Common Contracts

3 similar Byod Handbook & Agreement contracts

Personally-owned mobile device agreement 3
Byod Handbook & Agreement • November 25th, 2020

Bring Your Own Device (BYOD) is an initiative to support the delivery of lessons in a 21st century context. It means students use their personally-owned mobile device (usually a laptop) to access the department’s information and communication (ICT) network. In the modern era of education it is recognised that knowledge and ideas contribute to our nation’s economic growth and we want to maximise the potential for your child to be a part of this growth. Students will use their device to collaborate and create, engage in lesson activities, conduct research, submit work and interact with teachers and other students.

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Personally-owned mobile device agreement 3
Byod Handbook & Agreement • August 28th, 2020

Bring Your Own Device (BYOD) is an initiative to support the delivery of lessons in a 21st century context. It means students use their personally-owned mobile device (usually a laptop) to access the department’s information and communication (ICT) network. In the modern era of education it is recognised that knowledge and ideas contribute to our nation’s economic growth and we want to maximise the potential for your child to be a part of this growth. Students will use their device to collaborate and create, engage in lesson activities, conduct research, submit work and interact with teachers and other students.

Personally-owned mobile device agreement 3
Byod Handbook & Agreement • September 19th, 2019

Bring Your Own Device (BYOD) is an initiative to support the delivery of lessons in a 21st century context. It means students use their personally-owned mobile device (usually a laptop) to access the department’s information and communication (ICT) network. In the modern era of education it is recognised that knowledge and ideas contribute to our nation’s economic growth and we want to maximise the potential for your child to be a part of this growth. Students will use their device to collaborate and create, engage in lesson activities, conduct research, submit work and interact with teachers and other students.

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