Xbox Consoles and Zunes Sample Clauses

Xbox Consoles and Zunes. Licensee shall set the Security Solution to enable CGMS-A (“Analog Protection”) on component, composite and S-Video analog outputs (“Analog Outputs”) on (a) the Xbox Console for Included Programs Transmitted via the Licensed Service in Standard Definition and High Definition and (b) the Zune for Included Programs Transmitted via the Licensed Service in High Definition. Licensee shall pay all device or service royalties in connection with the incorporation of CGMS-A into the Xbox Console and the Zune and/or the initial activation of CGMS-A. Licensor shall pay all content-related fees or per-use license fees incurred in connection with Licensee’s use thereof. Licensee shall be obligated to adhere to the requirements set forth in this Section 3.1.2 if and only for so long as all Other Distributors have adhered to and continue to adhere to no less stringent requirements on all Analog Outputs on all similar devices (i.e., with respect to the Xbox Console, game consoles and set-top boxes with Analog Outputs, and with respect to the Zune, portable video players (which, for clarity, excludes laptops and includes mobile phones) with Analog Outputs) with respect to all motion picture content licensed by Licensor or any other SPE Entity (collectively, “Analog Output Requirements”).
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Xbox Consoles and Zunes. Licensee shall set the Security Solution to enable CGMS-A (“Analog Protection”) on component, composite and S-Video analog outputs (“Analog Outputs”) on (a) the Xbox Console for Included Programs Transmitted via the Licensed Service in Standard Definition and High Definition and (b) the Zune for Included Programs Transmitted via the Licensed Service in High Definition. Licensee shall pay all device or service royalties in connection with the incorporation of CGMS-A into the Xbox Console and the Zune and/or the initial activation of CGMS-A. Licensor shall pay all content-related fees or per-use license fees incurred in connection with Licensee’s use thereof.

Related to Xbox Consoles and Zunes

  • Use of Customer Statements The Contractor shall not use any statement attributable to the Customer or its employees for the Contractor’s promotions, press releases, publicity releases, marketing, corporate communications, or other similar communications, without first notifying the Customer’s Contract Manager and securing the Customer’s prior written consent.

  • Specific Provisions for Access Rights to Software For the avoidance of doubt, the general provisions for Access Rights provided for in this Section 9 are applicable also to Software. Parties’ Access Rights to Software do not include any right to receive source code or object code ported to a certain hardware platform or any right to receive respective Software documentation in any particular form or detail, but only as available from the Party granting the Access Rights.

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