Challenges and principles Sample Clauses

Challenges and principles. Although the RAGE project aims to support and enhance the quality of applied games it does not particularly focus on full applied game development. Instead RAGE focuses on the creation of software modules (assets) that could be incorporated within such games. Even though some existing communities offer a wide variety of game objects to be used by game developers, e.g. the Unity Asset Store, or the Unreal Marketplace, these objects are mostly media objects (content) and to a lesser extent include game software for enhanced functionality. The RAGE project is unique in that 1) it focuses on software assets rather than media assets, 2) it supports the integration of assets in multiple game platforms, and 3) it allows for linking multiple assets together for enhanced functionality (e.g. combining player data collection and game adaptation). This means that RAGE cannot directly adopt and reuse existing approaches and methodologies used by game engine vendors and game development companies. The ambitions of RAGE go with a set of technical and methodological challenges. Below we will briefly explain some of the main challenges that RAGE will be facing and formulate respective starting points for dealing with those.  Involving stakeholders RAGE has identified stakeholder involvement as a key success factor. In order to create an appropriate information base for asset development and the associated technologies a primary needs assessment among (European) game studios will be carried out. Principle 1: RAGE will collect stakeholder information to base its actions.  Dealing with diverse game platforms and programming languages As the game industry uses a wide variety of programming languages and game platforms, RAGE should take into account the compatibility of the assets with these different technical contexts as much as possible. Nevertheless, for practical reasons and efficiency reasons RAGE will not be able to cover a wide variety of programming code bases and game platforms.
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