Partially Immersive Experience Sample Clauses

The 'Partially Immersive Experience' clause defines the scope and nature of an experience that incorporates some, but not all, elements of full immersion, such as in virtual or augmented reality environments. This clause typically outlines which sensory inputs or interactive features are included—such as visual and audio components—while excluding others like haptic feedback or full environmental simulation. Its core function is to set clear expectations for users or participants regarding the level of immersion provided, thereby preventing misunderstandings about the extent of the experience and ensuring that all parties are aware of any limitations.
Partially Immersive Experience. If You choose to provide end-users with a partially immersive experience (i.e., using .mixedReality style), do so in accordance with the Documentation. For experiences that occlude the end-user’s field of view to the extent described in the Documentation, provide a fully immersive experience (i.e., using .virtualReality style) instead to enable the system boundary provided by visionOS.
Partially Immersive Experience. If You provide a partially immersive experience (e.g., using .mixedReality style) in Your Internal Use Application, You are solely responsible for ensuring, and must ensure, that Your Internal Use Application (1) complies with the Documentation; and (2) does not occlude the end- user’s field of view to an extent that adversely impacts the end-user’s safety.

Related to Partially Immersive Experience

  • Work Experience A sabbatical leave may be granted for contracted work or externship with other educational institutions, government agencies, corporations, or foundations related to the applicant’s discipline. A detailed, specific plan must be submitted by the applicant and approved by the Salary and Leaves Committee as likely to improve the applicant’s teaching effectiveness, strengthen the College’s academic program, or otherwise bring a clear benefit to students.