Customer Model definition

Customer Model means the model used as input in the Licensed Program and whose purpose is to model, simulate and/or control systems.
Customer Model means the output from the Simulation Tool that is generated by You from the licensed use of the Simulation Tool but does not contain Model or Pre-Release Model or any portions of such Models. Customer Model includes, for example, data generated from the Intel® Docea™ technology and the Intel® CoFluent™ technology and models You create entirely on Your own.
Customer Model means (i) a model that Customer creates without using a Google Pre-Trained Model or (ii) a model owned by Customer or a third party that Customer uploads, fine tunes, or deploys in AI/ML Services. Customer Models do not include Customer Adapter Models.

Examples of Customer Model in a sentence

  • For the avoidance of doubt and without prejudice to the Agreement, distribution of any element of the Value Added Technology in whatever form (whether “as is” or included in a Derivative Work, Customer Model, Customer Application or Binary Output File, and/or “sample code”), as authorized pursuant hereto remains subject to the export and re-export laws and regulations provisions of the Agreement.

  • Notwithstanding any term or condition of the Agreement, DS shall have no obligation whatsoever to defend or indemnify Customer against any claim arising out of or in any way relating to the distribution or redistribution, directly or indirectly, including as part of any services, of the Value Added Technology in whatever form (including, without limitation, such as included in a Customer Model, a Binary Output File or a Customer Application).

  • Binary Output File means output generated by the Binary Model Export Option in the form of an application which may operate independently from any other application and based on the Customer Model.

Related to Customer Model

  • Customer System means the Customer's computing environment (consisting of hardware, software and/or telecommunications networks or equipment) used by the Customer or the Supplier in connection with this Contract which is owned by or licensed to the Customer by a third party and which interfaces with the Supplier System or which is necessary for the Customer to receive the Services;

  • Customer Equipment means hardware, software, systems, cabling and facilities provided by you and used in conjunction with the Equipment that we supply to you in order to receive the Services;

  • END USER CUSTOMER LOCATION means the physical location of the premises where an End User makes use of the telecommunications services.

  • Custom Software means Software identified as such in Appendix 4 of the Contract Agreement and such other Software as the parties may agree in writing to be Custom Software.

  • Supported Software means the supported software identified in the Proposal. System means the designated information technology environment in which the Software is to be used. Term means the term of this Agreement specified in clause 2.

  • Customer Agreement means a written agreement entered into between Provider and any Customer pursuant to which a Customer orders BPO Services from Provider.

  • Customer Application means a software program in Object Code format that Customer has created and which integrates, in whole or in part, Value Added Technology, a Source Code Output File and/or a Binary Output File.

  • Customization means any customer-specific modification to software that requires changes to the software’s source code.

  • Embedded Software means one or more software applications which permanently reside on a computing device.

  • Customer Content means all software, data (including personal data), information, text, images, audio, video, photographs, non-AVEVA or third-party applications, and other content and material, in any format, provided by Customer, any of Customer’s users, or on behalf of Customer that is stored in, or run on or through, the Products and Support Services.

  • Licensed Software includes error corrections, upgrades, enhancements or new releases, and any deliverables due under a maintenance or service contract (e.g., patches, fixes, PTFs, programs, code or data conversion, or custom programming).