Licensed Intellectual Properties definition

Licensed Intellectual Properties means individually, collectively or in any combination, the Licensed Inventions, Licensed Proprietary Information, Licensed Copyrights and Licensed Trademarks.
Licensed Intellectual Properties has the meaning specified in Section 4.12(b).
Licensed Intellectual Properties means all Intellectual Properties licensed to the Seller that is used by the Seller for, or in connection with, the Business except for the trademarks relating to the words "Winia" and "Mando."

Examples of Licensed Intellectual Properties in a sentence

  • The purchase price includes the cost of manufacturing, printing and packaging the Licensed Products and a royalty for the use of the Licensed Intellectual Properties.

  • NINTENDO shall have the sole right, at its expense, to commence and/or defend a legal action or negotiate a settlement relating to any alleged infringement by the Licensed Intellectual Properties.

  • In the event of a legal action against LICENSEE alleging an infringement by the Licensed Intellectual Properties as incorporated into LICENSEE's Licensed Products which NINTENDO affirmatively elects in writing not to defend, LICENSEE may defend or settle such legal action, at its option and expense.

  • NINTENDO makes no representations, guarantees or warranties concerning the scope or validity of the Licensed Intellectual Properties, and does not warrant that the sale of the Licensed Products by LICENSEE will not infringe upon the patent, trade secret, copyright, mask work or trademark rights of another in the Territory.

  • NCL may, at its own expense, manufacture samples of the Licensed Products, only to the extent necessary, to be used by NINTENDO for archival purposes, legal proceedings against infringers of the Licensed Intellectual Properties, and for other lawful purposes.

  • For the Term and in the Territory, NINTENDO hereby grants to LICENSEE, and LICENSEE hereby accepts under the terms and conditions set forth in this Agreement, a nonexclusive license to employ the Licensed Intellectual Properties solely to develop and sell video games incorporated into Game Cartridges for play on the N64 System.

  • Except as may be permitted under a separate written authorization from NINTENDO or NCL, LICENSEE shall not use the Licensed Intellectual Properties for any other purpose.

  • Upon expiration and/or termination of this Agreement, LICENSEE will cease all use of the Licensed Intellectual Properties for any purpose, and will not disclose to third parties any Licensed Proprietary Information.

  • During the term of this Agreement, Genexine shall maintain and protect the validity of the Licensed Intellectual Properties to the greatest extent permitted by the applicable laws.

  • In the event any claim is asserted against LICENSEE alleging that any of the Licensed Intellectual Properties constitute an infringement of another's rights or if a claim is asserted against NINTENDO alleging that the Licensed Products infringe the rights of a third party, then the party with such knowledge shall promptly notify the other party.