Virtual Exhibition Tools Sample Clauses

Virtual Exhibition Tools. The modular structure of the EAGLE Virtual Exhibition gives the possibility to further enlarge the space, adding new rooms and new content, in order to further strengthen the future sustainability of the application. In addition to this, several useful tools can be developed as a service for cultural heritage institutions willing to improve their user experience. Examples of such tools are:  Adopting customer-specific paradigms of gamification, whereby the user is at the center of a virtual system as a cultural explorer able to transcend the limits of space and time.  In order to facilitate knowledge extraction and creation in cultural heritage scenarios, intuitive user interface technologies such as mobile augmented reality are integrated into a virtual interaction platform: during a visit to a physical museum the visitor is able to capture artworks and enter metadata on the fly to build a digital catalog and a personal museum through the generation of custom thematic and conceptual paths.  Developing emotional and ludic aspects can turn the traditional idea of the museum into something flexible and dynamic: such a 3D museum can be shared and experienced remotely by other users, who can immersively, spectacularly explore the collection.  This approach will enable learners to engage in highly authentic communication practices, with the advantage to have an online simulation environment in which people from all over the world can work and learn together, with far-reaching implications for pedagogy and teacher training.
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