Licensee Derivative Works definition

Licensee Derivative Works means all products, technology and software, excluding Licensor' Background IPR, provided by the Licensee to sub-licensees in conjunction with iPMine, including without limitation, modifications or additions to iPMine made by Licensee, as permitted pursuant to this Agreement.
Licensee Derivative Works means all modifications, improvements, additions, changes, revisions and enhancements, and any derivatives thereof, of the Licensed Source Code developed by the Client or by Licensor specifically for Client's use pursuant to this Agreement which Client specifically requests not be shared with other clients of Licensor.
Licensee Derivative Works means those Derivative Works created by or for Licensee which are related to the Licensed Technology hereunder.

Examples of Licensee Derivative Works in a sentence

  • Inadvertent or incidental sales of the Licensed Programs, Third Party Courseware or Licensee Derivative Works to end users of the Home Market will not be considered a material breach of the foregoing covenant and agreement so long as the sales occur through Education Market distribution channels.

  • Title and full ownership rights to the Products and Documentation provided hereunder shall remain with Licensor at all times except for Licensee Derivative Works which shall be owned by Client.

  • During the Royalty Period, Buyer covenants that it will not market, sell, distribute, or sublicense Licensed Programs, Third Party Courseware, or Licensee Derivative Works, directly or through third parties, to the Home Market.

  • If University and Licensee cannot agree on the amounts and types of insurance reasonably necessary to protect University's interest in a particular country, Licensee will not manufacture, or market, advertise, license or distribute the Licensee Derivative Works, University Derivative Works, Licensed Programs or User Documentation in that country.

  • Notwithstanding the foregoing, Licensee shall be the sole owner of the Licensee Derivative Works.

  • During the Royalty Period, Licensee covenants that it will not market, distribute, sell, or sublicense Licensed Programs, Third Party Courseware, or Licensee Derivative Works, directly or through third parties, to the Home Market.

  • Licensee shall have the sole and exclusive right to seek patent, copyright or other protection over the Licensee Intellectual Property Rights and the Licensee Derivative Works.

  • Any modified version of the License Technology will constitute Licensee Derivative Works (as defined in paragraph 24) hereunder that may be used by Client in the Business and that shall be owned exclusively by Client.

  • Licensor and Licensee each acknowledge that disclosure or use of the Technology or Licensee Derivative Works in violation of Sections 2 or 5 of this License would cause irreparable harm to Licensor and Licensee for which monetary damages may be difficult to ascertain or an inadequate remedy.

  • Subject to the terms and conditions of this Agreement (including without limitation Section 7), IHS hereby grants to Licensors and their Affiliates a royalty-free, irrevocable, internal use license (including without limitation the right to make Derivative Works and unlimited copies) to any and all Licensee Derivative Works (including without limitation all Source Code and Object Code thereto) which do not constitute New Products, as defined in Section 4.C. below.


More Definitions of Licensee Derivative Works

Licensee Derivative Works means any software programs offered by Licensee an integral part of which includes substantial code or instructional content of the Licensed Programs or Third Party Courseware, as the case may be. Licensor Derivative Works shall mew any software programs offered by Licensor an integral part of which includes substantial code or instructional content of the Licensed Programs or Third Party Courseware, as the case may be. Third Party Courseware shall mean the proprietary computer programs, utilities, and tools, and related documentation, owned by third parties and licensed to Licensor for commercial distribution into the Education Market as part of Licensor's product offering, subject to royalty payments to the third parties, including those programs identified as Third Party Courseware on Schedule 1.0. Sell or sale, when used in the context of Licensed Programs, Third Party Courseware, Licensor Derivative Works, and Licensee Derivative Works, means sale of a non-exclusive sublicense to an end user to use the same in object code.
Licensee Derivative Works has the meaning assigned to it in Article 2.2.
Licensee Derivative Works means Derivative Works based on the Licensor Technology licensed to Licensee hereunder which are developed solely by (or under contract for) Licensee, and include without limitation Localizations of the Licensor Technology and Licensed Marks.
Licensee Derivative Works means Derivative works created by Licensee and/or its employees, agents or contractors.
Licensee Derivative Works means all modifications, improvements, additions, changes, revisions and enhancements, and any derivatives thereof, of the Software developed by Licensee.

Related to Licensee Derivative Works

  • Derivative Works means any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof.

  • Derivative Work means a work that is based on one or more preexisting works (such as a revision, translation, dramatization, motion picture version, abridgment, condensation, enhancement, modification, or any other form in which preexisting work may be recast, transformed, or adapted) which, if created without the authorization of the copyright owner of the preexisting work, would constitute copyright infringement.

  • Licensor Technology means the Licensor Patents, the Licensor Know-How, Licensor Materials, and Non-Patent Rights Controlled by Licensor or its Affiliates embodied in Licensor Know-How or Licensor Materials.

  • Licensed Technology means the Licensed Patents and the Licensed Know-How.

  • Customer Technology means Customer's proprietary technology, including Customer's Internet operations design, content, software tools, hardware designs, algorithms, software (in source and object forms), user interface designs, architecture, class libraries, objects and documentation (both printed and electronic), know-how, trade secrets and any related intellectual property rights throughout the world (whether owned by Customer or licensed to Customer from a third party) and also including any derivatives, improvements, enhancements or extensions of Customer Technology conceived, reduced to practice, or developed during the term of this Agreement by Customer.

  • Licensed Materials means any materials that Executive utilizes for the benefit of the Company (or any Subsidiary thereof), or delivers to the Company or the Company’s Customers, which (a) do not constitute Work Product, (b) are created by Executive or of which Executive is otherwise in lawful possession and (c) Executive may lawfully utilize for the benefit of, or distribute to, the Company or the Company’s Customers.

  • Licensee Technology means the Licensee Know-How and Licensee Patents.

  • Licensed Software includes error corrections, upgrades, enhancements or new releases, and any deliverables due under a maintenance or service contract (e.g., patches, fixes, PTFs, programs, code or data conversion, or custom programming).

  • Custom Materials means Materials developed by the Supplier at the Procuring Entity's expense under the Contract and identified as such in Appendix 5 of the Contract Agreement and such other Materials as the parties may agree in writing to be Custom Materials. Custom Materials includes Materials created from Standard Materials.

  • Company Technology means all Technology used in or necessary for the conduct of the business of the Company or any of its Subsidiaries, or owned or held for use by the Company or any of its Subsidiaries.

  • Background Technology means all Software, data, know-how, ideas, methodologies, specifications, and other technology in which Contractor owns such Intellectual Property Rights as are necessary for Contractor to grant the rights and licenses set forth in Section 14.1, and for the State (including its licensees, successors and assigns) to exercise such rights and licenses, without violating any right of any Third Party or any Law or incurring any payment obligation to any Third Party. Background Technology must: (a) be identified as Background Technology in the Statement of Work; and (b) have been developed or otherwise acquired by Contractor prior to the date of the Statement of Work, or have been developed by Contractor outside of its performance under the Statement of Work. Background Technology will also include any general consulting tool or methodology created by Contractor, which will not be required to be identified in the Statement of Work.

  • Product Technology means the Product Know-How and Product Patents.

  • Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.

  • Program Technology means Program Know-How and Program Patents.

  • Developed Technology means any Technology including, without limitation, any enhancements, substitutions or improvements to the Core Technology that is (a) discovered, developed or otherwise acquired by DURA pursuant to the terms of the Development Agreement or (b) otherwise acquired by or on behalf of Xxxxxx Corp. II during the term of the Development Agreement.

  • Developed Materials means Materials created, made, or developed by Contractor or Subcontractors, either solely or jointly with the Judicial Branch Entities or JBE Contractors, in the course of providing the Work under this Agreement, and all Intellectual Property Rights therein and thereto, including, without limitation, (i) all work-in-process, data or information, (ii) all modifications, enhancements and derivative works made to Contractor Materials, and (iii) all Deliverables; provided, however, that Developed Materials do not include Contractor Materials.

  • Licensed Know-How means any and all unpatented and/or non-patentable technical data, documents, materials, samples and other information and know‐how that is Controlled by LICENSOR or any of its Affiliates as of the Effective Date or thereafter during the Term that relates to, or is otherwise reasonably necessary or reasonably useful for, the use, Development, manufacture, or Commercialization of the Product. Licensed Know-How shall not include Licensed Patents.

  • Foreground IPR means any and all Intellectual Property Rights generated individually by either of the Parties or by jointly both of the Parties in the execution of the Contract.

  • Foreground IP means IP and IP Rights conceived, developed or created by, for or with Seller either alone or with third parties, in the performance of this Contract, including modifications to any Buyer Specification suggested by Seller.

  • Excluded Technology means the Technology listed on Exhibit C.

  • Development Tools means the development kits, programming tools, emulators and other materials that may be used in the development of Games under this Agreement.

  • Third Party Technology means all Intellectual Property and products owned by third parties and licensed pursuant to Third Party Licenses.

  • Licensor Know-How means any and all Know-How that (a) is Controlled by Licensor or any of its Affiliates as of the Effective Date or at any time thereafter during the Term and (b) pertains to the Manufacture, use or sale of Licensed Products, including Research Inventions (other than Research Patents).

  • Licensed Trademarks means the trademarks, service marks, trade dress, logos and other icons or indicia designated by SCEA in the SourceBook 2 or other Guidelines for use on or in connection with Licensed Products. Nothing contained in this Agreement shall in any way grant Publisher the right to use the trademark "Sony" in any manner. SCEA may amend such Licensed Trademarks from time to time in the SourceBook 2 or other Guidelines or upon written notice to Publisher.

  • Program Materials means the documents and information provided by the Program Administrator specifying the qualifying EEMs, technology requirements, costs and other Program requirements, which include, without limitation, program guidelines and requirements, application forms and approval letters.

  • Licensed Rights means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.