Handicaps Sample Clauses

Handicaps. Handicaps are computed under the supervision of the golf shop in accordance with the USGA Handicap System.
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Handicaps. Handicaps are computed under the supervision of the pro shop in accordance with the current USGA Handicap System.
Handicaps. I understand that the Fargo Ratings will be used for handicaps and if any player is unestablished they will go by known ability (which is researched by several Tour Members and Tournament Directors). Those handicaps may be raised or lowered at any time at the DFW 9 Ball Tours’ discretion. I agree to abide by the DFW 9 Ball Tours’ assessment of my skill without argument for unestablished players.
Handicaps. 4.1 Any Privilege Pass Holder who does not have a Club Handicap shall be entitled to apply for a handicap test upon returning at least five (5) eighteen (18)-hole score cards. The Company will maintain golf handicaps in accordance with the handicapping rules of the Company. 4.2 An official Club Handicap shall be assigned to Privilege Pass Holders upon completion of their handicap test or upon submission of their certified handicap and course rating from other clubs. Such assigned Club Handicap shall remain in force unless and until revised based on subsequent scores returned by Privilege Pass Holders.
Handicaps. 1. The Stonebridge Handicap Committee is responsible for all aspects of the USGA Handicap System, including the computation of each member's Handicap Index. The Handicap Committee must verify that all acceptable scores are reported for handicap purposes, and that recorded scores are available for peer review 2. Only Members with a USGA approved Handicap Index may participate in Club and Association Tournaments. 3. All handicaps submitted may be reviewed by the Golf Professional. 4. All players must meet eligibility rules set forth by the Tournament Committee, Golf and Green Committee and/or the Club, to participate in any event for which prizes are given. 5. All Tournaments must be approved by the Golf and Green Committee. 6. Incomplete or illegible score cards submitted in tournament play, Men’s and Women’s Days included, will exclude those players who submit such cards from any winnings. All cards must be totaled, dated, and signed by both the scorer and person attesting to the scores. 7. Only Owner Members are allowed to play in the following Major Tournaments: a. The Club Championship(s) b. President’s Cup c. Partner/Partner(s)
Handicaps. Handicap Sub-Committee Guests Handicaps Organisers responsibilities Arranging Deposits Advising the membership Advising Organiser(s) of intention to Attend Society Day Handling the Days Accounts Collection of prize fund Managing Slow Play Guest Fees
Handicaps. The Handicap Committee shall have sole responsibility for the setting, or changing, of the handicap system, the handicap limits and Society Day points scoring systems.
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Handicaps. To obtain an Australian Handicap, a member shall submit three (3) cards. Once a handicap has been allocated, it will be updated based on Golf Australia guidelines. There is no longer a requirement to submit 5 cards in a calendar year. For events conducted over more than 1 competition day (up to and including consecutive Saturdays), members will retain their starting handicap for the second or subsequent rounds. Members will use their current handicap for all other multi- day competition events (e.g. Summer Cups).
Handicaps. These can also be used in solo and in VS modes, but it’s very helpful in co-op when you have two players with differing skill levels. That way every player has a chance to contribute, and no players are bored. Using handicaps, found in the Players window at the bottom of the Main Menu, you can make things either harder or easier for each player individually. For players that are struggling, give them a positive handicap and blocks will fall slower and they will get more bonuses like white blocks. For players that are breezing through, give them a negative handicap and blocks will fall faster and they will get fewer bonuses. You probably want to start out without giving either player a handicap, but as soon as one player is struggling or bored, start tuning it to find what works for you. You can change this between each level you play, which makes it very easy to use. But you will need to restart the current level before the changes would take effect to it if you’re right in the middle of an existing level. During network play, players that select a positive handicap will have to get the approval of the other player before that handicap can be used. This prevents players from cheating in VS modes. In normal gameplay, items aren’t very common. Throughout the adventure story, items are rarely used, and they also aren’t available in Quick Games unless you play the Item Survival mode. So really, items normally only come up in custom games or in specific levels that use them. When co-op items are enabled (as they are by default), in multi-board co-op you’ll get co-op items every so often in any mode. These are special versions of the various helpful items in the game and they can only be used to help your partner, never to help yourself. This means that you can interact with your partner, not just both working towards the same goal at the same time. This encourages teamwork and cross-talk between the two players, and lets a player “save” a partner who is in trouble. This also has the side effect of making the game a bit easier, but you can easily compensate by either giving yourself negative handicaps, or simply playing harder levels. If you don’t like the co-op items, you can turn them off for one or both players in the Players window off the Main Menu. MULTIPLAYER BASICS MULTIPLAYER BASICS If you’re not playing with multiple boards, you won’t even see these rulesets available (since the AI doesn’t play co-op with you), so some players miss that these options e...
Handicaps. Like when you’re playing solo or Co-Op, you can apply handicaps to one or more players. Handicaps are further explained above, in the co-op section. They’re very helpful in VS when you have two players with differing skill levels who still want to be able to play against one another. If the same player crushes the other one every time, you won’t wind up playing for very long or having much fun.
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