DEPLOYMENT AT FLAME INFRASTRUCTURE Sample Clauses

DEPLOYMENT AT FLAME INFRASTRUCTURE. Gnome Trader’s virtual game world consists of shops, which allow the players to interact with the gnome characters. The physical real-world location of these shops can be entirely defined by the developers. In FLAME empowered cities such as Bristol and Barcelona these shops should be placed close to access points or computing nodes to enable low-latency, high-bandwidth, and, most importantly, localized access to the game data. In Barcelona, all FLAME access points are placed along a single street. In the game, a shop would be installed at each access point. While the main trading activities for players are hence confined to this street in Barcelona, players could still create gardens in other areas of the city. In Bristol, FLAME access points and nodes, and hence the Gnome Trader shops, are placed in a wider circle around the city centre. This forces the players to move around the city to interact with the game, which is intended. This deployment scenario is more interesting for Gnome Trader as presumably a higher dynamic and larger variety can be observed in the game’s economy.
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DEPLOYMENT AT FLAME INFRASTRUCTURE. The deployment of the PMM experiment in the Barcelona FLAME infrastructure is planned to use some key media functions to be delivered for integration as per following summary: • Origin Streaming Server (based on Symphony media server by Nextworks) o Virtual machine characteristics: ▪ Processors: 4vCPU Intel type, 2.4 GHz or better ▪ Memory: minimum 8GB RAM ▪ Storage: minimum 200 GB for central media library ▪ OS: at least Ubuntu 16.04 LTS ▪ Networks: 1 interface gigabit network equivalent for streaming + 1 interface for server control o Number of instances: 1 • Local Cache (based on Apache Traffic Server) o Virtual machine characteristics: ▪ Processors: 2vCPU Intel type, 2.4 GHz or better ▪ Memory: minimum 2GB RAM ▪ Storage: minimum 100 GB for local media library ▪ OS: at least Ubuntu 16.04 LTS ▪ Networks: 1 or 2 interfaces gigabit network equivalent for streaming + 1 interface for server control o Number of instances: 3 • Transcoding, transrating for MPEG-DASH (based on ffmpeg) o Virtual machine characteristics: ▪ Processors: 2vCPU Intel type, 2.4 GHz or better ▪ Memory: minimum 2GB RAM ▪ Storage: minimum 30 GB for local media library ▪ OS: at least Ubuntu 16.04 LTS ▪ Networks: 1 interfaces gigabit network equivalent for streaming + 1 interface for server control o Number of instances: 3 o Media application for Android/IOS connect to the cached media server o Number of instances: as many as end-users The planning of the experiment at the time of writing this deliverable is based on the deployment of local caches in VMs to be hosted in the four NAPs instantiated virtually in the server in the FLAME street cabinet in Calle Pere IV; origin media server and transcoding/transrating hosted in VMs deployed in the main DC in Omega Building. For scenario 2 and 3 discussions are ongoing to identify a local business in the Calle Pere IV where to host a fixed instance of the NAP to run the scenario in aggregation areas. Use of foundation media functions from FLAME WP4 is also under evaluation to complement and/or preliminarily test media distribution functionalities in FLAME platform with FLIPS.
DEPLOYMENT AT FLAME INFRASTRUCTURE. The City-wide Storytelling experiments aim to create a branching, interactive narrative within a branching city environment. The FLAME infrastructure in Bristol offers a branching topology of coverage in the city centre. BRISTOLOPEN is supporting scenario development by providing details about physical infrastructure utilized by FLAME as well as surrounding physical city infrastructure that may be integrated within the creative concept of the interactive narrative. FLAME infrastructure in Bristol offers both Wi-Fi and LTE-based coverage over several high-traffic pedestrian areas within the city centre. The City-wide Storytelling experiments will steer users to locations in close proximity to these coverage zones in order to utilize maximal bandwidth and low latency access to multimedia assets stored in the FLAME NAPs. The Bristol City Council provides a web application (xxxx://xxxx.xxxxxxx.xxx.xx/pinpoint/) that offers a map-based interface to historical information about Bristol. Images and text are integrated to describe the historical significance of physical locations and entities within Bristol. BRISTOLOPEN is supporting the identification of physical entities, including buildings and objects (e.g. statues and signs), that are located in proximity to FLAME infrastructure NAPs. Some of the physical entities are being integrated into the narrative as part of the creative concept while others are being utilized to provide visual cues supporting AR visualizations.

Related to DEPLOYMENT AT FLAME INFRASTRUCTURE

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