Software Design Sample Clauses

Software Design. Within 30 days from when Consultant receives the necessary information about the Company - which shall include the current software system, software code, software design plan, software design documentation papers and any other information requested by Consultant - Consultant shall provide the Company with an automation engine that shall compute statements all designed in a web-based environment (hereafter "Software Component").
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Software Design. The software used to operate the radios shall conform to the Specifications and the manufacturer specifications set forth in Exhibit A-2 to this Schedule A.
Software Design. The first category of risk lies with the software design. In order to be acceptable, the software using Artificial Intelligence mechanisms should be unique and designed by a public body, such as the ICAO, or during a diplomatic conference. This would avoid disputes over the nature of the algorithm used, given that, as explained by Xxxxxx van den Xxxxxxx, algo- rithms are opinions integrated into code.84 It would also guarantee that the algorithm was publicly known, with the consequence that its application could be verified at any time in order to detect any possible corruption.85 Therefore, to avoid these risks, each State would have to play three active roles in this process.
Software Design. The contractor shall design the software and computer code necessary to execute required functionality on all computers incorporated into the prototype set. The contractor shall create a development plan that provides a build schedule, milestones for discrete levels of functionality and a software test approach. The contractor shall assemble a software development environment using commercial computers and third party application products to assist in the generation of computer code. The contractor shall describe the algorithm functionality, data flow, timing, memory management, and interface control planned for the software implementation.
Software Design. This section presents the major updates to the high level software design of the IRATI stack components with respect to the design presented in deliverable D2.1, [3], which further details the high level software architecture. Figure 1 presents the high-level layout of the IRATI stack components which are detailed in the following sections. The Kernel Flow Allocation Manager (KFA), the RINARP and the ARP826 components depicted in the figure were introduced into the IRATI kernel-space software architecture in order to overcome problems discovered during the software integration phase. The KFA takes over part of the KIPCM functionalities described in D2.1 by managing the kernel- space flow-allocation mechanisms and the interactions with the IPC Process (IPCP) instances, mainly solving concurrency related problems. The RINARP and ARP826 components instead, have been introduced to solve limitations of the current Linux ARP implementation. The IRATI stack will continue to evolve during the whole project lifetime and the software design presented in this document will be updated accordingly. The next prototypes may change the design presented in this document significantly. In that case, planned WP3 deliverables D3.2 and D3.3 will report such updates. 2.1 The kernel space Figure 2 The IRATI kernel-space stack software architecture 2.1.1 The object model
Software Design. ‌ When developing web applications, in many cases their structure is following a common pattern that consists of three layers: a frontend layer containing the user interface logic and the display of data (the GUI), ii) a backend layer that processes and provides data and iii) a communication layer between those two. The frontend layer is located in the user’s web browser, the backend layer is running on a server host accessible via the internet. The connection layer is a data exchange protocol that transports data over a network connection, e.g. a RESTful API5. For the DURAARK project it is necessary to integrate different components from partners into a coherent, integrated software prototype. The input and output characteristic of the developed components is suited to be mapped to the described common pattern. For instance, to upload data to the DPS it is first necessary to select the files that should be persisted. The user selects files in the web browser, which is happening in the frontend layer. Those files are then uploaded to a web server and are checked for the correct file type, which is happening in the backend layer. The other components developed in DURAARK (see 3.2 for a list and the respective descriptions) fit this pattern, too. As a consequence and for having a platform for connecting the heterogeneous components the decision was taken to develop a general framework - the DURAARK Framework - providing a sound base for developers in the project and possible future (third party) developers. The vision for the DURAARK Framework is to provide a future-proof, extensible and light-weight software library for building web applications focusing on long-term archival of data. 5See xxxx://xxx.xxxxx.xxx/articles/rest-introduction for an introduction to REST and RESTful APIs.
Software Design. Coding, and Verification -- The contractor shall design, code, document, and/or validate software to the requirements and/or specifications of the Task Order to enable testing and simulation within the test laboratory/Trainer/Simulator environment. Such software may be new software or modification of existing software. (CDRLs A00G, A00H, A00J, A00L, A00M, A00Y)
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Software Design. All written and oral information and materials disclosed or provided by the Inventor to the Leesee under this Agreement is Software Design regardless of whether it was provided before or after the date of this Agreement or how it was provided to the Leesee.
Software Design. Creating a detailed design and architecture of the software solution, including user interface design, database design, and system integration.
Software Design. 11.1.1. Conduct architecture design review using Agile principles 11.1.1.1. Tech specs 11.1.1.2. Physical class models 11.1.1.3. Physical data model
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