Common use of Xbox LIVE Arcade Clause in Contracts

Xbox LIVE Arcade. For each piece of Online Content that is an Xbox LIVE Arcade game, Microsoft will be entitled to create [****] Content Tokens, [****] of which Microsoft will provide to the Publisher and [****] of which Microsoft may use in marketing, as product samples, for customer support, testing and archival purposes. Publisher shall not be entitled to any Royalty Fee or other compensation with respect to Microsoft’s distribution of Content Tokens as authorized under this Section 7.1.

Appears in 2 contracts

Samples: Xbox 360 Publisher License Agreement (Take Two Interactive Software Inc), Xbox 360 Publisher License Agreement (Take Two Interactive Software Inc)

AutoNDA by SimpleDocs

Xbox LIVE Arcade. For each piece of Online Content that is an Xbox LIVE Arcade game, Microsoft will be entitled to create [****] Content Tokens, [****] of which Microsoft will provide to the Publisher and [****] of which Microsoft may use in marketing, as product samples, for customer support, testing and archival purposes. Publisher shall not be entitled to any Royalty Fee or other compensation with respect to Microsoft’s distribution of Content Tokens as authorized under this Section 7.1.

Appears in 2 contracts

Samples: Xbox 360 Publisher License Agreement (Majesco Entertainment Co), Xbox 360 Publisher License Agreement (Majesco Entertainment Co)

Xbox LIVE Arcade. For each piece of Online Content that is an Xbox LIVE Arcade game, Microsoft will be entitled to create [****] * Content Tokens, [****] * of which Microsoft will provide to the Publisher and [****] * of which Microsoft may use in marketing, as product samples, for customer support, testing and archival purposes. Publisher shall not be entitled to any Royalty Fee or other compensation with respect to Microsoft’s distribution of Content Tokens as authorized under this Section 7.1.

Appears in 1 contract

Samples: Xbox 360 Publisher License Agreement (THQ Inc)

AutoNDA by SimpleDocs

Xbox LIVE Arcade. For each piece of Online Content that is an Xbox LIVE Arcade game, Microsoft will be entitled to create [****] ]. Content TokensTokens (as defined in Section 9.6 below), [****] of which Microsoft will provide to the Publisher and [****] of which Microsoft may use in marketing, as product samples, for customer support, testing and archival purposes. Publisher shall not be entitled to any Royalty Fee or other compensation with respect to Microsoft’s distribution of Content Tokens as authorized under this Section 7.17.4.2.

Appears in 1 contract

Samples: Xbox 360 Publisher License Agreement (Soul & Vibe Interactive Inc.)

Draft better contracts in just 5 minutes Get the weekly Law Insider newsletter packed with expert videos, webinars, ebooks, and more!