INTERNET GAME DISTRIBUTION AND SERVICE AGREEMENT (R2 – Taiwan)
Exhibit
4.13
INTERNET
GAME DISTRIBUTION
AND
SERVICE
AGREEMENT
(R2
– Taiwan)
THIS
INTERNET GAME DISTRIBUTION AND SERVICE AGREEMENT (“Agreement”), is made and
entered into on this 1st day
of December, 2009 (“Effective Date”) between:
NHN Games Corp. a corporation
established under the laws of Korea with its registered office at 6Fl., 000Xxxx,
X-Xxxx Bundang 9 Jeongja-dong, Bundang-gu, Seongnam City, Gyeonggi,
KOREA(“Licensor”); and
Webzen Taiwan Inc., a
corporation established under the laws of R.O.C with its registered office at
0X, Xx. 000, Xxxx 0xx Xx., Xxxxxxx Xxxx, Xxxxxx Xxxxxx 23553, Taiwan, the Republic of China
(“Licensee”).
Licensor
and Licensee shall be referred to individually as a “Party” and collectively as
the “Parties.”
RECITALS:
WHEREAS, Licensor possesses
exclusive rights to the Game (defined hereafter) and agrees to grant to Licensee
exclusive license (i) to distribute and sell the Game in the Territory (defined
hereafter) and (ii) to provide certain Services (defined hereafter) to end users
located in the Territory; and
WHEREAS, Licensee desires to
enter into an exclusive license agreement with Licensor pursuant to which
Licensee will distribute and market the Game in the Territory specified below;
and
NOW, THEREFORE, in
consideration of the mutual covenants and other terms and conditions contained
herein, and other good and valuable consideration, the sufficiency and receipt
of which are hereby acknowledged, the Parties hereby agree as
follows:
Article
1
Definitions
In this
Agreement, unless the context otherwise requires, the following terms shall have
the following meanings:
1.1
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“Advertising
Revenue” means any revenue actually collected from advertisers with
respect to advertisements included inside the play area of the Game
(including product placement, loading and log-in/log-out pages) in the
Territory, but shall not include revenue arising from advertisements
posted on web pages for the Game but outside the play area of the
Game. Advertising
Revenue shall not include any fees paid to third party agents in
connection with such advertising business, and discounts
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etc
payable to the third parties.
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1.2
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“Billing
Data” shall mean a complete collection of data relating exclusively to the
billing and payment information of the
Game.
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1.3
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“Business
Day” shall mean any day other than a Saturday, Sunday or a legal holiday
in Taiwan or in Korea.
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1.4
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“Client
Software” shall mean the portion of the software for the Game, in object
code form, distributed to end users to enable them to access to and use
the Game.
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1.5
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“Commercial
Launch Date” shall mean the date upon which Licensee begins charging fees
for use of the Game in any one of the jurisdictions within the
Territory.
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1.6
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“Confidential
Information” shall mean all materials, know-how, software or other
information including, but not limited to, proprietary information and
materials regarding a Party’s technology, products, business information
or objectives, including the software for the Game and the Licensed
Materials under this Agreement, which is designated as confidential in
writing by the providing Party or which is the type that is customarily
considered to be confidential information by persons engaged in similar
activities.
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1.7
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“Externally-Caused
Situation” shall mean any defect, bug, malfunction or other similar
situation relating to the Game or the Software, that is caused, directly
or indirectly, in part or wholly, by any external factor(s), including but
not limited to the event of the Hacking and other type(s) of hacking and
intentional act(s) of a third party, if
any.
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1.8
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“Game”
shall mean the Internet game known as “R2”, developed and owned by
Licensor, which can be played by an end user with other end users by
installing the Client Software onto such end users’ computers and then
accessing the Server Software via the Internet. Any subtitled version,
series or Sequel to the Game which may be developed or distributed by
Licensors after the execution of this Agreement shall be clearly
excluded from
the scope of this Agreement. The Game is licensed hereunder to Licensee
and it is to be commercially released by Licensee simultaneously in the
Territory in the Service Language
only.
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1.9
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“Hacking”
shall mean any intentional attempts or acts of third parties to gain
access to the Game illegally or without authorization of Licensee. Hacking
may cause abnormal situations within the Game, including but not limited
to, abnormal creation of certain items, abnormal increasing play level,
abnormal modification of various attributes of the Game,
etc.
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1.10
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“Intellectual
Property” shall mean all patents, designs, utility models, copyrights,
know-how, trade secrets, trademarks, service xxxx, trade dress and any
other intellectual property rights in or related to the Game or the
Licensed Materials.
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1.11
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“Licensed
Materials” shall mean the Game in its original and/or localized form and
any part thereof, including the Game engine, Client and Server Software,
tools, know-how, data, test result, layouts, artwork, processes, scripts,
concepts, other information
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on
or in relation to the Game, and the contents of any documentation provided
by Licensors hereunder.
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1.12
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“Localization”
shall mean the translation of the Game and all Game software files as well
as documents into the Service
Language.
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1.13
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“Package
Sales Revenue” shall mean any and all sales revenue or other sums realized
by Licensee and/or its related parties arising from or relating to the
sale and distribution of the Customer Part in physical form excluding any
electronic distribution to customers and end users in the Territory.
Package Sales Revenue shall exclude applicable value added taxes and any
fees actually paid by Licensee to third parties for distribution or other
commercially reasonable costs relating to the sales of the Customer Part.
The Parties hereby agree that such excluded fees will not exceed (30%) of
the Package Sales Revenue.
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1.14
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“Revenue”
shall mean all revenue recognized by Licensee that is generated from the
sale, distribution and provision of the Game including game points that
are purchased or recharged offline by means of prepaid card purchase or
other income-generating activities relating to the Game in the Territory
excluding any fees actually paid by Licensee to third parties for
distribution which shall not exceed (30%) of the Revenue. However, Revenue
shall not include (i) sale of the copies
of Client Software packaged with gifts, and manuals as the case may be
with prior mutual agreement by the Parties (“Package Sales
Revenue”), or (ii) Advertising
Revenue.
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1.15
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“Sequel” means any new
massively-multiplayer online game that (i) is based on the main story and
characters of the Game or the Game and commercially launched as a sequel,
prequel or series of the Game, (ii) reflects a substantially different
gameplay than the Game, (iii) does not interoperate with the existing Game
and is capable of being played as a massively-multiplayer online PC-based
game separate and apart from the Game, and (iv) is commercially launched
as a separate massively-multiplayer online PC-based
game.
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1.16
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“Services”
shall mean those services related to the server administration and
management of the Game, technical support assistance to end users, billing
to end users, marketing of the Game and any other activities as stipulated
in, and contemplated under, this
Agreement.
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1.17
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“Service
Language” shall mean traditional
Chinese.
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1.18
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“Servers”
shall mean the servers established, installed and operated by Licensee
within the Territory only for the service of Game to end users in the
Territory.
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1.19
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“Server
Software” shall mean the system software installed in the Internet server
of Licensee as the case may be, in order to create, operate and maintain
the system for enabling end users / customers to play the Game
online.
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1.20
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“Software”
shall mean both the Server Software and Client
Software.
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1.21
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“Subscribers”
shall mean the customers and/or end users of the Game who use the
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Game
after paying a fee for such usage, and those customers and/or end users
who purchase package games and/or in-game items within the Game.
Subscribers shall include both individual users and commercial users such
as internet cafes.
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1.22
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“Subscription
Fees” shall mean the fees paid by the Subscribers for the use of the Game
itself, or the fees paid for purchasing package games and/or in-game items
in relation to the Game.
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1.23
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“Territory”
shall mean all parts of Taiwan, Macao and Hong Kong. Any access to servers
or other acts made anywhere else in the world for the purpose of using the
Game shall not be deemed to be taken place in the Territory. Territory can
be revised only by a writing signed by the
Parties.
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Article
2
Grant
of License
2.1
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Licensor
hereby grants, during the term of this Agreement, to Licensee, subject to
the terms and conditions of this Agreement, an exclusive,
non-transferable, non-assignable, non-sublicensable and royalty-bearing
license to service, use, promote, distribute, operate, copy, display and
market the Game within the
Territory.
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2.2
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Any
service, use, promotion, distribution and marketing of the Game outside
the Territory and any use of the Licensed Materials for any purpose other
than performance under this Agreement are strictly
prohibited.
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2.3
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For
avoidance of any doubt, Licensee shall not allow any access from outside
of the Territory to Servers. Licensee shall make its best efforts to block
any access to Servers or to Server Program and any acts made from the
internet protocol addresses located outside of the
Territory.
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2.4
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The
service of the Game by Licensee shall be made only through the on-line
method (excluding mobile access) using the Servers. In case
Licensee wishes to service the Game by other methods in addition to the
on-line method, Licensee shall obtain prior written approval by Licensor
for the servicing by other methods.
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2.5
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The
foregoing is the complete and exhaustive list of rights granted hereunder
by Licensor to Licensee and, therefore, Licensee may not engage in any act
in relation to the Game and/or the Licensed Products, other than those
acts that are specifically described above and those expressly permitted
by Licensor in writing. Any and all rights not specifically described
herein as those belonging to Licensee such as rights for character
business shall be reserved to
Licensor.
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Article
3
Delivery
of Game
3.1
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Subject
to the terms and conditions of this Agreement, Licensor shall provide
Licensee the full and completed Service Language version of the game
software. Notwithstanding the foregoing, Licensee shall bear any and all
related costs for Localization.
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3.2
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For
initial set-up, Licensor shall deliver master copies of the Game to
Licensee within reasonable time upon execution of this Agreement. Once
Licensee receives such copies from Licensor, Licensee shall perform its
review and test promptly and inform Licensor of any defect within thirty
(30) Business Days after receipt thereof. If Licensor does not receive any
notice of defect from Licensee within such thirty (30) Business Days,
Licensor shall consider Licensee has accepted the master copies as
suitable for initial set-up.
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3.3
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The
Game shall be serviced in the Territory only in the manner provided under
this Agreement. Licensee is strictly prohibited from any reverse
assembling, de-compiling, reverse engineering or other attempting to
recreate the source code or extracting any trade secrets of, and
modification, amendment or revision of any part of the original Game, Game
Software and Delivery Materials including the name of title and characters
of the Game, without prior written approval from
Licensor.
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3.4
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Licensee
shall provide and apply anti-hacking solution to the Software for any
reason agreed and acknowledged through a written consent between the
Parties, the cost and expense required thereto shall be solely borne by
the Licensee.
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Article
4
Game
Servicing
4.1
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During
the term of this Agreement, Licensee shall diligently perform the
following functions at its sole cost and expense in order to provide the
Services in the Territory.
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(i)
Licensee shall maintain a business presence in the Territory and shall
provide support, whether it is technical or administrative, to end users
within the Territory throughout the term of this
Agreement.
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(ii)
Licensee, at its sole cost, shall prepare a billing system before the
Commercial Launch
Date and provide computer server equipment connected to the Internet with
sufficient
processing speed and power, as well as telecommunications bandwidth, and
shall ensure that the foregoing computer server equipment is generally
accessible at alltimes to and by the end users via the Internet in order
to play the Game. Licensor shall
be responsible for commercially reasonable technical support on
integrating Licensee’s
billing system to the
Software.
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(iii)
Licensee shall have the exclusive right to provide the Services and
installation, operation,
use, management and maintenance of the Game and the Software within the
Territory.
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4.2
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During
the term of this Agreement, Licensor shall make commercially reasonable
efforts to assist Licensee on the Game servicing including software
installation and set-up, maintenance support, patch updates in connection
with the Game, the Game Software and Localization. At the request of
Licensee, Licensor shall provide remote, or if deemed necessary by
Licensor, on-site technical or operational support, provided all relevant
costs and expenses for dispatch of Licensor’s personnel shall be borne by
Licensee according to Article 4.6.
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4.3
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Licensor
shall provide Licensee, at no additional costs to Licensee, with all
updates,
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upgrades,
revisions patches, enhancements and/or improvements to the Software (the
“Updates”) when such Updates on the relevant servers in , or in the event
that such Updates are not installed on the servers in China, as soon as
such Updates become available. Licensee shall provide for the Localization
of the Updates, at the sole expense of Licensee, and Licensor shall
provide Licensee with commercially reasonable technical assistance, at the
expense of Licensor, to install the Updates on the Server
system.
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4.4
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Licensor
upon the request of Licensee, may determine to dispatch its personnel to
Licensee for installation of Servers, training of Licensee’s personnel or
any other technical assistance, and such dispatch shall be limited to
twice in total if such assistance can be provided remotely by Licensor
with the same degree of quality and
effect.
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4.5
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During
the term of this Agreement, Licensor shall receive Licensee’s personnel in
their offices in Korea for training with respect to the installation and
service of the Game and the installation, maintenance and operation of the
Servers, provided that all relevant costs and expenses for Licensee’s
personnel under this Article 4.5 shall be borne by
Licensee.
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4.6
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Licensee shall pay for the actual costs including
the lodging, meals, and airfare of any personnel of Licensor (including
Licensor’s own interpreter, if the case may be), who travels to the
Territory after the launch of Commercial Service to provide technical
assistance for the Game pursuant to this Article; provided, however, that
the actual costs including the lodging, meals and airfare of any
Licensor’s personnel who travels to Licensee’s territory for less than two
weeks without Licensee’s request shall be borne by Licensor.
Notwithstanding the foregoing, all costs and expenses related to travel
made by Licensor’s personnel on or before the launch of Commercial Service
to the Territory shall be borne by Licensor, and such travel shall be
limited to twice in total if Licensor determines that technical assistance
can be provided remotely by Licensor with the same degree of quality and
effect. In any event Licensor at its sole discretion may decide to
remotely provide technical support upon Licensee’s request for dispatch of
Licensor personnel.
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4.7
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Any
further assistance may be rendered by Licensor upon mutual written
agreement of the Parties.
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4.8
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Each
Party shall be fully responsible for the behaviour and activities
performed by its own employees and personnel during their stay at the
other Party’s facilities.
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Article
5
Defect
& Correction
5.1
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In
the event there is any bug or other flaw that impairs the functionary of
the Game is found, the respective responsible personnel of Licensor and
Licensee shall promptly cooperate to take necessary actions to cure such
defects.
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5.2
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The
Parties shall bear its own costs and expenses incurred in curing such bug
or other
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flaw
subject only to the Article 4.6 above regarding dispatch of personnel and
the Article 10.9 regarding costs/ expenses for any legal actions or
measures enforced within the Territory unless the problem is due to cause
solely attributable to one Party in mutual determination of the Parties,
in which case the Party at fault shall bear all the costs and
expenses.
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5.3
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In
case any Hacking and/or other intentional acts of third parties is
reported in writing to Licensor by Licensee, under the condition that
Licensee can reproduce and has actually reproduced the actual situation of
such Hacking (the “Hacking Reproduction”) that occurred previously,
Licensor shall use its best efforts to test and confirm the reported
Hacking and provide a plan with a view to correct and fix the Hacking
problem. Licensee shall also use its best efforts to correct and fix the
Hacking problem along with Licensor. Notwithstanding any provisions to the
contrary and for avoidance of any doubt, Licensor and Licensee shall not
be responsible for any Externally-Caused Situations in any way if they are
not the cause of such Externally-Caused Situations and if they have made
good faith efforts to correct, fix and resolve any such situation, in
which case it shall be deemed as an event of Force Majeure as set forth in
Article 17.
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Article
6
Payment
6.1
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In
consideration of the license and other rights granted to Licensee
hereunder and the technical assistance and support to be provided in
connection with the localization of the Game, Licensee will pay to
Licensor the following payments in accordance with this Article
6.
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6.2
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Royalty
Payments shall be made by Licensee to Licensor as
follows:
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(i)
Running Royalty equivalent to 40% of the Revenue shall be paid to Licensor
(“Monthly Running
Royalties.”)
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(ii)
Within ten (10) Business Days after the end of each month during the Term
of this Agreement, Licensee shall furnish Licensor with a copy of a
royalty report (the “Royalty Report”) confirmed by the chief financial
officer of the Licensee. The Royalty Report shall specify the number of
on-line players and Subscribers for the preceding month, and the Running
Royalties to be paid to the Licensor hereunder with respect to such prior
month. Within the end of the following month, Licensee shall
send the Running Royalties determined due for the preceding month as
evidenced in the Royalty Report converted into U.S. dollars on the basis
of the exchange rates on the date of wire transfer at the transferring out
bank by bank transfer to the bank account designated by the Licensor for
such purpose. The Licensee shall pay interest of ten percent (10%) per
annum in case there is any unpaid royalty
payment.
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6.3
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Royalty
Payments for Package Sales Revenue.
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(i)
In
addition to other payments under this Agreement Licensee shall pay
Licensor forty percent (40%) of monthly Package Sales Revenue (“Package
Royalties.”)
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(ii)
Notwithstanding
the foregoing, any package of the Client Software with retail price of
fifty (50) New Taiwan Dollars or less per package shall be considered as
mere promotional and not be subjected to Package Royalties. Licensee may
deduct number of such promotional packages from the calculation of Package
Royalties.
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(iii)
Within ten (10) Business Days after the end of each month during the Term
of this Agreement, Licensee shall furnish Licensor with a copy of a
royalty report (the “Package Royalty Report”) confirmed by the chief
financial officer of the Licensee. The Package Royalty Report shall
specify the number of both promotional and non-promotional packages sold
and the number of purchased Subscribers for the preceding month,
applicable value added taxes and any fees actually paid by Licensee to
third parties for distribution which shall not exceed 30% of the Package
Sales Revenue or other commercially reasonable production costs relating
to the sales of the Customer Part as mutually agreed by the Parties as
well as the package running royalties to be paid to the Licensor hereunder
with respect to such prior month. Within the end of the
following month, Licensee shall send the Package Running Royalties
determined due for the preceding month as evidenced in the Royalty Report
converted into U.S. dollars on the basis of the exchange rates on the date
of wire transfer at the transferring out bank by bank transfer to the bank
account designated by the Licensor for such purpose. The Licensee shall
pay interest of ten percent (10%) per annum in case there is any unpaid
royalty payment.
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6.4
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Advertising
Revenue and Report.
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In
addition to other payments under this Agreement Licensee shall pay
Licensor forty percent (40%) of monthly Advertising
Revenue.
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(i)
Licensee
shall provide to Licensor a statement (the “Advertising Revenue
Statement”) specifying
the exact amount of Advertising Revenue generated each month within thirty
(30)
Business Days of the end of the particular month during the Term of this
Agreement. Licensor shall provide Licensee with an invoice for a given
month in the amount of the Advertising Fees set forth in the relevant
Advertising Revenue
Statement.
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(ii)
All
payments of Advertising Fees (the “Advertising Payments”) shall be
computed by Licensee on a monthly basis, and shall be due and payable by
wire transfer to a bank account designated by Licensor (in U.S. dollars in
immediately available funds) within thirty (30) Business Days after
receipt of the Licensor invoice in accordance with Article 6.3(i). The
amount of an Advertising Payment for a given month shall be converted into
U.S. dollars on the basis of the exchange rates on the date of wire
transfer at the transferring out
bank..
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6.5
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If
Licensee obtains any other revenue from or in conjunction with its
operation or licensing of the Game other than as reflected in Revenue,
Package Sales Revenue or Advertising Revenue, such revenue will be
promptly disclosed to Licensor and the Parties will discuss and agree upon
an equitable amount to be paid to Licensor from such other revenue which
will be memorialized in a written amendment to this
Agreement.
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6.6
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Notwithstanding
the foregoing, in the event any withholding tax is imposed by the
competent tax authority on Licensor’s income under this Agreement,
Licensee shall
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deduct
and pay such withholding tax on behalf of Licensor from any payments due
hereunder, provided that Licensee supplies Licensor with appropriate
official documentation enabling Licensor to claim any credit from its tax
authorities.
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6.7
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Licensor
shall have the right to review financial documentation which would only
related to the Running Royalty and to access to the Licensee’s billing
system of the Game accompanying with the employees of the Licensee,
provided that such review and access shall be subject to the seven (7)
Business Days written prior notice to Licensee. Any information
known and/or acquired from such review and access shall be treated as
confidential information that is proprietary to
Licensee.
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Article
7
Report
& Audit
7.1
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Licensee,
upon Licensor’s request, shall provide Licensor with all the information
on the development of its business in relation to the Game during the Term
of this Agreement.
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7.2
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Billing
Access: Licensee shall develop and provide prior to the
Commercial Launch Date a webpage for Licensor to have access to real time
Subscriber numbers including concurrent Subscribers numbers and Subscriber
Billing Data which information shall not be belated more than twenty four
(24) hours. Licensor shall otherwise, have the right to access Licensee’s
billing system and other billing related documents and information. In any
event, Licensee shall cooperate in order to provide Licensor with an
efficient and clear access to Licensee’s billing
system.
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7.3
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Licensee
shall keep all of its record, contractual and accounting documents and
company documents in relation to its business and activities under this
Agreement in its offices, during the term of this Agreement and for two
(2) years after the expiration or termination of this
Agreement.
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7.4
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During
the term of this Agreement and two (2) years after the expiration or
termination thereof,
Licensor may by itself or through an accountant designated by Licensor
investigate and audit all of the company documents of Licensee with
respect to its Game business. For this purpose, Licensor may request
Licensee to produce the relevant documents, and may visit Licensee’s
office and make copies of Licensee’s documents. Licensee shall provide all
assistance and co-operation required by Licensors for such investigation
and audit.
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7.5
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All
expenses incurred for such investigation and audit by the Article 7.3
above will be borne
by Licensor unless such investigation and audit reveals an underpayment by
greater
than three percent (3%) of the amounts
due to Licensor hereunder, in which case
Licensee hereby acknowledges and agrees such underpayment will
be considered evidence of bad faith and that it will bear all
expenses for such investigation and audit and will also promptly pay to
Licensor the unpaid amount with the default interest at the rate of twelve
per cent (10%) per annum from
the date such payment is due until the date such payment is actually made
to Licensor.
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Article
8
Marketing
8.1
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Licensee
shall use its best efforts to advertise, promote and perform marketing
activities on the Game in the Territory by, among other things, providing
the Services and generally disseminating information regarding the
Game.
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8.2
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Licensee
shall develop, at its sole cost and expense, and provide to Licensor a
quarterly marketing plan for promoting the Game and the implementing the
Services in the Territory (the “Marketing
Plan”).
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8.3
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Licensor
will provide Licensee with samples of the marketing and promotional
materials for the Game which have been or will be produced and used by
Licensor during the term of this
Agreement.
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8.4
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All of the copyright on the marketing and advertising materials produced or used by Licensee on the Game (“Advertising Materials”) shall be exclusively owned by Licensor, and Licensee shall not use any Advertising Materials in a manner outside the scope of this Agreement. For the effectiveness of this provision, Licensee hereby assigns all of its right on such Advertising Materials to Licensor. Licensee shall provide to Licensor copies of Advertising Materials at the request of Licensor for prior review, and Licensee shall not release or otherwise use such Advertising Materials upon Licensor’s disapproval. |
8.5
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Licensor will provide its product roadmap and product expansion plan within thirty (30) Business Days of the effective day. And the future yearly product roadmap and product expansion plan shall be provided to Licensee on the first week of every year. Licensor shall keep Licensee updated for all the plan and roadmap change. |
Article
9
Other
Obligation
9.1
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Licensee
shall exert its best efforts to supply, distribute, market, promote and
sell the Game in the Territory.
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9.2
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Licensee
shall be solely responsible for service, use, promotion, distribution and
marketing of the Game in the Territory, and Licensor shall not be
responsible for any of such activities unless stipulated otherwise in this
Agreement.
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9.3
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Licensee
shall provide full and comprehensive technical support to end users to
assist in their use of the Game, including but not limited to Licensee’s
maintaining 24-hour technical contact window, on-line customer services,
sufficient outbound bandwidth and circuits for operating business under
this Agreement, and game servers required for on-line game
operation.
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9.4
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Licensee
shall conform to all laws and regulations of the Territory in its service,
use, promotion, distribution and marketing of the Game in the
Territory.
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Article
10
Intellectual
Property
10.1
|
The
Licensed Materials and all of the Intellectual Property rights relating
thereto shall be exclusively owned by Licensor, and this Agreement shall
not grant Licensee or permit Licensee to exercise any right or license on
the Intellectual Property except for the license granted under this
Agreement. Licensee shall not obtain or try to obtain any registered
industrial property or copyright on any of the Intellectual Property of
Licensor regardless of the territory and exploitation
area.
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10.2
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For
the avoidance of doubt, all Intellectual Property and other proprietary
rights in the Game and/or the Licensed Materials shall incorporate any
updates, upgrades, adaptation, variation, modification, localization and
translation into Traditional Chinese, and/or derivation of the Game and/or
the Licensed Materials which rights shall at all times vest wholly in
Licensors. Licensee agrees that neither this Agreement nor the exercise of
the rights under this Agreement shall vest in Licensee or be construed to
vest in Licensee any right of ownership in or to the Licensed Materials.
Except for the rights granted under this Agreement and as otherwise
expressly provided herein, to the extent that any Intellectual Property
rights or other rights in the Licensed Materials accrue to Licensee (by
operation of law or otherwise), Licensee hereby assigns to Licensor all
right, title and interest in and to such rights, and no further action or
documentation by Licensor shall be necessary to effectuate such
assignment.
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10.3
|
All
data and data files, except the Billing Data, which are generated,
recorded and stored relating to the Services of the Game, and the contents
of related documentation, are the sole and exclusive properties of
Licensors.
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10.4
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Licensor
hereby grants Licensee a limited license to utilize and display the marks
and other proprietary trademarks, service marks, trade names, trade dress,
slogans, logos and/or designs including, without limitation, corresponding
marks and names of Licensor and the Game (“Licensor Trademarks”) in
themselves and/or in a form changed into a language or languages in the
Territory and/or any other languages during the Term of this Agreement in
connection with the marketing, promotion, copying, displaying, servicing
or operating of the Game in the Territory. In any event, Licensee shall
inform Licensor of its intended purpose and the method of use with respect
to the Licensor Trademarks and shall obtain a prior written approval of
Licensor in this regard, such approval not to be unreasonably withheld or
delayed.
|
10.5
|
Licensor
may determine in consultation with Licensee any changes to the original
title, Trademark, character names or other names of the Game (together the
"New Title") to
customize the Game more appropriately for the market in the Territory. All
of the rights in and related to the New Title will be exclusively owned by
Licensor.
|
10.6
|
For the purpose of providing the Services safely with protecting Licensor’s Intellectual Property as well as the New Title in the Territory, Licensee shall, upon the request and prior written consent of Licensor, take actions to register the Licensor’s Intellectual Property and the New Title in the name of and on behalf of Licensor to relevant authorities at the sole cost of Licensee. Nothing in this Agreement grants Licensee ownership or any rights in or to use the Licensor’s Intellectual Property and the New Title, except in accordance with the license granted under this Agreement, and any such use is for and inures to the benefit of Licensor. |
10.7
|
Licensee shall endeavor to protect the proprietary technologies licensed to it by the Licensor under this Agreement to ensure that no unauthorized persons have access to the Licensed Materials in the Territory, and Licensee shall refrain from any disclosures, duplication or reproduction thereof, except as specifically permitted herein. |
10.8
|
Licensee will affix any copyright or other proprietary rights notices to the Game and to any related materials where relevant and appropriate in a way previously agreed between the Parties. |
10.9
|
Licensee
agrees to report to Licensor, and the Licensor agree to report to
Licensee, of any
infringements, illegal uses or misuses of the Licensed Materials in the
Territory or the likelihood or possibility of any of the foregoing actions
(the “Illegal Use”) immediately upon becoming aware of the same. Licensor
shall have the decision making power with respect to any action or
measures to be taken and shall immediately upon becoming aware of such
Illegal Use take any and all such actions and measures with a view to end
such Illegal Use. Licensee agrees to provide reasonable assistance to
Licensor, and Licensor shall provide reasonable assistance to Licensee, in
enforcing or obtaining protection against the foregoing Illegal Use of
such items. The Parties shall bear its own costs and expenses incurred and
arising from the foregoing assistance unless and to the extent the matter
to which such assistance applies arises out of or from or is related in
any way to the breach by Licensee of any term or condition of this
Agreement or by Licensee’s misconduct, in which case such assistance shall
be at Licensee’s sole cost and expense. For avoidance of any doubt, all
incurring costs and expenses to enforce any legal actions or measures
taken by Licensee within the Territory shall be borne by Licensee unless
Licensor decides to enforce such legal actions on its own. Notwithstanding
the foregoing, Licensee shall make good faith efforts to shut down any
servers operated by unauthorized third parties that provide end users
access to the Server Software, and any and all incurring costs and
expenses for the measures taken by Licensee shall be solely born by
Licensee.
|
10.10
|
Licensor
hereby represent and warrant to the best of its knowledge as of Effective
Date, that Licensor have legal and valid rights to grant the rights and
licenses under this Agreement to Licensee and that the Game and the
Licensed Materials do not violate or infringe any patent, copyright and
trademark of any third party (provided that, as for the Licensor
Trademarks and/or patent, only to the extent the Licensor owns the right
within Korea as of the Effective Date of this
Agreement).
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Article
11
Indemnification
11.1
|
Licensee
shall indemnify, defend and hold Licensor, and their affiliates,
directors, officers, employees and agents, harmless from
and against any and all third party claims, losses, liabilities, costs and
expenses (including legal fees and costs) reasonably incurred by Licensor
arising out of or relating to:
|
|
(i) any violation by Licensee of any of the provisions of this Agreement, including, but not limited to, any misrepresentation or breach of any representation, warranty or covenant by Licensee hereunder; and |
|
(ii)
any negligence or intentional acts or omissions on the part of Licensee or
its employees or agents.
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11.2
|
Licensor shall indemnify, defend and hold Licensee and its affiliates, directors, officers, employees and agents, harmless from and against any and all third party claims, losses, liabilities, costs and expenses (including legal fees and costs) reasonably incurred by Licensee arising out of or relating to: |
(i) any
violation by Licensor of any of the provisions of this Agreement, including, but
not limited to, any misrepresentation or breach of any representation, warranty
or covenant by Licensors hereunder; and
(ii) any
negligence or intentional acts or omissions on the part of Licensor, or their
employees or agents.
11.3
|
The indemnification procedures shall be as follows: |
(i) A
Party seeking indemnification (the “Indemnified Party”) shall promptly notify
the other Party (the “Indemnifying Party”) in writing of any claim for
indemnification; provided that failure to give such notice will not relieve the
Indemnifying Party of any liability hereunder (except to the extent that the
Indemnifying Party has suffered actual material prejudice by such
failure).
(ii) The
Indemnified Party will tender sole defense and control of such claim to the
Indemnifying Party. The Indemnified Party will, if requested by the
Indemnifying Party, give reasonable assistance to the Indemnifying Party in
defense of any such claim. The Indemnifying Party will reimburse the
Indemnified Party for any reasonable expenses (including, without limitation,
attorney expenses) directly incurred from providing such
assistance.
(iii)The
Indemnifying Party will have the right to consent to the entry of judgment with
respect to, or otherwise settle, an indemnified claim with the prior written
consent of the Indemnified Party, which consent will not be unreasonably
withheld or delayed; provided, however, that the Indemnified Party may withhold
its consent only if any such judgment or settlement (A) imposes a
non-reimbursable monetary or continuing non-monetary obligation on such
Indemnified Party, (B) does not include an unconditional release of that
Indemnified Party and its affiliates from all liability in respect of claims
that are the subject-matter of the indemnified claim, and/or (C) requires a
stipulation to, or admission or acknowledgment of, any liability or
wrongdoing.
Article
12
Limitation
of Liability
12.1
|
Except
for the warranty and indemnification obligations set forth in Article 11
above,
Licensor makes no warranties, express or implied, concerning the Game
including but not limited to its merchantability, and the Game is
licensed hereunder “As
Is”.
|
12.2
|
In
no event will either Party be liable to the other for any indirect,
|
|
consequential,
incidental, punitive or special damages, whether based on breach of
contract, tort ( including negligence) or otherwise, and whether or not
such Party
has been advised of the possibility of such
damage.
|
Article
13
Confidentiality
13.1
|
All
Confidential Information disclosed by either Party under this Agreement
shall be maintained in confidence by the receiving Party and shall not be
used for any purpose other than explicitly granted under this
Agreement. Each Party agrees that it shall provide Confidential
Information received from the other Party only to its employees,
consultants and advisors who need to know for the performance of this
Agreement. The receiving Party shall be responsible for any breach of this
Article by its employees, consultant and
advisors.
|
13.2
|
The
confidential obligation shall not apply, in the event that it can be shown
by competent documents that the Confidential
Information:
|
|
(a)
|
becomes
published or generally known to the public before or after the execution
of this Agreement without any breach of this Agreement by any
Party;
|
|
(b)
|
was
known by the receiving Party prior to the date of disclosure to the
receiving Party;
|
|
(c)
|
either
before or after the date of disclosure is lawfully disclosed to the
receiving Party by a third party who has no confidential obligation for
such information;
|
|
(d)
|
is
independently developed by or for the receiving Party without reference to
or reliance upon the Confidential Information;
or
|
|
(e)
|
is
required to be disclosed by the receiving Party in accordance with the
applicable laws and orders from the government or court; provided that, in
this case, the receiving Party shall provide prior written notice of such
disclosure to the providing Party and takes reasonable and lawful actions
to avoid and/or minimize the degree of such
disclosure.
|
Article
14
Term
14.1
|
This
Agreement will become effective on the Effective Date and, unless
terminated earlier in accordance with this Agreement, shall remain in
effect for a period of two (2) years from the Commercial Launch Date
subject to extension or renewal by mutual written agreement of the Parties
hereto (the "Term"), provided that, this starting date shall be the date
when the Game is first commercially launched in any one of the countries
in the Territory. Three months prior to termination of this Agreement (the
“Negotiation Period”), the Parties shall engage in negotiation with each
other with respect to the possibility of re-entering into an agreement
with each other in relation to the Game. In case the Parties do not reach
an agreement with each other with respect
|
|
to
continuing the Game licensing in the Territory within the Negotiation
Period, this Agreement shall be deemed mutually terminated at the end of
the Term or its renewed term.
|
14.2
|
Phase-Out
Period.
There shall be a phase out period of three (3) months (“Phase-Out Period”) during which time Licensee shall
reasonably assist Licensor’s continuous service of the Game within the
Territory. Such Phase-Out Period shall be immediately following either the
expiration of the Term or otherwise early termination of the Agreement,
provided that a non breaching party, at its option may elect to commence
the Phase-Out Period prior to termination of the
Agreement.
|
|
During the Phase Out Period,
Licensee shall (i) wind down the service of the Game to Subscribers and to
ultimately terminate immediately upon the end of the Phase Out Period,
(ii) provide information and materials (including but not limited to the
Billing Data, Subscriber game play data, etc.) reasonably requested by
Licensor in order to be able to continue the service to the subscribers in
the Territory, (iii) post a service termination notice to its Subscribers
on Licensee’s Game site with details of service transfer, if available,
for one (1) month following termination of expiry of this Agreement and
two (2) months thereafter and transfer to Licensor as the case may be at
its own costs and expenses the information of the Subscriber who have
agreed on the transfer of his/ her information at least once per week, and
(iv) terminate its marketing and sales activities relating to the Game.
During the Phase-Out Period, Licensor is not obligated to provide
technical or operations services
hereunder.
|
Article
15
Other
Business
15.1
|
Should Licensor or Licensee, at any time during the Term, wish to start any business (i) selling, merchandising or otherwise commercializing characters of the Game, (ii) publishing books or other materials on or in relation to the Game, or (iii) servicing the subtitled version, series or sequel of the Game, the terms and conditions shall be negotiated and agreed by Licensee and Licensor in writing. |
Article
16
Breach
16.1
|
Licensee acknowledges that any breach of its obligations hereunder may cause Licensor irreparable injury for which there may not be adequate remedies at law and that Licensor shall be entitled to equitable relief in addition to all other remedies available to Licensor. |
16.2
|
If Licensee has breached its obligation to pay any other payments due to Licensor under this Agreement Licensor with written notice of such late payment may suspend performing its obligation required under this Agreement without incurring any liabilities until such breach is cured. |
Article
17
Termination
17.1
|
This
Agreement may be terminated upon the mutual agreement of the
Parties.
|
17.2
|
Each
Party shall have the right to immediately terminate this
Agreement:
|
|
(a)
|
upon
written notice to the other Party in the event of the other Party’s
material breach of this Agreement and such breach shall continue for a
period of thirty (30) Business Days after the breaching Party’s receipt of
written notice setting forth the nature of the breach or its failure to
perform and the manner in which it may be
remedied;
|
|
(b)
|
if
the other Party or its creditors or any other eligible party files for its
liquidation, bankruptcy, reorganization, composition or dissolution, or if
the other Party is unable to pay any kind of debts as they become due, or
the creditors of the other Party have taken over its management;
or
|
|
(c)
|
in
accordance with Section 17.2 below.
|
17.3
|
Notwithstanding
Article 16.2 above, Licensor may immediately terminate this Agreement upon
a written notice to Licensee:
|
|
(a)
|
If the Commercial Launch Date is delayed beyond six (6) months from the Effective Date without reasonable obstacles; |
|
(b)
|
If it is reasonably considered to be difficult to continue the services of the Game because Licensee having committed or having been alleged to commit a breach of applicable laws or regulations in the Territory or taking actions reasonably deemed obscene or extremely immoral; |
|
(c)
|
It is reasonably considered to be difficult to continue the Services because of cancellation or failure to obtain any necessary Government Approval; |
|
(d)
|
If Licensee has breached its obligation to pay any other payments due to Licensor under this Agreement within thirty (30) Business Days after receiving written notice from Licensor for late payment; or |
|
(e)
|
If the service of the Game in the Territory is stopped, suspended, discontinued or disrupted for more than thirty (30) Business Days in total during the Term of this Agreement due to causes attributable to Licensee |
17.4
|
Notwithstanding Article 16.3 above, Licensee may immediately terminate this Agreement upon a written notice to Licensor: |
|
(a)
|
If the service of the Game in the Territory is stopped, suspended, discontinued or disrupted for more than thirty (30) Business Days in total during the Term of the Agreement due to causes solely attributable to Licensor. |
|
(b)
|
If the Commercial Launch Date is delayed beyond (6) months from the effective date without reasonable obstacles by Licensor’s Technical Issue and for reasons solely attributable to Licensor. |
17.5
|
Upon
the effective date of such termination or expiry, all rights granted to
Licensee hereunder shall immediately cease and shall revert to Licensor,
and Licensee shall immediately cease servicing of the Game and return to
Licensor any and all software, Licensed Materials and other materials or
information provided by Licensor to Licensee under this
Agreement.
|
17.6
|
Any Monthly Payment accrued hereunder prior to the termination or expiry hereof shall be payable by Licensee to Licensor, notwithstanding the termination or expiry hereof in accordance with the terms regarding payment hereunder. |
17.7
|
No termination of this Agreement shall affect the Parties’ rights or obligations that were incurred prior to the termination. The expiration or termination of this Agreement shall not affect the effectiveness of Article 1, 7, 10 through 13, 16 and 18 which shall survive the expiration or termination of this Agreement. |
17.8
|
As
soon as License knows of the impending termination or expiry of this
Agreement, Licensee
shall support and cooperate with Licensor in all respects in order to
efficiently and smoothly carry out the transition process, as requested by
Licensor.
|
Article
17
Force
Majeure
17.1
|
Notwithstanding
anything in this Agreement to the contrary, no default, delay or failure
to perform on the part of either Party shall be considered a breach of
this Agreement if such default, delay or failure to perform is shown to be
due entirely to causes beyond the reasonable control of the Party charged
with such default, delay or failure, including, without limitation, causes
such as strikes, lockouts or other labor disputes, riots, civil
disturbances, actions or inactions of governmental authorities or
suppliers, epidemics, war, embargoes, severe weather, fire, earthquake,
acts of God or the public enemy (“Force
Majeure”).
|
17.2
|
If
the period of such default, delay or failure to perform as set forth above
in Section 17.1 exceeds thirty (30) Business Days from the initial
occurrence, the Party who is not affected from such Force Majeure event
shall have the right to terminate this Agreement with a written notice to
the other Party.
|
Article
18
General
Provisions
18.1
|
Neither
Party’s rights, duties or responsibilities under this Agreement may be
assigned, delegated or otherwise transferred in any manner, without prior
written consent of the other Party.
|
18.2
|
It
is understood and agreed by the Parties hereto that this Agreement does
not create a fiduciary relationship between them, that Licensee shall be
an independent contractor, and that nothing in this Agreement is intended
to constitute either Party an agent, legal representative, subsidiary,
joint venture, employee or servant of the other for any purpose
whatsoever.
|
18.3
|
If
any kind of notices, consents, approvals, or waivers are to be given hereunder, such
|
|
notices,
consents, approvals or waivers shall be in writing, shall be properly
addressed to the Party to whom such notice, consent, approval or waiver is
directed, and shall be either hand delivered to such Party or sent by
certified mail, return receipt requested, or sent by FedEx, DHL or
comparable international courier service, or by
telephone, facsimile or electronic mail (in either case with written
confirmation in any of the other accepted forms of notice) to the
following addresses or such addresses as may be furnished by the
respective Parties from time to
time:
|
All
notices hereunder to Licensor shall be delivered, transmitted or sent
to:
NHN
Games Corp.
6Fl.,
102Dong, X-Xxxx Xxxxxxx 0 Xxxxxxx-xxxx, Xxxxxxx-xx, Xxxxxxxx Xxxx, Xxxxxxxx,
XXXXX
Attention:
Tae Xxxxx Xxx
Email:
xxxxxxx@xxxxxxxx.xxx
All
notices hereunder to Licensee shall be delivered, transmitted or sent
to:
Webzen Taiwan Inc.
0X, Xx.
000, Xxxx 0xx Xx,
Xxxxxxx
Xxxx,
Xxxxxx
Xxxxxx 23553
Taiwan,
R.O.C.
Attention:
Xxxxxxx Xxx
Email:
xxxxxxx_xxx@xxxxxx.xxx.xx
18.4
|
No
course of dealing or delay by a Party in exercising any right, power, or
remedy under this Agreement shall operate as a waiver of any such right,
power or remedy except as expressly
manifested in writing by the Party waiving such right, power or remedy,
nor shall the waiver by a Party of any breach by the other Party of any
covenant, agreement or provision contained in this Agreement be construed
as a waiver of the covenant, agreement or provision itself or any
subsequent breach by the other Party of that or any other covenant,
agreement or provision contained in this
Agreement.
|
18.5
|
This
Agreement, including all exhibits, addenda and schedules referenced herein
and attached hereto, constitutes the entire agreement between the Parties
hereto pertaining to the subject matters hereto and supersedes all
negotiations, preliminary agreements, and all prior and contemporaneous
discussions and understandings of the Parties in connection with the
subject matters hereof.
|
18.6
|
This
Agreement may be amended only upon the execution of a written agreement
between Licensor and Licensee which makes specific reference to this
Agreement.
|
18.7
|
This
Agreement shall be governed by and construed in accordance with the laws
of Republic of Korea, without reference to the principles of conflict of
laws thereof.
|
18.8
|
In
the event of any dispute, controversy or difference, which may arise both
the Parties and be notified in writing (the “Dispute Notice”), out of or
in relation to or in connection with the interpretation or performance of
this Agreement or any of the terms hereof, or a breach hereof (the
“Dispute”), the Parties hereto shall promptly conduct discussions and
negotiations in good faith with a view to resolve such Dispute
|
|
effecting
as nearly as possible the intent and purposes of the Parties
hereto. Any resolution of such Dispute shall be set forth in a
writing signed by the Parties. Notwithstanding the foregoing, the Parties
may apply to any court of competent jurisdiction for injunctive relief
(including but without limitations to temporary restraining order,
preliminary or permanent injunction and other equitable and provisional
relief as deemed necessary). Each Party irrevocably and unconditionally
agrees that any litigation which may arise out of or in connection with
this Agreement shall be subject to the exclusive jurisdictions of the
Seoul Central District Court.
|
18.9
|
If
any section, subsection or other provision of this Agreement or the
application of such section, subsection or provision, is held invalid,
then the remainder of the Agreement, and the application of such section,
subsection or provision to persons or circumstances other than those with
respect to which it is held invalid shall not be affected
thereby.
|
IN
WITNESS WHEREOF, the Parties have executed this Agreement the day and year first
above-written.
2009. 12.
11
NHN Games
Corp.
By: | /s/ Xxx Xxxxxx Gwan |
Name: Xxx
Xxxxxx Gwan
Title: C.E.O
Webzen
Taiwan Inc.
By: | /s/ Xxx Xxx Hoon |
Name: Xxx
Xxx Hoon
Title: C.E.O