Interactive technology definition

Interactive technology means educational and age-appropriate technology, including programs, applications (apps), noncommercial television programming, videos, streaming media, and ebooks, that is designed to:
Interactive technology means a device, software program, or other application that allows individuals in different physical locations to see and hear one another.
Interactive technology means educational and age-appropriate

Examples of Interactive technology in a sentence

  • Interactive technology is a form of Computer-Assisted Instruction (CAI) that enhances instructional delivery, engages students in the lessons and enables teachers to obtain feedback on skill development to ensure student growth.

  • Interactive technology allowed various locations to call in with questions and comments, and individuals submitted their feedback through e-mail to be read during the live event.

  • Interactive technology helps to address the different learning styles of our students as a result of the innovative thinking modules within our technological learning programs.

  • Interactive technology fosters an interest in learning and enhances the process of learning by providing new stimuli as well as access to a wide variety of knowledge (Empirica, 2006).

  • Interactive technology in dance is often based on sensor systems that are capable of tracking the movement of one or several dancers.

  • Interactive technology ensures students are interactive and engaged therefore motivated to learn the concepts being taught (Musti-Rao, Cartledge, Bennett, & Council, 2014).There are a variety of interactive technologies used in school classrooms.

  • Interactive technology ensures students are interactive and engaged therefore motivated to learn the concepts being taught (Musti-Rao et al., 2014).There are a variety of interactive technologies used in school classrooms.

  • Interactive technology may also allow advertisers to collect vast amounts of information about children’s viewing habits & preferences and target them on the basis of that information [29].

  • HealthQuest: Interactive technology and health education theory for improving undergraduate health.

  • Interactive technology and interfaces, such as live student polling and screencasting, are utilized to promote student engagement with educational activities.100.7.2a SimulatorsCentral to most simulations is the ability of learners to interact with a simulated patient as realistically as possible.


More Definitions of Interactive technology

Interactive technology means educational and age-
Interactive technology means educational and age-appropriate technology, including programs, applications (apps), non-commercial television programming, videos, streaming media, and e-books that is designed to facilitate active and creative use of technology and encourage social engagement with other children and adults.
Interactive technology. Any and all devices now or hereafter known, whether fixed or not fixed, on or by which a user may enter a command in order to experience music, including, without limitation of the foregoing, CD ROM, video games, CD Interactive, computer software, the World Wide Web, the Internet and any other interactive multimedia.

Related to Interactive technology

  • Assistive technology means the devices, aids, controls, supplies, or appliances described in OAR 411-300-0150 that are purchased to provide support for a child and replace the need for direct interventions to enable self-direction of care and maximize independence of the child.

  • Assistive technology service means any service that directly assists a child with a disability in the selection, acquisition, or use of an assistive technology device. The term includes:

  • Assistive technology device means any item, piece of equipment, or product system that is used to increase, maintain, or improve the functional capacities of a child with a disability.

  • Company Technology means all Technology used in or necessary for the conduct of the business of the Company or any of its Subsidiaries, or owned or held for use by the Company or any of its Subsidiaries.

  • Technology means all Software, content, websites, technical data, subroutines, tools, materials, invention disclosures, improvements, apparatus, creations, works of authorship and other similar materials, and all recordings, graphs, drawings, reports, analyses, documentation, user manuals and other writings, and other tangible embodiments of the foregoing, in any form whether or not specifically listed herein.

  • Manufacturing Technology means any and all patents, patent applications, know-how, and all intellectual property rights associated therewith that are owned or controlled by Licensor, and including all tangible embodiments thereof, that are necessary or useful for the manufacture of adeno-associated viruses, adeno-associated virus vectors, research or commercial reagents related thereto, Licensed Products, or other products, including manufacturing processes, technical information relating to the methods of manufacture, protocols, standard operating procedures, batch records, assays, formulations, quality control data, specifications, scale up, any and all improvements, modifications, and changes thereto, and any and all activities associated with such manufacture. Any and all chemistry, manufacturing, and controls (CMC), drug master files (DMFs), or similar materials provided to regulatory authorities and the information contained therein are deemed Manufacturing Technology.

  • SAP Technology Solution(s means SAP NetWeaver Foundation for Third Party Applications, SAP Business Technology Platform (excluding when used solely as a Connectivity App between an SAP Application and ERP), SAP Signavio Solutions and SAP Process Insights (including any renamed, prior and/or successor versions of any of the foregoing made generally available by SAP if any but excluding when any of the foregoing are used as a User Interface for ERP.

  • High-technology activity means that term as defined in section 3 of the Michigan economic growth authority act, 1995 PA 24, MCL 207.803.

  • Developed Technology means any Technology including, without limitation, any enhancements, substitutions or improvements to the Core Technology that is (a) discovered, developed or otherwise acquired by DURA pursuant to the terms of the Development Agreement or (b) otherwise acquired by or on behalf of Xxxxxx Corp. II during the term of the Development Agreement.

  • Qualified high-technology business means a business that is either of the following:

  • Product Technology means the Product Know-How and Product Patents.

  • Proprietary Technology means the technical innovations that are unique and

  • Collaboration Technology means all Collaboration Patents and Collaboration Know-How.

  • Program Technology means Program Know-How and Program Patents.

  • Effective Technological Measures means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.

  • Licensed Technology means the Licensed Patents and the Licensed Know-How.

  • New Technology means any invention, discovery, improvement, or innovation that was not available to the District on the effective date of the contract, whether or not patentable, including, but not limited to, new processes, emerging technology, machines, and improvements to or new applications of existing processes, machines, manufactures and software. Also included are new computer programs, and improvements to, or new applications of, existing computer programs, whether or not copyrightable and any new process, machine, including software, and improvements to, or new applications of, existing processes, machines, manufactures and software.

  • Customer Technology means Customer's proprietary technology, including Customer's Internet operations design, content, software tools, hardware designs, algorithms, software (in source and object forms), user interface designs, architecture, class libraries, objects and documentation (both printed and electronic), know-how, trade secrets and any related intellectual property rights throughout the world (whether owned by Customer or licensed to Customer from a third party) and also including any derivatives, improvements, enhancements or extensions of Customer Technology conceived, reduced to practice, or developed during the term of this Agreement by Customer.

  • Background Technology means all Software, data, know-how, ideas, methodologies, specifications, and other technology in which Contractor owns such Intellectual Property Rights as are necessary for Contractor to grant the rights and licenses set forth in Section 14.1, and for the State (including its licensees, successors and assigns) to exercise such rights and licenses, without violating any right of any Third Party or any Law or incurring any payment obligation to any Third Party. Background Technology must: (a) be identified as Background Technology in the Statement of Work; and (b) have been developed or otherwise acquired by Contractor prior to the date of the Statement of Work, or have been developed by Contractor outside of its performance under the Statement of Work. Background Technology will also include any general consulting tool or methodology created by Contractor, which will not be required to be identified in the Statement of Work.

  • Licensee Technology means the Licensee Know-How and Licensee Patents.

  • Innovative control technology means any system of air pollution control that has not been adequately demonstrated in practice, but would have a substantial likelihood of achieving greater continuous emissions reduction than any control system in current practice or of achieving at least comparable reductions at lower cost in terms of energy, economics, or non-air quality environmental impacts.

  • Joint Technology means the Joint Know-How and the Joint Patent Rights.

  • Licensor Technology means the Licensor Patents, the Licensor Know-How, Licensor Materials, and Non-Patent Rights Controlled by Licensor or its Affiliates embodied in Licensor Know-How or Licensor Materials.

  • Third Party Technology means all Intellectual Property and products owned by third parties and licensed pursuant to Third Party Licenses.

  • Collaboration has the meaning set forth in Section 2.1.

  • Competing Products means any product or service in existence or under development that competes with any product or service of the Company Group about which the Participant obtained Confidential Information or for which the Participant provided advisory services or had sales, origination, marketing, production, distribution, research or development responsibilities in the last twenty-four (24) months of employment with the Company Group.