Pause. Unlike control, bulk, and interrupt, Xxxxxxxxxxx Transfer Descriptors are never retired with an error. However, similar to control, bulk, and interrupt, when the upper layers of software desire to cancel an isochronous transfer request, all Transfer Descriptors associated with the same request must be removed from the queue of transfers on the endpoint. To do this, processing of the endpoint by the Host Controller must be paused before the Host Controller Driver can remove or otherwise alter the Transfer Descriptors on the endpoint’s queue. See Section 5.2.7.1.3 for a complete description.
Pause. A pause is a brief break from the work during the working hours. A pause is part of the working hours. The employer shall organize the work so that the salaried employees are able to take needed pauses in addition to the breaks. In case of particularly taxing and/or heavily managed work, pauses shall be scheduled.
Pause. When a Transfer Descriptor is retired with an error or when the upper layers of software desire to cancel a transfer request, all Transfer Descriptors associated with the same request must be removed from the queue of transfers on the endpoint. To do this, processing of the endpoint by the Host Controller must be paused before the Host Controller Driver can remove or otherwise alter the Transfer Descriptors on the endpoint’s queue. There are two ways that this is accomplished, depending on the reason for pausing the endpoint: • When the Host Controller retires a Transfer Descriptor with an error, it automatically pauses processing for that endpoint by setting the Halt bit in HC_ENDPOINT_DESCRIPTOR.HeadP. • When the upper layers of software initiate a cancel of a request, Host Controller Driver must set the HC_ENDPOINT_DESCRIPTOR.Control.sKip bit and then ensure that the Host Controller is not processing that endpoint. After setting the bit, Host Controller Driver must wait for the next frame before the endpoint is paused. VOID PauseED( IN PCHD_ENDPOINT Endpoint ) { PHCD_DEVICE_DATA DeviceData; PHCD_ENDPOINT_DESCRIPTOR ED; DeviceData = Endpoint->DeviceData; ED = Endpoint->HcdED; ED->HcED.Control.sKip = TRUE; if (ED->PausedFlag) return; // already awaiting pause processing if ( !(ED->HcED.HeadP & HcEDHeadP_HALT) ) { // // Endpoint is active in Host Controller, wait for SOF before processing the endpoint. // ED->PausedFlag = TRUE; DeviceData->HC->HcInterruptStatus = HC_INT_SOF;// clear SOF interrupt pending ED->ReclaimationFrame = Get32BitFrameNumber(DeviceData) + 1; InsertTailList (&DeviceData->PausedEDRestart, &ED->PausedLink); DeviceData->HC-> HcInterruptEnable = HC_INT_SOF;// interrupt on next SOF return; } // // Endpoint already paused, do processing now // ProcessPausedED(ED); } VOID ProcessPausedED ( PHCD_ENDPOINT_DESCRIPTOR ED ) { PHCD_ENDPOINT endpoint; PUSBD_REQUEST request; PHCD_TRANSFER_DESCRIPTOR td, last = NULL, *previous; BOOLEAN B4Head = TRUE; endpoint = ED->Endpoint; if (endpoint == NULL) return; td = endpoint->HcdHeadP; previous = &endpoint->HcdHeadP; while (td != endpoint->HcdTailP) { if ((ED->HcED.HeadP & ~0xF) == td->PhysicalAddress) B4Head = FALSE; if (ED->ListIndex == ED_EOF || td->CancelPending) {// cancel TD request = td->UsbdRequest; RemoveListEntry(&td->RequestList); if (IsListEmpty(&request->HcdList) { request->Status = USBD_CANCELED; CompleteUsbdRequest(request); } *previous = td->NextHcdTD; // point around TD if (last != NULL) la...
Pause. 9.11.1. If a Player intentionally disconnects without notifying an EM Official or pausing, the EM Official is not required to enforce a pause. ● During any pause, Players may not leave the Match Area unless authorized and accompanied by an EM Official or a Referee.
9.11.2. EM Officials may order to execute a pause of a Game at their sole discretion.
9.11.3. Players may only pause a Game immediately following an Unintentional Disconnect, hardware/software malfunction or physical interference and must notify an EM Official immediately and identify the reason.
9.11.4. Minor Player illness, injury, or disability is not an acceptable reason for a Player pause. In the case of an underlying and/or pre-declared medical condition the Player may however inform an EM Official prior to the Match, who may then grant a pause during the Match in order to evaluate the issue and to determine whether the Player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the EM Official, but not to exceed a few minutes. If the EM Official determines that the Player is not able to continue playing within such a reasonable period of time, then the Player's Team shall forfeit the Game unless an EM Official determines that the Game is subject to an Awarded Game Victory at the EM Officials's discretion.
9.11.5. If applicable - If an EM Official observes a condition or behaviour, is notified by a Team or otherwise has a good faith belief that leads the official to believe that a Player is medically unfit to play or continue play, the EM Official may, in his/her sole discretion, grant a pause, not to exceed ten minutes, in order to evaluate the identified Player. If EM Officials determine that a Player needs to be examined by medical officials, such Player must receive medical clearance to play or continue play. Such Players may refuse medical exam or care, but in such a situation they will lack requisite medical clearance and will not be able to play or continue to play. If a Player is rendered unable to play or continue to play because of a lack of medical clearance, or if the Team is unable to field a roster that is compliant with these Rules, the Team shall forfeit the Game unless an EM Official, at their sole discretion, determines that the Game is subject to an Awarded Game Victory.
9.11.6. Players are not permitted to resume the Game after a pause. After clearance from an EM Official is issued and all Players are notified and ready, w...
Pause. 8.1 To pause a service requires acknowledgement and approval by a senior manager, other than the account manager, at ROI.
8.2 A pause in services by ROI will be no longer than a 2 month period unless agreed otherwise.
8.3 All other Terms and Conditions of this agreement remain the same.
Pause. Available for all unit types, this command instructs a unit to wait before carrying on with further orders. Pause can have different states, and each click on the Pause Command Button toggles through the list of available options.
Pause. And then I would speak. Xxxxxx: What did you say? You said what? What did you say? Xxxxxxx: I said, “Put your hand round my throat.” I murmured it through his hand, as I was kissing it, but he heard my voice, he heard it through his hand, he felt my voice in his hand, he heard it there.
Pause up. I’d been dreaming. I don’t know whether I looked up in the dream or as I opened my eyes. But in this dream a voice was calling. That I’m certain of. This voice was calling me. It was calling me sweetheart.
Pause. I walked out into the frozen city. Even the mud was frozen. And the snow was a funny color. It wasn’t white. Well, it was white but there were other colours in it. It was as if there were veins running through it. And it wasn’t smooth, as snow is, as snow should be. It was bumpy. And when I got to the railway station I saw the train. Other people were there.
Pause. And my best friend, the man I had given my heart to, the man I knew was the man for me the moment we met, my dear, my most precious companion, I watched him walk down the platform and tear all the babies from the arms of their screaming mothers. (Xxxxxx, XX 51-53) The structure that prompts Xxxxxxx to remember her dream follows the structure that prompted Xxxxxxx’s disclosure that the man from her past was a guide. Specifically, just as Xxxxxx’x term of endearment, “darling”, prompted Xxxxxxx to mention that the man she referred to at the beginning of the play was a guide, so too does Xxxxxxx remember that her recollections are from a dream only after Xxxxxx addresses her with another term of endearment, “sweetheart”. The fact that it is Xxxxxxx’s dream that bears witness to the traumatic images that she describes makes it necessary to consider the discourse on trauma and its relation to dreams. Attentive to the significance of trauma as it appears in Ashes to Ashes, Xxxxxxxxx Xxxxx- Xxxxx suggests that Xxxxxxx’s character allows for the opportunity for a collective memory to articulate itself, a memory that is, furthermore, unfolded as Xxxxxxx appears inhabited by, and not the agent of, the memories of which she speaks (“Dibbuks” 151). Haunted by these memories and repeatedly elaborating upon them in order to elucidate their content, Xxxxxxx, for Xxxxx-Xxxxx, suffers from PTSD (“Dibbuks” 158). The association to PTSD in Ashes to Ashes certainly provides a useful and important frame within which to interpret the play, for not only does Xxxxxxx speak of traumatic events, but she also seems to exhibit the condition’s symptoms as she constantly repeats phrases and images associated with the events that she describes. As Xxxxx-Xxxxx states, “In Xxxxxx’x text, spectral presences loom larger and larger thanks to a whole range of stylistic devices: the text reflects Xxxxxxx’s traumatic neurosis/stress disorder. Xxxxx explains how patients with PTSD suffer repetitive assaults by the traumatic event” (“Dibbuks” 158). And, as Xxxxx-Xxxxx argues: He [Xxxxxx] does not write about the Shoah but about the memory of the Shoah, about what Xxxxxxxx calls l’après-coup, (the aftershock) taking up the Freudian concept of Nachträglichkeit, this chronotype in which past events repeat themselves ceaselessly but are somehow put at a distance by present time. With Ashes to Ashes, Xxxxxx places himself in “the aesthetics of post-memory.” What interests him […] is the way Auschwitz ...