Videogames definition

Videogames means games which include computer generated images and/or sound, electronic games and any other interactive games (including massive multi-player virtual universe online games or other multi-player or online games, whether subscription based or otherwise) created for any existing or future platforms, where the user(s) or viewer(s) is (are) given interactive control over the images displayed on-screen or any other types of games that may now exist or hereafter be devised which include computer generated images and/or sound.
Videogames license entitles to use the Font in video games developed for any operating system, including Microsoft Windows, Mac OS, Linux, as well as for game consoles, including PlayStation, Xbox, Exeq, etc. A video game supporting different platforms (operating systems, video game devices) needs one license. The license does not give the right to reproduce the Font by embedding it in mobile applications, including gaming applications, running under the operating systems iOS, Android or Windows Phone. If a video game is developed for a mobile device, the "Mobile application" license is required.

Examples of Videogames in a sentence

  • Videogames, like computer-animated films, have also been driven by a critical approach that seeks to trace their appropriate cultural genealogy and to ask, as ▇▇▇▇▇ ▇.

Related to Videogames

  • Games means games of chance.

  • Video means the delivery of behavioral health services

  • Video programming means programming provided by, or generally considered comparable to programming provided by, a television broadcast station.

  • Programming means the process of organisation, decision-making and allocation of financial resources in several stages, with the involvement of partners in accordance with Article 5, intended to implement, on a multi-annual basis, joint action by the Union and the Member States to achieve the objectives of the Union strategy for smart, sustainable and inclusive growth;

  • Images includes all manner of images and audio recordings of the Undersigned that were captured or created during the period of or in connection with, or that depict or otherwise relate in any way to, any of the activities of the Undersigned during or in connection with the Race, however and by whomever captured, created, or stored, including without limitation films, videotapes, photographs, negatives, prints, recordings, digital files and data, and all reproductions in any form, in any media whatsoever whether now known or hereafter devised, and all derivative works based on any of the foregoing;