EXCLUSIVE RAGNAROK ONLINE LICENSE AND DISTRIBUTION AGREEMENT
Exhibit 4.71
EXCLUSIVE RAGNAROK ONLINE
LICENSE AND DISTRIBUTION AGREEMENT
LICENSE AND DISTRIBUTION AGREEMENT
THIS EXCLUSIVE RAGNAROK ONLINE LICENSE AND DISTRIBUTION AGREEMENT (hereinafter referred to as
“Agreement”) is made and entered into on this 21st day of January, 2009 (hereinafter
referred to as “Effective Date”), by and between Gravity Co., Ltd., a corporation duly organized
and existing under the laws of the Republic of Korea (hereinafter referred to as “Korea”) and
having its principle offices at 00X, Xxxxxxxx Xxxxxx BIZ Tower, 0000, Xxxxxx-Xxxx, Xxxx-Xx, Xxxxx,
Xxxxx (hereinafter referred to as “Licensor”), and Tahadi Games Ltd., a corporation duly organized
and existing under the laws of British Virgin Islands and having its registered office at Craigmuir
Xxxxxxxx, Road Town, Tortola, British Virgin Islands and the principal offices at Office no. 0,
Xxxxxx Xxxxx, Xxxxxxx Xxxxxxxx, Xxxxx Internet City, Dubai, United Arab Emirates (hereinafter
referred to as “Licensee”).
RECITALS
WHEREAS, Licensor has developed and owns all rights in computer programs of online game “Ragnarok
Online” (hereinafter referred to as “Game”);
WHEREAS, Licensee desires to enter into an exclusive license agreement with Licensor pursuant to
which Licensee will make the Game available to End Users in the Territory specified below; and
WHEREAS, Licensor desires to grant such license to Licensee under the mutual terms and conditions
herein below specified.
AGREEMENT
NOW THEREFORE, in consideration of the mutual promises and covenants contained herein and for other
good and valuable consideration, the Parties hereto agree as follows:
ARTICLE 1
DEFINITIONS
DEFINITIONS
The terms defined in this Article shall have the meaning ascribed to them herein whenever they are
used in this Agreement, unless otherwise clearly indicated by the context.
1.1 | “Agreement” shall have the meanings set forth in the introductory section of this agreement and all annexes, amendments and supplements hereto. | ||
1.2 | “Confidential Information” shall mean all materials, know-how, software or other similar types of |
information including, but not limited to, proprietary information and materials regarding a Party’s technology, products, business information or objectives, including the software for the Game and Technical Information as defined in this Agreement as well as all information which is designated as confidential in writing by the providing Party or which is the type that is customarily considered to be confidential information by persons engaged in similar activities. | |||
1.3 | “End Users” shall mean the users of the Game through a network game service system established and operated by Licensee with individually assigned ID Numbers for each End User. | ||
1.4 | “Game” shall have the meaning stipulated in the recitals above, and shall further be defined as including any modified or advanced version of the Game distributed by Licensor for error correcting, updating or debugging purpose, under the same title. Any subtitled version, series or sequel to the Game which may be developed or distributed by Licensor after the execution of this Agreement shall be clearly excluded from the scope of this Agreement. | ||
1.5 | “ID Number” shall mean an identification number assigned to each End User, with which such End User can access and use the network game service system established and operated by Licensee. | ||
1.6 | “Intellectual Property” shall mean all patents, designs, utility models, copyrights, know-how, trade secrets, trademarks, service xxxx, trade dress and any other intellectual property rights, whether registered or not, in or related to the Game or Technical Information. | ||
1.7 | “Local Language” shall mean Arabic and English as used in the Territory. | ||
1.8 | “Local Version” shall mean the Game provided in the Local Language. | ||
1.9 | “Parties” and “Party” shall mean Licensor and Licensee, collectively and individually, respectively. | ||
1.10 | “Servers” shall mean the servers established, installed and operated by Licensee within or outside of the Territory only for the service of Game to End Users in the Territory. | ||
1.11 | “Prepaid Cards” shall mean the tangible or intangible card containing a unique code or other unique identifying information purchased by End Users to access the Game, as generated by Licensee in its sole and exclusive discretion. | ||
1.12 | “Game Points” shall mean cyber points upon Prepaid Cards or accounts of End Users. | ||
1.13 | “Gross Sales Amount” shall mean the total value of Licensee including Prepaid Cards that are purchased and registered by End Users as calculated by use of the Billing System of the Game. “Gross Sales Amount” does not include any tax or distribution commission. | ||
1.14 | “Billing System” shall mean the software and hardware necessary to calculate the Gross Sales Amount. | ||
1.15 | “Technical Information” shall mean the software, know-how, data, test result, layouts, artwork, |
processes, scripts, concepts and other technical information on or in relation to the Game and the installation, operation, maintenance, service and use thereof. | |||
1.16 | “Territory” shall mean United Arab Emirates, Saudi Arabia, Jordan, Kuwait, Syria, Bahrain, Qatar, Palestine, Oman, Lebanon, Libya, Sudan, Mauritania, Iraq, Yemen, Iran, Egypt, Algeria, Morocco and Tunisia. | ||
1.17 | “Closed Beta Test” shall mean the secured and non-public testing of the beta version of the localized Game by a selected group of the End Users prior to the Open Beta test, which is to be performed by Licensee in the Territory. | ||
1.18 | “Open Beta Test” shall mean the secured testing of the beta version of the localized Game by offering the Game to the general public for free trial for a limited period of time prior to the Commercial Launch Date of the Online Game, which is to be performed by Licensee in the Territory. | ||
1.19 | “Commercial Launch Date” shall mean when commercially launch the Game and start charging from the End Users directly or indirectly. |
ARTICLE 2
GRANT OF LICENSE
GRANT OF LICENSE
2.1 | Licensor hereby grants to Licensee, and Licensee hereby accepts from Licensor, under the terms and conditions set forth in this Agreement, a non-transferable, royalty-bearing and exclusive license within the Territory which shall be irrevocable during the period of this Agreement so long as Licensee maintains in substantial compliance with the material terms hereof, to do any or all of the following; | ||
(a) To maintain and operate the Game within the Territory, and to grant subscriptions to subscribers to access the Game within the Territory; | |||
(b) To reproduce, in object code from only, and to market, distribute and sell to subscribers or potential subscribers, the client software in CD-Rom medium format or through the internet; and | |||
(c) To generate, market, promote, sell and distribute Prepaid Cards in accordance with market demands. | |||
2.2 | Licensee acknowledges and agrees that it has no rights or claims of any type to the Game except such rights as created by this Agreement, and the Licensee irrevocably waives and releases any claim to title and ownership rights including trade secrets and copyright ownership in the Game. | ||
2.3 | Unless explicitly approved in writing by Licensor, Licensee shall have no right to sublicense the rights granted under Article 2. | ||
2.4 | Licensee is permitted to appoint sub-distributors to market, promote, sell and distribute the client software in CD-Rom medium and the Prepaid Cards for the local service, provided that Licensee |
agrees to be responsible for each sub-distributor’s compliance with all of the terms and conditions contained herein applicable to Licensee. Licensee will not knowingly appoint the sub-distributors who intend or are likely to resell them outside the Territory. | |||
2.5 | Any service, use, promotion, distribution and marketing of the Game outside the Territory and any use of the Technical Information for any purpose other than performance under this Agreement are strictly prohibited. | ||
2.6 | Licensee shall provide Game services only by way of the PC on-line method (excluding mobile access) using the Servers. However, in consideration of the current level of development of information technology in the Territory, which primarily operates on a narrow-band basis, Licensee shall be allowed to make Game services available by use of its own available equipment. Licensor shall provide Licensee detailed technical specifications for the hardware, software, and network connections required for the Game. Both Parties shall use commercially reasonable efforts to modify and upgrade the foregoing technical specifications so as to optimize the performance of the Game within the Territory. | ||
2.7 | The Game shall be serviced, promoted, distributed and marketed under the titles, trademark, character names and other names of the Game (hereinafter referred to as “Title”) as originally created and used by Licensor, and/or as modified herein pursuant to the terms of Article 2.7. Notwithstanding the foregoing, if a change to any of the foregoing Titles is required as a result of any special lingual or social circumstance of the Territory, the Parties shall decide and use a new Title (hereinafter referred to as “New Title”) for the Game. All of the rights in or to the Title and New Title shall be exclusively owned by Licensor and Licensee shall not use any such Title or New Title in a manner that falls outside the scope of this Agreement without the prior written approval of Licensor. | ||
2.8 | All of the rights in or to the Game, except as granted under this Agreement, including but not limited to the rights to the character business of the Game, shall remain exclusively with Licensor. | ||
However, Licensor will grant to Licensee the right of first negotiation for a period of sixty (60) days from Licensor’s decision to do so, for the right to produce and/or sell and distribute in the Territory merchandise relating to the Game, including but not limited to, character dolls, reproductions of the characters in collaterals, and other similar types of toys, gifts, collectibles, and other types of durable merchandise, as well as such other accessories, under a separate merchandising agreement. Such right of first negotiation within the foregoing 60 days period shall include the right of Licensee to match any reasonable and bona fide offer received by Licensor from the third party. |
ARTICLE 3
LOCALIZATION
LOCALIZATION
3.1 | Licensor shall deliver to Licensee all localization materials, including game texts, scripts, manual texts, documentation, marketing materials and in-game-voice-recordings (hereinafter referred to |
as “Localization Materials”) for the Game in English language as are necessary for Licensee to localize the Game into Local Language for the exploitation of the Game within the Territory. | |||
3.2 | Upon receipt of the Localization Materials, Licensee shall, at its own expense, perform translation or recordings of the Localization Materials into Local Language to the reasonable satisfaction of Licensor (hereinafter referred to as “Translation”). The Translation shall be made faithfully and accurately, shall be of good quality and shall consist of the whole of the textual, graphical and audio material provided in the Localization Materials, without alteration, abridgment, or supplement, unless Licensee has received the express written consent of Licensor approving such modification. | ||
3.3 | In case the Translation or Contents of the Game requires modification because it may contain false, misleading, fraudulent, libelous or obscene or other matter which is unlawful or which may give rise to a criminal or civil cause of action, or will otherwise be considered obscene, inappropriate, or offensive to the sensibilities of the End Users located in the Territory due to cultural morals and norms, Licensee shall inform Licensor of such required modifications and the reasons thereof and Licensor shall consent to such modifications so long as such modifications do not materially change the original work. | ||
3.4 | Licensor reserves the right to disapprove the Translation before integration pursuant to Article 3.6 below, Licensee will submit the Translation to Licensor for review. Licensor shall then provide, within a reasonable amount of time, its acceptance or comments detailing modifications to the Translation, and Licensee shall effect any modifications directed by Licensor and, as soon as reasonably practicable, shall re-submit the new Translation for approval by the Licensor and the above approval procedure shall be repeated until such items are approved by the Licensor. | ||
3.5 | All costs and expenses arising from the performance of Licensee’s obligation in this Article 3 shall be borne by Licensee, including the costs of compensating all translators. Licensee agrees to obtain from all translators proper written grants of all rights of their works. | ||
3.6 | Licensor and Licensee install Local Version at servers of Licensee in Territory for a test of operation, not later than ninety (90) days from the date of execution of this Agreement. The Closed Beta Test of the Game shall commence not later than ninety (90) days from acceptance of the Final Reviewed Local Language Version of the closed beta Client CD. Licensee shall commence the Open Beta Test not later than sixty (60) days from the date of launch the closed beta test. Licensee shall launch the commercial service of the Game in the Territory (hereinafter referred to as “Commercial Service”) within ninety (90) days from the date of launch of the open beta test of the Game provided that Licensor shall use its best efforts to correct all defects and bugs detected in the Game during the beta service. The Parties agree to cooperate with each other and exert their best efforts to launch the services of the Game. The above target dates for launching the services of the Game may be changed by mutual agreement between the Parties. | ||
3.7 | The Game shall be serviced in the Territory only in the manner permitted by Licensor under this Agreement. Licensee shall be strictly prohibited from any modification, amendment or revision to any part of the Game including the titles of the Game and the name of the characters in the Game, |
without the prior written approval of Licensor. | |||
3.8 | Licensee’s Billing System must be tested, analyzed and approved by Licensor prior to being used in the Game. If the Licensee’s Billing System is considered suitable for the Game by Licensor, such Billing System shall be applied to the Game. If Licensee’s Billing System has unavoidable or other serious technical conflicts against the Game and may cause serious problem for the Game service, Licensee shall agree to use a Billing System recommended by Licensor for the purpose to mutually manage the local billing transparently. Upon Licensee’s request Licensor shall dispatch its billing account manager to synchronize Billing System with the Game and incurring expense for this procedure shall be borne by Licensor. Licensee shall approve the real-time access of Licensor to the Billing System under this Agreement. |
ARTICLE 4
INSTALLATION AND TECHNICAL SUPPORT
INSTALLATION AND TECHNICAL SUPPORT
4.1 | During the term of this Agreement, Licensor shall provide Licensee with installation and maintenance assistance and support as determined by the Licensor sufficient to enable Licensee to provide and maintain high-quality service for the Game. This assistance shall include, but not limited to, software installation and set-up, maintenance support, patches and updates used by the Game software, reasonable and appropriate support and assistance for the localization of the Game into Local Version, training Licensee’s personnel in respect of the maintenance and operation of the software for the Game provided that, any and all expenses actually incurred by any engineers dispatched by Licensor to perform the above installation and maintenance assistance in this Article 4.1, including, without limitation, traveling cost including all round-trip airfare from Licensor to Licensee office, lodging, and other general living expenses incurred during their stay at Licensee’s premises, shall be borne by Licensee. | ||
4.2 | During the term of this Agreement, Licensor shall receive Licensee’s personnel in its office in Korea for training with respect to the service of the software for the Game and the maintenance and operation of the Servers upon Licensee’s reasonable request. The number of the trainees from Licensee shall not exceed three (3) persons at one time and the total period of training shall not exceed seven (7) man-days (based on eight (8) hours of training per trainee per day) per person sent, unless otherwise agreed in writing by Licensor. All of the expenses for travel, lodging, food and other general living expenses incurred by such sent personnel of Licensee shall be borne by Licensee. Engineers sent by Licensor to Licensee shall provide training to any local staff if necessary. | ||
4.3 | Any further assistance may be rendered by Licensor upon mutual agreement of the Parties. |
ARTICLE 5
ROYALTY PAYMENT AND TAXES
ROYALTY PAYMENT AND TAXES
5.1 | License Fee | ||
Licensee shall pay to Licensor a non-recoupable and non-refundable sum of Three Hundred Fifty Thousand United States Dollars (350,000 USD) as License Fee (herein after referred to as “License Fee”) in the following installments: |
(a) | Xxx Xxxxxxx Xxxxxxx Xxxx Xxxxxxxx Xxxxxx Xxxxxx Dollars (175,000 USD) : within fourteen (14) business days of the Effective Date. | ||
(b) | Xxx Xxxxxxx Xxxxxxx Xxxx Xxxxxxxx Xxxxxx Xxxxxx Dollars (175,000 USD) : within fourteen (14) business days after the Commercial Launch Date. |
Licensee shall make said License Fee to Licensor after Licensee’s receipt of a written invoice in such amount from Licensor. | |||
5.2 | Minimum Guarantee Payment | ||
Licensee shall pay to Licensor a non-refundable, non-recoupable sum of Xxx Xxxxxxx Xxxxxxxx Xxxxxx Xxxxxx Dollars (100,000 USD) as a Minimum Royalty (hereinafter referred to as “the MG Payment”). | |||
The MG Payment shall be paid within fourteen (14) business days from the last day of every three months in four equal installments payable, including starting from the Commercial Service of the Game. | |||
In case Licensee’s applicable royalty payment to Licensor exceeds the MG payment prior to the Licensee completes the installments of the MG payment, Licensee shall be responsible to pay the royalty payments as stated in Article 5.3. | |||
5.3 | Royalty Payment and Report | ||
Licensee shall pay to Licensor as Royalty Payments Twenty Four percent (24%) of the Gross Sales Amount paid by End Users during the commercial period of this Agreement. Subject to Article 5.3 below, the Royalty Payment shall be paid by Licensee on a monthly basis within Twenty (20) days after the end of the applicable month. The Royalty Payment shall be deemed made upon presentation by Licensee of remittance confirmation or notice to Licensor of payment. Unless Licensor actually receives the remitted amount, the Royalty Payment shall not be deemed to have been paid. Licensee may not set-off the Royalty Payment against any claims Licensee may have against the Licensor. Licensee shall also provide Licensor with a report (hereinafter referred to as “Royalty Report”) on a monthly basis within Fifteen (15) days after the end of the applicable month. Each Royalty Report shall contain detailed information concerning the calculation of Gross-Sales Amount for the applicable month. | |||
5.4 | Any and all payments under this Agreement by Licensee to Licensor shall be made in US Dollars (USD) and by wire transfer to any bank account designated by Licensor. |
5.5 | In the event any payment is not made by Licensee within the due date described in this Agreement, a default interest at the rate of eighteen percent (18%) per annum of the actual amount of delayed payment shall be applied. For the avoidance of doubt, Licensor’s entitlement to such default Interest pursuant to this Article 5.5 shall not affect any of the other rights of Licensor under this Agreement. | ||
5.6 | Except as may be otherwise provided for herein, unless explicitly approved in writing by Licensor, any and all taxes including the sales tax, value added tax, income tax, duties, fees and other government charges of any kind on any payment to Licensor under this Agreement shall be borne by Licensee, provided, however, if any government in the Territory requires Licensee to withhold the withholding tax on the payment to Licensor, Licensee is allowed to withhold such tax no more than fifteen percent (15)% from such payments only if Licensor is entitled to receive such payments as a tax credit under the relevant laws of Korea or any existing tax treaty between the respective countries of operation of Licensor and Licensee. In the event that any amount is withheld for the tax payment under this Article 5.6, Licensee shall promptly inform Licensor of such payment and provide Licensor with a certification issued by the relevant tax authorities with respect to the relevant payment. Any withholding tax in excess of the aforesaid limit shall be borne by Licensee, and shall not be deducted from the actual payment amount. | ||
5.7 | Licensee shall hold Licensor harmless from all claims and liability arising from Licensee’s failure to report or pay such taxes, duties, fees and other governmental charges of any kind. | ||
5.8 | If Licensee shall be prevented by order or regulation of the government of the Territory from transmitting any payment due hereunder then Licensor shall nominate in writing an alternative method of collecting such payment which shall not be restricted by such order or regulation and such alternative method shall be binding on Licensee until such order or regulation shall be withdrawn. |
ARTICLE 6
REPORT & AUDIT
REPORT & AUDIT
6.1 | Licensee shall provide Licensor with all relevant and non-privileged information pertaining to the development of its business in relation to the Game. Without limiting the generality of the foregoing, Licensee shall inform Licensor promptly in the event of its launch of the beta tests or the commercial service of the Game. | ||
6.2 | Licensee shall provide Licensor with a monthly report (the “Monthly Report”) within fifteen (15) days after the end of the applicable month. Such report shall be in writing and discuss Licensee’s business activities in relation to the Game, including, but not limited to, the number of End-Users including the maximum and average number of concurrent End-Users, the fees charged by Licensee, the total service amounts for the pertinent month, the amounts spent on advertising activities, complaints received from End Users and market trends in the Territory. |
6.3 | Licensee shall keep all of their records, contractual and accounting documents and company documents in relation to its business and other activities related to this Agreement in its principal offices during the term of this Agreement and for not less than five (5) years after the expiration or termination of this Agreement. | ||
6.4 | During the term of this Agreement and for five (5) years after the expiration or termination hereof, Licensor may by itself or through an accountant designated by Licensor investigate and audit the accounting documents of Licensee with respect to its Game business upon seven (7) days prior written notice to Licensee. For this purpose, Licensor may request Licensee to produce relevant documents, and may visit Licensee’s office and make copies of Licensee’s documents. Licensee shall provide all assistance and co-operation required by Licensor for such investigation and audit. | ||
6.5 | All expenses incurred for such investigation and audit shall be borne by Licensor. | ||
6.6 | If such investigation and audit reveals underpayment by greater than five percent (5%) of the annual Royalty Payment amount, Licensee shall bear all expenses for such investigation and audit and shall immediately pay to Licensor the unpaid amount together with a per annum default interest thereon equivalent to eighteen percent (18%) thereof. In the event of Licensee’s understatement of the Royalty Payment amount without any justifiable reasons, Licensor shall be entitled to terminate this Agreement pursuant to Article 13.3(b) below. |
ARTICLE 7
ADVERTISING & PROMOTION
ADVERTISING & PROMOTION
7.1 | Licensee shall exert its best efforts to advertise, promote and perform marketing activities for the Game in the Territory. | ||
7.2 | For the advertising and promotion of the Game in the Territory, Licensee agrees to spend Two Hundred Thousand United States Dollars (200,000 USD) overall after Effective Date. Such amount shall include funds spent directly by Licensee or by third parties with which Licensee has marketing or distribution agreements. Licensee shall provide Licensor with detailed information on Licensee’s advertising activities every month in Monthly Report in accordance with the requirement of Article 6.2. In addition, Licensee shall provide Licensor with a separate advertisement report on June 30 and December 31 of each year covering the preceding six (6) months’ period. | ||
7.3 | Licensor will provide Licensee with samples of the marketing and promotional materials for the Game that have been or will be produced on behalf of Licensor during the term of this Agreement. Licensee shall pattern all its advertising, marketing and promotional materials for the Game in the Territory after the samples furnished to Licensee by Licensor, and Licensee shall provide Licensor with samples of the advertising, marketing and promotional materials for the Game produced by Licensee no later than seven (7) days before launching of each campaign. Within seven (7) days after receiving the samples of Licensee’s advertising, marketing and promotional materials, Licensor shall notify Licensee in writing of Licensor’s approval or disapproval thereof, or of any |
changes that Licensor may require Licensee to make thereto. | |||
7.4 | Except as otherwise provided herein, the ownership of and the copyright in the marketing and advertising materials produced or used by Licensee on the Game (“Advertising Materials”) shall remain exclusively with Licensor, and Licensee shall not use the Advertising Materials for any purpose other than promotion, distribution, marketing and advertising of the Game pursuant to the terms and conditions of this Agreement. | ||
7.5 | Licensee may provide End Users with such number of free Game Points and free accounts as may be reasonably necessary, in Licensee’s sole discretion, for the purposes of the promotion, operation and advertisement of the Game only with prior written approval from Licensor. Detailed information regarding free Game Points and accounts provided by Licensee to End Users shall be supplied to Licensor on a monthly basis in Monthly Report required by Article 6.2, hereof. |
ARTICLE 8
OTHER OBLIGATIONS OF LICENSEE
OTHER OBLIGATIONS OF LICENSEE
8.1 | Licensee shall exert its best effort to supply, distribute and promote the Game in the Territory. | ||
8.2 | Except as provided herein Licensee shall be solely responsible for service, use, promotion, distribution and marketing of the Game in the Territory, and Licensor shall not be responsible for or obligated to provide any of the foregoing above and beyond the obligations stated in this Agreement. | ||
8.3 | Licensee shall provide full and comprehensive installation and maintenance support to End Users to assist them in their use of the Game as approved by Licensor, including but not limited to Licensee’s maintaining 24-hour installation and maintenance contact window, on-line customer services, sufficient outbound bandwidth and circuits for operating business under this Agreement, and game servers required for on-line game operation. | ||
8.4 | Licensee shall provide its best efforts to protect the Intellectual Property rights of Licensor and shall assist Licensor to procure appropriate legal and administrative measures against any and all activities by third parties infringing the Game or any of the Intellectual Property rights of Licensor on or in relation to the Game, including without limitation to, manufacture or sales of counterfeiting CDs, manuals, workbooks or other products. | ||
8.5 | Licensee shall abide by all laws and regulations of the Territory in its service, use, promotion, distribution and marketing of the Game in the Territory. | ||
8.6 | Licensee shall provide a prior written notice to Licensor in the event Licensee intends to change its marketing strategies, including advertising, marketing, promotional materials, product packaging and price policies relating to the Game, and other important policies. | ||
8.7 | Licensee shall indemnify and hold harmless for Licensor and as well as their respective officers and |
employees from any kind of losses, costs, expenses or liabilities, including reasonable attorneys’ fees resulting from any claim, whether in tort, contract, product liability or otherwise by a third party on or in relation to Licensee’s service, use, promotion, distribution and marketing of the Game. | |||
8.8 | Upon Licensor’s request, Licensee shall provide Licensor with a reasonable amount of suitable office space and office supplies in Licensee’s office for the auditing activities of Licensor. Access to such office space shall be limited only to persons designated by Licensor. All expenses incurred by Licensor’s employees and auditor sent to Licensee’s offices for transportation, postage, telecommunications, lodging, food and other general living expenses, and the salaries for such employees during their stay at such offices shall be borne and paid by Licensor. | ||
8.9 | Licensee shall not (a) copy, modify, display or distribute to any person all or any part of the Game, except as provided for herein; (b) disassemble, decompile or reverse engineer the Game, or any part thereof; (c) use, distribute or provide the Game to any third parties, except as authorized in this Agreement; (d) distribute or make the Game, or any executables derived or produced therefrom; (e) knowingly distribute, make available or disclose the Game to any third party except as authorized herein; (f) license, sublicense, distribute or make available the Game to any third party, except as provided in this Agreement; or (g) assist any other person or entity in doing any of the foregoing. Licensee shall use commercially reasonable efforts to prevent any third party from doing all or any of the foregoing without the permission of Licensor. Licensee shall be responsible for all matters arising out of any payment relating to sub-distributor. |
ARTICLE 9
TECHNICAL INFORMATION AND INTELLECTUAL PROPERTY
TECHNICAL INFORMATION AND INTELLECTUAL PROPERTY
9.1 | Technical Information and Intellectual Property shall be exclusively owned by Licensor whether or not specifically recognized or registered under applicable law, and this Agreement shall not grant Licensee or permit Licensee to exercise any right or license in or to the Technical Information and Intellectual Property except for the License granted under this Agreement. Licensee shall not obtain or try to obtain any registered industrial property or copyright in or over any of the Technical Information and Intellectual Property of Licensor regardless of the territory and exploitation area. | ||
9.2 | Licensor hereby represents and warrants that Licensor is the legal owner of the Technical Information and Intellectual Property; that it has a legal and valid right to grant the rights and License under this Agreement to Licensee, and that the Game and Technical Information do not violate or infringe any patent, copyright and trademark of any third party in Korea. | ||
9.3 | Licensor further guarantees and warrants to Licensee that the Game and the corresponding Technical Information and accompanying Intellectual Property, to its knowledge at the time of singing of this Agreement; | ||
(a) does not violate any Intellectual Property rights of any third party or any rights of publicity or |
privacy in Korea; | |||
(b) does not violate any law, statute, ordinance or regulation (including without limitation the laws and regulations governing export control, unfair competition, anti-discrimination or false advertising) of Korea; and | |||
(c) shall not contain any obscene, child pornographic or indecent content. | |||
9.4 | Licensor agrees to indemnify and hold harmless for Licensee from any kind of losses, costs, expenses or liabilities, including actual attorneys’ fees and costs of settlement, resulting from the breach by Licensor of its express warranties given in this Agreement, including, without limitation that provided in Article 9.3, provided that Licensee (a) shall promptly notify Licensor of such claim; (b) Licensee shall cooperate in the defence of such claim and/or any related settlement negotiations; and (c) provides any reasonable assistance requested by Licensor in connection with such claim. | ||
9.5 | Licensee shall take all reasonable action to procure appropriate legal and administrative measures against any and all activities by third parties infringing any of the Intellectual Property rights of Licensor, or to address and answer any third party claims or demands in respect of the Intellectual Property rights at Licensee’s own cost. |
ARTICLE 10
LIMITATION OF LIABILITY
LIMITATION OF LIABILITY
10.1 | Except as may be otherwise provided for herein, Licensor makes no warranties, express or implied, concerning the Game including but not limited to its merchantability or salability in the Territory. | ||
10.2 | In no event will either party be liable to the other for any indirect, consequential, incidental, punitive or special damages, whether based on breach of contract, tort (including negligence) or otherwise, and whether or not such party has been advised of the possibility of such damage. | ||
10.3 | The aggregate liability of Licensor under or relating to this Agreement whether in contract, tort (including without limitation negligence) or otherwise, shall be limited to an amount equal to the total amount of the payments made by Licensee during the period of six (6) months preceding the first date in which Licensee demands damages in writing against Licensor. | ||
10.4 | Licensee shall solely be responsible for any and all obligations to End Users imposed by the government of the Territory and Licensee shall indemnify and protect Licensor against any and all claims by End Users due to faults attributable to Licensee in the event that Licensee terminates the service of Game to End Users for any reason whatsoever and/or this Agreement for any reason whatsoever. |
ARTICLE 11
CONFIDENTIALITY
CONFIDENTIALITY
11.1 | All Confidential Information disclosed by either Party under this Agreement shall be maintained in confidence by the receiving Party and shall not be used for any purpose other than explicitly granted under this Agreement. Each Party agrees that it shall provide Confidential Information received from the other Party only to its employees, consultants and advisors who need to know for the performance of this Agreement. The receiving Party shall be responsible for any breach of this Article by its employees, consultants and advisors. | ||
11.2 | In the event that any Confidential Information, including but not limited to the source codes of the Game, Technical Information and financial information, is disclosed or divulged to any third party who is not authorized to have access to or obtain such Confidential Information under this Agreement, the Parties shall cooperate with each other and exert their best efforts to protect or restore such Confidential Information from such unauthorized disclosure or divulgement. If such disclosure or divulgement of the Confidential Information was made due to the receiving Party’s gross negligence or bad faith, the receiving Party shall be responsible for all of the damages incurred by the disclosing Party, including but not limited to any attorneys’ fees incurred by the disclosing Party in order to protect its rights under this Article 11. | ||
11.3 | The confidential obligation shall not apply, in the event that it can be shown by competent documents that the Confidential Information; | ||
(a) becomes published or generally known to the public before or after the execution of this Agreement without any breach of this Agreement by any Party; | |||
(b) was known by the receiving Party prior to the date of disclosure to the receiving Party; | |||
(c) either before or after the date of disclosure is lawfully disclosed to the receiving Party by a third party who is not under any confidentiality obligation to the disclosing Party for such information; | |||
(d) is independently developed by or for the receiving Party without reference to or reliance upon the Confidential Information; or | |||
(e) is required to be disclosed by the receiving Party in accordance with the applicable laws and orders from the government or court; provided that, in this case, the receiving Party shall provide prior written notice of such disclosure to the providing Party and takes reasonable and lawful actions to avoid and/or minimize the degree of such disclosure. |
ARTICLE 12
TERM
TERM
12.1 | This Agreement shall become effective on the execution date of this Agreement and shall remain in effect for a period of Three (3) years counted from the Commercial Launch Date unless sooner terminated in accordance herewith. | ||
12.2 | No later than three (3) months prior to the expiration of this Agreement, Licensor shall allow Licensee an automatic extension of this Agreement for one (1) year (“the First Renewal”). The First Renewal shall be made in case that the average number of concurrent users during the |
service period of three (3) years is in excess of Five Thousand(5,000) and accumulated Royalty Payment during the term is in excess of three hundred thousand United States Dollars (300,000 USD). | |||
12.3 | No later than three (3) months prior to the expiration of the First Renewal, Licensor shall give Licensee the first right of negotiation for a period of thirty (30) days for re-execution of a license agreement for an additional term of one (1) year (“the Second Renewal”) for the Game. If no agreement in writing is made between the Parties for renewal or re-execution of a license agreement during such period, this Agreement shall expire without any further extension or renewal. |
ARTICLE 13
TERMINATION
TERMINATION
13.1 | This Agreement may be terminated upon a mutual written agreement of the Parties. | ||
13.2 | Each Party shall have the right to immediately terminate this Agreement; | ||
(a) upon written notice to the other Party in the event of the other Party’s material breach of this Agreement and such breach shall continue for a period of thirty (30) days after the breaching Party’s receipt of written notice setting forth the nature of the breach or its failure to perform and the manner in which it may be remedied; | |||
(b) if the other Party or its creditors or any other eligible party files for its liquidation, bankruptcy, reorganization, composition or dissolution, or if the other Party is unable to pay any kind of debts as they become due, or the creditors of the other Party have taken over its management; or | |||
(c) in accordance with Article 13.3 below. | |||
13.3 | Notwithstanding Article 13.2 above, Licensor may immediately terminate this Agreement upon a written notice to Licensee; | ||
(a) if any payment due Licensor including, but not limited to License Fee, MG Payment, and Royalty Payment, is not paid by Licensee within twenty (20) days after receiving written notice from Licensor for late payment; | |||
(b) in the event of a willful, gross understatement by Licensee of the payment due Licensor without any justifiable reasons as defined in Article 6.6; | |||
(c) if the beta tests of the Game is not launched in the Territory within the period set forth in Article 3.6, unless such failure has been caused by Licensor or is due to force majeure event as set forth in Article 14; | |||
(d) if the commercial service of the Game is not launched in the Territory within the period set forth in Article 3.6, unless such failure has been caused by Licensor or is due to force majeure event as set forth in Article 14; | |||
(e) if the service of Game in the Territory is stopped, suspended, discontinued or disrupted for more than fifteen (15) consecutive days during the term of this Agreement due to causes attributable to Licensee; or | |||
(f) if the Game in the Territory is provided upon free or unreasonably low price, compared to fair |
market value, by Licensee without prior written approval from Licensor except as otherwise specified in by Article 7.5. | |||
13.4 | Upon termination, all rights granted to Licensee hereunder shall immediately cease and shall revert to Licensor, and Licensee shall immediately cease servicing of the Game and return to Licensor any and all software, technical documents and other materials or information provided by Licensor to Licensee under this Agreement, and shall destroy any and all copies of such software, technical documents, materials or information. Furthermore, Licensee shall provide and deliver to Licensor any and all such information and documents related to the Game, including but not limited to database related to the Game and information and/or data source about the Game users, as may be requested by Licensor. | ||
13.5 | No termination of this Agreement shall affect the Parties’ rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement shall not affect the effectiveness of Articles 6, 9, 10, 11, and 13.4, which shall survive the expiration or termination of this Agreement. | ||
13.6 | Licensor shall have no liability to Licensee for damages of any kind, including indirect, incidental or consequential damages, on account of the termination or expiration of this Agreement in accordance with its terms. | ||
13.7 | Upon termination or expiration of this Agreement, Licensee shall shut down and terminate the service of Game provided by Licensee. Licensor shall have the right to assume the service of the Game one (1) month prior to such termination. Licensor may elect to purchase any equipment purchased by Licensee for the service of the Game at the fair market value of such equipment on the date Licensor elects to assume the service of the Game as determined by an independent third party expert appointed by mutual consent of the Parties. |
ARTICLE 14
FORCE MAJEURE
FORCE MAJEURE
14.1 | Notwithstanding anything in this Agreement to the contrary, no default, delay or failure to perform on the part of either Party shall be considered a breach of this Agreement if such default, delay or failure to perform is shown to be due entirely to causes occurring without the fault of or beyond the reasonable control of the Party charged with such default, delay or failure, including, without limitation, causes such as strikes, lockouts or other labour disputes, riots, civil disturbances, actions or inactions of governmental authorities or suppliers, electrical power supply outage, a failure or breakdown in the services of internet service providers, epidemics, war, embargoes, severe weather, fire, earthquake and other natural calamities or, acts of God or the public enemy. Force majeure shall include actions taken by the government of Territory or agencies thereof, which restrict the ability of Licensee to remit payments to Licensor under this agreement, or failure of the government of Territory or agencies thereof to approve such payments. |
14.2 | If the default, delay or failure to perform as set forth above in Article 14.1 exceeds one hundred eighty (180) days from the initial occurrence, a Party who is not affected by such force majeure event shall have the right to terminate this Agreement with a written notice to the other Party. |
ARTICLE 15
GENERAL PROVISIONS
GENERAL PROVISIONS
15.1 | Licensee may not assign, delegate or otherwise transfer in any manner any of its rights, obligations and responsibilities under this Agreement, without prior written consent of Licensor. Licensor may, with prior written notice to Licensee, assign, delegate or otherwise transfer all or part of its rights, obligations and responsibilities under this Agreement to a third party designated by Licensor. | ||
15.2 | It is understood and agreed by the Parties that this Agreement does not create a fiduciary relationship between them, that Licensee shall be an independent contractor, and that nothing in this Agreement is intended to constitute either Party an agent, legal representative, subsidiary, joint venture, employee or servant of the other for any purpose whatsoever. | ||
15.3 | If any kind of notices, consents, approvals, or waivers are to be given hereunder, such notices, consents, approvals or waivers shall be in writing, shall be properly addressed to the Party to whom such notice, consent, approval or waiver is directed, and shall be either hand delivered to such Party or sent by certified mail, return receipt requested, or sent by FedEx, DHL or comparable international courier service, or by telephone, facsimile or electronic mail (in either case with written confirmation in any of the other accepted forms of notice) to the following addresses or such addresses as may be furnished by the respective Parties from time to time: |
If to Licensor
Attention: Xx. Xxxx XXXX
00X, Xxxxxxxx Xxxxxx XXX Xxxxx, 0000, Xxxxxx-Xxxx, Xxxx-Xx, Xxxxx, Xxxxx
Fax: x00-0-0000-0000
Attention: Xx. Xxxx XXXX
00X, Xxxxxxxx Xxxxxx XXX Xxxxx, 0000, Xxxxxx-Xxxx, Xxxx-Xx, Xxxxx, Xxxxx
Fax: x00-0-0000-0000
If to Licensee
Attention: Xx. Xxxxx XXXX
Office no. 0, Xxxxxx Xxxxx, Xxxxxxx Xxxxxxxx, Xxxxx Internet City, Dubai, United Arab Emirates
Fax: x000-0-000-0000
Attention: Xx. Xxxxx XXXX
Office no. 0, Xxxxxx Xxxxx, Xxxxxxx Xxxxxxxx, Xxxxx Internet City, Dubai, United Arab Emirates
Fax: x000-0-000-0000
15.4 | No course of dealing or delay by a Party in exercising any right, power, or remedy under this Agreement shall operate as a waiver of any such right, power or remedy except as expressly manifested in writing by the Party waiving such right, power or remedy, nor shall the waiver by a Party of any breach by the other Party of any covenant, agreement or provision contained in this Agreement be construed as a waiver of the covenant, agreement or provision itself or any subsequent breach by the other Party of that or any other covenant, agreement or provision contained in this Agreement. | ||
15.5 | This Agreement, including all exhibits, addenda and schedules referenced herein and attached |
hereto, constitutes the entire agreement between the Parties hereto pertaining to the subject matter hereof, and supersedes all negotiations, preliminary agreements, and all prior and contemporaneous discussions and understandings of the Parties in connection with the subject matter hereof. | |||
15.6 | This Agreement shall be written in English and all disputes on the meaning of this Agreement shall be resolved in accordance with English version of this Agreement. | ||
15.7 | This Agreement may be amended only upon the execution of a written agreement between Licensor and Licensee that makes specific reference to this Agreement. | ||
15.8 | This Agreement shall be governed by and construed in accordance with the laws of Korea. | ||
15.9 | All disputes, controversies, or differences which may arise between the Parties, out of or in relation to or in connection with this Agreement, or for the breach thereof, shall be finally settled by arbitration in Seoul, Korea, in accordance with Arbitration Rules of the Korean Commercial Arbitration Board and under the laws of Korea. The award rendered by the arbitrator shall be final and binding upon both Parties concerned. | ||
15.10 | If any article, sub-article or other provision of this Agreement or the application of such article, sub-article or provision, is held invalid, then the remainder of the Agreement and the application of such article, sub-article or provision to persons or circumstances other than those with respect to which it is held invalid shall not be affected thereby. | ||
15.11 | Headings in this Agreement have been inserted for purpose of convenience only and are not to be used in construing or interpreting this Agreement. |
IN WITNESS WHEREOF, the Parties have executed this Agreement on the date first above written.
Gravity Co., Ltd |
Tahadi Games Ltd. |
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Xxxx Xxxx, KANG | Xxxxx XXXX | ||||||
Chairman and CEO | CEO | ||||||