Other Games. Here are some other fun games to play. Each one has a dif- ferent set of rules so please read their individual entries. Count Up is a good game to begin learning darts, allowing the player to develop throwing technique without being distracted by strategy. Each player begins with zero points and tries to score the most points to win the game. All seg- ments will score points and a winner is declared at the end of 8 rounds. The object of the game is to be the first player to go from zero to exactly 301 points. Players may try to match their opponent(s) score at which time a bomb is detonated destroying the opponents score and setting it back to zero. If someone exceeds 301, the amount exceeded will be deducted from your original score for that turn. No match- ing bombs will be detonated. There is also a “Master Out” option, requiring a double, triple, or bull to reach exactly 301 points and win the game. Gotcha! Open/Master playes exactly as above except that it requires a double, triple, or bull to reach exactly 301 points and win the game. Players shoot at a new number each round. The numbers used are 12, 13, 14, Double, 15, 16, 17, Triple, 18, 19, 20, Bull, and Double Bull. Hitting any segment of the current number accumulates points for the player. For example: The first number is 12. A single will score 12 points, a dou- ble 24, and a triple 36. When “Double” is the current tar- get, any double will score. The same applies to “Triple” when it is the current target. When a player misses the cur- rent number with all three darts, their current total score is cut in half! The highest score at the end of the game wins. This is a variation of traditional Tic Tac Toe. The same nine square grid is used. The machine places the bullseye in the center square with randomly selected numbers in the other eight squares. Player “X” or player “O” claim a square by marking the number four times. Singles score 1 xxxx, doubles 2, and triples 3. The bullseye scores 1 mark; double bull (if used) will score 1 for the outer and 2 for the inner. The first player to get three squares in a row is declared the winner. In the event of a “Cats” game, where it is not possible to have three squares in a row, the game ends with player with the most points being declared the winner. 4.3 Service Mode A. Machine Setup Menu. Language Setup: Used to set the display language on the machine. Time Settings Menu: Used to access current date and time, Happy Hour and Hours of Operation time settings. Set Time/Date: Used to set the machine’s clock and internal calendar. Set Happy Hour Times: Allows the operator to offer reduced game pricing for a set period each day. To activate this feature, the time period must be set on this screen and the reduced credits (Happy Hour) set in the Price Settings screen. Coin Slot Assignment: Used to set coins per credit and credits per coin. Adjust the number of coins that have to be inserted to register the number of credits shown or adjust the number of credits that will register for the number of coins shown. Default: 1 coin = 1 credit. View/Edit Machine Name: Used to input a “human friendly” name for each machine. Free Play: Used to set free play on or off. Coinbox Button: Allows you to switch the Coinbox Service button from Service Menu (full access) or Collector Mode (Collection screens only). More Machine Setup: Contains the following setup options.
Appears in 2 contracts
Samples: Purchase and License Agreement, Purchase and License Agreement
Other Games. Here are some other fun games to play. Each one has a dif- ferent set of rules so please read their individual entries. Count Up is a good game to begin learning darts, allowing the player to develop throwing technique without being distracted by strategy. Each player begins with zero points and tries to score the most points to win the game. All seg- ments will score points and a winner is declared at the end of 8 rounds. This is a variation of traditional Tic Tac Toe. The object of same nine square grid is used. The machine places the game is to be bullseye in the center square with randomly selected numbers in the other eight squares. Player “X” or player “O” claim a square by marking the number four times. Singles score 1 xxxx, doubles 2, and triples 3. The bullseye scores 1 mark; double bull (if used) will score 1 for the outer and 2 for the inner. The first player to go from zero get three squares in a row is declared the winner. In the event of a “Cats” game, where it is not possible to exactly 301 points. Players may try to match their opponent(s) score at which time have three squares in a bomb is detonated destroying the opponents score and setting it back to zero. If someone exceeds 301row, the amount exceeded game ends with no winner declared. Alternatively there is an option in the Game Setup menu that allows the game to be scored with points as well as marks. In cases where the game would end in a “Cats” game, the point total will be deducted from your original score for that turn. No match- ing bombs will be detonated. There is also a “Master Out” option, requiring a double, triple, or bull used to reach exactly 301 points and win determine the game. Gotcha! Open/Master playes exactly as above except that it requires a double, triple, or bull to reach exactly 301 points and win the gamewinner. Players shoot at a new number each round. The numbers used are 12, 13, 14, Double, 15, 16, 17, Triple, 18, 19, 20, Bull, and Double Bull. Hitting any segment of the current number accumulates points for the player. For example: The first number is 12. A single will score 12 points, a dou- ble 24, and a triple 36. When “Double” is the current tar- get, any double will score. The same applies to “Triple” when it is the current target. When a player misses the cur- rent number with all three darts, their current total score is cut in half! The highest score at the end of the game wins. This The object of the game is a variation of traditional Tic Tac Toe. The same nine square grid is used. The machine places to be the bullseye in the center square with randomly selected numbers in the other eight squares. Player “X” or player “O” claim a square by marking the number four times. Singles score 1 xxxx, doubles 2, and triples 3. The bullseye scores 1 mark; double bull (if used) will score 1 for the outer and 2 for the inner. The first player to get three squares in go from zero to exactly 301 points. Players may try to match their opponent(s) score at which time a row bomb is declared detonated destroying the winneropponents score and setting it back to zero. In If someone exceeds 301, the event of amount exceeded will be deducted from your original score for that turn. No match- ing bombs will be detonated. There is also a “CatsMaster Out” option, requiring a double, triple, or bull to reach exactly 301 points and win the game, where it is not possible to have three squares in a row, the game ends with player with the most points being declared the winner.
4.3 Service Mode
A. Machine Setup Menu. Language Setup: Used to set the display language on the machine. Time Settings Menu: Used to access current date and time, Happy Hour and Hours of Operation time settings. Set Time/Date: Used to set the machine’s clock and internal calendar. Set Happy Hour Times: Allows the operator to offer reduced game pricing for a set period each day. To activate this feature, the time period must be set on this screen and the reduced credits (Happy Hour) set in the Price Settings screen. Coin Slot Assignment: Used to set coins per credit and credits per coin. Adjust the number of coins that have to be inserted to register the number of credits shown or adjust the number of credits that will register for the number of coins shown. Default: 1 coin = 1 credit. View/Edit Machine Name: Used to input a “human friendly” name for each machine. Free Play: Used to set free play on or off. Coinbox Button: Allows you to switch the Coinbox Service button from Service Menu (full access) or Collector Mode (Collection screens only). More Machine Setup: Contains the following setup options.
Appears in 2 contracts
Samples: Purchase and License Agreement, Purchase and License Agreement
Other Games. Here are some other fun games to play. Each one has a dif- ferent set of rules so please read their individual entries. Count Up is a good game to begin learning darts, allowing the player to develop throwing technique without being distracted by strategy. Each player begins with zero points and tries to score the most points to win the game. All seg- ments will score points and a winner is declared at the end of 8 rounds. This is a variation of traditional Tic Tac Toe. The object of same nine square grid is used. The machine places the game is to be bullseye in the center square with randomly selected numbers in the other eight squares. Player “X” or player “O” claim a square by marking the number four times. Singles score 1 xxxx, doubles 2, and triples 3. The bullseye scores 1 mark; double bull (if used) will score 1 for the outer and 2 for the inner. The first player to go from zero get three squares in a row is declared the winner. In the event of a “Cats” game, where it is not possible to exactly 301 points. Players may try to match their opponent(s) score at which time have three squares in a bomb is detonated destroying the opponents score and setting it back to zero. If someone exceeds 301row, the amount exceeded game ends with no winner declared. Alternatively there is an option in the Game Setup menu that allows the game to be scored with points as well as marks. In cases where the game would end in a “Cats” game, the point total will be deducted from your original score for that turn. No match- ing bombs will be detonated. There is also a “Master Out” option, requiring a double, triple, or bull used to reach exactly 301 points and win determine the game. Gotcha! Open/Master playes exactly as above except that it requires a double, triple, or bull to reach exactly 301 points and win the gamewinner. Players shoot at a new number each round. The numbers used are 12, 13, 14, Double, 15, 16, 17, Triple, 18, 19, 20, Bull, and Double Bull. Hitting any segment of the current number accumulates points for the player. For example: The first number is 12. A single will score 12 points, a dou- ble 24, and a triple 36. When “Double” is the current tar- get, any double will score. The same applies to “Triple” when it is the current target. When a player misses the cur- rent number with all three darts, their current total score is cut in half! The highest score at the end of the game wins. This The object of the game is a variation of traditional Tic Tac Toe. The same nine square grid is used. The machine places to be the bullseye in the center square with randomly selected numbers in the other eight squares. Player “X” or player “O” claim a square by marking the number four times. Singles score 1 xxxx, doubles 2, and triples 3. The bullseye scores 1 mark; double bull (if used) will score 1 for the outer and 2 for the inner. The first player to get three squares in go from zero to exactly 301 points. Players may try to match their opponent(s) score at which time a row bomb is declared detonated destroying the winneropponents score and setting it back to zero. In If someone exceeds 301, the event of amount exceeded will be deducted from your original score for that turn. No match- ing bombs will be detonated. There is also a “CatsMaster Out” option, requiring a double, triple, or bull to reach exactly 301 points and win the game, where it is not possible to have three squares in a row, the game ends with player with the most points being declared the winner.
4.3 Service Mode
A. Machine Setup Menu. Language Setup: Used BS Golf 1 to set the display language on the machine. Time Settings Menu: Used to access current date and time, Happy Hour and Hours of Operation time settings. Set Time/Date: Used to set the machine’s clock and internal calendar. Set Happy Hour Times: Allows the operator to offer reduced game pricing for a set period each day. To activate this feature, the time period must be set on this screen and the reduced credits (Happy Hour) set in the Price Settings screen. Coin Slot Assignment: Used to set coins per credit and credits per coin. Adjust the number of coins that have to be inserted to register the number of credits shown or adjust the number of credits that will register for the number of coins shown. Default: 1 coin = 1 credit. View/Edit Machine Name: Used to input a “human friendly” name for each machine. Free Play: Used to set free play on or off. Coinbox Button: Allows you to switch the Coinbox Service button from Service Menu (full access) or Collector Mode (Collection screens only). More Machine Setup: Contains the following setup options.4 Players
Appears in 1 contract
Samples: Purchase and License Agreement