Interactive Works definition

Interactive Works means any audio-visual work or other work, regardless of the physical medium in which the work is fixed (including without limitation Blu-Ray discs, DVDs, video games and arcade games), now known or hereafter coming into being, which work is designed with a primary purpose of permitting the viewer to modify or control the sequence or performance of the presentation in a non-linear fashion.
Interactive Works shall have the following meanings: (A) "Ancillary Rights" means items created in the exercise of Merchandising Rights, literary publishing, soundtrack and publishing rights in and to any of the Pictures, any Derivative Works or, subject to the provisions of paragraph 16, Toy Story. Ancillary Rights does not include any works within the scope of Derivative Works, as defined in paragraph 15 below, but does include any items created in the exercise of Merchandising Rights, literary publishing, soundtrack and publishing rights in and to any Derivative Works. (B) "Merchandising Rights" means the right to make, use, sell, exercise or otherwise exploit and license or authorize others to make, use, sell, exercise or otherwise exploit tangible personal property, of any and all kinds, based upon, utilizing or [*] Certain information on this page has been
Interactive Works shall have the following meanings:

Examples of Interactive Works in a sentence

  • The publication of two Calls for Proposals is foreseen, one covering the budget items 2.1. & 2.2. and a second covering the item 2.3. Interactive Works.

  • The CD ROM Agreement shall remain in full force and effect with respect to the first and second Interactive Works developed under that agreement.

  • The parties acknowledge that all derivative works based on Toy Story, including, without limitation, a theatrical film sequel, a made-for-home video sequel, a television production, or a third or subsequent CD-ROM product, but with the exception of the first and second Interactive Works developed under the CD-ROM [*] Certain information on this page has been omitted and submitted separately to the Commission.

  • The parties acknowledge that any Derivative Works based on Toy Story including, without limitation, a theatrical motion picture sequel, a made-for-home video sequel, a television production, or a third or subsequent CD-ROM product, but excluding the first and second Interactive Works developed under the CD-ROM - [*] Certain information on this page has been omitted and filed separately with the Commission.

  • Project C The Interior Space of the Wave Journey Building IndoorSuspension Works, Works on Wall, Multiple Pieces in One Set, Interactive Works, Ribbon-shaped Works, Art Space Planning, etc.

  • These guidelines are applicable to MEDIA – Development Interactive Works Call for Proposals to be published until the last trimester of 2012.

  • The parties acknowledge that any Derivative Works based on Toy Story including, without limitation, a theatrical motion picture sequel, a made-for-home video sequel, a television production, or a third or subsequent CD-ROM product, but excluding the first and second Interactive Works developed under the CD-ROM [*] Certain information on this page has been omitted and filed separately with the Commission.

  • Disney shall release such work within six (6) months after delivery of the work to Disney by Pixar; the work shall be distributed and marketed by Disney, under the Disney Interactive brand, and with the branding and credits specified in paragraph 12, in all markets and media throughout the universe in a [*] Interactive Works financed and distributed by Disney based upon [*].

  • For on and off-line Interactive Works genre, only single project type funding is foreseen.Potential BeneficiariesEuropean production companies whose main objects and activities are the production of audiovisual and/or interactive works and which are registered in one of the Member States of the European Union or in one of the countries participating in the MEDIA 2007 Programme and which are owned and continue to be owned, whether directly or by majority shareholding, by nationals from these countries.

  • Disney will release this work within six (6) months of the delivery of the work to Disney by Pixar; the work is distributed and marketed by Disney, under the Disney Interactive brand, and with the branding and credits referred to in paragraph 12, in all markets and media throughout the universe in a [*] Interactive Works funded and distributed by Disney Disney [*].

Related to Interactive Works

  • Work Products are defined as all materials, tangible or not, created in whatever medium pursuant to this Agreement, including without limitation publications, promotional or educational materials, reports, manuals, specifications, drawings and sketches, computer programs, software and databases, schematics, marks, logos, graphic designs, notes, matters and combinations thereof, and all forms of intellectual property.

  • The Works means the work or works to be executed or done under this contract.

  • Cloud Materials means any materials provided or developed by SAP (independently or with Provider’s cooperation) in the course of performance under the Agreement, including in the delivery of any support or Consulting Services to Provider or its Customers. Cloud Materials do not include any Customer Data, Provider Confidential Information, or the SAP Cloud Service.

  • SAP Technology Solution(s means SAP NetWeaver Foundation for Third Party Applications, SAP Business Technology Platform (excluding when used solely as a Connectivity App between an SAP Application and ERP), SAP Signavio Solutions and SAP Process Insights (including any renamed, prior and/or successor versions of any of the foregoing made generally available by SAP if any but excluding when any of the foregoing are used as a User Interface for ERP.

  • Collective Work means a work, such as a periodical issue, anthology or encyclopedia, in which the Work in its entirety in unmodified form, along with a number of other contributions, constituting separate and independent works in themselves, are assembled into a collective whole. A work that constitutes a Collective Work will not be considered a Derivative Work (as defined below) for the purposes of this License.

  • live-work unit means a unit intended for both residential and non-residential uses concurrently;

  • Developed Software means software specifically designed for the Principal under the Contract. Depending how advanced its development is, it may be either a Product or a Service or both.

  • Sewage Works means all facilities for collecting, pumping, treating, and disposing of sewage.

  • Assistive technology service means any service that directly assists a child with a disability in the selection, acquisition, or use of an assistive technology device. The term includes:

  • Work/ works means work / works to be executed in accordance with the contract.

  • Developed Materials means Materials created, made, or developed by Contractor or Subcontractors, either solely or jointly with the Judicial Branch Entities or JBE Contractors, in the course of providing the Work under this Agreement, and all Intellectual Property Rights therein and thereto, including, without limitation, (i) all work-in-process, data or information, (ii) all modifications, enhancements and derivative works made to Contractor Materials, and (iii) all Deliverables; provided, however, that Developed Materials do not include Contractor Materials.

  • Derivative Works means any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof.

  • Development Tools means the development kits, programming tools, emulators and other materials that may be used in the development of Games under this Agreement.

  • Nail technician means any person who for compensation manicures or pedicures natural nails, or who performs artificial nail services for compensation, or any combination thereof.

  • Developed Technology means any Technology including, without limitation, any enhancements, substitutions or improvements to the Core Technology that is (a) discovered, developed or otherwise acquired by DURA pursuant to the terms of the Development Agreement or (b) otherwise acquired by or on behalf of Xxxxxx Corp. II during the term of the Development Agreement.

  • Assistive technology means the devices, aids, controls, supplies, or appliances described in OAR 411-300-0150 that are purchased to provide support for a child and replace the need for direct interventions to enable self-direction of care and maximize independence of the child.

  • Defective Work means (a) Work that is unsatisfactory, deficient or damaged, does not conform to the Contract Documents, or does not meet the requirements of any inspection, test or approval, or (b) Work associated with punch list items that the Contractor fails to complete within a reasonable time after issuance of the punch list by the Project Manager.

  • Licensed Software includes error corrections, upgrades, enhancements or new releases, and any deliverables due under a maintenance or service contract (e.g., patches, fixes, PTFs, programs, code or data conversion, or custom programming).

  • Licensed Materials means any materials that Executive utilizes for the benefit of the Company (or any Subsidiary thereof), or delivers to the Company or the Company’s Customers, which (a) do not constitute Work Product, (b) are created by Executive or of which Executive is otherwise in lawful possession and (c) Executive may lawfully utilize for the benefit of, or distribute to, the Company or the Company’s Customers.

  • Customer Technology means Customer's proprietary technology, including Customer's Internet operations design, content, software tools, hardware designs, algorithms, software (in source and object forms), user interface designs, architecture, class libraries, objects and documentation (both printed and electronic), know-how, trade secrets and any related intellectual property rights throughout the world (whether owned by Customer or licensed to Customer from a third party) and also including any derivatives, improvements, enhancements or extensions of Customer Technology conceived, reduced to practice, or developed during the term of this Agreement by Customer.

  • Platform Services means the products and services that Platform Users receive from a Stripe Connect Platform, regardless of whether fees are charged (e.g., web development, customer support or hosting services).

  • Work Product means any and all works, including work papers, notes, materials, approaches, designs, specifications, systems, innovations, improvements, inventions, software, programs, source code, documentation, training materials, audio or audiovisual recordings, methodologies, concepts, studies, reports, whether finished or unfinished, and whether or not included in the Deliverables, that are developed, produced, generated, or provided by Contractor in connection with Contractor’s performance of its duties under the Contract or through use of any funding provided under this Contract.

  • Research Data means documents in a digital form, other than scientific publications, which are collected or produced in the course of scientific research activities and are used as evidence in the research process, or are commonly accepted in the research community as necessary to validate research findings and results;

  • Proprietary Technology means the technical innovations that are unique and

  • Company Technology means all Technology used in or necessary for the conduct of the business of the Company or any of its Subsidiaries, or owned or held for use by the Company or any of its Subsidiaries.

  • Web Site means the website that you are currently using (xxx.xxxxxxxxxxxxxxx.xx.xx) and any sub-domains of this site (e.g. xxxxxxxxx.xxx.xxxxxxxxxxxxxxx.xx.xx) unless expressly excluded by their own terms and conditions.