Wearable Devices Sample Clauses

The 'Wearable Devices' clause defines the rules and requirements related to the use, provision, or management of wearable technology within the context of the agreement. This may include specifying which types of wearable devices are permitted or required, outlining data privacy and security measures for information collected by such devices, or setting standards for device maintenance and support. By establishing clear expectations and responsibilities regarding wearable devices, this clause helps prevent misunderstandings and ensures compliance with relevant policies or regulations.
Wearable Devices. The Club and EP may request the Player to use wearable technology in practices and/or games in accordance with the EFA. The Player has the right to refuse to use it in practices at any time.
Wearable Devices. The main idea in wearable approaches is to detect people in proximity of each user that are having an almost opposite facing direction. Although this may result in many false positive errors, the accuracy and effectiveness of the approach in real-­world environments has been emphasised in many of the state-­of-­the-­art solutions. The F2F orientation and proximity of the users has been realised through different approaches such as utilising the conic range produced by Infrared (IR) transceiver or the semi-­circle radius generated by RFID-­tag at the facing direction of the user. One of the first research in the field was conducted by ▇▇▇▇▇▇▇▇▇ [4], where they developed a sociometric badge;; a custom wearable device combining multiple modalities such as IR transceiver for F2F interaction detection and microphone for speech detection. For social interaction detection they trained an HMM over the noisy IR data and a 2-­stage HMM for estimating when two people are having a conversation. In ▇▇▇▇ et al [5] they proposed a system for quantifying social interactions comprising the distance among the users and their relative orientation at a specific time. The system was based on IR technology, requiring the deployment of eight IR cameras in the experiment room;; four placed on the floor and four attached to the ceiling. Each participant was associated with two IR beacons, one around the throat to measure the relative distance of body centres and one attached to the shoulder to estimate the orientation of the torsos. Another recent work emerged from the SocioPatterns project [6], where small RFID tags are utilised. These tags continuously broadcast small data packets that are received by a number of base stations and relayed through a local network to a server. By adjusting the signal resolution of the RFID tag to 1-­2 meters and considering the absorption of the human body, the detection is confined to the plane that the torsos is facing. The major disadvantage of these approaches is the intrusiveness of these methods as they are not part of users' daily lives. Further, the user is required to wear the device at a specific on-­body position which introduces obtrusiveness. In essence, forcing the user to wear an unknown for him device at a certain position will affect his spontaneity and thus his social behaviour. Furthermore, some of these systems collect the data and forward them to a centralised server, which requires special infrastructure (RFID Reader) that mu...
Wearable Devices