Interactive Games definition

Interactive Games means a digital game that allows the user to manipulate, affect or otherwise alter, on a real-time basis, the sequence or presentation of the creative content contained therein; provided that the term “Interactive Game” as used herein does not include (i) any digital linear audiovisual storytelling of any kind; (ii) any branched narrative audiovisual storytelling of any kind (such as “choose your own adventure”); (iii) any augmented, virtual or mixed reality experiences; or (iv) any immersive film or television experiences;

Examples of Interactive Games in a sentence

  • On May 9, 2021, the Company completed its corporate name change from Interactive Games Technologies Inc.

  • Sky Play® PC Interactive Games offers airlines the choice of up to 19 amusement games.

  • Acceptable QoSGood QoSExcellent QoSApplication Video Telephony Video Streaming WWWE-mail / FTP Interactive Games Music Streaming Transactional Services MMS AMR Speech 8 16 32 64 128 256 512Data Rate (kbps)1024 Figure 1.2:Data Rate Requirements of 3G Applications.

  • This Court has said, “[Courts] will not lightly assume that congress in fact intends to undermine Indian self-government.

  • The School‐Wide Evaluation Tool (SET) and Team Implementation Checklist (TIC) are tools available at www.pbis.org recommended for tracking the PBIS implementation.

  • The Committee also recognised that “the video game development industry also suffered a setback as a result of the Australian Government's decision in the 2014–15 Budget to abolish the Australian Interactive Games Fund (AIGF)”, which it believed to be a sensible investment and a relatively modest cost to the Government.

  • By way of example, if Lender were to make available loans to Borrower in the principal amount of $100,000, Lender would receive from Borrower (i) and option to purchase 10,000 shares of common stock of Interactive Games at an exercise price referred to above; and (ii) an option to purchase 90,000 shares of common stock of Interactive Games at the average bid price of the common stock of Interactive Games for the ten trading days preceding such advance.

  • The Interactive Games and Entertainment Association (IGEA) welcomes the opportunity to respond to the Australian Consumer Law Review (the ACL Review) being undertaken by Consumer Affairs Australia and New Zealand (CAANZ).

  • Digital and Interactive Games Student ServicesWe understand that sometimes studying as an international student can be a daunting experience.TAFE SA is committed to helping you achieve your career goals.

  • See also Norwegian Consumer Council, Deceived by Design (June 2018).450 Submission to the Issues Paper: Interactive Games and Entertainment Association, 13.451 Submission to the Issues Paper: Deloitte, 19.452 GDPR (n 26) art 4(11).453 Exposure Draft, OP Bill (n 1); Explanatory Paper, OP Bill (n 1).

Related to Interactive Games

  • Interactive computer service means any information service, system, or ac- cess software provider that provides or enables computer access by multiple users to a computer server, including specifically a service or system that provides access to the Internet and such systems operated or services of- fered by libraries or educational insti- tutions.

  • Digital Cross Connect System or "DCS" is a function which provides automated Cross Connection of Digital Signal Level 0 (DS0) or higher transmission bit rate digital channels within physical interface facilities. Types of DCS include but are not limited to DCS 1/0s, DCS 3/1s, and DCS 3/3s, where the nomenclature 1/0 denotes interfaces typically at the DS1 rate or greater with Cross Connection typically at the DS0 rate. This same nomenclature, at the appropriate rate substitution, extends to the other types of DCS specifically cited as 3/1 and 3/3. Types of DCS that cross connect Synchronous Transport Signal level 1 (STS-1 s) or other Synchronous Optical Network (SONET) signals (e.g., STS-3) are also DCS, although not denoted by this same type of nomenclature. DCS may provide the functionality of more than one of the aforementioned DCS types (e.g., DCS 3/3/1 which combines functionality of DCS 3/3 and DCS 3/1). For such DCS, the requirements will be, at least, the aggregation of requirements on the "component" DCS. In locations where automated Cross Connection capability does not exist, DCS will be defined as the combination of the functionality provided by a Digital Signal Cross Connect (DSX) or Light Guide Cross Connect (LGX) patch panels and D4 channel banks or other DS0 and above multiplexing equipment used to provide the function of a manual Cross Connection. Interconnection is between a DSX or LGX to a Switch, another Cross Connection, or other service platform device.

  • Network means the participating providers described in the Provider Directory.

  • Bingo means a specific game of chance played with (i) individual cards having randomly numbered

  • broadcasting service means a radiocommunication service in which the transmissions are intended for direct reception by the general public. This service may include sound transmissions, television transmissions or other types of transmission.

  • Sprint means a set period of time during which specific work is realized and made ready for review.

  • Television Channel means Zee Group Channel, which has been granted permission for downlinking by the Central Government under the policy guidelines issued or amended by it from time to time and reference to the term ‘channel’ shall be construed as a reference to “television channel”

  • Tournament means a competition for the playing of Poker, which is restricted to persons who have completed an entry form and have paid the prescribed entry fee;

  • Games means games of chance.

  • Common Channel Signaling (CCS) means an out-of-band, packet-switched, signaling network used to transport supervision signals, control signals, and data messages. It is a special network, fully separate from the transmission path of the public switched network. Unless otherwise agreed by the Parties, the CCS protocol used by the Parties shall be SS7.

  • Game has the meaning ascribed to that term in the Control Act;

  • Wireless service means any service, using licensed or unlicensed wireless spectrum, including the use of Wi-Fi, whether at a fixed location or mobile, provided to the public using a network node.

  • Universal Digital Loop Carrier (UDLC means the DLC system that has a CO terminal channel bank that is connected to the CO switches on the analog side.

  • Internet service means a service that enables users to access proprietary and other content,

  • Wireless services means any services, provided using licensed or unlicensed spectrum, including the use of Wi-Fi, whether at a fixed location or mobile.

  • Common Channel Signaling (CCS means an out-of-band, packet-switched, signaling network used to transport supervision signals, control signals, and data messages. It is a special network, fully separate from the transmission path of the public switched network. Unless otherwise agreed by the Parties, the CCS protocol used by the Parties shall be SS7.

  • Wireless service provider means a person that provides wireless service to the public.

  • Educational activity means an activity offered by a school, school district, charter school or county office of education that constitutes an integral fundamental part of elementary and secondary education, including, but not limited to, curricular and extracurricular activities.

  • Internet Services means that part of the Data & Internet Services which is accessible via the public internet. This includes internet access, email facilities, web-page facilities and any other related internet facility or services that we may provide from time to time. This specifically does not refer to wide area networking services that are not accessible via the public internet.

  • Advertising Services means the advertising services selected on the front pages of this Agreement.

  • Prepaid wireless telecommunications service means a wireless communications service that provides the right to utilize mobile wireless service as well as other nontelecommunications services, including the download of digital products delivered electronically, content and ancillary services, which must be paid for in advance, and that is sold in predetermined units or dollars of which the amount declines with use in a known amount.

  • Video lottery terminal sales agent means a lottery sales agent licensed under Chapter 3770. of the ORC to conduct video lottery terminals on behalf of the state pursuant to Section 3770.21 of the ORC.

  • Internet Service Provider (ISP) is an Enhanced Service Provider that provides Internet Services, and is defined in paragraph 341 of the FCC’s First Report and Order in CC Docket No. 97-158.

  • internet access service means a publicly available electronic communications service that provides access to the internet, and thereby connectivity to virtually all end points of the internet, irrespective of the network technology and terminal equipment used.

  • Network pharmacy means any pharmacy that has an agreement to accept our pharmacy allowance for prescription drugs and diabetic equipment/supplies covered under this agreement. All other pharmacies are NON-NETWORK PHARMACIES. The one exception and for the purpose of specialty Prescription Drugs, only specialty pharmacies that have an agreement to accept our pharmacy allowance are network pharmacies and all others pharmacies are non-network pharmacies.

  • Mobile Wireless Service means all mobile wireless telecommunications services, including commercial mobile radio service (CMRS). CMRS includes paging, air-ground radio, telephone service and offshore radiotelephone services, as well as mobile telephony services, such as the service offerings of carriers using cellular radiotelephone, broadband PCS and SMR licenses. "Multiple Exchange Carrier Access Billing" or "MECAB" refers to the document prepared by the Billing Committee of the Ordering and Billing Forum (OBF), which functions under the auspices of the Carrier Liaison Committee (CLC) of the Alliance for Telecommunications Industry Solutions (ATIS). The MECAB document, published by ATIS (0401004-00XX), contains the recommended guidelines for the Billing of an access service provided by two (2) or more LECs (including a LEC and a CLEC), or by one (1) LEC in two (2) or more states within a single LATA. "Multiple Exchange Carrier Ordering and Design" or "MECOD" Guidelines for Access Services - Industry Support Interface, refers to the document developed by the Ordering/Provisioning Committee under the auspices of the Ordering and Billing Forum (OBF), which functions under the auspices of the Carrier Liaison Committee (CLC) of the Alliance for Telecommunications Industry Solutions (ATIS). The MECOD document, published by ATIS (0404120-00X), contains recommended guidelines for processing orders for access service which is to be provided by two (2) or more LECs (including a LEC and a CLEC). "N-1 Carrier" means the Carrier in the call routing process immediately preceding the terminating Carrier. The N-1 Carrier is responsible for performing the database queries (under the FCC's rules) to determine the LRN value for correctly routing a call to a ported number. "National Emergency Number Association" or "NENA" is an association which fosters the technological advancement, availability and implementation of 911 Service nationwide through research, planning, training, certification, technical assistance and legislative representation.