Common use of Cricket Games Clause in Contracts

Cricket Games. Cricket Games are all based off the traditional steel tip game of the same name. In most cases, the games in this family use numbers 15 through 20 and the bullseye. Read the descriptions to learn how each game is played. Cricket is a game of skill and strategy played with the num- bers 15 through 20 and the bullseye. A player must “mark” each number three times before that number is “closed.” A single counts one mark, a double two, and a triple three. Points are scored every time a player hits a number he has closed. Once all players have a number closed, no one can score points on that number. The first player to close all the numbers and the bullseye and have equal to or more points than all his opponents is declared the winner. Maximum points scored by players may be governed by a preset spread limit in some games. Spread limits control the point spread between players in an effort to keep the better player from running up the score and over-extending the game. For example: If player “A” has 89 points, then player “B” cannot score more than 289 points under a 200 point spread limit. When a player reaches the spread limit, he is forced to try and close another number, as no further scoring is possible until the other player(s) add points to their score. Spread limits can be toggled off or on in the test/setup mode. Hammer Cricket is a count-up game using a different Cricket number each round. There are two “Wild” rounds that display a random number between 12-20 or the Bull. Each round, the first dart scored is worth the segment hit, the second is worth two times the segment scored, and the third dart is worth three times the segment scored. If you miss all three darts the hammer falls and reduces your score by a triple of the segment for that round! During the final round the second and third darts are worth 3 and 5 times the number scored! In the event of a tie game there will be a final tie breaker round. If scores are still tied, the highest MPR wins the game. Hammer Cricket can be configured Masters (Triples only), or Open (Singles, Doubles or Triples). Team Hammer plays like Hammer Cricket with one major difference, four players compete as two separate teams. Each player tries to get as many points as possible. Points from both team members are added together into one score. When a player misses all three darts, his score and that of his team is reduced by a triple of the segment for that round! Team Hammer can be configured as Masters (Triples only), or Open (Singles, Doubles or Triples).

Appears in 2 contracts

Samples: Purchase and License Agreement, Purchase and License Agreement

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Cricket Games. Cricket Games are all based off the traditional steel tip game of the same name. In most cases, the games in this family use numbers 15 through 20 and the bullseye. Read the descriptions to learn how each game is played. Cricket is a game of skill and strategy played with the num- bers 15 through 20 and the bullseye. A player must “mark” each number three times before that number is “closed.” A single counts one mark, a double two, and a triple three. Points are scored every time a player hits a number he has closed. Once all players have a number closed, no one can score points on that number. The first player to close all the numbers and the bullseye and have equal to or more points than all his opponents is declared the winner. Maximum points scored by players may be governed by a preset spread limit in some games. Spread limits control the point spread between players in an effort to keep the better player from running up the score and over-extending the game. For example: If player “A” has 89 points, then player “B” cannot score more than 289 points under a 200 point spread limit. When a player reaches the spread limit, he is forced to try and close another number, as no further scoring is possible until the other player(s) add points to their score. Spread limits can be toggled off or on in the test/setup mode. close all your Cricket numbers, and then "Double Down" for the win by hitting the Double 1. There is no scoring in this game and no Bullseyes. The first one to complete the challenge, Wins! To start, you must hit 2 randomly selected doubles ranging from 2-14. Once "Doubled In", be the first to close all the Cricket (15-20). After you have closed your Cricket numbers, you will need to hit the double 1 to win! Any segment other than the Double 1 results in a "Bust". Hammer Cricket is a count-up game using a different Cricket number each round. There are two “Wild” rounds that display a random number between 12-20 or the Bull. Each round, the first dart scored is worth the segment hit, the second is worth two times the segment scored, and the third dart is worth three times the segment scored. If you miss all three darts the hammer falls and reduces your score by a triple of the segment for that round! During the final round the second and third darts are worth 3 and 5 times the number scored! In the event of a tie game there will be a final tie breaker round. If scores are still tied, the highest MPR wins the game. Hammer Cricket can be configured Masters (Triples only), or Open (Singles, Doubles or Triples). Team Hammer plays like Hammer Cricket with one major difference, four players compete as two separate teams. Each player tries to get as many points as possible. Points from both team members are added together into one score. When a player misses all three darts, his score and that of his team is reduced by a triple of the segment for that round! Team Hammer can be configured as Masters (Triples only), or Open (Singles, Doubles or Triples). The object is to close all the numbers and have the lowest score. Once a player closes a number, additional marks will score points for opponents who have not closed that num- ber. There is no point spread limit for this game. Team Cricket has two different sets of rules that can be used to play. To turn on the New Team Cricket rules, you will need to configure that option in the Setup Mode (see page 6 of this manual). Both sets of rules are played with four players playing as two teams. Each player marks individually; however, team partners score together as a team. Both partners must have a number closed before either can score on that number. In the Traditional Rules, to win, both teammates must have all the numbers and the bullseye closed and the team must have equal to or more points than their opponents. In the New Rules, to win, a team needs only one player to have all the numbers and the bullseye closed. They still must have equal to or more points than their opponents. A 400 point spread limit is the default for both sets of rules. Wild Card Cricket 1 to 8 Players Instead of the traditional numbers, this game will start with a random selection of six numbers from 7 through 20 (the bullseye will always be present). All numbers are “Wild” and will change at the end of each player’s turn if not marked. Once a number is marked, it will remain the same throughout the rest of the game. A 200 point spread limit is the default. Cricket Quickie 1 to 8 players

Appears in 1 contract

Samples: Purchase and License Agreement

Cricket Games. Cricket Games are all based off the traditional steel tip game of the same name. In most cases, the games in this family use numbers 15 through 20 and the bullseye. Read the descriptions to learn how each game is played. Cricket is a game of skill and strategy played with the num- bers 15 through 20 and the bullseye. A player must “mark” each number three times before that number is “closed.” A single counts one mark, a double two, and a triple three. Points are scored every time a player hits a number he has closed. Once all players have a number closed, no one can score points on that number. The first player to close all the numbers and the bullseye and have equal to or more points than all his opponents is declared the winner. Maximum points scored by players may be governed by a preset spread limit in some games. Spread limits control the point spread between players in an effort to keep the better player from running up the score and over-extending the game. For example: If player “A” has 89 points, then player “B” cannot score more than 289 points under a 200 point spread limit. When a player reaches the spread limit, he is forced to try and close another number, as no further scoring is possible until the other player(s) add points to their score. Spread limits can be toggled off or on in the test/setup mode. Hammer Cricket is a count-up game using a different Cricket number each round. There are two “Wild” rounds that display a random number between 12-20 or the Bull. Each round, the first dart scored is worth the segment hit, the second is worth two times the segment scored, and the third dart is worth three times the segment scored. If you miss all three darts the hammer falls and reduces your score by a triple of the segment for that round! During the final round the second and third darts are worth 3 and 5 times the number scored! In the event of a tie game there will be a final tie breaker round. If scores are still tied, the highest MPR wins the game. Hammer Cricket can be configured Masters (Triples only), or Open (Singles, Doubles or Triples). Team Hammer plays like Hammer Cricket with one major difference, four players compete as two separate teams. Each player tries to get as many points as possible. Points from both team members are added together into one score. When a player misses all three darts, his score and that of his team is reduced by a triple of the segment for that round! Team Hammer can be configured as Masters (Triples only), or Open (Singles, Doubles or Triples). The object is to close all the numbers and have the lowest score. Once a player closes a number, additional marks will score points for opponents who have not closed that num- ber. There is no point spread limit for this game. Team Cricket has two different sets of rules that can be used to play. To turn on the New Team Cricket rules, you will need to configure that option in the Setup Mode (see page 6 of this manual). Both sets of rules are played with four players playing as two teams. Each player marks individually; however, team partners score together as a team. Both partners must have a number closed before either can score on that number. In the Traditional Rules, to win, both teammates must have all the numbers and the bullseye closed and the team must have equal to or more points than their opponents. In the New Rules, to win, a team needs only one player to have all the numbers and the bullseye closed. They still must have equal to or more points than their opponents. A 400 point spread limit is the default for both sets of rules. Wild Card Cricket 1 to 8 Players Instead of the traditional numbers, this game will start with a random selection of six numbers from 7 through 20 (the bullseye will always be present). All numbers are “Wild” and will change at the end of each player’s turn if not marked. Once a number is marked, it will remain the same throughout the rest of the game. A 200 point spread limit is the default. Cricket Quickie 1 to 8 players

Appears in 1 contract

Samples: Purchase and License Agreement

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Cricket Games. Cricket Games are all based off the traditional steel tip game of the same name. In most cases, the games in this family use numbers 15 through 20 and the bullseye. Read the descriptions to learn how each game is played. Cricket is a game of skill and strategy played with the num- bers 15 through 20 and the bullseye. A player must “mark” each number three times before that number is “closed.” A single counts one mark, a double two, and a triple three. Points are scored every time a player hits a number he has closed. Once all players have a number closed, no one can score points on that number. The first player to close all the numbers and the bullseye and have equal to or more points than all his opponents is declared the winner. Maximum points scored by players may be governed by a preset spread limit in some games. Spread limits control the point spread between players in an effort to keep the better player from running up the score and over-extending the game. For example: If player “A” has 89 points, then player “B” cannot score more than 289 points under a 200 point spread limit. When a player reaches the spread limit, he is forced to try and close another number, as no further scoring is possible until the other player(s) add points to their score. Spread limits can be toggled off or on in the test/setup mode. In this game, the object is to be the first to "Double In", close all your Cricket numbers, and then "Double Down" for the win by hitting the Double 1. There is no scoring in this game and no Bullseyes. The first one to complete the challenge, Wins! To start, you must hit 2 randomly selected doubles ranging from 2-14. Once "Doubled In", be the first to close all the Cricket (15-20). After you have closed your Cricket numbers, you will need to hit the Double 1 to win! Any segment other than the Double 1 results in a "Bust". Hammer Cricket is a count-up game using a different Cricket number each round. There are two “Wild” rounds that display a random number between 12-20 or the Bull. Each round, the first dart scored is worth the segment hit, the second is worth two times the segment scored, and the third dart is worth three times the segment scored. If you miss all three darts the hammer falls and reduces your score by a triple of the segment for that round! During the final round the second and third darts are worth 3 and 5 times the number scored! In the event of a tie game there will be a final tie breaker round. If scores are still tied, the highest MPR wins the game. Hammer Cricket can be configured Masters (Triples only), or Open (Singles, Doubles or Triples). Team Hammer plays like Hammer Cricket with one major difference, four players compete as two separate teams. Each player tries to get as many points as possible. Points from both team members are added together into one score. When a player misses all three darts, his score and that of his team is reduced by a triple of the segment for that round! Team Hammer can be configured as Masters (Triples only), or Open (Singles, Doubles or Triples). The object is to close all the numbers and have the lowest score. Once a player closes a number, additional marks will score points for opponents who have not closed that num- ber. There is no point spread limit for this game. Team Cricket has two different sets of rules that can be used to play. To turn on the New Team Cricket rules, you will need to configure that option in the Setup Mode (see page 6 of this manual). Both sets of rules are played with four players playing as two teams. Each player marks individually; however, team partners score together as a team. Both partners must have a number closed before either can score on that number. In the Traditional Rules, to win, both teammates must have all the numbers and the bullseye closed and the team must have equal to or more points than their opponents. In the New Rules, to win, a team needs only one player to have all the numbers and the bullseye closed. They still must have equal to or more points than their opponents. A 400 point spread limit is the default for both sets of rules. Wild Card Cricket 1 to 8 Players Instead of the traditional numbers, this game will start with a random selection of six numbers from 7 through 20 (the bullseye will always be present). All numbers are “Wild” and will change at the end of each player’s turn if not marked. Once a number is marked, it will remain the same throughout the rest of the game. A 200 point spread limit is the default. Cricket Quickie 1 to 8 players

Appears in 1 contract

Samples: Purchase and License Agreement

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