Skill game definition

Skill game means an electronic, computerized, or mechanical contrivance, terminal, machine, or 657 other device that requires the insertion of a coin, currency, ticket, token, or similar object to operate, 658 activate, or play a game, the outcome of which is determined by any element of skill of the player and 659 that may deliver or entitle the person playing or operating the device to receive cash or cash equivalents, 660 gift cards, vouchers, billets, tickets, tokens, or electronic credits to be exchanged for cash or cash 661 equivalents whether the payoff is made automatically from the device or manually. "Skill game" 662 includes (i) a device that contains a meter or measurement device that records the number of free games 663 or portions of games that are rewarded and (ii) a device designed or adapted to enable a person using 664 the device to increase the chances of winning free games or portions of games by paying more than the 665 amount that is ordinarily required to play the game. "Skill game" does not include any amusement 666 device, as defined in § 18.2-334.6.
Skill game or "skill game machine" means an electronic, computerized, or mechanical contrivance, 1201 terminal, machine, or other device that requires the insertion of a coin, currency, ticket, token, or 1202 similar object to operate, activate, or play a game, the outcome of which is determined by the 1203 predominant skill of the player and that may deliver or entitle the person playing or operating the 1204 device to receive cash or cash equivalents, gift cards, vouchers, billets, tickets, tokens, or electronic 1205 credits to be exchanged for cash or cash equivalents whether the payoff is made automatically from the 1206 device or manually. "Skill game" or "skill game machine" includes (i) any device that contains a meter 1207 or measurement device that records the number of free games or portions of games that are rewarded 1208 and (ii) any device designed or adapted to enable a person using the device to increase the chances of 1209 winning free games or portions of games by paying more than the amount that is ordinarily required to 121012111212 play the game. Skill game machines shall be programmed so that the maximum consideration to play is$5 and the maximum winnings per a single play does not exceed $5,000."Truck stop" means an establishment that (i) is equipped with diesel islands used for fueling 1213 commercial motor vehicles; (ii) has sold, on average, at least 50,000 gallons of diesel or biodiesel fuel 1214 each month for the previous 12 months, or is projected to sell an average of at least 50,000 gallons of 1215 diesel or biodiesel fuel each month for the next 12 months; (iii) has parking spaces dedicated to 121612171218 commercial motor vehicles; (iv) has a convenience store; and (v) is situated on not less than three acres of land that the establishment owns or leases.§ 58.1-4201. Powers and duties of the Board related to skill game machines; penalty. 1219 A. The Board shall promulgate regulations governing the ownership, placement, use, and operation 1220 of skill game machines and any associated equipment. 1221 B. The Board shall designate three nationally recognized and accredited laboratories to conduct the 122212231224 requisite skill game machine equipment and software evaluation and approval pursuant to the requirements in § 58.1-4208.C. The Board shall conduct a background investigation, to include a criminal history records search, 1225 which may include a fingerprint-based national criminal history records search, on each applicant for 12...
Skill game means an electronic, computerized, or mechanical contrivance, terminal, machine, or

Examples of Skill game in a sentence

  • However, the response to the Gap variable is stronger in the Skill game than in the Luck game: the coefficient of the interaction between the two is positive and significant, (coefficient = 2.31, z = 3, p = 0.003).

  • In other words, under section 99B.53, skill or knowledge must actually affect the result, and here, despite the devices’ name, neither skill nor knowledge affects the outcome of any Superior Skill game more than chance does.


More Definitions of Skill game

Skill game means an electronic, computerized, or mechanical contrivance, terminal, machine, or other device that requires the insertion of a coin, currency, ticket, token, or similar object to operate, activate, or play a game, the outcome of which is determined by any element of skill of the player and that may deliver or entitle the person playing or operating the device to receive cash; cash equivalents, gift cards, vouchers, billets, tickets, tokens, or electronic credits to be exchanged for cash; merchandise; or anything of value whether the payoff is made automatically from the device or manually.

Related to Skill game

  • Licensed User means an employee, contractor or agent of Client who is authorized by Client to access and use the Licensed Software, to whom a password and user ID has been issued by Client and whose access to the Licensed Software has not been terminated, suspended or surrendered.

  • Game has the meaning ascribed to that term in the Control Act;

  • Users means, for Services, those employees, contractors, and end users, as applicable, authorized by You or on Your behalf to use the Services in accordance with this Agreement and Your order. For Services that are specifically designed to allow Your clients, agents, customers, suppliers or other third parties to access the Services to interact with You, such third parties will be considered “Users” subject to the terms of this Agreement and Your order.

  • RFID means Radio Frequency Identification.

  • Games means games of chance.

  • Internet Service Provider (ISP) is an Enhanced Service Provider that provides Internet Services, and is defined in paragraph 341 of the FCC’s First Report and Order in CC Docket No. 97-158.

  • Digital Cross Connect System or "DCS" is a function which provides automated Cross Connection of Digital Signal Level 0 (DS0) or higher transmission bit rate digital channels within physical interface facilities. Types of DCS include but are not limited to DCS 1/0s, DCS 3/1s, and DCS 3/3s, where the nomenclature 1/0 denotes interfaces typically at the DS1 rate or greater with Cross Connection typically at the DS0 rate. This same nomenclature, at the appropriate rate substitution, extends to the other types of DCS specifically cited as 3/1 and 3/3. Types of DCS that cross connect Synchronous Transport Signal level 1 (STS-1 s) or other Synchronous Optical Network (SONET) signals (e.g., STS-3) are also DCS, although not denoted by this same type of nomenclature. DCS may provide the functionality of more than one of the aforementioned DCS types (e.g., DCS 3/3/1 which combines functionality of DCS 3/3 and DCS 3/1). For such DCS, the requirements will be, at least, the aggregation of requirements on the "component" DCS. In locations where automated Cross Connection capability does not exist, DCS will be defined as the combination of the functionality provided by a Digital Signal Cross Connect (DSX) or Light Guide Cross Connect (LGX) patch panels and D4 channel banks or other DS0 and above multiplexing equipment used to provide the function of a manual Cross Connection. Interconnection is between a DSX or LGX to a Switch, another Cross Connection, or other service platform device.

  • Platform Services means the products and services that Platform Users receive from a Stripe Connect Platform, regardless of whether fees are charged (e.g., web development, customer support or hosting services).

  • OEM means Original Equipment Manufacturer.

  • End Users means a Third Party residence or business that subscribes to Telecommunications Services provided by any of the Parties at retail. As used herein, the term “End User(s)” does not include any of the Parties to this Agreement with respect to any item or service obtained under this Agreement.

  • Reseller is a category of CLECs who purchase the use of Finished Services for the purpose of reselling those Telecommunications Services to their End User Customers.

  • End User means, in the event that the Services or Deliverables involve the use of any information systems, any and all UNICEF employees, consultants and other personnel and any other external users collaborating with UNICEF, in each case, authorized by UNICEF to access and use the Services and/or Deliverables.

  • Train means any configuration of Rollingstock operating as a unit on Track;

  • HP means horsepower.

  • Named Users means any combination of users licensed under this Agreement.

  • Customer Technology means Customer's proprietary technology, including Customer's Internet operations design, content, software tools, hardware designs, algorithms, software (in source and object forms), user interface designs, architecture, class libraries, objects and documentation (both printed and electronic), know-how, trade secrets and any related intellectual property rights throughout the world (whether owned by Customer or licensed to Customer from a third party) and also including any derivatives, improvements, enhancements or extensions of Customer Technology conceived, reduced to practice, or developed during the term of this Agreement by Customer.

  • Wireless service provider means a person that provides wireless service to the public.

  • Big game means species of hoofed protected wildlife.

  • Access Channel means any Channel, or portion thereof, designated for Access purposes or otherwise made available to facilitate or transmit Access programming or services.

  • Licensed service area means the geographic area in which

  • Host means any plant or plant product upon which a plant pest is dependent for completion of any portion of its life cycle.

  • Licensed Services means all functions performed by the Licensed System.

  • licensed distributor means any holder of a distribution licence.

  • Microsoft means Microsoft Corporation.

  • Internet Service Provider (ISP) means an Enhanced Service Provider (ESP) that provides Internet Services.

  • Customer Content means all files, content (including audio, video, text, or images), and data (including Personal Data) belonging to or controlled by the Customer, which is uploaded into the Products and Services or otherwise provided to Showpad for processing pursuant to the Agreement.