Game G1 Sample Clauses

Game G1. We refer to Forge as the event that asks for a SendServer(m')-query, such that the verification of the signature is correct and m' was not previously output by a client as an answer to another Send-query. In other words, is sending a message it has built by itself, after having seen at most qs correct signatures (of a specific format). In that case, we abort the game and fix b' randomly. The games G1 and G0 are identical as long as Forge does not occur. By guessing the impersonated client, one easily gets: SIGN | Pr[S1] — Pr[S0]| ≤ Pr[Forge] ≤ N·Succcma (t, qs). ←
AutoNDA by SimpleDocs
Game G1. This is the game of minute simulation for the adversary, so that we simulate all the oracles for each query in Figure 5. To make our simulation sound, we keep three lists of transcripts: Lh for random oracle queries to hi() for i ∈ {1, 2, 3, 4} and H0, LA for the random oracle queries directly asked by the adversary, and P for the exchanged protocol messages. Internal variables and states are postulated to be written on the corresponding tapes. We assume that h1(·) and H0(·) are queried with (C, π) at most once in the whole games. We also postulate that the adversary queries hi(·) without loss of generality for i ∈ {2, 3, 4}. The inter- nal variables, OpenU[i,j] , CloseU[i,j] and AcceptU[i,j] , are all set false initially. Another internal variable AcceptableSj is set true initially. If OpenCi and OpenSj are all true and there is a Send(Ci, (µ, k1)) query, then Ci is paired with Sj and thus we have ((C, m), (µ, k1), ∗) ∈ LP . Similarly, if OpenCi and OpenSj are all true and there is a Send(Sj, k2) query only for the case that a Send(Ci, (µ, k1)) query was asked, then Sj is paired with Ci and thus we have (( ) ( ) ) ∈ L C, m , µ, k1 , k2 P . CloseU [i,j] and AcceptU [i,j] can be used to allege partnering. From this minute simulation, we can easily see that the game is perfectly indistinguishable from the real attack game in the random oracle model. Thus we have: Pr[Succ1] = Pr[Succ0].
Game G1. We refer to Forge as the event that A asks for a SendServer(m0)-query, such that the veri cation of the signature is correct and m0 was not previously output by a client as an answer to another Send-query. In other words, A is sending a message it has built by itself, after having seen at most qs correct signatures (of a speci c format). In that case, we abort the game and x b0 randomly. The games G1 and G0 are identical as cma long as Forge does not occur. By guessing the impersonated client, one easily gets: j Pr[S1] Pr[S0]j Pr[Forge] N SuccSIGN(t; qs):
Game G1. We modify the previous game by simulating the hash and the encryption/decryption ora- cles, in a quite natural and usual way. For the ideal tweakable cipher, we allow S to maintain a list Λε of entries (queries, responses) of length qε + qD, composed of the two sub-lists: {(pw, (ssid, i), Y, α, E , Y ∗)} for the encryption queries, and {(pw, (ssid, i), Y, α, D, Y ∗)} (for decryption). The first (resp. second) sub-list is indeed used to indicate that the element Y (respectively Y ∗) has been encrypted (“ E”) (respectively decrypted (“D”)) to produce the ciphertext Y ∗ (resp. the plaintext Y ) via a symmetric encryption algorithm that uses the key pw and tweak (ssid, i). Actually, for a new encryption query, Y ∗ is randomly chosen, and α is set to ⊥. For a new decryption query, α is randomly chosen in Z∗, and Y is set to gα. Such a list is used by S to be able to provide answers which are consistent with the following requirements: 1) the same question for the same password/tweak pair will receive the same answer; 2) the simulated scheme (for each password/tweak) is actually a permutation over G; 3) in order to help S to later extract the password used in the first flow, there should not be two encryption entries of the form (question, answer) with identical ciphertext and tweak, but different passwords: a ciphertext (obtained by encryption) should correspond to a unique password. On the other hand, any decryption of a ciphertext not obtained by encryption will provide the discrete logarithm at the same time. S also maintains a list ΛH of tuples (i, q, r) where Hi(q) = r, used to properly manage the queries for the random oracles Hi, excluding the collisions too. More precisely, we cancel the games where these two kinds of collisions appear. More precisely, the list Λε described above is actually composed of the two following sublists: {(pw, (ssid, i), Y, α, E , Y ∗)} and {(pw, (ssid, i), Y, α, D, Y ∗)}. The first (resp. second) sublist is used to indicate that the element Y (respectively Y ∗) has been encrypted (“ E”) (respectively decrypted (“D”)) to produce the ciphertext Y ∗ (resp. Y ) via a symmetric encryption algorithm that uses the key pw for user i in session ssid (with tweak (ssid, i)). The role of α will be explained later on. The simulator manages the list of encryption and decryption queries through the following rules: – For an encryption query E ssid,i(Y ) such that (pw, (ssid, i), Y, ∗, ∗, Y ∗) appears in the list Λ , the pw ε answer is Y ∗. ...
Game G1. Modeling the ideal layout. We first regroup and create new machines, similar to Game 1 in the proof of Theorem 7. The new machine executes the code of the CRS, RO and IC functionalities as depicted in Figures 13, 14, and 15. Game G2: Simulating the ideal functionalities. We modify simulation of FRO and FIC as follows. We let S implement Figure 15 by maintaining a list ΛIC with entries of the form (k, m, α, E|D, c). S handles encryption and decryption queries as follows: – Upon receiving (sid, E, k, m) (for shortness of notation, we will also write Ek(m) for this query), if k ∈/ Fp or m ∈/ G then abort. Else, if there is an entry (k, m, ∗, ∗, c) in ΛIC, S replies with (sid, c). Else, S chooses c ←$ G \{1}. If there
Game G1. Modeling the ideal layout. We first make some purely conceptual changes that do not modify the input/output interfaces of Z. We add one relay (also referred to as dummy party ) on each of the wires between Z and a party. We also add one relay covering all the wires between the dummy parties and real parties and call it F (and let F relay messages according to the original wires). We group all the formerly existing instances except for Z into one machine and call it S. Note that this implies that S executes the code of the A-iPAKE functionality FA-iPAKE. The differences are depicted in Figure 20 with FOT replaced by FA-iPAKE. fPAKE fPAKE

Related to Game G1

  • End User An “End User” is you, an individual or entity, which receives the Models from Licensee or Authorized Licensee User pursuant to this End User Agreement to use in the regular course of your affairs, but not for resale, modification, distribution or exploitation by third parties without AnyLogic’s prior written consent.

  • Metadata Bibliographical, structural & descriptive data of the Licensed Material as defined in Schedule 5.

  • Games The Private Party shall not be entitled to introduce any arcade type amusement or gaming machines into the Restaurant Facility without the prior written approval of SANParks.

  • Brand Name Drugs If the subscriber chooses a brand name drug when a bioequivalent generic drug is available, the subscriber is required to pay the standard copayment plus the difference between the cost of the brand name drug and the generic. Amounts above the copay that an individual elects to pay for a brand name instead of a generic drug will not be credited toward the out-of-pocket maximum.

  • End Users Customer will control access to and use of the Products by End Users and is responsible for any use of the Products that does not comply with this Agreement.

  • User Content Certain areas of the Platform may enable you to post comments, send messages, correspond with others and/or otherwise post content (“User Content”) in connection with various features that Spectra may elect to offer, such as information libraries, e-mail service, bulletin boards, chatrooms, electronic postcards, chats with special guests, e-mails, and forums to communicate with others (“Message Features”). You must use the Message Features in a responsible manner and you are fully responsible for all User Content that you provide to us or others. Your License to Us. By submitting User Content, you grant us and our designees a royalty-free, irrevocable, perpetual, non-exclusive, worldwide, fully sub-licensable, transferable, license to publish, reproduce, distribute, display, perform, edit, adapt, modify, translate, create derivative works, make, sell, offer for sale, export, and otherwise use and exploit your User Content (or any portion thereof) in any way that we want and in any form, media, or technology now known or later developed. You hereby waive any moral rights you may have in your User Content in favor of Spectra and any of its designees. You represent that you have obtained all necessary permissions necessary to grant us those rights, including from any person identified in or implicated by your submission (including those shown in photographic content), and, in the case of minors, also from their parents or legal guardians, as appropriate. No Obligation to Publish. We are not obligated to publish, transmit or use your User Content. Spectra is not in any manner endorsing any User Content that it may publish or post on the Platform and cannot, and will not, vouch for its reliability. Spectra is not responsible for any User Content and has no duty to monitor User Content. You use any information contained in User Content at your own risk. Spectra and its designees have the right, in their sole discretion, to monitor, review, edit, remove, delete, disable, refuse, restrict, or terminate access to your User Content or the Platform (in whole or in part) at any time, without prior notice and in our sole discretion, for any or no reason. The obligations that you have to us under these Terms shall survive termination of the Platform, any use by you of the Platform, any User Content on the Platform, or these Terms. You will not continue to post any User Content that Spectra has previously advised you not to post.

  • Licensed Software Computer program(s) provided by Contractor in connection with the Deliverables, subject to Section 14 of this Contract.

  • Web Portal If you elect to link to and use the web interface provided by us (the “Web Portal”), you agree that the Web Portal is for the sole purpose of enabling Recipients to update and add their contact information. If you elect to use the Web Portal, we grant for the period of the Term (as defined below) to you a limited non-exclusive, worldwide, royalty-free license to place a digital image of the applicable sign-up Logo, which will be presented to you (the “Image”), on an appropriate page of your Internet site, with a hyperlink to our Web Portal site (the “Link”) currently at xxxxx://xxxxxx.xxxxxxxxxxxxxxxxxxx.xxx/. You may not use any other trademark or service xxxx in connection with the Image without our prior written approval. The Link may not be used in any manner to provide an Authorized User with access to the Web Portal via any framing, layering or other techniques now known or hereafter developed that permit display of the Web Portal with any materials posted by you or anyone other than us. You may not allow the Image to be linked to any other web site. You may not use the Image in any manner not permitted hereunder, modify the Image, or copy, or create a derivative work from, the “look and feel” of the Image. We will have the right to review all uses of the Image for quality control purposes and proper compliance. We reserve the right to modify permission to use the Image and/or the Link at any time.

  • Antivirus software All workstations, laptops and other systems that process and/or store PHI COUNTY discloses to CONTRACTOR or CONTRACTOR creates, receives, maintains, or transmits on behalf of COUNTY must have installed and actively use comprehensive anti-virus software solution with automatic updates scheduled at least daily.

  • By Microsoft Microsoft will defend Customer against any third-party claim to the extent it alleges that a Product or Fix made available by Microsoft for a fee and used within the scope of the license granted under this agreement (unmodified from the form provided by Microsoft and not combined with anything else), misappropriates a trade secret or directly infringes a patent, copyright, trademark or other proprietary right of a third party. If Microsoft is unable to resolve a claim of infringement under commercially reasonable terms, it may, as its option, either: (1) modify or replace the Product or fix with a functional equivalent; or (2) terminate Customer’s license and refund any prepaid license fees (less depreciation on a five-year, straight-line basis) for perpetual licenses and any amount paid for Online Services for any usage period after the termination date. Microsoft will not be liable for any claims or damages due to Customer’s continued use of a Product or Fix after being notified to stop due to a third- party claim.

Time is Money Join Law Insider Premium to draft better contracts faster.