Definition of the KPIs Sample Clauses

Definition of the KPIs. The game requirements can be translated to explicit KPIs for the FLAME platform. These KPIs are separated in different categories: x Storage – The 3D models of the trees involved in the game are stored in the platform. The storage required varies according to the complexity of each tree and the number of trees. □ For an average of 20MB per tree, this scenario requires a storage capacity over 5GB. x Availability – The different 3D models of the trees need to be available at the trading locations, at the gardening locations, and at the player locations. □ At a specific trading or gardening location, at least 20 players should be able to retrieve a tree in less than 0.5 second. □ At a gardening location, at least 20 players should be able to retrieve all the trees in the garden in less than 5 seconds. This can involve preloading of the trees in an area of 5 meters. A garden can contain up to 10 trees. □ At their location, all players should be able to retrieve a tree from their inventory in less than 0.5 seconds. The delays will be measured from the client device (simulated or physical).
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Definition of the KPIs. The game requirements can be translated to explicit KPIs for the FLAME platform. These KPIs are separated in different categories: • Storage – The 3D models of the trees involved in the game are stored in the platform. The storage required varies according to the complexity of each tree and the number of trees. ▪ For an average of 20MB per tree, this scenario requires a storage capacity over 5GB. • Availability – The different 3D models of the trees need to be available at the trading locations, at the gardening locations, and at the player locations. ▪ At a specific trading or gardening location, at least 20 players should be able to retrieve a tree in less than 0.5 second. ▪ At a gardening location, at least 20 players should be able to retrieve all the trees in the garden in less than 5 seconds. This can involve preloading of the trees in an area of 5 meters. A garden can contain up to 10 trees. ▪ At their location, all players should be able to retrieve a tree from their inventory in less than 0.5 seconds. The delays will be measured from the client device (simulated or physical). • Processing – All the trees corresponding to gardening locations should be updated according to their age. ▪ For the gaming world to be consistent, the update rate should be up to 1000 trees per hour.

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