Game Revenue definition
Examples of Game Revenue in a sentence
Licensed Game Revenue shall not include revenues received by the Developer pursuant to its rewards crowdfunding campaigns for the Licensed Game conducted on ▇▇▇.▇▇.
Payments by a Co-Publisher to the other party (the Developer Rev Share in the case of a payment by Licensee to the Developer, and the Co-Publisher Payment in the case of a payment by a Co-Publisher to Licensee) shall be made no later than thirty (30) days after the end of the calendar month in which the Licensed Game Revenue is received and include (i) a statement from the paying Co-Publisher regarding the payment and (ii) a copy of all statements received by the paying Co-Publisher from each Distributor.
Notwithstanding the foregoing, Developer agrees that it shall promptly pay to Licensee any Licensed Game Revenue that is paid to it rather than Licensee, without deductions of any kind.
If the Platform refuses to direct revenues directly to Licensee, the Co-Publisher may receive Licensed Game Revenue directly and pay all such revenues to Licensee (“Co-Publisher Payments”) without deductions of any kind to a bank account provided by Licensee within thirty (30) days from the end of the calendar month in which such revenues are received.
To the extent that any Co-Publisher identifies and negotiates Distribution Agreements, the Co-Publisher shall promptly notify Licensee and use commercially reasonable efforts to provide that each Distribution Agreement direct all Licensed Game Revenue to Licensee as the beneficiary of any payments earned thereunder.
To the extent that any Co-Publisher identifies and negotiates agreements with Platforms or otherwise arranges for the Licensed Game to be sold (collectively, the “Platform Agreements”), the Co-Publisher shall promptly notify Licensee and use commercially reasonable efforts to provide that each Platform Agreement direct all Licensed Game Revenue to Licensee as the beneficiary of any payments earned thereunder.
And for avoidance of doubt, Party B shall not be obliged to make any payment to Party A regarding any Net Game Revenue directly received by Party A from Distribution Channels, and is entitled to offset its Game Operating Income accrued from the part of Net Game Revenue directly received by Party A (if any) from its payable to Party A.
For instance, if Game Revenue in the 1st, 2nd and 3rd month after start of commercial operation is * , * and * respectively, then Party A shall pay Additional License Fee to Party B in the amount of * (= * + * + * )/3- * ); and if Game Revenue in the 4th, 5th and 6th month is * , * and * respectively, then Party A shall pay Additional License Fee to Party B in the amount of * (= * + * +20million)/3- * ).
Notwithstanding the foregoing, Developer agrees that it shall promptly pay, and it shall use commercially reasonable efforts to cause any other Co-Publisher to promptly pay, to Licensee any Licensed Game Revenue that is paid to it rather than Licensee, without deductions of any kind.
Effective from commencement of commercial operation of Licensed Product and after the cumulative Game Revenue from Licensed Product reaches * ( * ONLY), and out of the portion of Game Revenue in excess of * ( * ONLY) (exclusive), Party A shall pay * % of monthly revenue from “▇▇▇▇▇ ▇▇▇ ▇▇▇▇ ▇▇▇▇▇” to Party B on a monthly basis.