PARTNER LICENSE Sample Clauses

PARTNER LICENSE. If Partner’s License Certificate indicates that it has obtained a “Partner License”, then this section shall apply: (i) install the Software on Partner Systems, including rights to make copies of Software to follow normal backup and archiving practices for Partner Developer use; (ii) access, use, link and compile the Software on Partner Systems solely in order to develop, evaluate, test, debug, profile, maintain, support, demonstrate and promote approved Partner Development Tool(s) and/or Interoperable Partner Product(s); this license includes rights to create Sample Partner Applications and/or Sample Target Systems and install and use Runtime Subsystems on or in connection with the developed Sample Partner Applications and/or Sample Target Systems, solely to evaluate, test, debug, demonstrate and promote approved Partner Development Tool(s) and/or Interoperable Partner Product(s), including the specific rights, requirements, restrictions and limitations outlined in Exhibit A (See Exhibit A for the rights, requirements, restrictions and limitations applicable to each relevant licensing model) and additionally Partners that are authorized resellers, distributors and/or sales agents of BlackBerry may exercise the additional support rights; each of (i)-(ii) only in accordance with Documentation and solely for Partnership Purpose(s).
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PARTNER LICENSE. Your approved Partner License application qualifies you to use the Software for the purposes expressly authorized below and within the Spirit of this License. QSS may require written confirmation of your ongoing qualifications to use this Partner License within ten (10) days of sending you notice. With a Partner License you may only use the Software for the purposes of: (a) developing, porting, evaluating, testing, maintaining and/or supporting Partner Products to run on, interoperate with or enable the Runtime Components; (b) porting, extending, optimizing, maintaining and/or supporting Software provided in Source Code form (except for HTML, JavaScript, CSS, Shell script, Python or WebGL code that the License Guide expressly states is not to be modified), and evaluating and testing the Runtime Components to run on, interoperate with or enable your Partner Products; (c) developing, modifying, optimizing, maintaining and/or supporting board support packages and device drivers to allow the Runtime Components to run on your hardware; (d) demonstrating and promoting to others the Runtime Components, and authorized derivative works of Runtime Components created pursuant to Sections 4(a), (b) and/or (c), with your Partner Products, provided that you do not leave copies with third parties. Partner Products may be provided to third parties for demonstration, evaluation and promotional purposes under a separate license agreement which may be obtained from QSS, if available for the applicable Runtime Configuration; and (e) using the Software to work with other authorized and licensed QNX Product Portfolio developers to facilitate teamwork in academic development labs or in group projects. This includes determining the suitability of Runtime Components for use with Partner Products in Target Systems; conducting exploratory development or proof-of-concept prototyping of Partner Products and Target Systems; extending hardware or peripheral support for Runtime Components; developing new applications for or porting existing applications to the QNX Tools or to the QNX Neutrino RTOS or QNX Middleware using the QNX Tools; and demonstrating and/or promoting your Partner Products to others, provided that you do not leave copies of the Software with third parties. It does not include your use of the Software in Target Systems, or in or with Partner Products, as an end user (Runtime Component licenses may be obtained from QSS or its authorized distributors, if available for the...
PARTNER LICENSE. Solely with respect to a Customer that is party to a Partner Agreement, subject to Customer’s compliance with the terms and conditions of this Agreement and the Partner Agreement, Customer shall also have the limited right to license Interface Applications to End Users for the limited purpose of integrating a third party product with a Verint offering licensed or subscribed to by that End User. In the event the SDK licensed hereunder includes, as delivered by Verint, any Run-Time Software, then Verint grants to Customer and Customer accepts a nonexclusive, nonassignable, and nontransferable limited license to copy, distribute and license to End Users the use of that Run-Time Software; provided, the license grant to the End User limits use solely to internal use by that End User and solely with respect to use in conjunction with an Interface Application and a Verint offering. Any such copies must include all Verint and Verint licensor copyright, confidentiality, or other proprietary notices, marks or any legends placed on, embedded or otherwise appearing in or on the delivered Run-Time Software. For the avoidance of doubt, nothing in this Agreement provides Customer with the right to provide a copy of or license the use of the SDK to any End User.
PARTNER LICENSE. If Partner’s License Certificate indicates that it has obtained a “Partner License”, then this section shall apply: (i) install the Software on Partner Systems, includes rights to make copies of Software to follow normal backup and archiving practices for Partner Developer use; (ii) access, use, link and compile the Software on Partner Systems solely in order to develop, evaluate, test, debug, profile, maintain, support, demonstrate and promote approved Partner Developer Tool(s) and/or Interoperable Partner Product(s); this license includes rights to create Sample Partner Applications and/or Sample Target Systems and install and use Runtime Subsystems on or in connection with the developed Sample Partner Applications and/or Sample Target Systems, solely to evaluate, test, debug, demonstrate and promote approved Partner Developer Tool(s) and/or Interoperable Partner Product(s);
PARTNER LICENSE. BlueCat hereby grants to Partner the non-exclusive, non-transferable, nonassignable right and license to sell, market, promote and distribute the Products and/or offer Managed Services to End Users in the Territory during the Term, subject to the terms and conditions set forth in this Agreement. All rights not expressly granted to Partner in this Agreement are reserved by BlueCat. Partner will not, directly or indirectly, without the prior written consent of BlueCat market, distribute or sell Products to third party resellers, agents, sales representatives or service providers for further resale or provision of managed services.

Related to PARTNER LICENSE

  • Developer License We grant you a non-assignable, non-sublicensable, non-exclusive, worldwide right and license for the number of Developer(s) indicated in the Order Form to install the Software on any number of Machines in order to internally use the Software to create, develop and test Applications. For clarity, a single Software license may be re-allocated to another Developer in the event that the original Developer is no longer employed by you or has been assigned to a new role where access to the Software will no longer be required on a permanent basis.

  • Server License We grant you a non-assignable, non-sublicensable, non-exclusive, worldwide right and license to internally use and install the Software on the number of Server(s) listed in the Order Form for Commercial purposes. Unless stated otherwise in the Order Form, for the purposes of this license grant, you may install the Software on one (1) Machine as a substitute for, and not in addition to, one (1) Server. The total count of Server(s) where the Software is installed must not exceed the number of licenses purchased on the applicable Order Form(s).

  • User License We grant you a non-assignable, non-sublicensable, non-exclusive, worldwide right and license to internally use and install the Software for the number of user(s) set forth in the Order Form for Commercial purposes.

  • Research License Each Collaborator shall allow the other Collaborator to practice any of its Non- Subject Inventions for the purpose of performing the Cooperative Work. No license, express or implied, for commercial application(s) is granted to either Collaborator in Non-Subject Inventions by performing the Cooperative Work. For commercial application(s) of Non-Subject Inventions, a license must be obtained from the owner.

  • End User License Agreement This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. xxxx://xxxxxxxxxxxxxxx.xxx/licenses/by-nc-nd/3.0/ You are free to: Share: to copy, distribute and transmit the work Under the following conditions: Attribution: You must attribute the work in the manner specified by the author (but not in any way that suggests that they endorse you or your use of the work).

  • Use License If you access the Site via a mobile application, then we grant you a revocable, non- exclusive, non-transferable, limited right to install and use the mobile application on wireless electronic devices owned or controlled by you, and to access and use the mobile application on such devices strictly in accordance with the terms and conditions of this mobile application license contained in these Terms and Conditions. You shall not:

  • Commercialization License Subject to the terms of this Agreement, including without limitation Section 2.2 and Theravance's Co-Promotion rights in Section 5.3.2, Theravance hereby grants to GSK, and GSK accepts, an exclusive license under the Theravance Patents and Theravance Know-How to make, have made, use, sell, offer for sale and import Alliance Products in the Territory.

  • Development License Subject to the terms and conditions of this XXXX, You are licensed to perform an installation of the SOFTWARE for an unlimited use in designing, testing and creating Developed Software by unlimited Developers on one or more computers.

  • Sublicense SONY shall be permitted to sublicense the rights ---------- granted in Section 2.1 only to: (a) wholly-owned subsidiaries of SONY; provided that SONY shall promptly notify LEXAR in writing of sublicenses granted to subsidiaries and SONY shall acknowledge responsibility for such subsidiary's compliance with the terms of this Lexar Technology License Agreement; and (b) any parties for the manufacture, use, offer for sale, import and sale of Host Devices and any components of Host Devices, provided that such third parties shall only be sublicensed under LEXAR Intellectual Property Rights for that portion of a Host Device or of any component of a Host Device that communicates directly with a Licensed Memory Stick. SONY's sublicense rights under this Section 2.2(b) shall be contingent upon SONY entering into a written agreement with each sublicensee in the form of Exhibit C. SONY will provide LEXAR with a copy of each such --------- sublicense agreement immediately after execution thereof. Nothing in this Agreement shall be construed as permitting SONY to reveal LEXAR Confidential Information, as such term is defined in Section 6, to sublicensees under this Section 2.2(b). In the event that SONY determines that the Memory Stick Specification contains LEXAR Confidential Information, LEXAR and SONY agree to negotiate in good faith additional specific provisions to the form sublicensee agreement to sufficiently protect LEXAR's Confidential Information. LEXAR and SONY acknowledge that in the course of these negotiations, the parties' mutual interest in making the Host Device manufacturing license available as broadly as possible should be weighed against the importance of protecting LEXAR's Confidential Information. Sublicensees under this Section 2.2 shall not have the right to sublicense the rights granted under this agreement. * Material has been omitted and filed separately with the Commission.

  • Technology License 4.1 Unless any event described in Article 2.2 or 2.3 of this Agreement occurs, all of the technology required to be licensed for any of Party B’s business shall be provided by Party A on an exclusive basis. Party A will try its best to license Party B to use the technology owned by Party A, or re-license Party B to use the technology as approved by the owner. 4.2 The Parties shall negotiate with each other to enter into specific technology license contracts to expressly specify the detail matters such as the technology to be licensed, the method to license the technology, license fees and payment.

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