Team IP definition

Team IP means intellectual property rights of, or owned by (or licensed to) the Team, including copyrights, trademarks, service marks, trade dress, patents, and any other intellectual property rights.

Examples of Team IP in a sentence

  • The Authority shall own all right, title, and interest in and to the Marketing Materials, including all copyrights appurtenant thereto but excluding any rights in or to any Team IP, and the PSL Agent hereby assigns all right, title, and interest in and to the Marketing Materials to the Authority including all intellectual property rights therein but expressly excluding any Team IP.

  • A.3. Initiative Roles‌The roles generally played in any OGC Innovation Program initiative include Sponsors, Bidders, Participants, Observers, and the Innovation Program Team ("IP Team").

  • A.2. Initiative Roles‌The roles generally played in any OGC Innovation Program initiative include Sponsors, Bidders, Participants, Observers, and the Innovation Program Team ("IP Team").

  • Merchandise:• USA Climbing or Team IP, USA Climbing’s merchandise partner, will manage and retain all revenue associated with sales of USA Climbing and event merchandise.• Host facility to provide prominent, high traffic space on-site.• If USA Climbing does not manage sales for this event, Host Facility, with guidance from USA Climbing, will manage the sale of event related merchandise with revenue share to be negotiated.

  • The NATO Interoperability Standards and Profiles (NISP), is developed by the NATO Consultation, Command and Control (C3) Board Interoperability Profiles Capability Team (IP CaT) and the current version, ADatP-34(G), was approved by the C3 Board1.

  • Removing unnecessary services. Hardening firewall rules, installing software firewalls on systems, blacklisting Red Team IP addresses (scans, login brute-force attacks, exploitation attempts, malware C&C servers, IPs learned from others). Changing passwords.

  • Any products, minus the tournament program and Team IP products, that are to be sold to the general public or provided as gifts (including participating teams & student-athletes) at an NJCAA Championship, must be licensed in the NJCAA program with Affinity.

  • The Authority agrees, and agrees to cause its sublicensees not to, contest the Team’s or its licensors’ ownership of the Team IP, including the commencement or prosecution of any action to oppose, cancel or otherwise challenge the Team’s or its licensors’ rights in the Team IP.

  • Feilke informed the Board that USA Climbing will be terminating the agreement with Team IP, USA Climbing’s merchandise partner, after multiple consistent customer service and execution challenges.

  • Patient Flow Team (IP Review Priority 8) The enhanced Patient Flow Team was piloted last Winter.

Related to Team IP

  • Program Technology means Program Know-How and Program Patents.

  • Developed IP means any Intellectual Property Rights that are conceived or reduced to practice, or otherwise created or developed, by or on behalf of a Party, its Affiliates or sublicensees, alone or together with one or more Third Parties, during the Term in connection with the Development, Manufacture, or use of the Compound or any Product.

  • Collaboration IP means Collaboration Know-How and Collaboration Patents.

  • Joint Technology means the Joint Know-How and the Joint Patent Rights.

  • Developed Technology means any Technology including, without limitation, any enhancements, substitutions or improvements to the Core Technology that is (a) discovered, developed or otherwise acquired by DURA pursuant to the terms of the Development Agreement or (b) otherwise acquired by or on behalf of Xxxxxx Corp. II during the term of the Development Agreement.

  • Company Technology means all Technology used in or necessary for the conduct of the business of the Company or any of its Subsidiaries, or owned or held for use by the Company or any of its Subsidiaries.

  • Licensor Technology means the Licensor Patents, the Licensor Know-How, Licensor Materials, and Non-Patent Rights Controlled by Licensor or its Affiliates embodied in Licensor Know-How or Licensor Materials.

  • Product Technology means the Product Know-How and Product Patents.

  • New Technology means any invention, discovery, improvement, or innovation that was not available to the District on the effective date of the contract, whether or not patentable, including, but not limited to, new processes, emerging technology, machines, and improvements to or new applications of existing processes, machines, manufactures and software. Also included are new computer programs, and improvements to, or new applications of, existing computer programs, whether or not copyrightable and any new process, machine, including software, and improvements to, or new applications of, existing processes, machines, manufactures and software.

  • Licensed IP means the Licensed Patents and the Licensed Know-How.

  • Background Technology means all Software, data, know-how, ideas, methodologies, specifications, and other technology in which Contractor owns such Intellectual Property Rights as are necessary for Contractor to grant the rights and licenses set forth in Section 14.1, and for the State (including its licensees, successors and assigns) to exercise such rights and licenses, without violating any right of any Third Party or any Law or incurring any payment obligation to any Third Party. Background Technology must: (a) be identified as Background Technology in the Statement of Work; and (b) have been developed or otherwise acquired by Contractor prior to the date of the Statement of Work, or have been developed by Contractor outside of its performance under the Statement of Work. Background Technology will also include any general consulting tool or methodology created by Contractor, which will not be required to be identified in the Statement of Work.

  • Foreground IPR means any and all Intellectual Property Rights generated individually by either of the Parties or by jointly both of the Parties in the execution of the Contract.

  • Licensee Technology means the Licensee Know-How and Licensee Patents.

  • Project IP means any Intellectual Property created, invented or discovered in carrying out the Project including in respect of the Project Results but does not include Background IP or copyright in a Student’s thesis or other material produced by him/her for the purpose of assessment towards his/her degree.

  • Foreground IP means IP and IP Rights conceived, developed or created by, for or with Seller either alone or with third parties, in the performance of this Contract, including modifications to any Buyer Specification suggested by Seller.

  • Background Invention means an Invention conceived and first actually reduced to practice before the Effective Date.

  • Proprietary Technology means the technical innovations that are unique and

  • Third Party Technology means all Intellectual Property and products owned by third parties and licensed pursuant to Third Party Licenses.

  • Joint Inventions has the meaning set forth in Section 9.1.

  • Background IPR means any Intellectual Property Rights (other than Project IPR) belonging to either party before the Commencement Date or not created in the course of or in connection with the Project;

  • Collaboration Technology means all Collaboration Patents and Collaboration Know-How.

  • Background IP means all IP and IP Rights owned or controlled by Seller prior to the effective date or outside the scope of this Contract.

  • Assistive technology means the devices, aids, controls, supplies, or appliances described in OAR 411-300-0150 that are purchased to provide support for a child and replace the need for direct interventions to enable self-direction of care and maximize independence of the child.

  • Licensed Technology means the Licensed Patents and the Licensed Know-How.

  • Program Patents has the meaning set forth in Section 7.1.2.

  • Joint IP means Joint Know-How and Joint Patent Rights.