TRAINING PHASE Sample Clauses

TRAINING PHASE. Initial appointments to full-time and regular part-time positions are subject to a six month training phase for the purpose of demonstrating the employee’s ability to perform the requirements of the position.
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TRAINING PHASE. An artificial neural network is formed with the number of input neurons (NX) equals to (n-1) and the number of output neurons (NZ) equals to the number of possible results: 0, 1 and DEFAULT. Hence if we adopt an XXX with one hidden layer, the number of hidden neurons (Yj) equals to J(n+2)/2]. When the network architecture is ready, we select the binary sigmoid function (p) as in Eq.
TRAINING PHASE. Member works with the service animal provider during the training phase on specific handler tasks, expectations and responsibilities.
TRAINING PHASE. In the TRAINING phase – 15 DAYS - a personalized plan will be given to our Participants. The daily easy exercises will be performed with the help of Coach and will have a planned increase in length and quality. The daily protocol will be supported by video available on the smart tablet; session on motivational training are previewed joined with exergames. As far as the motivational lever is concerned, it could be considered the nomination of a switchable “Leader” inside the group in order to act like Coach during the treatment time. Controls will play ADL as usual but will be monitored with WSN & Bracelet as Participants.
TRAINING PHASE. Training activities of PARTICIPANTS Participants will: - receive a personalized 2 week dietary plan; - the dietary plan covering of 15 days divided into two weekly plan each (7+7), will report several choices for meals planning according to the personalized diet through METADIETA. The Cases will be able to choose freely the kind of meals they like in the respect of the food categories (breakfast, lunch, dinner, snack). - transmit a daily photo food diary to the Nutritionist on remote by METADIETA system; Users will transmit a daily photo diary, where they have registered the quality and the amount of foods consumed through the selection of the graphical portions (small, medium, large); - receive a daily nutritional coaching in order to control, evaluate and check the adequacy with the recommended plan. The same control will involve weight control by the targeted bed carpet; Users will receive a daily nutritional coaching (mail, tablet, Skype, smart phone) in order to check choices and correct them. - receive a personalized Physical Activity; - receive a motivational Training; - start the use of Serious Games familiarizing with the Avatar. Training activities of CONTROLS Controls will: - follow general dietary recommendation without personalisation, smart photo diary, coaching; - follow Physical Activity as usual without personalisation and coaching.
TRAINING PHASE. Before presenting the game plan, tailored on the specific user profile, the training phase will be devoted to illustrate to participants the use of the tablet, related to cognitive games, in order to make them familiar with the device and get to know the different scenarios available. The staff will also monitor and strengthen the capacity of each participant to handle electronic devices, assessing at the same time their willingness and motivation to actively participate to the project. Subjects will be shown the whole range of serious games, at the easiest level available. The reason is that at this stage the main goal is not the cognitive stimulation, but the education on how to use and browse the platform. During the last training days, participants will be provided with their personalised games library, highlighting the frequency of use (how often, how many games they should play). The staff member will always be present every day in a prearranged time frame, and will provide support to the user, especially for clarifying possible doubts and motivating him/her to play. From day 11 to day 18 participants will be involved in exploring the different scenarios (valid for all the 3 protocols) and the whole range of serious games created for the DOREMI cognitive protocol. Games’ instructions will also be provided. From day 19 to day 25 participants will be trained directly on games, stimulating the experience of different playing dimensions:  Free play  Cooperation: the subject will be involved to play with other elderly participating to the project  Competitiveness: the subject will play versus the staff member  Play on his own: the subject will choose whether to play with or against a third person (friend, family member, neighbour) Finally, interview with the user is foreseen, in order to highlight problems, questions and clarifications about the use of the device.

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