ANIMATION Sample Clauses

ANIMATION. The Guild negotiates terms and conditions for animated projects. Contact the Contracts Department at WGAW or WGAE for details. OTHER THAN NETWORK PRIME TIME (ARTICLE 13.B.7.a., b., and c.) Length of Program: 15 minutes or less HIGH BUDGET MINIMUMS ($150,000 & over - $60,000 & over in the case of non-prime time network films) Effective 5/2/14- Effective 5/2/15- Effective 5/2/16- Applicable minimums 5/1/15 5/1/16 5/1/17 STORY+ $ 3,043 $ 3,119 $ 3,197 TELEPLAY Installments: 5,568 5,707 5,850 + First Draft: 90% of minimum or 60% of Agreed Compensation, whichever is greater Final Draft: Balance of Agreed Compensation STORY & TELEPLAY 7,596 7,786 7,981 Installments: + Story: 30% of Agreed Compensation First Draft Teleplay: The difference between the Story Installment and 90% of minimum, or 40% of Agreed Compensation, whichever is greater Final Draft Teleplay: Balance of Agreed Compensation Length of Program: 30 minutes or less HIGH BUDGET MINIMUMS ($215,000 & over - $100,000 & over in the case of non-prime time network films) STORY+ $ 5,568 $ 5,707 $ 5,850 TELEPLAY Installments: 9,042 9,268 9,500 + First Draft: 90% of minimum or 60% of Agreed Compensation, whichever is greater Final Draft: Balance of Agreed Compensation STORY & TELEPLAY 13,916 14,264 14,621 Installments: + Story: 30% of Agreed Compensation First Draft Teleplay: The difference between the Story Installment and 90% of minimum, or 40% of Agreed Compensation, whichever is greater Final Draft Teleplay: Balance of Agreed Compensation +On pilots only, the writer is to be paid 10% of the first installment (as an advance against such first installment) upon commencement of services. The applicable minimum for a pilot is 150% of the applicable minimum set forth above. OTHER THAN NETWORK PRIME TIME (ARTICLE 13.B.7.a., b., and c.) Length of Program: 60 minutes or less HIGH BUDGET MINIMUMS ($300,000 & over - $200,000 & over in the case of non-prime time network films) Effective 5/2/14- Effective 5/2/15- Effective 5/2/16- Applicable minimums 5/1/15 5/1/16 5/1/17 STORY+ $10,118 $10,371 $10,630 TELEPLAY Installments: 17,523 17,961 18,410 + First Draft: 90% of minimum or 60% of Agreed Compensation, whichever is greater Final Draft: Balance of Agreed Compensation STORY & TELEPLAY 25,295 25,927 26,575 Installments: + Story: 30% of Agreed Compensation First Draft Teleplay: The difference between the Story Installment and 90% of minimum, or 40% of Agreed Compensation, whichever is greater Final Draft Teleplay: Balan...
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ANIMATION. A film consisting of a series of drawings or electronically generated images or images simulating movement. This includes, but is not restricted to, an Animation film or any production using the following techniques: cartoons, computer-assisted Animation (e.g. “CGI”, 3D Animation), volume Animation (“stop motion”, “go motion”, “claymation”), motion capture, and traditional Animation, or any combination of techniques specific to conventional Animation or to computer-assisted Animation, existing or yet to be invented.
ANIMATION. The Guild negotiates terms and conditions for animated projects. Contact the Guild Contracts Department for details.
ANIMATION. No requirements.
ANIMATION. The System must make it possible to animate texts, both pre-defined and amended texts, depending on the data from the AODB, as well as images, both pre-defined and amended images, depending on the data from the AODB, at least in the number of 50. Animation may be defined as rolling horizontally and vertically, instant gradient and blend.
ANIMATION. Animation will be achieved using Javascript / jQuery library. Flash will not be used. Flash is not supported by many devices including the Apple iPad and iPhone. Javascript / jQuery animation is 100% mobile and Google / SEO friendly.
ANIMATION. Prototype animation plug-ins already exist. The animation facilities will be ex- tended to allow for greater automation of large animations to support regression testing of models. A clear API to the animation will be provided to allow for easy integration with graphical animation tools.
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ANIMATION. Animating a model is achieved by choosing the “Animate” radio button in the launch configuration as described in the last section, this is also the default behavior. In this mode of operation the user has to pick every observable event before they can occur through the GUI. In Figure 5 a small CML model is being animated in the debug perspective. The fol- lowing windows are depicted: Observable Event History This window is located in the top right corner and shows the observable events that have been selected so far. In Figure 5 only a tock event has occurred so far. CML Event Options This shows the possible events that can occur in the current state of the model. To make a particular event occur you must double-click it. Fur- thermore, to see the origin of a particular offered event, you must click it and the location of every involved construct will be marked gray in the editor window. Editor This shows the CML model source code with a twist. As seen in Figure 5 parts of the model is marked with a gray background. This marking is determined by Figure 5: A CML model animated in the debug perspective. the selected event in the CML Event Options view. To understand how the views work together a two-step animation is shown in Figure 5 and Figure 6. In Figure 5 tock has happened once and a tock event is currently selected. Since process A and B both offer tock they are both marked with gray in the Editor view. In Figure 6 the a event has been double-clicked and therefore just occurred. Thus, now the external choice has been resolved and only one part of the model is marked.
ANIMATION. Each display must have the ability to dynamically update elements in the picture. Defining the method for dynamic update shall be determined by a point and click operation. It must also include a pre-defined list of dynamic link elements which should include, but not be limited to the following: Data Link Displays alphanumeric values Time Link Displays current time Date Link Displays current date System Information Link Displays system information Alarm Summary Link Displays current alarm information Pushbutton Link Executes a command language link Multi-pen Trend Link Displays up to eight (8) real-time trends Multi-bar Trend Link Displays up to eight (8) real-time bar graphs Differential Bar Trend Link Displays up to eight (8) differential bar gphs X-BAR Trend Link Displays an X-Bar graph R-BAR Trend Link Displays a range graph S-BAR Trend Link Displays a standard deviation graph X vs Y Plot Link Displays a parameter vs. parameter graph Histogram Plot Link Displays a histogram graph Dynamic properties which may be assigned to an object or group of objects must include the following: Color Position Foreground Color Horizontal (X) Edge Color Vertical (Y) Background Color Rotate Fill Percentage Miscellaneous Horizontal (Left/Right) Scale Vertical (Up/Down) Command Visible Objects may also be assigned more than one (1) dynamic property. In addition, objects within groups may have individual dynamic properties in addition to those dynamic properties assigned to the overall group.
ANIMATION. Controls speed of animating actions, such as images being moved on undo or redo actions, or during zooming in and out. Can be adjusted to “Instant” to turn animations off.
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