Common use of Partially Immersive Experience Clause in Contracts

Partially Immersive Experience. If You choose to provide end-users with a partially immersive experience (i.e., using .mixedReality style), do so in accordance with the Documentation. For experiences that occlude the end-user’s field of view to the extent described in the Documentation, provide a fully immersive experience (i.e., using .virtualReality style) instead to enable the system boundary provided by visionOS.

Appears in 4 contracts

Samples: Apple Developer Program License Agreement, Apple Developer Program License Agreement, Apple Developer Program License Agreement

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Partially Immersive Experience. If You choose to provide end-end users with a partially immersive experience (i.e., i.e. using .mixedReality style), do so in accordance with the Documentation. For experiences that occlude the end-end user’s field of view to the extent described in the Documentation, provide a fully immersive experience (i.e., i.e. using .virtualReality style) instead to enable the system boundary provided by visionOS.

Appears in 3 contracts

Samples: Apple Developer Programme Licence Agreement, Apple Developer Programme Licence Agreement, Apple Developer Program Licence Agreement

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Partially Immersive Experience. If You choose to provide end-users with a partially immersive experience (i.e., using using‌‌‌‌ .mixedReality style), do so in accordance with the Documentation. For experiences that occlude the end-user’s field of view to the extent described in the Documentation, provide a fully immersive experience (i.e., using .virtualReality style) instead to enable the system boundary provided by visionOS.

Appears in 1 contract

Samples: Apple Developer Program License Agreement

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