Xbox Live User definition

Xbox Live User means any individual that accesses and uses Xbox Live.
Xbox Live User means any authorized individual or entity that accesses and uses Xbox LIVE, whether a Subscriber or Multiplayer Subscriber, a guest of a Subscriber or Multiplayer Subscriber via a user account established by a Subscriber or Multiplayer Subscriber.
Xbox Live User means any authorized individual or entity that accesses or uses Xbox Live, whether a Subscriber, Multiplayer Subscriber, or a

Examples of Xbox Live User in a sentence

  • Publisher acknowledges that the operation of the Xbox Live service requires that Microsoft collect and store Xbox Live User usage data, including, without limitation, Xbox Live User statistics, scores, ratings, and rankings (collectively, “Xbox Live User Data”), as well as personally-identifiable Xbox Live User data (e.g., name, email address) (“Personal Data”).

  • Microsoft agrees to use commercially reasonable efforts to periodically make certain Xbox Live User Data and Personal Data available to Publisher; provided that Publisher’s use of such data is in accordance with the then-current Xbox Live Privacy Statement and such other reasonable restrictions as Microsoft may require.

  • Microsoft may notify Publisher of any complaints Microsoft receives related to Xbox Live User Content.

  • Publisher may not allow Xbox Live Users to create, share or otherwise provide Xbox Live User Content in connection with a Software Title without Microsoft’s express approval.

  • If Microsoft has approved Publisher allowing Xbox Live User Content, Publisher shall maintain a procedure for removing Xbox Live User Content in the event of a claim of infringement, which procedure shall comply with all applicable laws and regulations.

  • Microsoft reserves the right, in its discretion, to use such Xbox Live User Data for any purpose, including without limitation, posting the Xbox Live User Data on ▇▇▇▇.▇▇▇ or other Microsoft Web sites.

  • Microsoft may in its discretion request that Xbox Live User Content be removed by Publisher pursuant to the procedures described above for Xbox Live User violations of the Xbox Terms of Use and/or Code of Conduct.

  • Publisher shall monitor the operation and performance of the Publisher Hosting Services, respond to technical and Xbox Live User inquiries, and have rules, policies, and procedures for the Publisher Hosting Services that are consistent with the standards defined below or as otherwise provided by Microsoft from time to time in the event Microsoft reasonably determines that the standards need to be updated in light of industry standards.

  • During any time in which a Software Title or any Publisher Hosted Online Content using the Publisher Hosting Services are unable to establish a connection to the Publisher Hosting Services, then Publisher will display the appropriate message to the Xbox Live User in accordance with the Xbox 360 Publisher Guide.

  • If Publisher wants to make Xbox Live User Content available as part of Publisher Hosted Online Content, Publisher will provide to Microsoft a detailed description of the process and procedures Publisher will have in place regarding such Xbox Live User Content.


More Definitions of Xbox Live User

Xbox Live User means any authorized individual or entity that accesses and uses Xbox LIVE, whether a Subscriber or Multiplayer Subscriber, a guest of a Subscriber or Multiplayer Subscriber via a user account established by a Subscriber or Multiplayer Subscriber. 3.17 “European Sales Territory” means the territory for sales distribution comprising the United Kingdom, France, Germany, Spain, Italy, Netherlands, Belgium, Sweden, Denmark, Norway, Finland, Austria, Switzerland, Ireland, Portugal, Greece, Australia, New Zealand, India, South Africa, Russia, Poland, Hungary, the Czech Republic, Slovakia, the United Arab Emirates, and any other countries that are included by Microsoft from time to time as set forth in the Durango Publisher Guide. 3.18 “Expansion Pack” means an FPU or DFU that is an add-on, mission pack, game expansion, incremental content, and/or other addition to a Software Title that (i) would not be generally considered in the console game industry to be a next full version release (e.g., a version 1.0 to 1.5); (ii) requires another full version video game in order to operate, (iii) is derived from the content, story, characters or other intellectual property of the full version video game required to play it, and (iv) has a Wholesale Price that is equal to or below the Threshold Price listed for the royalty tiers applicable to Expansion Packs in Exhibit 2 attached hereto. 3.19 “FPU” (Finished Product Unit) means a copy of a Software Title in object code form that has passed Certification, has been affixed to a game media, approved by Microsoft for release and manufacturing, and issued a Game License. Once the Packaging Materials have been added, and the BTS has been assigned or affixed to the FPU or its packaging, the FPU also includes its accompanying BTS and Packaging Materials. 3.20 “Game License” means security access technology, such as an authentication key or 5x5 code that allows an End User to access a Software Title or Digital Content. 3.21 [***]. 3.22 “Japan Sales Territory” means the country of Japan. 3.23 “Licensed Trademarks” means the Microsoft trademarks identified in the Durango Publisher Guide. 3.24 “Marketing Guidelines” means requirements in the following categories set forth in the Durango Publisher Guide which form the basis for Microsoft’s review and approval of EA’s Marketing Materials and any Media Plan: (i) conformance to the Branding Specifications; (ii) inclusion of any language pertaining to intellectual property rights of Microso...