Common use of Partially Immersive Experience Clause in Contracts

Partially Immersive Experience. If You choose to provide end users with a partially immersive experience (i.e. using .mixedReality style), do so in accordance with the Documentation. For experiences that occlude the end user’s field of view to the extent described in the Documentation, provide a fully immersive experience (i.e. using .virtualReality style) instead to enable the system boundary provided by visionOS.

Appears in 2 contracts

Samples: Developer Programme Licence Agreement, Licence Agreement

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Partially Immersive Experience. If You choose to provide end end-users with a partially immersive experience (i.e. i.e., using .mixedReality style), do so in accordance with the Documentation. For experiences that occlude the end end-user’s field of view to the extent described in the Documentation, provide a fully immersive experience (i.e. i.e., using .virtualReality style) instead to enable the system boundary provided by visionOS.

Appears in 2 contracts

Samples: License Agreement, License Agreement

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Partially Immersive Experience. 3.3.63 If You choose to provide end end-users with a partially immersive experience (i.e. using i.e., using‌‌‌‌ .mixedReality style), do so in accordance with the Documentation. For experiences that occlude the end end-user’s field of view to the extent described in the Documentation, provide a fully immersive experience (i.e. i.e., using .virtualReality style) instead to enable the system boundary provided by visionOS.. Mobile Device Management:

Appears in 1 contract

Samples: License Agreement

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