Game Titles definition

Game Titles means, individually or collectively, as the context requires, the computer software games developed by or on behalf of GameTek that are set forth on Schedule "A" .
Game Titles means, individually or collectively, as the context requires, the following computer software products developed by or on behalf of Gathering and currently referred to as: Title Delivery Date Developer ----- ------------- --------- (i) Railroad Tycoon 2 December 31, 1998 PopTop Software, Inc.
Game Titles means the videogames listed on Schedule "A" attached hereto in the formats listed on Schedule "A" (collectively the "Game Titles").

Examples of Game Titles in a sentence

  • GameTek hereby consents to the utilization by such persons or entitles of intellectual property of GameTek necessary to complete the development of the affected Game Titles and agrees to cooperate with Take Two in obtaining the services of persons or entities required to complete development of the Game Titles.

  • GameTek represents, warrants and covenants that, within 10 days after the execution of this Agreement, it shall deposit a copy of the source code for the Game Titles and all related technical information necessary to complete and manufacture the Game Titles (except for proprietary third party software tools) with an escrow agent to be mutually agreed upon in writing by GameTek and Take Two (the "Escrow Agent").

  • In addition to the foregoing, in the event of an occurrence of a condition for release of the source code, Take Two shall be entitled to obtain from GameTek the source code for any portions of the of the Game Titles or technical information relating thereto, including work-in-progress, that has been created but not deposited with the Escrow Agent.

  • In the event of a release of the source code pursuant to this Section 14, GameTek shall use its reasonable best efforts to assign its rights under any applicable agreement with respect to the Game Titles in order to facilitate the completion of development of such Game Titles.

  • GameTek will include Distributor's logo and legend, as incorporated in any such approved template, on all such packaging materials with respect to Game Titles.

  • With respect to each Game Title, Gathering has acquired all rights with respect to such Game Title to publish such Game Titles pursuant to the terms and conditions of the respective Amended and Restated Agreement Regarding Rights to Computer Games between Gathering and the developer of such Game Title and to grant to T2 the right to distribute such Game Title in accordance with the terms hereof.

  • Gathering shall be responsible for all costs associated with any recall or return on credit of Game Titles resulting from Bugs in the Distributed Products.

  • GameTek will include Take Two's logo and legend, as incorporated in any such approved template, on all such packaging, advertising and promotional materials with respect to Game Titles.

  • Gathering shall be solely responsible for and shall pay all costs incurred in the creation, development and design of any Game Titles, including, without limitation the Documentation therefor.

  • Licensee shall develop the selected Bally Game Titles consistent with the design and quality standards of Licensor, and Licensor shall have final approval of all Bally Game Titles placed in operation by Licensee, which approval shall not be unreasonably withheld.

Related to Game Titles

  • VOC content means the total weight of VOC in a product expressed as a percentage of the product weight (exclusive of the container or packaging), as determined pursuant to sections 94515(a) and (b).

  • Games means games of chance.

  • Promotional Materials means all sales representative training materials and all written, printed, graphic, electronic, audio or video matter, including, without limitation, journal advertisements, sales visual aids, formulary binders, reprints, direct mail, direct-to-consumer advertising, internet postings and sites and broadcast advertisements intended for use or used by either Party or its Affiliates or sublicensees in connection with any promotion of a Product.

  • Common Channel Signaling (CCS) means an out-of-band, packet-switched, signaling network used to transport supervision signals, control signals, and data messages. It is a special network, fully separate from the transmission path of the public switched network. Unless otherwise agreed by the Parties, the CCS protocol used by the Parties shall be SS7.

  • digital content means data which are produced and supplied in digital form;

  • Common Channel Signaling (CCS means an out-of-band, packet-switched, signaling network used to transport supervision signals, control signals, and data messages. It is a special network, fully separate from the transmission path of the public switched network. Unless otherwise agreed by the Parties, the CCS protocol used by the Parties shall be SS7.

  • Promotional Material means all material used in the promotion of, or otherwise in connection with, the Business (whether written or recorded in any other medium) and includes artwork, advertising materials (irrespective of the medium in which they are recorded), display materials, packaging materials, brochures, posters and internal and external signage.

  • Game has the meaning ascribed to that term in the Control Act;

  • Game ticket or "ticket" means an acceptable evidence of Play, which is a ticket produced in a manner that meets the specifications defined in the rules of each Selling Lottery and Rule 31 (Play Validation) and is a physical representation of the Play or Plays sold to the player or is a properly and validly registered ticketless transaction Play.

  • Instructional materials means relevant instructional

  • Licensed Trademarks means the trademarks, service marks, trade dress, logos and other icons or indicia designated by SCEA in the SourceBook 2 or other Guidelines for use on or in connection with Licensed Products. Nothing contained in this Agreement shall in any way grant Publisher the right to use the trademark "Sony" in any manner. SCEA may amend such Licensed Trademarks from time to time in the SourceBook 2 or other Guidelines or upon written notice to Publisher.

  • Instructional material means instructional content that is provided to a student, regardless of its format, including printed or representational materials, audio-visual materials, and materials in electronic or digital formats (such as materials accessible through the Internet). The term does not include academic tests or academic assessments.

  • Cart means a plastic Container with a hinged lid and wheels that is serviced by an automated or semi-automated Collection vehicle. A Cart has capacity of 20, 35, 64 or 96 gallons (or similar volumes).

  • Mini Soccer means those participating at ages under 7s to under 10s.

  • The End-User means the authorized user of the equipment/the Medical Superintendent/Head of the Department of the concerned specialty.

  • Artwork has the meaning set forth in Section 1.6(a).

  • Direct materials means those materials that enter directly into the end product, or that are used or consumed directly in connection with the furnishing of the end product or service.

  • Beam axis means a line from the source through the centers of the x-ray fields.

  • Project Materials means any and all works of authorship, artistic, literary and other works, inventions and materials designed, created, developed, written or prepared by the Supplier (or the Supplier's Personnel) in the course of providing the Services, whether individually, collectively or jointly with the Purchaser and on whatever media;

  • Product Trademarks means the Trademark(s) to be used by Adapt or its Affiliates or its or their respective Sublicensees for the Commercialization of Products and any registrations thereof or any pending applications relating thereto (excluding, in any event, any trademarks, service marks, names or logos that include any corporate name or logo of the Parties or their Affiliates).

  • Content means any text, graphics, images, audio, video, software, data compilations and any other form of information capable of being stored in a computer that appears on or forms part of this Website;

  • Marketing Materials has the meaning ascribed thereto in NI 41-101;

  • Program Materials means the documents and information provided by the Program Administrator specifying the qualifying EEMs, technology requirements, costs and other Program requirements, which include, without limitation, program guidelines and requirements, application forms and approval letters.

  • Background Technology means all Software, data, know-how, ideas, methodologies, specifications, and other technology in which Contractor owns such Intellectual Property Rights as are necessary for Contractor to grant the rights and licenses set forth in Section 14.1, and for the State (including its licensees, successors and assigns) to exercise such rights and licenses, without violating any right of any Third Party or any Law or incurring any payment obligation to any Third Party. Background Technology must: (a) be identified as Background Technology in the Statement of Work; and (b) have been developed or otherwise acquired by Contractor prior to the date of the Statement of Work, or have been developed by Contractor outside of its performance under the Statement of Work. Background Technology will also include any general consulting tool or methodology created by Contractor, which will not be required to be identified in the Statement of Work.

  • Development Tool Kit means a DS Offering specifically designed for application or content development. A Development Tool Kit is either identified (i) with “CAA” or “ENOVIA Studio” in the DS Offering name, or (ii) in the Transaction Document and/or the Product Portfolio. Extended Enterprise User means an employee of Customer’s affiliate(s), supplier(s) and/or customer(s) authorized to use Customer’s DS Offering for the sole and exclusive purpose of enabling the Extended Enterprise User(s) to conduct business with Customer. The use of the DS Offering by any such Extended Enterprise User(s) 1) shall be solely limited to use (a) as configured and deployed by Customer and (b) in connection with the Extended Enterprise User’s performance of services for and on behalf of Customer, and 2) shall exclude any use by Extended Enterprise User (a) for its own account or a third party’s account, or (b) for the purpose of modifying, otherwise using, maintaining or hosting the DS Offering. Extended Enterprise Users are authorized if so specified in the Product Portfolio.

  • Biological Materials means certain tangible biological materials that are necessary for the effective exercise of the Patent Rights, which materials are described on Exhibit A, as well as tangible materials that are routinely produced through use of the original materials, including, for example, any progeny derived from a cell line, monoclonal antibodies produced by hybridoma cells, DNA or RNA replicated from isolated DNA or RNA, recombinant proteins produced through use of isolated DNA or RNA, and substances routinely purified from a source material included in the original materials (such as recombinant proteins isolated from a cell extract or supernatant by non-proprietary affinity purification methods). These Biological Materials shall be listed on Exhibit A, which will be periodically amended to include any additional Biological Materials that Medical School may furnish to Company.