Trial and Developer License Types Sample Clauses

Trial and Developer License Types. This section applies only if you have obtained a valid Wowza Streaming Engine Trial Edition License Key or a valid Wowza Streaming Engine Developer Edition License Key to the Software, or are otherwise using the Wowza Streaming Engine Trial Edition Software or Wowza Streaming Engine Developer Edition Software. In addition to the other terms contained herein, for each separate, unique, and valid Wowza Streaming Engine Trial Edition License Key or Wowza Streaming Engine Developer Edition License Key: 4.2.1 your license to the Software is limited to one (1) Instance of the Software on one (1) Server; 4.2.2 your license to the Software expires automatically without notice one- hundred and eighty (180) calendar days following the date the License Key is issued to you; 4.2.3 you shall not use the Software for any commercial purposes whatsoever or in any manner intended to benefit, aid, or assist a third party; and 4.2.4 your license to the Software is limited to a maximum number of ten (10) Concurrent Connections; 4.2.5 you shall not apply clustering, load balancing, or other operational performance improvements to any Server on which the Wowza Streaming Engine Trial Edition Software or Wowza Streaming Engine Developer Edition Software is installed, used, or accessed; and 4.2.6 your license to the Software may also include feature limitations as more fully described in the applicable documentation for the Software or on the Wowza Website.
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Trial and Developer License Types. This section applies only if you have obtained a valid Wowza Streaming Engine Trial Edition License Key or a valid Wowza Streaming Engine Developer Edition License Key to the Software, or are otherwise using the Wowza Streaming Engine Trial Edition Software or Wowza Streaming Engine Developer Edition Software. In addition to the other terms contained herein, for each separate, unique, and valid Wowza Streaming Engine Trial Edition License Key or Wowza Streaming Engine Developer Edition License Key: 4.2.1 your license to the Software is limited to one (1) Instance of the Software on one (1) Server; 4.2.2 your license to the Software expires automatically without notice, either thirty (30) or one-hundred and eighty (180) calendar days following the date the License Key is issued to you, as provided on the Wowza Website and in your Wowza documentation; 4.2.3 you shall not use the Software for any commercial purposes whatsoever or in any manner intended to benefit, aid, or assist a third party; and 4.2.4 your license to the Software is limited to a maximum number of ten (10) Concurrent Connections; 4.2.5 you shall not apply clustering, load balancing, or other operational performance improvements to any Server on which the Wowza Streaming Engine Trial Edition Software or Wowza Streaming Engine Developer Edition Software is installed, used, or accessed; and 4.2.6 your license to the Software may also include feature limitations as more fully described in the applicable documentation for the Software or on the Wowza Website.
Trial and Developer License Types. This section applies only if you have obtained a valid Wowza Streaming Engine Trial Edition License Key or a valid Wowza Streaming Engine Developer Edition License Key to the Software, or are otherwise using the Wowza Streaming Engine Trial Edition Software or Wowza Streaming Engine Developer Edition Software. In addition to the other terms contained herein, for each separate, unique, and valid Wowza Streaming Engine Trial Edition License Key or Wowza Streaming Engine Developer Edition License Key: 4.2.1 your license to the Software is limited to one (1) Instance of the Software on one (1) Server; 4.2.2 your license to the Software expires automatically without notice, either thirty (30) or one-hundred and eighty (180) calendar days following the date the License Key is issued to you, as provided on the Wowza Website and in your Wowza documentation; 4.2.3 you shall not use the Software for any commercial purposes whatsoever or in any manner intended to benefit, aid, or assist a third party; and 4.2.4 your license to the Software is limited to a maximum number of ten (10) Concurrent Connections; 4.2.5 you shall not apply clustering, load balancing, or other operational performance improvements to any Server on which the Wowza Streaming Engine Trial Edition Software or Wowza Streaming Engine Developer Edition Software is installed, used, or accessed; and 4.2.6 your license to the Software may also include feature limitations as more fully described in the applicable documentation for the Software or on the Wowza Website. 4.2.7 your license to the Software is limited to one (1) Instance of the Software on one (1) Server; 4.2.8 your license to the Software expires automatically without notice three- hundred and sixty-five (365) calendar days following the date the License Key is issued to you; 4.2.9 you shall not use the Software for any commercial purposes whatsoever or in any manner intended to benefit, aid, or assist a third party; 4.2.10 your license to the Software is limited to a maximum number of ten (10) Concurrent Connections; 4.2.11 you shall not apply clustering, load balancing, or other operational performance improvements to any Server on which the Wowza Streaming Engine R&D Edition Software is installed, used, or accessed; and 4.2.12 your license to the Software may also include feature limitations as more fully described in the applicable documentation for the Software or on the Wowza Website.

Related to Trial and Developer License Types

  • License Types (a) A Team License shall mean a subscription license that provides a limited number of licenses to a set amount of developers for a named Customer. Customer must procure enough active licenses for each individual who has Programmatic Access. A Team License only grants rights to a named Customer and does not extend any right, in any form, to any parent or subsidiary company of Customer. A Team License cannot be used as a floating license. (b) A Project License shall mean a subscription license which covers one named Customer application. The license fees are based on the total number of developers working on a named project, regardless of whether such developers are directly using the Licensed Product. For the purposes of pricing and license administration, a “Project Group” is deemed to be a distinct Customer software team within a Customer’s business unit that works towards a distinct business purpose for the benefit of a single application. Customer is required to identify the name of each such Project Group to Syncfusion; such name must be unambiguous in nature. It is acknowledged and agreed by Customer that each identified Project Group shall exist for a valid business purpose and not just as a means for consolidating software licenses to minimize license fees that are otherwise due. If, in the sole opinion of Syncfusion, multiple Customer teams would each individually meet the above definition of a Project Group, such multiple teams shall not be combined for the purpose of consolidating licenses under a single Project Group. Customer is responsible for providing information about each such Project Group to Syncfusion. By entering into this Agreement, Customer represents that after the effective date, it will not withhold information that Syncfusion requires to properly license each such Project Group, and further agrees that any misrepresentation in this regard constitutes a material breach of this Agreement. (c) A Division License shall mean a subscription license which will cover one named Division and allow for development work on more than one project within such Division. A Division shall mean a business unit within Customer’s organization that works towards a distinct business purpose. Customer is required to identify the name of such Division to Syncfusion; such name must be unambiguous in nature. License fee determinations will be at the sole discretion of Syncfusion and be based on such factors including, but not limited to, Customer’s Division size, developer count, and the scope of the Division’s business purpose. By entering into this Agreement, Customer acknowledges that it is responsible for providing information about the named Customer Division to Syncfusion sufficient for Syncfusion to price the Division License, and Customer represents that it will not withhold information that Syncfusion requires to properly license each such named Customer division, and further agrees that any misrepresentation in this regard constitutes a material breach of this Agreement. (d) A Global License shall mean a subscription license for all development for a named Customer, where the license fees are based on the overall size of a named Customer. A Global License only grants rights to a named Customer and does not extend any right, in any form, to any parent or subsidiary company of Customer. (e) A Retail License shall mean a single named user, non-transferable license to use the Licensed Product. Retail Licenses will only made available to Customers in Syncfusion’s sole discretion and only when the number of such End-Users is finite and readily ascertainable. Accordingly, Syncfusion will make a determination as to whether or not the provision of Retail Licenses is appropriate under the circumstances applicable to any given Customer, and Syncfusion reserves the right, in its sole discretion, to refuse to make available Retail Licenses to a Customer and instead require a given Customer to procure a Project License, Division License, or Global License as circumstances dictate. A Retail License only grants rights to a named Customer and does not extend any right, in any form, to any parent or subsidiary company of Customer.

  • Research and Development (i) Advice and assistance in relation to research and development of Party B; (ii) Advice and assistance in strategic planning; and

  • License Type Your license to a Product will be under a Named User or CPU license type, as specified on an order. Each Named User license to a Product entitles a Named User to access and use that Product in one production environment and up to two non-production environments. Each CPU license to a Product entitles you to assign the Product to a single CPU in one production environment and up to two non-production environments, for use in support of an unspecified number of Named Users.

  • Proprietary Information and Developments 9.1 The Consultant will not at any time, whether during or after the termination of this Agreement for any reason, reveal to any person or entity any of the trade secrets or confidential information concerning the organization, business or finances of the Company or of any third party which the Company is under an obligation to keep confidential, except as may be required in the ordinary course of performing the Consultant Services to the Company, and the Consultant shall keep secret such trade secrets and confidential information and shall not use or attempt to use any such secrets or information in any manner which is designed to injure or cause loss to the Company. Trade secrets or confidential information shall include, but not be limited to, the Company's financial statements and projections, expansion proposals, property acquisition opportunities and business relationships with banks, lenders and other parties not otherwise publicly available.

  • Training and Development 3.1 Authorities will develop local 'Workforce Development Plans (see Part 4.8),' closely linked to their service delivery plans, which will provide the focus for the establishment of training and development priorities. Training and development should be designed to meet the corporate and service needs of authorities both current and in the future, taking into account the individual needs of employees. Local schemes on training and development should enable authorities to attain their strategic objectives through development of their employees. Training and development provisions should be shaped to local requirements and take account of the full range of learning methods. Such an approach should enable access to learning for all employees. The needs of part time employees and shift workers need particular consideration. 3.2 Employees attending or undertaking required training are entitled to payment of normal earnings; all prescribed fees and other relevant expenses arising. Employees are also entitled to paid leave for the purpose of sitting for required examinations. When attending training courses outside contracted daily hours, part-time employees should be paid on the same basis as full- time employees. (Assistance for other forms of learning, for example that directed at individual development, will be locally determined). Some training can be very expensive and authorities may require repayment of all or part of the costs incurred should an employee leave the authority before a reasonable time period has expired. The authority's policy in this regard should be made explicit. 3.3 Objectives for training and development programmes should include the following: • To enable Councils to attain their strategic objectives via investment in their employees. • To promote equity of access to learning. • To encourage employees to develop their skills and level of responsibility to the maximum of their individual potential. • To widen and modernise the skills profile of employees to maximise their versatility, employability and so, job security. • To enable employees to raise productivity, quality and customer service in pursuit of sustainable improvement 3.4 Authorities should establish local partnership arrangements, to include recognised trade unions, to develop their local workforce development plans. 3.5 The NJC endorses partnership provision such as the "Return to Learn" scheme. Authorities and the recognised trade unions shall encourage and support employees taking on the statutory Union Learning Representative (ULR) role. This will include agreeing facilities and paid release in accordance with statutory provisions. ULRs should be enabled to play a full part in promoting and implementing local training and development programmes.

  • Curriculum Development This includes the analysis and coordination of textual materials; constant review of current literature in the field, some of which are selected for the college library collection, the preparation of selective, descriptive materials such as outlines and syllabi; conferring with other faculty and administration on curricular problems; and, the attendance and participation in inter and intra-college conferences and advisory committees.

  • License Terms This license is for one full Semester. It cannot be cancelled or terminated except under the conditions cited in this license.

  • DEVELOPMENT OR ASSISTANCE IN DEVELOPMENT OF SPECIFICATIONS REQUIREMENTS/ STATEMENTS OF WORK

  • Creation and Development Fee If the Prospectus related to a Trust specifies a creation and development fee, the Trustee shall, on or immediately after the end of the initial offering period, withdraw from the Capital Account, an amount equal to the unpaid creation and development fee as of such date and credit such amount to a special non-Trust account designated by the Depositor out of which the creation and development fee will be distributed to the Depositor (the "Creation and Development Account"). The creation and development fee is the per unit amount specified in the Prospectus for the Trust. (16) Article III is hereby amended by adding the following section:

  • Professional Development; Adverse Consequences of School Exclusion; Student Behavior The Board President or Superintendent, or their designees, will make reasonable efforts to provide ongoing professional development to Board members about the adverse consequences of school exclusion and justice-system involvement, effective classroom management strategies, culturally responsive discipline, appropriate and available supportive services for the promotion of student attendance and engagement, and developmentally appropriate disciplinary methods that promote positive and healthy school climates, i.e., Senate Bill 100 training topics. The Board will conduct periodic self-evaluations with the goal of continuous improvement. New Board Member Orientation The orientation process for newly elected or appointed Board members includes:

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