Interactive Games definition
Examples of Interactive Games in a sentence
Hotel shall within ten (10) days of the end of each month remit to TNCi an amount equal to ___% of all Rental Fees collected by the Hotel ("TNCi Revenue Share") for said Interactive Games for the prior month and retain ___% as an administrative fee ("Hotel Revenue Share").
By way of example, if Lender were to make available loans to Borrower in the principal amount of $100,000, Lender would receive from Borrower (i) and option to purchase 10,000 shares of common stock of Interactive Games at an exercise price referred to above; and (ii) an option to purchase 90,000 shares of common stock of Interactive Games at the average bid price of the common stock of Interactive Games for the ten trading days preceding such advance.
In addition, ▇▇▇▇▇▇ has experience with children’s product introductions and cross promotions with Toys “R” Us, Sony, Psygnosis Interactive Games, Sierra Online computer games, Universal Studios, ▇▇▇▇▇ ▇▇▇▇▇▇▇ Films, Hallmark Home Entertainment, The Make-A-Wish Foundation, Fox Kids Network, Burger King, Saban Entertainment, and DreamWorks TV Animation.
The registered agent of Interactive Games, Inc., a ----------------- North Carolina corporation (the "Corporation"), shall be the person or entity most currently named in the original Articles of Incorporation or the Corporation (the "Articles of Incorporation"), any Amended or Amended and Restated Articles of Incorporation, or any Statement of Designation of Registered Agent.
All notices necessary or appropriate under this Agreement shall be effective when personally delivered or deposited in the United States mail, postage prepaid, certified or registered, return receipt requested, and addressed to the parties last known address which addresses are currently as follows: If to “IGAM” Interactive Games, Inc.
By:_______________________________________ __________________________________________ (Print Name) __________________________________________ (Title) THIS REGISTRATION RIGHTS AGREEMENT, dated as of (this "Agreement"), is made by and between Interactive Games, Inc., a Nevada corporation, with headquarters located at 3▇▇ ▇▇▇▇▇▇▇▇ ▇▇▇▇▇▇, ▇▇▇▇▇ ▇▇▇, ▇▇▇▇ ▇▇▇▇ ▇▇▇▇▇, ▇▇ ▇▇▇▇▇ (the “Company”), and each entity named on the signature page hereto as “Investors” (each, an “Investor”).
Interactive Games are electronic game products that operate so that the user may interact with the product in the traditional manner known in the industry as video games.
Licensed Products are defined as Interactive Role Playing Games (RPG) and traditional arcade style Fighting Games whose primary gaming engines and artificial intelligence (AI) reside on the end users gaming platform and include electronic and printed hint books associated with Interactive Games created by Licensee on the platforms listed below.
In connection with my exchange of $ par value common stock of Interactive Games, Inc.
Interactive owns all necessary trademarks, service marks, trade names, copyrights, patents and proprietary information and other rights necessary to conduct its business and has executed material contracts as set forth in Exhibit 5.8 including, but not limited to: license and distribution agreements with Ed McMahon for the Interactive Games "Million Dollar Madness Class I▇▇ ▇▇▇▇ ▇▇chine"; and license and/or distribution agreements with BestBet Media, Spin Inc.