepaid and return receipt requested, or by facsimile or email
at the address as follows or at such other address or number as may be provided
in writing by either Party. Such communications shall be deemed to
have been delivered at the time of delivery (if delivered by personal delivery),
at the time of transmission (if served by facsimile) or on the seventh calendar
day after the date of posting (if served by post or registered
airmail).
To Licensor(WEBZEN): 9F, Daelim Acrotel, 000-0,
Xxxxx-Xxxx,
Xxxxxxx-Xx,
Xxxxx 000-000, Xxxxx
To Licensee(NHN USA): 0000 Xxxxxxxxx Xx. Xxxxx 000, Xxxxxx, Xxxxxxxxxx, XXX 92612,
Xxxxxxxx Xxxx, Xxxxxxxxxx, XXX 00000
Article 35. Entire
Agreement
This Agreement contains the entire and
complete Agreement between the Parties, and supersedes any and all prior
understandings, promises, representations, and agreement, oral or written, with
respect to the subject
matter hereof.
IN WITNESS WHEREOF, the Parties have caused this Agreement to be
executed by their duly authorized representatives as the Execution
Date.
|
NHN USA
Inc.
|
|||
By
|
: /s/ Xxx Xxxxx
Keun
|
By
|
: /s/ Jeong Seob Yun
|
|
Name
|
: Xxx Xxxxx
Xxxx
|
Name
|
: Jeong Seob
Yun
|
|
Title
|
: CEO
|
Title
|
: CEO
|
|
Date
|
: May 21,
2009
|
Date
|
: May 21,
2009
|
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Page
Exhibit A. Payment Gateway Fee
Table
Payment
Gateway
|
PG Fee
Rate*
|
Description
|
Paypal
|
7.25% ~
10.45%
|
Credit Card Payment / Online
Fund
Transfer
|
Click&Buy
|
9.75% ~
14.21%
|
Credit Card Payment / Online Fund
Transfer
|
PayByCash
|
12.95% ~
15.34%
|
Credit Card Payment / Online Fund
Transfer
|
Google
Checkout
|
5.45% ~
8.29%
|
Credit Card Payment / Online Fund
Transfer
|
Mobiliance Phone
Xxxx
|
9.45% ~ 20.00%
|
Landline Phone
Payment
|
ijji Prepaid
Card
|
21.00%~25.00%
|
Offline Prepaid Card
Payment
|
*The PG Fee Rate stated in the above
table may vary depending on the volume of the transactions and/or the total
sales amount incurred through the PG service.”
33/33 Page