Learning Science and Adaptive Learning Technologies Sample Clauses

Learning Science and Adaptive Learning Technologies. “The goal of learning sciences is to better understand the cognitive and social processes that result in the most effective learning, and to use this knowledge to redesign classrooms and other learning environments so that people learn more deeply and more effectively.” -- R. Xxxxx Xxxxxx, Washington University Learning science is the study of how human learning takes place. Interdisciplinary in nature, drawing from fields such as cognitive science, neuroscience, computer science, education, psychology, sociology, design studies and more,3 learning science strives to understand how people learn, how to support learning, discipline based learning, and the role of technology in enhancing learning and collaboration.4 Learning science can cover how people process, gather, and interpret information; how they develop knowledge, skills, and expertise; or the extent to which social and physical context and design environments influence cognition.5 Scaffolding, inquiry or problem- based learning, collaborative learning, game and simulation-based learning, as well as metacognition are all examples of how teaching methods and approaches to curriculum can be influenced by what we understand about learning. Additionally, strategies linked to social psychology and multicultural education emphasize the importance of attending to students’ identity and culture when addressing achievement gaps. One of the goals of learning science is to create a positive feedback/continuous improvement loop between theories of learning and practice, which results in improved student learning and advances the field of learning science.6 For the purposes of the Learning Lab, as public higher education strives to educate more students with diverse backgrounds in a rapidly changing world, leveraging, increasing and applying our knowledge of human learning is a challenge we must embrace. Adaptive learning is defined by statute to mean “a technology-mediated environment in which the learner’s experience is adapted to learner behavior and responses.” For the purposes of this RFP, adaptive learning technologies will be considered in the broad sense of deploying technology to better understand learner experience/learner gaps and assets, and to modify learning
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Related to Learning Science and Adaptive Learning Technologies

  • Science and Technology 1. Member States shall:

  • EMERGING TECHNOLOGIES The State reserves the right to modify the terms of this Contract or any future Periodic Recruitments, to allow for emerging technologies. OGS reserves the right to include such technology(ies) hereunder or to issue a formal modification or amendment to this Contract.

  • Research, Science and Technology Cooperation 1. The aims of cooperation in research, science and technology, carried out in the mutual interest of the Parties and in compliance with their policies, will be: (a) to build on existing agreements already in place for cooperation on research, science and technology; (b) to encourage, where appropriate, government agencies, research institutions, universities, private companies and other research organizations in the Parties to conclude direct arrangements in support of cooperative activities, programs or projects within the framework of this Agreement, specially related to trade and commerce; and (c) to focus cooperative activities towards sectors where mutual and complementary interests exist, with special emphasis on information and communication technologies and software development to facilitate trade between the Parties. 2. The Parties will encourage and facilitate, as appropriate, the following activities including, but not limited to:

  • INFORMATION TECHNOLOGY The following applies to all contracts for information technology commodities and contractual services. “Information technology” is defined in section 287.012(15), F.S., to have the same meaning as provided in section 282.0041, F.S.

  • Information Technologies Cooperation 1. The aims of cooperation in Information Technologies sectors, carried out in the mutual interest of the Parties and in compliance with their policies, will be: (a) to focus on cooperative activities towards information technology areas where mutual and complementary interests exists; and (b) to build on existing agreements and arrangements already in place between the Parties. 2. Information Technologies cooperation may include, but not be limited to: (a) scientific and technical cooperation for the Software Industry of the Parties and encouraging cooperation in software development for populations with specific needs; (b) facilitate the cooperation on academic, industrial and entrepreneurial networks in the area of Information Technology; (c) encouraging exchange of experience on management and research and development for Information Technology Parks; (d) research and development on Information Technology products and services, integrating television, multimedia, and cellular telephones; and (e) encouraging exchange of experience for research and development in networks and telecommunications.

  • Information Technology Enterprise Architecture Requirements If this Contract involves information technology-related products or services, the Contractor agrees that all such products or services are compatible with any of the technology standards found at xxxxx://xxx.xx.xxx/iot/2394.htm that are applicable, including the assistive technology standard. The State may terminate this Contract for default if the terms of this paragraph are breached.

  • Technology Discoveries, innovations, Know-How and inventions, whether patentable or not, including computer software, recognized under U.S. law as intellectual creations to which rights of ownership accrue, including, but not limited to, patents, trade secrets, maskworks and copyrights developed under this Agreement.

  • Mitsui Iron Ore Corporation Pty Ltd. to vary the Iron Ore (Marillana Creek) Agreement;

  • Software Development Software designs, prototypes, and all documentation for the final designs developed under this agreement must be made fully transferable upon direction of NSF. NSF may make the software design, prototype, and documentation for the final design available to competitors for review during any anticipated re-competition of the project.

  • Innovation In order to make it easier for the municipality to implement innovations that can accelerate the pace of climate transition, Viable Cities will provide a competence network and process support, including by engaging other strategic innovation programmes in the ongoing development of Climate City Contract 2030, particu- larly in the areas of mobility, energy, built environment, the circular economy, health and digitalization. Based on the collaboration agreement on climate-smart mobility signed with the strategic innovation programme Drive Sweden, this area of collabo- ration will be further developed with both cities and government agencies, not least the Swedish Transport Administration.

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