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Game Content definition

Game Content means the Game’s audio-visual content, including the visual appearances of its characters, and corresponding in-game data that is rendered and made available to users or viewers of the Game Content.
Game Content means without limitation those copyrightable aspects of the particular Game that may be perceived by the user, including, without limitation, artwork; sound; graphic and/or music files; audio visual elements and displays; user interface, logos, trademarks, characters and names; dialog: story line; plot and data
Game Content means any templates, modules, functions, features, images, audio data, video data, or other content that may be used by a Game Creator when creating a Game.

Examples of Game Content in a sentence

  • Under no circumstances will your use, display, modification, reproduction and distribution of the Game Content or Game Software give you any intellectual property or proprietary rights in the Game Content or Game Software or in any logos and / or trade or service marks of Pearl Abyss.

  • Blizzard reserves the right not to display Game Content, or to cease the display of Game Content, at any time and for any reason.

  • You may not upload or republish the Game or Game Content on any Internet, Intranet or Extranet sites or incorporate the information in any other database or compilation, and any other use of the Game or Game Content is strictly prohibited.

  • Should it subsequently be determined that any of the Program Member’s services or any of the Game Content falls within the jurisdiction of a union or guild arrangement, then the Program Member will be entitled to minimum scale payments payable pursuant to such arrangement, which payments shall be debited against the Program Member’s commissions.

  • The Program Member’s creation of Game Content does not obligate Blizzard to use, display, or continue to display that Game Content.

  • Blizzard shall not be liable for any broker’s and/or agent’s fees or commissions, taxes, production company fees, or other payments to third parties payable by the Program Member in connection with its creation of Game Content or any aspect of the Program Member’s services.

  • At best, most approaches could give the time to execute a single expression, which can already be measured.

  • The Program Member shall clearly and conspicuously disclose their status as a Program Member in all Game Content in the manner required by this Agreement.

  • A Contracting Vendor will be liable for any specific and definite financial obligations arising as a result of errors and faults by the Contracting Vendor’s staff, agents, subcontractors, Game Content Vendors’ systems.

  • In an exchange for an additional payment by Blizzard to the Program Member in the amount of One Hundred U.S. Dollars ($100), the Program Member shall grant to Blizzard unlimited editing rights on the internet and in new media with respect to whatever Game Content is deemed subject to the union or guild arrangement.


More Definitions of Game Content

Game Content means Game characters, Game titles, Game logos, or Game storylines, created by either Company or Partner in connection with a particular Game or Sequel, whether such content is created before or after the Effective Date of this Agreement. Game Content also includes any end user information (including without limitation personal information, non-personal information, mobile device information, browser data, location data, etc.) that may be collected by either Party in connection with a particular Game or Sequel. For clarity, “Game Content” includes all upgrades, improvements, or modifications made to any of the foregoing for a particular Game or Sequel created by either Party and at any time, but does not include any Game Title (as defined below).

Related to Game Content

  • User Content means any comments, remarks, data, feedback, content, text, photographs, images, video, music, or other content or information that you or any Site Visitor or User post to any part of the Site or provide to Upwork, including such content or information that is posted as a result of questions.

  • VOC content means the total weight of VOC in a product expressed as a percentage of the product weight (exclusive of the container or packaging), as determined pursuant to sections 94515(a) and (b).

  • Licensed Content means those articles or other parts of a Licensed Title which form part of the content licensed in accordance with the Order (including all content published during the Subscription Period or other period specified in the Order to which access and use rights are granted under this Licence, and including all Previously Subscribed Material).

  • Customer Content means all files, content (including audio, video, text, or images), and data (including Personal Data) belonging to or controlled by the Customer, which is uploaded into the Products and Services or otherwise provided to Showpad for processing pursuant to the Agreement.

  • U.S. Content means, with respect to any Item, all the costs, including labor, materials, services and overhead, but not markup or profit margin, which are of U.S. origin or manufacture, and which are incorporated into an Item in the United States.

  • Microsoft means Microsoft Corporation.

  • Game has the meaning ascribed to that term in the Control Act;

  • Google means the Google Entity that is party to the Agreement.

  • Third Party Content means all software, data, text, images, audio, video, photographs and other content and material, in any format, that are obtained or derived from third party sources outside of Oracle that You may access through, within, or in conjunction with Your use of, the Services. Examples of Third Party Content include data feeds from social network services, rss feeds from blog posts, Oracle data marketplaces and libraries, dictionaries, and marketing data. Third Party Content includes third-party sourced materials accessed or obtained by Your use of the Services or any Oracle-provided tools.

  • Metadata includes all information created manually or automatically to provide meaning or context to other data.

  • Publisher means any person or entity that distributes copies of the Document to the public.

  • Site content means textual, visual or aural content that is encountered as part of the user experience;

  • Influencer Content means all text, files, images, graphics, illustrations, information, data, audio, video, photographs and other content created or provided by Influencer pursuant to Program Details (as defined below).

  • Images means all types of visual content, including without limitation still photography, motion film or video and may include audio elements, whether generated optically, electronically, digitally or by any other means, and shall include all metadata, keywords, descriptions and captions associated therewith. Any reference to Images includes the whole or the part.

  • Advertiser means the company that wishes to advertise its brands, products, and/or services via the Advertisements.

  • Client Content means content you, or any person(s) acting on your behalf or using your password or account, supplies to us, posts, or makes available for use in your Services.

  • digital content means data which are produced and supplied in digital form;

  • Company Content means all editorial content, graphics, data, and information contained in the Report or on the Website, any portion thereof, including the selection, coordination, and arrangement of the editorial content, graphics, data, and information on the Website, and the hierarchy of the Website.

  • Your Content means all software, data (including Personal Data), text, images, audio, video, photographs, non-Oracle or third party applications, and other content and material, in any format, provided by You or any of Your Users that is stored in, or run on or through, the Services. Services under the Master Agreement, Oracle Software, other Oracle products and services, and Oracle intellectual property, and all derivative works thereof, do not fall within the meaning of the term “Your Content”. Your Content includes any Third Party Content that is brought by You into the Services, by Your use of the Services or any Oracle provided tools.

  • Imported content means that portion of the bidding price represented by the cost of components, parts or materials which have been or are still to be imported (whether by the supplier or his subcontractors) and which costs are inclusive of the costs abroad, plus freight and other direct importation costs such as landing costs, dock dues, import duty, sales duty or other similar tax or duty at the South African place of entry as well as transportation and handling charges to the factory in the Republic where the supplies covered by the bid will be manufactured.

  • Brand Features means the trade names, trademarks, service marks, logos, domain names, and other distinctive brand features of each party, respectively, as secured by such party from time to time.

  • Content means any text, graphics, images, audio, video, software, data compilations and any other form of information capable of being stored in a computer that appears on or forms part of this Website;

  • Web Site means the website that you are currently using (xxx.xxxxxxxxxxxxxxx.xx.xx) and any sub-domains of this site (e.g. xxxxxxxxx.xxx.xxxxxxxxxxxxxxx.xx.xx) unless expressly excluded by their own terms and conditions.

  • Translucent means a substance that allows light to pass through, but does not allow an object or person to be seen through the substance.

  • End Users means a Third Party residence or business that subscribes to Telecommunications Services provided by any of the Parties at retail. As used herein, the term “End User(s)” does not include any of the Parties to this Agreement with respect to any item or service obtained under this Agreement.

  • Licensed Materials means any materials that Executive utilizes for the benefit of the Company (or any Subsidiary thereof), or delivers to the Company or the Company’s Customers, which (a) do not constitute Work Product, (b) are created by Executive or of which Executive is otherwise in lawful possession and (c) Executive may lawfully utilize for the benefit of, or distribute to, the Company or the Company’s Customers.