Interactive Games definition

Interactive Games means a digital game that allows the user to manipulate, affect or otherwise alter, on a real-time basis, the sequence or presentation of the creative content contained therein; provided that the term “Interactive Game” as used herein does not include (i) any digital linear audiovisual storytelling of any kind; (ii) any branched narrative audiovisual storytelling of any kind (such as “choose your own adventure”); (iii) any augmented, virtual or mixed reality experiences; or (iv) any immersive film or television experiences;

Examples of Interactive Games in a sentence

  • Hotel shall within ten (10) days of the end of each month remit to TNCi an amount equal to ___% of all Rental Fees collected by the Hotel ("TNCi Revenue Share") for said Interactive Games for the prior month and retain ___% as an administrative fee ("Hotel Revenue Share").

  • By way of example, if Lender were to make available loans to Borrower in the principal amount of $100,000, Lender would receive from Borrower (i) and option to purchase 10,000 shares of common stock of Interactive Games at an exercise price referred to above; and (ii) an option to purchase 90,000 shares of common stock of Interactive Games at the average bid price of the common stock of Interactive Games for the ten trading days preceding such advance.

  • In addition, ▇▇▇▇▇▇ has experience with children’s product introductions and cross promotions with Toys “R” Us, Sony, Psygnosis Interactive Games, Sierra Online computer games, Universal Studios, ▇▇▇▇▇ ▇▇▇▇▇▇▇ Films, Hallmark Home Entertainment, The Make-A-Wish Foundation, Fox Kids Network, Burger King, Saban Entertainment, and DreamWorks TV Animation.

  • The registered agent of Interactive Games, Inc., a ----------------- North Carolina corporation (the "Corporation"), shall be the person or entity most currently named in the original Articles of Incorporation or the Corporation (the "Articles of Incorporation"), any Amended or Amended and Restated Articles of Incorporation, or any Statement of Designation of Registered Agent.

  • All notices necessary or appropriate under this Agreement shall be effective when personally delivered or deposited in the United States mail, postage prepaid, certified or registered, return receipt requested, and addressed to the parties last known address which addresses are currently as follows: If to “IGAM” Interactive Games, Inc.

  • By:_______________________________________ __________________________________________ (Print Name) __________________________________________ (Title) THIS REGISTRATION RIGHTS AGREEMENT, dated as of (this "Agreement"), is made by and between Interactive Games, Inc., a Nevada corporation, with headquarters located at 3▇▇ ▇▇▇▇▇▇▇▇ ▇▇▇▇▇▇, ▇▇▇▇▇ ▇▇▇, ▇▇▇▇ ▇▇▇▇ ▇▇▇▇▇, ▇▇ ▇▇▇▇▇ (the “Company”), and each entity named on the signature page hereto as “Investors” (each, an “Investor”).

  • Interactive Games are electronic game products that operate so that the user may interact with the product in the traditional manner known in the industry as video games.

  • Licensed Products are defined as Interactive Role Playing Games (RPG) and traditional arcade style Fighting Games whose primary gaming engines and artificial intelligence (AI) reside on the end users gaming platform and include electronic and printed hint books associated with Interactive Games created by Licensee on the platforms listed below.

  • In connection with my exchange of $ par value common stock of Interactive Games, Inc.

  • Interactive owns all necessary trademarks, service marks, trade names, copyrights, patents and proprietary information and other rights necessary to conduct its business and has executed material contracts as set forth in Exhibit 5.8 including, but not limited to: license and distribution agreements with Ed McMahon for the Interactive Games "Million Dollar Madness Class I▇▇ ▇▇▇▇ ▇▇chine"; and license and/or distribution agreements with BestBet Media, Spin Inc.

Related to Interactive Games

  • Interactive computer service means any information service, system, or access software provider that provides or enables computer access by multiple users to a computer server, including a service or system that provides access to the Internet and such systems operated or services offered by libraries or educational institutions.

  • Digital Cross Connect System or "DCS" is a function which provides automated Cross Connection of Digital Signal Level 0 (DS0) or higher transmission bit rate digital channels within physical interface facilities. Types of DCS include but are not limited to DCS 1/0s, DCS 3/1s, and DCS 3/3s, where the nomenclature 1/0 denotes interfaces typically at the DS1 rate or greater with Cross Connection typically at the DS0 rate. This same nomenclature, at the appropriate rate substitution, extends to the other types of DCS specifically cited as 3/1 and 3/3. Types of DCS that cross connect Synchronous Transport Signal level 1 (STS-1 s) or other Synchronous Optical Network (SONET) signals (e.g., STS-3) are also DCS, although not denoted by this same type of nomenclature. DCS may provide the functionality of more than one of the aforementioned DCS types (e.g., DCS 3/3/1 which combines functionality of DCS 3/3 and DCS 3/1). For such DCS, the requirements will be, at least, the aggregation of requirements on the "component" DCS. In locations where automated Cross Connection capability does not exist, DCS will be defined as the combination of the functionality provided by a Digital Signal Cross Connect (DSX) or Light Guide Cross Connect (LGX) patch panels and D4 channel banks or other DS0 and above multiplexing equipment used to provide the function of a manual Cross Connection. Interconnection is between a DSX or LGX to a Switch, another Cross Connection, or other service platform device.

  • Network means the Distributor's lines, substations and associated equipment used to convey electricity between:

  • Bingo means a specific game of chance played with (i) individual cards having randomly numbered

  • broadcasting service means a service which comprises a compilation of programme material of any description and which is transmitted, relayed or distributed by means of an electronic communications network, directly or indirectly for simultaneous or near-simultaneous reception by the general public, whether that material is actually received or not, and where the programmes are provided in a pre-scheduled and linear order, but does not include: