Common use of Locked Areas Clause in Contracts

Locked Areas. The Manufacturing and Central Computers shall at a minimum be enclosed in a locked and monitored cabinet. Access shall be through the use of access controls provided in Section 9.7. The Player Terminal shall have at a minimum the following separately locked areas, which shall be the only means of accessing any non-public part of the Terminal: (a) a locked and monitored cabinet door; (b) a locked microprocessor compartment; (c) a locked outer cash box door; and (d) a locked drop cash box door.

Appears in 5 contracts

Samples: Tribal/State Compact for Class Iii Gaming, Tribal/State Compact for Class Iii Gaming, Tribal/State Compact for Class Iii Gaming

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Locked Areas. The Manufacturing and Central Computers shall at a minimum be enclosed in a locked and monitored cabinet. Access shall be through the use of access controls keys secured as provided in Section 9.7. The Player Terminal shall have at a minimum the following separately locked areas, which shall be the only means of accessing any non-public part of the Terminalterminal: (a) a locked and monitored cabinet door; and (b) a locked microprocessor compartment; (c) a locked outer cash box door; and (d) a locked drop cash box door.

Appears in 5 contracts

Samples: Tribal State Compact for Class Iii Gaming, Tribal State Compact for Class Iii Gaming, Tribal/State Compact for Class Iii Gaming

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Locked Areas. The Manufacturing and Central Computers shall at a minimum be enclosed in a locked and monitored cabinet. Access shall be through the use of access controls keys secured as provided in Section 9.7. The Player Terminal shall have at a minimum the following separately locked areas, which shall be the only only, means of accessing any non-public part of the Terminalterminal: (a) a locked and monitored cabinet door; and (b) a locked microprocessor compartment; (c) a locked outer cash box door; and (d) a locked drop cash box door.

Appears in 1 contract

Samples: Tribal/State Compact for Class Iii Gaming

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